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281. Equipment Exclusion Zones - in Feedback/Requests [original thread]
SponkSponkSponk wrote: If using an uplink wiped out any friendly uplinks within 20m, you'd see a lot more strategic use of uplinks. If using an uplink wiped out all uplinks within 20m, I'd also be okay with that.
- by SponkSponkSponk - at 2013.11.05 04:14:00
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282. Equipment Exclusion Zones - in Feedback/Requests [original thread]
If using an uplink wiped out any friendly uplinks within 20m, you'd see a lot more strategic use of uplinks.
- by SponkSponkSponk - at 2013.11.05 03:37:00
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283. [Request] New Infantry Shield Extender Variants - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: Actually, to make the difference between standard, advanced and proto the same as armour plates, it should be 42, 54 and 66. GǪwhich I suggest is the wrong way of doing it. IMO, a 22/44/66 progression for shield ex...
- by SponkSponkSponk - at 2013.11.03 11:09:00
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284. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: I don't know the multiplier on the SCR, its not 4x but it is clearly noticeable over other non scrambler weapons. all rifles do +50% damage on headshots.
- by SponkSponkSponk - at 2013.11.03 10:46:00
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285. BPOs and the future - in Feedback/Requests [original thread]
I have a suggestion to solve this already.
- by SponkSponkSponk - at 2013.11.03 08:18:00
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286. Fixing matchmaking: 1 simple change - in Feedback/Requests [original thread]
Are you doing FW or instant battles? because it's a lot easier to queue sync with FW.
- by SponkSponkSponk - at 2013.11.01 04:34:00
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287. Request - Idea for better coordination and navigation - in Feedback/Requests [original thread]
Just allow non-squadleaders to use the orders menu for stuff, like "need ammo here" or "target this" (no extra war points)
- by SponkSponkSponk - at 2013.10.31 23:52:00
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288. [Request] Dropship First Person Display - in Feedback/Requests [original thread]
That would be so nice.
- by SponkSponkSponk - at 2013.10.31 00:41:00
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289. Make dropships in 3rd person view transparent - in Feedback/Requests [original thread]
Yeshua Saliot wrote: In-Flight HUD Quite a lot like that, although tbh I would expect something akin to the tactical view in Eve, which inherited from Homeworld-style games .
- by SponkSponkSponk - at 2013.10.30 22:49:00
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290. Make dropships in 3rd person view transparent - in Feedback/Requests [original thread]
Obligatory post about in-flight instrumentation
- by SponkSponkSponk - at 2013.10.30 05:14:00
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291. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
Abu Stij wrote: Is it possible to get an update on this concept? Is Blam still working for CCP?
- by SponkSponkSponk - at 2013.10.30 03:24:00
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292. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Sargon Akkadi wrote: I'm not sure this has been discussed before, but rather than making a pilot suit "weapon optional" make it a sidearm only suit. In RL, pilots only carry pistols. +1
- by SponkSponkSponk - at 2013.10.30 03:22:00
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293. Myofibril Stimulants - in Feedback/Requests [original thread]
Should be +2%, +3% and +5%, to compensate exactly for one armour plate of the equivalent tier.
- by SponkSponkSponk - at 2013.10.28 06:15:00
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294. AR variants needs to be reworked in order to compete with the new rifles - in Feedback/Requests [original thread]
Obvious solution: Remove breach and burst assault rifles, reimburse the isk to owners.
- by SponkSponkSponk - at 2013.10.26 13:03:00
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295. grenade balance - in Feedback/Requests [original thread]
Grenades are one of the few weapons that get stupidly better as they go up tiers. Std -> proto is +50% damage and +20% radius. Compare that to rifles, which get +10% damage and +10% range. So. Nerf that back down to the amount that Mass Dr...
- by SponkSponkSponk - at 2013.10.26 12:54:00
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296. Ratio of Players - Scan vs profile - in Feedback/Requests [original thread]
Quote: Logistics have a lower profile than assaults Nope. Assaults have 50 profile and 55 resolution. Logis have 50 profile and 50 resolution, meaning all medium suits show on their passive scans.
- by SponkSponkSponk - at 2013.10.26 12:48:00
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297. Feedback - 'Logicloop' is amazing - in Feedback/Requests [original thread]
pics or it didn't happen
- by SponkSponkSponk - at 2013.10.25 04:43:00
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298. Fall off damage for projectile weapons? or bullet drop - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: The ranges seem odd (very short) when you check the stats but in practical application I've been hammered by GEK / Duvolles from a loooong way away. Curious how this is reconciled. high ROF + extreme accuracy, especial...
- by SponkSponkSponk - at 2013.10.25 01:22:00
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299. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Snail Super wrote: No. That would make my scrambler pistol absolutely useless against a Heavy. Perhaps -6.5% damage from head shots per level ? Considering that most weapons to +50% damage to the head, this would mean that heavies would ta...
- by SponkSponkSponk - at 2013.10.23 01:27:00
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300. [Request] Using AOE Radiation to Curtail Drop Uplink Use - in Feedback/Requests [original thread]
Drop uplinks should damage other drop uplinks when used, too.
- by SponkSponkSponk - at 2013.10.21 04:04:00
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