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261. Monetizing Dust: 3 things to improve the health and wealth of the game. - in Feedback/Requests [original thread]
because legal issues.
- by SponkSponkSponk - at 2013.11.27 06:00:00
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262. PC, a chess game where any pease can move to any square - in Feedback/Requests [original thread]
Meeko Fent wrote: Anywhere first district attack. If a corp has zero districts on a planet, it can attack anywhere. Then they can only attack adjacent districts. If a corp has one District on a planet, it can only attack adjacent planets/sy...
- by SponkSponkSponk - at 2013.11.27 00:55:00
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263. Dropship Gǣtraining wheelsGǥ make them harder to fly - in Feedback/Requests [original thread]
I like the concept, but would prefer to press a button to level out instead of having it happen all the time. I think of it like this: * Training wheels are good for absolute noobs but hinder experienced people * landing gear, on the other hand...
- by SponkSponkSponk - at 2013.11.27 00:50:00
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264. (Request) Add resistances to shield and armor depending on race for TTK - in Feedback/Requests [original thread]
Cymek Omnius wrote: In that case it needs to be increased in my opinion. I can not tell the difference melting in a couple seconds. This is true for all weapons. Time-to-kill is too short at the moment.
- by SponkSponkSponk - at 2013.11.26 01:48:00
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265. Matchmaking Method - in Feedback/Requests [original thread]
Cap squad size at 3 for pub matches. Give the matchmaking software a fighting chance.
- by SponkSponkSponk - at 2013.11.20 06:16:00
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266. [Request] Add recoil to guns - in Feedback/Requests [original thread]
Mobius Kaethis wrote: This should be combined with increasing amounts of barrel sway at lower levels of stamina. The less stamina you have the less able you are to keep your weapon aimed where you want it. myofibril stimulants should also r...
- by SponkSponkSponk - at 2013.11.18 01:18:00
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267. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
I'm on the fence with aim assist, but I do think that fully-automatic fire should disable aim assist until turned off.
- by SponkSponkSponk - at 2013.11.18 01:13:00
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268. [REQUEST:] To fix the scanner: fix angle + make detection other than instant on/... - in Feedback/Requests [original thread]
Scanner cooldown needs to increase as well. I say this as someone who runs a scanner in 75% of my fits.
- by SponkSponkSponk - at 2013.11.15 00:15:00
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269. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Garth Mandra wrote: My favourite option which is unlikely to ever happen is to remove active SP entirely. Put all SP accumulation into passive. That'd make a rollover unnecessary, remove AFK farming and make battles about Isk and winning rath...
- by SponkSponkSponk - at 2013.11.14 01:01:00
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270. Who would be a reasonable community voice? - in Feedback/Requests [original thread]
Absolute Idiom II hell, why not me.
- by SponkSponkSponk - at 2013.11.11 07:29:00
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271. Mobile Indirect Fire Platform (Field Artillery) - in Feedback/Requests [original thread]
Cash Gash wrote: Yes that is exactly what I am saying. Only it is more like a M109 Howitzer than a M1 Abrams tank. The Madrugar would be more like the Abrams. So, artillery MAV. Caldari rokkits Gallente plasma trebuchets minmatar howitzers...
- by SponkSponkSponk - at 2013.11.11 06:09:00
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272. [feedback] Newsletter doesn't seem to reach gmail accounts. - in Feedback/Requests [original thread]
Cosgar wrote: Didn't get my survey until 2 weeks ago on Gmail. Didn't get survey at all. Did get most recent newsletter on Sunday.
- by SponkSponkSponk - at 2013.11.10 23:29:00
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273. [Feedback] - in Feedback/Requests [original thread]
Yeah that was pretty great.
- by SponkSponkSponk - at 2013.11.09 05:11:00
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274. [Feedback] - in Feedback/Requests [original thread]
I want overheat indicator near my aiming reticle instead of in the bottom right of my screen. aint nobody got time to look down there while firing.
- by SponkSponkSponk - at 2013.11.08 23:20:00
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275. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Did I mention that this was good?
- by SponkSponkSponk - at 2013.11.08 06:10:00
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276. Idea! Emergency repairer/recharger (grenade replacement) - in Feedback/Requests [original thread]
*cough*compact nanohive*cough*
- by SponkSponkSponk - at 2013.11.08 00:12:00
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277. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
Zeylon Rho wrote: A reminder to CCP, new players need things like MLT versions of weapons to ease them into the game. The alternative is something like making alts to try weapons which isn't an efficient use of time. The more time spent on a si...
- by SponkSponkSponk - at 2013.11.07 13:58:00
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278. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
This is a good suggestion and you should feel good.
- by SponkSponkSponk - at 2013.11.07 04:31:00
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279. Buff Armor Reppers - in Feedback/Requests [original thread]
reps based on percentages? Why not % based armour resistance plates?
- by SponkSponkSponk - at 2013.11.05 13:36:00
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280. Equipment Exclusion Zones - in Feedback/Requests [original thread]
Makes no difference for PC battles. 1. SP isn't lost, just distributed amongst the team, so who cares bombardments will happen eventually 2. uplink farming is still well worth it even if they gave zero SP, because you can't be forced off a point.
- by SponkSponkSponk - at 2013.11.05 06:58:00
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