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Thread Statistics | Show CCP posts - 0 post(s) |
Paran Tadec
Ancient Exiles
1471
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Posted - 2013.10.23 14:50:00 -
[1] - Quote
Change adv grenades to proto. Proto to officer. Standard to adv. Get rid of nanohive restock. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
432
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Posted - 2013.10.23 14:54:00 -
[2] - Quote
or even out the damage done to shields and armor. so they dont ohk every suit they come across.. |
Paran Tadec
Ancient Exiles
1471
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Posted - 2013.10.23 16:59:00 -
[3] - Quote
No. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4140
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Posted - 2013.10.23 17:02:00 -
[4] - Quote
CLONE117 wrote:or even out the damage done to shields and armor. so they dont ohk every suit they come across.. No.
@OP - Agreed. The core locus is so ridiculously over the top and spammable I find it difficult to believe anyone could think of it as anything approaching balanced. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
174
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Posted - 2013.10.23 17:02:00 -
[5] - Quote
Why dont simply give only one Nade?
Edit: and also raise the restocking cost so that you need a pro hive to have restock of 2 locus on the same hive. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
432
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Posted - 2013.10.23 18:03:00 -
[6] - Quote
whats so bad about evening out the damage? |
Ted Nugget
SVER True Blood Public Disorder.
268
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Posted - 2013.10.23 18:09:00 -
[7] - Quote
CLONE117 wrote:whats so bad about evening out the damage?
explosive damage does less to shields, they would have to change everything if they did that |
CLONE117
Planetary Response Organization Test Friends Please Ignore
432
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Posted - 2013.10.23 18:31:00 -
[8] - Quote
well since shield tankers get ohk by locus nades any ways.
id like point out that the second the locus nade hits some1 whos gone shield heavy isnt going to last long.
the point meaning if that nade takes down there shields is most likely going to have enough damage left over to obliterate the armor on their suit one hit killing them any ways.
im not thinking of this idea as a massive problem for shields if done.
they might take a tad bit larger hit to their shields but its not going to dig as deep into the armor that they would probably have on.
allowing for better survival from the nades in the end.
that means the weaker suits could survive against the std and mlt grenades a little better.
as of right now its if u dont have enough shielding to completely negate the damage your dead.
the evening out the damage would actually decrease the damage. right now the locus nades can pretty much ohk everything that doesnt have have more than 600 shields
it could help every one a little.
i only see it hurting the player that uses the panic nade tactic.
where they cook the nade and throw down kill u and themselves.
it would also ease the pain of the nade spam fests. as it would take more than 1 to kill your average med suit. even if they survive with a little hp left. |
TheD1CK
Dead Man's Game
36
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Posted - 2013.10.23 21:37:00 -
[9] - Quote
Grenades are powerful in most FPS games in dust the levels make it a weird balance but , a few simple changes could solve the problem
- Dont restock nades from depot/hive until other ammo at 100%
- 4.5/5m range at most on Proto, Core Locus should have the ability to cause serious harm to any suit, but the range is a joke it takes the skill away from using grenades
- DO NOT limit us to one grenade, that would kill grenade usage as it has done with the contact versions
^ also contact grenades need fixing - Bring ammo up to 2 - 250/350 max hp damage - a more realistic CPU cost, 48 is ridiculous as I said contact grenades have died since they changed
Grenades are high damage weapons , as are a lot of the weapons in Dust I know it can be a pain to die to a 'spammer' but thats the territory we are in, players are free to make their choice of playstyle (I hope)
I run demolitions, I've played in every role in Dust since i began and each is devastating when used correctly To make any form of 'nerf' to explosive weapons will just kill another playstyle thats used by decent/dirty players as much as everything else, I could add more but Ill see how the discussion goes and hopefully we can get some productive feedback O.o
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Doshneil Antaro
Dem Durrty Boyz Public Disorder.
135
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Posted - 2013.10.24 01:41:00 -
[10] - Quote
I'm for the supply depot restock only, no hives at all. Keep the count at three, but reduce the damage by 100 points. Also penalize a poor throw when thrower is hit by his own grenade by not giving wp's for his enemy kill. |
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TheD1CK
Dead Man's Game
36
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Posted - 2013.10.24 18:58:00 -
[11] - Quote
I'd hoped to see a bit of enthusiasm about actually keeping grenades worth using, time will tell |
Paran Tadec
Ancient Exiles
1480
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Posted - 2013.10.24 19:11:00 -
[12] - Quote
TheD1CK wrote:I'd hoped to see a bit of enthusiasm about actually keeping grenades worth using, time will tell
Grenades this way would still be worth using, not the 700+ dmg spammable I win buttons they currently are. |
TheD1CK
Dead Man's Game
36
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Posted - 2013.10.24 22:26:00 -
[13] - Quote
it'd too much i agree, the m8 packed locus justifies its high damage by having a small radius, even with grenadier l5 i opt for the M8 over the Core as i dont get much satisfaction in the EZ mode of using them
but i'm just pointing out that another 'nerf' will be bad for this game
M8 should be the highest damage grenades, the Core needs a damage reduction to justify its large radius
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ADAM-OF-EVE
Svartur Bjorn
446
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Posted - 2013.10.24 22:33:00 -
[14] - Quote
make grenades do no damage to shields. essentially the reverse or flux. this way grenades as an offensive spam weapon will be reduced and become more of a finisher. |
Lynn Beck
Granite Mercenary Division
162
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Posted - 2013.10.24 22:46:00 -
[15] - Quote
Give explosions falloff, and make all grenade counts 2. Drop base damage by 100-200 points No nanohive resupply, only supply depots. Giving explosions falloff would allow for skill to reign supreme, without making less skilled players abandon them. If a nuke goes off in alaska, does britain get the full explosive blast, same as in alaska? |
TheD1CK
Dead Man's Game
36
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Posted - 2013.10.25 13:12:00 -
[16] - Quote
you people are crazy! |
Cosgar
ParagonX
6477
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Posted - 2013.10.25 22:47:00 -
[17] - Quote
Make players have to switch to their grenades via the equipment menu and R1/Left Click to throw. Switching from a two handed weapon to a grenade on the fly is pretty silly. Increasing the fuse time on higher tier grenades would be a big help as well. |
Alam Storm
Neo Terra Imperial Army Neo Terra Empire
13
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Posted - 2013.10.25 22:56:00 -
[18] - Quote
perhaps change the damage on them standard 300 adv 600 proto 900 could say same for flux grenades to standard 800 adv 1200 proto 1600 mae people spec into them more |
Seymor Krelborn
DUST University Ivy League
1014
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Posted - 2013.10.25 23:32:00 -
[19] - Quote
if you really want to balance grenades just put one in each hand.... balance. |
Dominus Fatali
Nox Aeterna Security
508
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Posted - 2013.10.26 01:49:00 -
[20] - Quote
Damage falloff, really expensive/no nanohive restocks, and a more apparent HUD indicating a grenade near you. This is all I think is really needed (and I'm a Scout who uses Militia Grenades 100% of the time). |
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Atiim
Living Like Larry Schwag
372
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Posted - 2013.10.26 02:11:00 -
[21] - Quote
Keep the restock on AV and Flux Grenades |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
915
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Posted - 2013.10.26 06:34:00 -
[22] - Quote
Grenades in this game are ridiculous. I want my tank to shoot Core Locus instead of missiles. |
Cosgar
ParagonX
6554
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Posted - 2013.10.26 06:36:00 -
[23] - Quote
Keri Starlight wrote:Grenades in this game are ridiculous. I want my tank to shoot Core Locus instead of missiles. They actually used to back in the day. (So many bad memories) |
SponkSponkSponk
The Southern Legion The Umbra Combine
445
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Posted - 2013.10.26 12:54:00 -
[24] - Quote
Grenades are one of the few weapons that get stupidly better as they go up tiers.
Std -> proto is +50% damage and +20% radius.
Compare that to rifles, which get +10% damage and +10% range.
So.
Nerf that back down to the amount that Mass Drivers get, i.e +20% damage and +20% radius.
That means Core Locus does 480 damage instead of 600. Still really dangerous; less chance of it killing tanked suits. |
Ulysses Knapse
Condotta Rouvenor Gallente Federation
506
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Posted - 2013.10.26 13:55:00 -
[25] - Quote
Paran Tadec wrote:Change adv grenades to proto. Proto to officer. Standard to adv. That's... a confusing way of putting it. What exactly is the problem?
Quote:Get rid of nanohive restock. No. Instead, add a delay to prevent spamming.
Regardless, grenades don't work like they should. In modern military usage, grenades can still cause damage ten meters away, but in Dust 514 you can completely avoid damage by standing a few meters back. It's not about physical realism, mind you, it's about tactical realism. Grenades in Dust 514 are NOT the equivalent of modern grenades. Furthermore, it's not the equivalent in terms of damage, either. A locus grenade at your feet is more lethal than three or four assault rifle rounds to your head in Dust 514, but in the real world it's the other way around. You might get your legs blown off, but it's less lethal than multiple bits of metal going through your brain at high speeds. |
TechMechMeds
Swamp Marines Kleenex Inc.
956
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Posted - 2013.10.26 14:18:00 -
[26] - Quote
I prefer sleek, sleek are very tactical. Sleek work like a frag grenade should, it drives people into or out of cover and does the damage I'd expect a frag grenade to do against shielded armour clad super soldiers.
I agree with any nerfs to grenades because its just another crutch that allows the weak a way to dominate, sleek locus are fine though. |
Draco Cerberus
Hell's Gate Inc
432
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Posted - 2013.10.26 14:25:00 -
[27] - Quote
Problem: Every time a Locus grenade goes off a Dust merc gets a set of wings ίδ+-δίδ+ Solution: Change Locus grenades to do a % of total HP damage to mercs rather than a solid numerical amount predetermined to kill anything but a god. |
Ulysses Knapse
Condotta Rouvenor Gallente Federation
507
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Posted - 2013.10.26 14:28:00 -
[28] - Quote
Draco Cerberus wrote:Problem: Every time a Locus grenade goes off a Dust merc gets a set of wings ίδ+-δίδ+ Solution: Change Locus grenades to do a % of total HP damage to mercs rather than a solid numerical amount predetermined to kill anything but a god. Or change explosives so that they do higher damage to larger targets. |
TechMechMeds
Swamp Marines Kleenex Inc.
958
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Posted - 2013.10.26 14:35:00 -
[29] - Quote
Ulysses Knapse wrote:Draco Cerberus wrote:Problem: Every time a Locus grenade goes off a Dust merc gets a set of wings ίδ+-δίδ+ Solution: Change Locus grenades to do a % of total HP damage to mercs rather than a solid numerical amount predetermined to kill anything but a god. Or change explosives so that they do higher damage to larger targets (for indirect hits).
So basically gimp heavies a bit more? |
TechMechMeds
Swamp Marines Kleenex Inc.
958
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Posted - 2013.10.26 14:37:00 -
[30] - Quote
Jusdt a reminder, if someone cooks a grenade charge them, if they throw one at you charge them, either way they are dead. |
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