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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7305
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Posted - 2015.02.20 05:33:00 -
[31] - Quote
HAHAHAHAHAHAHA You don't see me in domination because I don't play domination.
Oh my god you are ridiculous spkr.
And Doc, yer being a d*ck.
AV
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One Eyed King
Nos Nothi
7891
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Posted - 2015.02.20 05:48:00 -
[32] - Quote
MINA Longstrike wrote:One Eyed King wrote:I am trying to understand what the real issue is.
That Minmandos are better at AV?
Is that really a problem if that turns out to be the case?
They start off with much lower HP than other heavies. They have comperable HP to assaults, if not much lower yet have no grenades and few module slots to use, and have poor EWAR.
Commandos in general are lacking a role, would it be a significant problem if they were much better at AV than other classes? I think the problem isn't that 'commandos do av' its that 'specific commando has sustained dps well above higher skilled weapons that can miss with a weapon that functionally cannot miss'. I'm just spitballing ideas and I think it really comes down to we need to turn back the weapons ease of use. I'd propose this by making the swarm function more similarly to the PLC but with a few tweaks: make it a single projectile weapon with a damage per shot, magazine size and reload similar to plc, allow it to dumbfire vs infantry & installations, give it a flat travel path and finally cause its projectile to home like an AV grenade when it passes within say 25m of a vehicle. The swarm could now 'miss' at long ranges, but it still functions well at short range. Variants could be created like an assault/breach that don't home so they can be used vs infantry or tactical which does a little less damage but has a wider homing area that could be used vs dropships. This also allows for a little closer av balancing. Edit: ****ing civil discussion please I guess I get where you are going with it, but there are other problems as well.
I agree that it is rather easy at times to take down something like an ADS with Swarms, however, ADS are not the only vehicle.
I vividly remember one occasion where I had my Minmando out with Pro Swarms while a solo player sat in his LAV gunner seat and let me hit him. It took a full clip of volleys in order to do it, and had the guy actually been trying I would not have been able to.
Then there are the HAVs. They also pretty much have to not be trying and allow me to kill them, or get too confident in thinking they can kill me first. Swarms are next to nothing in AV effectiveness with HAVs, particularly with any sort of hardeners.
While adjusting swarms may make them a little more balanced with regards to ADS, it will very much hurt them against everything else.
And don't forget that while manning swarms you are very much at the mercy of any infantry, and if using anything other than a Commando have no real recourse.
There is a lot going on here, and I don't think we can discuss this as if this were in a vacuum. With major Vehicle changes around the corner we are just getting ahead of ourselves.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4994
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Posted - 2015.02.20 06:09:00 -
[33] - Quote
One Eyed King wrote: I guess I get where you are going with it, but there are other problems as well.
I agree that it is rather easy at times to take down something like an ADS with Swarms, however, ADS are not the only vehicle.
I vividly remember one occasion where I had my Minmando out with Pro Swarms while a solo player sat in his LAV gunner seat and let me hit him. It took a full clip of volleys in order to do it, and had the guy actually been trying I would not have been able to.
Then there are the HAVs. They also pretty much have to not be trying and allow me to kill them, or get too confident in thinking they can kill me first. Swarms are next to nothing in AV effectiveness with HAVs, particularly with any sort of hardeners.
While adjusting swarms may make them a little more balanced with regards to ADS, it will very much hurt them against everything else.
And don't forget that while manning swarms you are very much at the mercy of any infantry, and if using anything other than a Commando have no real recourse.
There is a lot going on here, and I don't think we can discuss this as if this were in a vacuum. With major Vehicle changes around the corner we are just getting ahead of ourselves.
The way I see it is.... no one really complains about the Commando + Plasma Cannon combo, even though the numbers clearly show that it adds a substantial amount of sustained DPS. From my personal experience the primary reason people don't have an issue with it, is because the PLC is often challenging to use. Conversely, I think a huge reason why people have an issue with the Minmatar Commando + Swarms, is because Swarms are more or less noob-proof. It's pretty hard to screw up using them.
So even though the Minmatar Commando offers a very similar advantage to the Gallente Commando, the primary difference in sentiment seems to be more about how reliable the weapon is and its ease of use. That being said, in my opinion the most obvious answer is to make the Swarms more difficult to use, and add more element of skill to properly hitting targets with them. I think if we move further away from the 'Fire and Forget" model, you can afford swarms to be powerful, as it actually takes some effort and ability to land hits with them.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17184
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Posted - 2015.02.20 11:09:00 -
[34] - Quote
Any vehicle thread Spkr enters suddenly loses all value. Not because what he says is wrong....but because of how he says it....and that is what makes his opinion a joke to read.
If you'd just post in a less jaded manner when you have a point.... and not talk down to people all the freaking time people might actually give you the time of day.
We get you are some hot **** tanker who absolutely believes the game revolves around PC.... coolio bro, more power too ya. Just reign in the arrogance man it doesn't do you justice.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7306
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Posted - 2015.02.20 11:13:00 -
[35] - Quote
True Adamance wrote:Any vehicle thread Spkr enters suddenly loses all value. Not because what he says is wrong....but because of how he says it....and that is what makes his opinion a joke to read. If he could debate civilly I might give a sh*t.
But never happens.
AV
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SponkSponkSponk
WarRavens
1138
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Posted - 2015.02.20 11:13:00 -
[36] - Quote
Why not just remove swarms from the things that Minnie suits get +2% damage per level for?
They can still get the reload bonus because all commando suits get that for all light weapons.
Job done, let's have a beer.
Dust/Eve transfers
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17184
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Posted - 2015.02.20 11:16:00 -
[37] - Quote
Breakin Stuff wrote:True Adamance wrote:Any vehicle thread Spkr enters suddenly loses all value. Not because what he says is wrong....but because of how he says it....and that is what makes his opinion a joke to read. If he could debate civilly I might give a sh*t. But never happens.
Regardless and ignoring that whole debate and returning to the topic at hand.....
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7306
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Posted - 2015.02.20 11:18:00 -
[38] - Quote
SponkSponkSponk wrote:Why not just remove swarms from the things that Minnie suits get +2% damage per level for?
They can still get the reload bonus because all commando suits get that for all light weapons.
Job done, let's have a beer. Reload bonus is actually where the commandos make good. Everyone is so focused on the explosive bonus that they fail to realize that even if you remove ALL of the profile bonuses to 'mandos they would still do more sustained in AV because of reload.
Even the amarr with swarms would have an advantage. But there's only a 4.5%-ish difference between a max mod minmando and a triple mod assault.
The problem in this case is not the suit. It's the weapon.
AV
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Nothing Certain
Bioshock Rejects
1532
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Posted - 2015.02.20 13:33:00 -
[39] - Quote
Doc DDD wrote:Now that we all understand that the Commando bonus adds roughly a complex light damage mod plus 50% with no stacking penalty, meaning the next damage mod is a full 7%, giving 17% with one damage mod.. that decreases the TTK of all vehicles by 17%. Now add another mod and you are looking decreasing TTK by somewhere around 22%. On a suit that also decreases the TTK of all infantry it shoots at with its secondary light weapon by 22%... This is the bonus that no other suit gets which is why if you are speccing swarms you are more than likely spec minmitar commando.
And this is without factoring in reload speed bonus.
The problem here is that you do NOT decrease a vehicles TTK by an equivalent increase in damage percentage. If you increase damage by 10%, for example, then if it took 4 shots to kill a tank it still takws 4 shots to kill a tank. There is no reduction in TTK.
If your complaint is that two maxed out proto commandos can kill a tank, first you have your time off a little, second, a commando has a much shorter TTK against ANY SINGLE turret than that tank has against TWO commandos. How many players should be required to kill one?
Because, that's why.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7309
|
Posted - 2015.02.20 15:07:00 -
[40] - Quote
Nothing Certain wrote:Doc DDD wrote:Now that we all understand that the Commando bonus adds roughly a complex light damage mod plus 50% with no stacking penalty, meaning the next damage mod is a full 7%, giving 17% with one damage mod.. that decreases the TTK of all vehicles by 17%. Now add another mod and you are looking decreasing TTK by somewhere around 22%. On a suit that also decreases the TTK of all infantry it shoots at with its secondary light weapon by 22%... This is the bonus that no other suit gets which is why if you are speccing swarms you are more than likely spec minmitar commando.
And this is without factoring in reload speed bonus. The problem here is that you do NOT decrease a vehicles TTK by an equivalent increase in damage percentage. If you increase damage by 10%, for example, then if it took 4 shots to kill a tank it still takws 4 shots to kill a tank. There is no reduction in TTK. If your complaint is that two maxed out proto commandos can kill a tank, first you have your time off a little, second, a commando has a much shorter TTK against ANY SINGLE turret than that tank has against TWO commandos. How many players should be required to kill one? Commando 2 mods gives just over 13% before. Adding the commando bonus for 23% total overall.
3 light damage mods is just over 18%.
For a total difference of... 4.5%.
Go figure.
The reload bonus gives a minmando's sustained DPS a jump. But that's Including reloads overall.
caldari commando can get 18% with damage mods and have the same reload bonus. So again only 4.5% lower alpha than a minmando.now the swarms themselves vs. Armor?
The damage is hilarious.
AV
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Bright Steel
Horizons' Edge VP Gaming Alliance
959
|
Posted - 2015.02.20 15:14:00 -
[41] - Quote
So if I got this right your saying that you don't want to have a suite that can do AV better then others? Minmando is the go to swarm suite BECAUSE you have a light weapon secondary for defense and better damage out put.
Without my minmando vehicles just drive away before I finish them and it seems his is what your advocating.
Dust 514, the BEST WORST game you can't stop playing.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7310
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Posted - 2015.02.20 15:16:00 -
[42] - Quote
Not Pokey's intent with the OP.
But it rapidly devolved because "it kills me. It needs to be nerfed."
AV
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Doc DDD
TeamPlayers Negative-Feedback
354
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Posted - 2015.02.20 16:37:00 -
[43] - Quote
Pokey Dravon wrote:One Eyed King wrote: I guess I get where you are going with it, but there are other problems as well.
I agree that it is rather easy at times to take down something like an ADS with Swarms, however, ADS are not the only vehicle.
I vividly remember one occasion where I had my Minmando out with Pro Swarms while a solo player sat in his LAV gunner seat and let me hit him. It took a full clip of volleys in order to do it, and had the guy actually been trying I would not have been able to.
Then there are the HAVs. They also pretty much have to not be trying and allow me to kill them, or get too confident in thinking they can kill me first. Swarms are next to nothing in AV effectiveness with HAVs, particularly with any sort of hardeners.
While adjusting swarms may make them a little more balanced with regards to ADS, it will very much hurt them against everything else.
And don't forget that while manning swarms you are very much at the mercy of any infantry, and if using anything other than a Commando have no real recourse.
There is a lot going on here, and I don't think we can discuss this as if this were in a vacuum. With major Vehicle changes around the corner we are just getting ahead of ourselves.
The way I see it is.... no one really complains about the Commando + Plasma Cannon combo, even though the numbers clearly show that it adds a substantial amount of sustained DPS. From my personal experience the primary reason people don't have an issue with it, is because the PLC is often challenging to use. Conversely, I think a huge reason why people have an issue with the Minmatar Commando + Swarms, is because Swarms are more or less noob-proof. It's pretty hard to screw up using them. So even though the Minmatar Commando offers a very similar advantage to the Gallente Commando, the primary difference in sentiment seems to be more about how reliable the weapon is and its ease of use. That being said, in my opinion the most obvious answer is to make the Swarms more difficult to use, and add more element of skill to properly hitting targets with them. I think if we move further away from the 'Fire and Forget" model, you can afford swarms to be powerful, as it actually takes some effort and ability to land hits with them.
SURPRISE!
It's the weapon the bonus applies to that is the issue.. are you sure you are posting this in the right thread? Or should it be labeled jiberish?
The swarm launcher is the issue.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7312
|
Posted - 2015.02.20 16:40:00 -
[44] - Quote
Doc DDD wrote: SURPRISE!
It's the weapon the bonus applies to that is the issue.. are you sure you are posting this in the right thread? Or should it be labeled jiberish?
The swarm launcher is the issue.
your statement is true.
But the Minmando has no part in this problem.
Swarms are buggered without help.
AV
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Spkr4theDead
Red Star.
2958
|
Posted - 2015.02.20 16:47:00 -
[45] - Quote
MINA Longstrike wrote:FYI I have 4 accounts spkr, I only tank on Mina, I destroy you relatively regularly on other characters because you play like you post, headstrong moronic and belligerent.
And as I have explained before it is seldom about what you say, but how you say it. Why do think true adamance is loved while you're loathed. Never seen you in a tank. You don't message me, so can't validate your claim.
Keep being mad.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2958
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Posted - 2015.02.20 16:48:00 -
[46] - Quote
CeeJ Mantis wrote:Spkr4theDead wrote:MINA Longstrike wrote:Spkr4theDead wrote:MINA Longstrike wrote:Pokey is incredibly reasonable, I don't really appreciate you trying to belittle him when he's trying to foster healthy discussion on something perceived by a reasonably large portion of the community to be a contentious issue. If you can't act like an adult **** off. The argument is pilots vs forum/spreadsheet warriors. That's experience vs people that make charts. Experience > chartmaking How have you not been banned yet you pedantic ****. I'm honestly surprised with how you've carried on in every thread ever. Especially with rattati warning you to stop being a shitlord. Funny how by pointing out bad ideas, it's being toxic to the community and you want my voice silenced because of it. Me and Doc use vehicles. I never see you, Pokey or Breakin in game. I play domination every day, so there's a damn good chance I'd see a bunch of people from the forums in game. But.............................................. I rarely do. Seems everybody has these incredible ideas they want implemented over all others, without actually being able to compare anything. Numbers on a chart is not the same thing as actually watching your HP melt away by AV. As I've been saying, experience will trump spreadsheets every time. Do all the fancy equations you want, they may or may not translate to actual gameplay. Nobody has explained how AV being a deterrent would be a bad thing. Nobody has explained to me why a tank being its own best counter is a bad thing. Nobody has explained to me how it's a good thing that a weapon which does all the aiming for the user has such incredible damage. Nobody has explained why it's a good thing that the top AV grenade does ~1800 damage against unhardened armor. Nobody validates AV doing such incredible damage. And I also don't use profanity on here. Might want to watch what you type. You know Spkr4theDead, both in local, and on the forums, I have never heard you say ANYTHING constructive. You never post ideas, or explain your problems with anything are, you just say "I'm the chief authority on this, and EVERYONE else is wrong!" IF you posted numbers, or ideas, then nobody would be getting mad at you. IF you are half the pilot you claim to be, you could be a valuable asset to the discussion. Instead, you complain and moan like an infant, mewling and puking in the nurses arms. Try being useful for ONCE in your life, or at least just shut up. So you're not allowing me to point out bad ideas, and explain why they're bad? Who are you, my father? Bugger off
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2958
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Posted - 2015.02.20 16:51:00 -
[47] - Quote
Pokey Dravon wrote:Here's the deal, I wasn't necessarily disagreeing with you. I wasn't saying your point was invalid, and I certainly understand what you're saying. However when I start a thread saying "Hey, let's talk about green apples versus red apples" and you immediately go straight to "Apples are gross compared to oranges!" It's a little frustrating, because I'm not here to talk about oranges. I'm not saying oranges shouldn't be talked about, but it's a little thing called *staying on topic* and that's not the topic of the thread. If I wanted to make a thread about the balance of swarms vs vehicles, I would, but i didn't. I'm here to speak about the relative impact of the Commando bonuses and how they affect the performance of AV weapons. And the fact of the matter is that I'm actually fully maxed out in both Minmatar and Gallente Commando, and nearly maxed out in both of their respective AV weapons, so I do know a thing or two about how they work, as I run them more often than any other suit. So I would appreciate drop the "Oh you're just a numbers guy" bull, it's getting old. Spkr4theDead wrote:MINA Longstrike wrote:Pokey is incredibly reasonable, I don't really appreciate you trying to belittle him when he's trying to foster healthy discussion on something perceived by a reasonably large portion of the community to be a contentious issue. If you can't act like an adult **** off. The argument is pilots vs forum/spreadsheet warriors. That's experience vs people that make charts. Experience > chartmaking Actually with you, it's typically an argument between those who can do basic math, and those who can't. My offer still stands, if you want me to teach you how to add and multiply I have very reasonable rates for tutoring. There's no math needed when you clearly don't know what you're talking about regarding vehicles.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2958
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Posted - 2015.02.20 16:53:00 -
[48] - Quote
Breakin Stuff wrote:HAHAHAHAHAHAHA You don't see me in domination because I don't play domination.
Oh my god you are ridiculous spkr.
And Doc, yer being a d*ck. So what do you play? I'm guessing ambush.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2958
|
Posted - 2015.02.20 16:58:00 -
[49] - Quote
Yet again 5 of you ganging up on one person. I guess it takes that many of you to try to shut me down.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1540
|
Posted - 2015.02.20 17:03:00 -
[50] - Quote
Spkr4theDead wrote:SPERGSPERGSPERGSPERGSPERG
edited for readability.
Can't tell if my Internet is that bad, or DUST is just getting more borked. : /
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5001
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Posted - 2015.02.20 17:43:00 -
[51] - Quote
Breakin Stuff wrote:Doc DDD wrote: SURPRISE!
It's the weapon the bonus applies to that is the issue.. are you sure you are posting this in the right thread? Or should it be labeled jiberish?
The swarm launcher is the issue.
your statement is true. But the Minmando has no part in this problem. Swarms are buggered without help.
Yep.
Amarr Commando with Scrambler Rifle. Non-Issue. Amarr Commando with Laser Rifle. Non-Issue. Caldari Commando with Rail Rifle. Non-Issue. Caldari Commando with Sniper Rifle. Non-Issue. Gallente Commando with Plasma Rifle. Non-issue. Gallente Commando with Shotgun. Non-issue. Gallente Commando with Plasma Cannon. Non-issue. Minmatar Commando with Combat Rifle. Non-Issue. Minmatar Commando with Mass Driver. Non-Issue. Minmatar Command with Swarm Launch. Problematic.
The issue is not Commando bonus in general, which people seem so keen to point a finger at. It's how it affects the Swarm Launcher, and more specifically how the Swarm performs in general.
You really can't be upset with the Commando's bonus because it is clearly designed to fill the role of "High, sustained DPS" which is actually pretty ideal for fighting vehicles. The fact that it can run a primary as a backup makes it even more well suited to fulfill this task. This in itself is fine, because the Commando tends to fall short of the Assault when it comes to fighting infantry, due to a number of factors.
The fact of the matter is that the Commando is going to tend to do more damage than other suits, that's simply the nature of the role, and trying to come up with heavy handed "Oh well it just doesn't get a bonus to *this* particular weapon" is bad design. So if the Minmatar Commando is overperforming, a mixture of things needs to happen (and for the sake of staying on topic, I'll avoid diving into the numbers)
-Alter the values on the swarm such that the Minmatar Commando bonus has less 'weight', for example lowering reload time and increasing lock time will make the reload speed bonus contribute less to the overall DPS of the weapon. -Make swarms harder to use, and the application of damage less consistent. One option I've seen as of late is to increase the turning radius of the swarms. For those of you out there that didn't pass Jr. High Geometry, this means that missiles will have a harder time going around corners because the rate at which they can turn is lower. This means that in cases where the vehicle is far away and moving quickly, you will need to lead the target slightly so the vehicle moves into the arc of the missiles. In cases where the vehicle is close, you would need to shoot them nearly directly at the vehicle or the vehicle could move out of the missile's arc. They would still be tracking, but far less aggressive. -Balance the damage of the swarms with the understanding that the Minmatar Commando can and will do more damage than other suits while using it, but also with the understanding that the weapon needs to be viable (albeit suboptimal) in the hands of a non-commando.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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One Eyed King
Nos Nothi
7900
|
Posted - 2015.02.20 17:53:00 -
[52] - Quote
Pokey Dravon wrote:One Eyed King wrote: I guess I get where you are going with it, but there are other problems as well.
I agree that it is rather easy at times to take down something like an ADS with Swarms, however, ADS are not the only vehicle.
I vividly remember one occasion where I had my Minmando out with Pro Swarms while a solo player sat in his LAV gunner seat and let me hit him. It took a full clip of volleys in order to do it, and had the guy actually been trying I would not have been able to.
Then there are the HAVs. They also pretty much have to not be trying and allow me to kill them, or get too confident in thinking they can kill me first. Swarms are next to nothing in AV effectiveness with HAVs, particularly with any sort of hardeners.
While adjusting swarms may make them a little more balanced with regards to ADS, it will very much hurt them against everything else.
And don't forget that while manning swarms you are very much at the mercy of any infantry, and if using anything other than a Commando have no real recourse.
There is a lot going on here, and I don't think we can discuss this as if this were in a vacuum. With major Vehicle changes around the corner we are just getting ahead of ourselves.
The way I see it is.... no one really complains about the Commando + Plasma Cannon combo, even though the numbers clearly show that it adds a substantial amount of sustained DPS. From my personal experience the primary reason people don't have an issue with it, is because the PLC is often challenging to use. Conversely, I think a huge reason why people have an issue with the Minmatar Commando + Swarms, is because Swarms are more or less noob-proof. It's pretty hard to screw up using them. So even though the Minmatar Commando offers a very similar advantage to the Gallente Commando, the primary difference in sentiment seems to be more about how reliable the weapon is and its ease of use. That being said, in my opinion the most obvious answer is to make the Swarms more difficult to use, and add more element of skill to properly hitting targets with them. I think if we move further away from the 'Fire and Forget" model, you can afford swarms to be powerful, as it actually takes some effort and ability to land hits with them. What if you needed to retain the swarm lock? Like say if the lock was a laser guided mechanism and if you removed the weapons aim from the vehicle your targets lost track?
In one sense I get where you are going with it, but I personally find swarms to be buggy. I will often aim my SL after a volley, and the game won't register that I am aiming directly at the vehicle, so it can take twice the time to get off a second volley. This is one reason why its so hard to do enough damage to tanks to scare them away because it takes longer to be effective.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
7900
|
Posted - 2015.02.20 17:57:00 -
[53] - Quote
Spkr4theDead wrote:Yet again 5 of you ganging up on one person. I guess it takes that many of you to try to shut me down. It takes one person to shut you down, yourself.
You are your own worst enemy.
It says a lot that a dev literally called your bad ideas and poor communication skills out.
You are so devoid of any honest balancing attempts and base your ideas on such ludicrous self serving notions that no one will ever take you seriously.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5001
|
Posted - 2015.02.20 17:58:00 -
[54] - Quote
One Eyed King wrote: What if you needed to retain the swarm lock? Like say if the lock was a laser guided mechanism and if you removed the weapons aim from the vehicle your targets lost track?
In one sense I get where you are going with it, but I personally find swarms to be buggy. I will often aim my SL after a volley, and the game won't register that I am aiming directly at the vehicle, so it can take twice the time to get off a second volley. This is one reason why its so hard to do enough damage to tanks to scare them away because it takes longer to be effective.
That's another option, though would require more programming than simply tweaking some of the object attributes.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1275
|
Posted - 2015.02.20 18:20:00 -
[55] - Quote
Atiim wrote:Your DPS is misleading, as it takes longer than 1.05s to launch a volley, aside from that I'll wait until you're finished before commenting on the rest of your assertion. Though the thought of consuming a Pilot is, interesting to say the least.
Nerf swarms, too OP. I need some Attim tears.
And pokey, you moron.
There iz contribute.
Tanks - Balancing Turrets
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5003
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Posted - 2015.02.20 18:21:00 -
[56] - Quote
Tebu Gan wrote: And pokey, you moron.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1275
|
Posted - 2015.02.20 18:22:00 -
[57] - Quote
Pokey Dravon wrote:Tebu Gan wrote: And pokey, you moron.
You told me to in the OP!
Tanks - Balancing Turrets
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5003
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Posted - 2015.02.20 18:23:00 -
[58] - Quote
Tebu Gan wrote:Pokey Dravon wrote:Tebu Gan wrote: And pokey, you moron.
You told me to in the OP!
But senpai...
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1275
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Posted - 2015.02.20 18:24:00 -
[59] - Quote
Spkr4theDead wrote:Yet again 5 of you ganging up on one person. I guess it takes that many of you to try to shut me down.
Naw, you are too stubborn to admit when you is wrong is all. Intelligence is OP isn't it.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1275
|
Posted - 2015.02.20 18:26:00 -
[60] - Quote
Pokey Dravon wrote:Tebu Gan wrote:Pokey Dravon wrote:Tebu Gan wrote: And pokey, you moron.
You told me to in the OP! But senpai...
Had to look that up lol. Just trolling, ignore the fake insults.
Tanks - Balancing Turrets
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