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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5071
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Posted - 2014.11.17 12:58:00 -
[31] - Quote
Now run KBM and try to pick the spawn point you actually WANT.
I just grab the DS3.
Orbital strike calls as well.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Haerr
Dead Man's Game RUST415
1919
|
Posted - 2014.11.17 13:34:00 -
[32] - Quote
Vehicle Controls. Just give 'War Thunder' and hour or two, the vehicle controls for mouse and keyboard are quite decent in that game :) |
Ku Shala
The Generals
1016
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Posted - 2014.11.17 15:16:00 -
[33] - Quote
It is near impossible to give squad orders or use equipment with mouse,
mouse is unstable ( cyborg rat 3 and 7) jumps while aiming (aa is off).
sensitivity is lacking at the top end of the settings Ie. low settings are useless needs more on the top end of the scale (100%).
all controllers need full customisation ( I play controller mouse and lose buttons with the current setup)
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
81
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Posted - 2014.11.17 15:53:00 -
[34] - Quote
Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
well i am unsure but i'd like it not to be z / x for push to talk / grenade who's bright idea was that |
matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
81
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Posted - 2014.11.17 15:59:00 -
[35] - Quote
bolsh lee wrote:Zatara Rought wrote:Nevyn Tazinas wrote:Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
Remove Aim Assist from Controllers or give it to KB/M. Puts both control systems on the same level. I can live with everything else. LMAO. It is INFINITELY more difficult to aim using thumbsticks than a mouse. I'm not even having this debate here. If you cannot come to an understanding that AA in dust is LAUGHABLE outside of simply reducing the problems of hit detection...and even then it only is helpful in CQC...I don't think we can seriously progress meaningfully. It's like trying to debate evolution. AA for controllers is NECESSARY...not even just because you're balancing against KBM...but also because it's simply WAAAY more difficult to aim for DS3...and you HAVE to balance player skill to power out ratio and aim assist is a very useful way to do this. I don't wanna get into it forever, but AA in Dust is pathetic unless you're in CQC range. and even then it doesn't even help on many weapons. Here's a great article you should read about a developer speaking to Penny Arcade about how he went about balancing his game for KBM vs Gamepad. LinkPLEASE peeps. Please don't get off on all the BS about how AA needs to be removed. If this were all KBM users...I'd say yes. But it's not. I would agree with everything you said here if KB&M in Dust was true KB&M.. But it's not.. It's some emulated bull **** with really bad delay and dead zones so it's actually easier to aim with the controller in Dust.. I switched to a DS3 after Chromosome because I had to, to stay competitive and I grew up on KB&M shooters.... I don't want to debate Aim - assist but I will debate this myth that KB&M is easier to aim with "In Dust" it's just not true in KB&M current state.. So have CCP fix KB&M (or sensitivity/movement in general) and DS3 can have all the aim - assist they want..
so so true, it's all wonky and unrepeatable, doesn't help that i am 90% sure your aim moves FASTER when you aim at an enemy (especially at close-ish range) because your fps drops by a couple, so small corrections are made harder as moves are AMPLIFIED, it is just a mess....
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5088
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Posted - 2014.11.17 20:42:00 -
[36] - Quote
tenbux says codebloat in the controls.
Unnecessary crap that causes them to get all sluggish and such.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4632
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Posted - 2014.11.17 22:59:00 -
[37] - Quote
Hey Bolsh can you explain XIM4?
Is it like using...a titan one? or GIMX?
Just wondering what your experience was.
Why XIM4?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Leadfoot10
Molon Labe. General Tso's Alliance
2191
|
Posted - 2014.11.17 23:21:00 -
[38] - Quote
Long time MKB/pc gamer here....
The keys need to be completely mappable, but at a minimum move the scoreboard from the "tab of death" key.
The 2nd change I would make is to the weapon/equipment/squadorder selection wheel. Works OK on DS3, but is an abomination on MKB -- mapping these to the number keys would be an easy BF-style fix.
But really, I'd much prefer a more responsive MKB interface. I feel like I'm running in sand with the MKB and had to replace the entire setup with a Aimon in order to become competitive. I know only one good MKB player and he is forced to use the Mass Driver. These are not unrelated observations. |
KA24DERT
TeamPlayers Negative-Feedback
740
|
Posted - 2014.11.19 01:28:00 -
[39] - Quote
My preferred key setup (mouse is a Revolution MX):
S=Forward X=Back A=Strafe Left D=Strafe Right
Shift=Toggle Sprint
MouseAux4(zoom)=Grenade MouseAux1(thumb)=Melee MouseForward=Interact MouseBack=Push to Talk
1-5=Weapons (modifier key for crazy fits with more than that) 6-0=Equipment (modifier key yada yada)
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SponkSponkSponk
WarRavens Capital Punishment.
1106
|
Posted - 2014.11.19 07:23:00 -
[40] - Quote
Posting in a MKB thread to state that due to the horrendous mouse problems, I basically gave up and use mass drivers on any suit that expects to get within 80m of a hostile.
Dust/Eve transfers
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5148
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Posted - 2014.11.19 12:53:00 -
[41] - Quote
Zatara Rought wrote:Hey Bolsh can you explain XIM4?
Is it like using...a titan one? or GIMX?
Just wondering what your experience was.
Why XIM4?
Xim 4 is a KBM emulator that uses the existing DS3/DS4 support to play games without KBM support like Destiny.
What it does in DUST is highlight just how horrific the controls on the DS3 are instead of allowing you to use a familiar interface.
Functionally straight KBM and Xim4 overall perform exactly the same, just in different ways. In neither case is it really fluid, smooth or fun to use. Same with a DS3, the interfaces barely do the job.
Using a Xim4 expecting actual improvement is hilarious because since it emulates a DS3/DS4 it showcases how clunky everything is. So rather like players expect the Xim4 to be a magic win butan in Destiny (it's about the same as a DS4 honestly as far as ease of use) it really provides very little advantage other than the ability to map keys.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2515
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Posted - 2014.11.19 13:06:00 -
[42] - Quote
Breakin Stuff wrote:Now run KBM and try to pick the spawn point you actually WANT.
I just grab the DS3.
Orbital strike calls as well.
This this this.....so much this! Picking spawnpoints is sometimes literally impossible.
Well I have learnt to do the orbitals well. You need to drag he screen 'past' where you are actually orbital-ing so that the very centre of the screen lines up nicely over the area you need to drop on. Then it works nice.
They changed that particular feature after we left chromosome to be given uprising 1.0. Back in chrome it went exactly where it was pointed without the need to drag the centre of the screen like we do now.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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bolsh lee
Ahrendee Mercenaries
1044
|
Posted - 2014.11.19 15:06:00 -
[43] - Quote
Breakin Stuff wrote:Zatara Rought wrote:Hey Bolsh can you explain XIM4?
Is it like using...a titan one? or GIMX?
Just wondering what your experience was.
Why XIM4? Xim 4 is a KBM emulator that uses the existing DS3/DS4 support to play games without KBM support like Destiny. What it does in DUST is highlight just how horrific the controls on the DS3 are instead of allowing you to use a familiar interface. Functionally straight KBM and Xim4 overall perform exactly the same, just in different ways. In neither case is it really fluid, smooth or fun to use. Same with a DS3, the interfaces barely do the job. Using a Xim4 expecting actual improvement is hilarious because since it emulates a DS3/DS4 it showcases how clunky everything is. So rather like players expect the Xim4 to be a magic win butan in Destiny (it's about the same as a DS4 honestly as far as ease of use) it really provides very little advantage other than the ability to map keys.
Sorry haven't been on the forums in a few days. I personally like the Xim4 over the competitors out there because the Xim4 seems to have the best translator. Unfortunately like Breakin said, CCP's over all sensitivity and configuration of the DS3 is so unbelievably clunky as far as dead zone acceleration etc is so horrendous not even the Xim4 programing can help it..
Really not sure what the difference is between Destiny, Battlefield and Dust but the Xim4 converts DS3 to kb/m flawlessly in Destiny and BF, feels exactly like you're playing on a PC.. Dust on the other hand continues to feel like you're aiming underwater while you have multiple different forces pulling the opposite way that you are aiming..
How I've explained it to people before who haven't used the KB/M in Dust is. 'Take your DS3 join a game and play the entire match aiming by using the palm of your hand, that is exactly how using a mouse feels in Dust' Even with the Xim4 translation software and hardware hard at work.. Not to mention each profile on the Xim4 can be edited on the fly using your phone and Bluetooth..
Here is a little quote on the Xim4 Smart Translator
Quote:Through Smart Translators XIM4 is able to provide unparalleled mouse precision unachievable by any other gaming adapter available. The problem is simple: when the mouse moves, equivalent reticle movement on the screen should occur (i.e. 1 to 1 movement). This is the obvious result that all PC gamers expect. But, before the creation of Smart Translators, was not possible on consoles. Every console shooter has its own unique aiming system that governs how the game controls and feels to the gamer. Every game is different as they all have different stick dead zones and geometries, variable sensitivity and acceleration regions, asymmetric sensitivity, nonlinear movement, and more. XIM4GÇÖs Smart Translators is the only comprehensive solution for the entire look mechanic problem. |
Jathniel
G I A N T
1275
|
Posted - 2014.11.19 15:15:00 -
[44] - Quote
I have seen this as well.
When people feel that they have to resort to expensive niche peripherals like XIM and EagleEye (which for all intents and purposes could be considered cheating), and it STILL doesn't work. That really does mean that the controls for kb/m are in VERY bad shape.
When Aim Assist was introduced back in... was it 1.5(?) I think it was helping out all control schemes.
At some point, AA was removed from KB/M which is fair. But no caveat was given. After AA was taken away from KB/M, there was no sensitivity increase and no acceleration was introduced. This killed it, for anything within long-range combat.
As it stands, KB/M is only good if you're using a Rail Rifle or Sniper Rifle. CQC is suicide vs. the DS3's AA.
If you want KB/M to be less fugged up, you need custom keybinds, and you NEED increased sensitivity and proper acceleration. Keyword: acceleration.
Wasting time "fixing" any other thing but that, is beating around the bush.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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bolsh lee
Ahrendee Mercenaries
1044
|
Posted - 2014.11.19 15:29:00 -
[45] - Quote
Jathniel wrote:I have seen this as well.
When people feel that they have to resort to expensive niche peripherals like XIM and EagleEye (which for all intents and purposes could be considered cheating), and it STILL doesn't work. That really does mean that the controls for kb/m are in VERY bad shape.
When Aim Assist was introduced back in... was it 1.5(?) I think it was helping out all control schemes.
At some point, AA was removed from KB/M which is fair. But no caveat was given. After AA was taken away from KB/M, there was no sensitivity increase and no acceleration was introduced. This killed it, for anything within long-range combat.
As it stands, KB/M is only good if you're using a Rail Rifle or Sniper Rifle. CQC is suicide vs. the DS3's AA.
If you want KB/M to be less fugged up, you need custom keybinds, and you NEED increased sensitivity and proper acceleration. Keyword: acceleration.
Wasting time "fixing" any other thing but that, is beating around the bush.
Exactly! The sad thing is when "Aim-assist was removed and no caveat was given" the anti-keyboard and mouse players spammed the forums saying good KB/M didn't need it (This is true if it was proper kb/m) But then the kb/m users set quietly thinking that if they spoke up about aim-assist for kb/m they would be ridiculed. So CCP and the DS3 community went on this crusade for Pro-DS3 aim-assist that they absolutely needed aim-assist and more of it to "Balance against KB/M" Which is complete bullshit.. I'd be all for that campaign, right along side my DS3 buddies, Guy Fawkes mask and all, that is if KB/M actually worked.... FFS!!
When is CCP going to live up to their HTFU motto and just implement the damn thing Its not going to push players away its only going to bring more in as the KB/M community is one of the oldest and tightest nit communities around.. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4994
|
Posted - 2014.11.19 15:51:00 -
[46] - Quote
bolsh lee wrote:Himiko Kuronaga wrote:I would also like to point out that having to use L-shift to sprint is actually a fairly bad game choice given that you can strafe sprint in this particular game.
To strafe sprint left, one would have to make use of both their middle, ring, and pinky finger. Making use of your left pinky is actually a fairly annoying task for a lot of people, especially if you have a mechanical keyboard that has legitimate resistance. I see what you mean but what other button could someone use for sprint? Anything other then lshift would feel foreign with default WASD. Unless CCP can make it customizable there would have to be a default commonly used key..
That IS the question, isnt it?
My personal controls involve using a side button on my mouse, though not every mouse has them.... though every mouse SHOULD...
It's my fault FA exists. Direct your rage to me.
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bolsh lee
Ahrendee Mercenaries
1044
|
Posted - 2014.11.19 15:59:00 -
[47] - Quote
Himiko Kuronaga wrote:bolsh lee wrote:Himiko Kuronaga wrote:I would also like to point out that having to use L-shift to sprint is actually a fairly bad game choice given that you can strafe sprint in this particular game.
To strafe sprint left, one would have to make use of both their middle, ring, and pinky finger. Making use of your left pinky is actually a fairly annoying task for a lot of people, especially if you have a mechanical keyboard that has legitimate resistance. I see what you mean but what other button could someone use for sprint? Anything other then lshift would feel foreign with default WASD. Unless CCP can make it customizable there would have to be a default commonly used key.. That IS the question, isnt it? My personal controls involve using a side button on my mouse, though not every mouse has them.... though every mouse SHOULD...
Yeah unless they could make it Lshift and give it a toggle when anything but A and D are pressed.. Wild idea but not sure what else would work.. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2519
|
Posted - 2014.11.19 16:03:00 -
[48] - Quote
bolsh lee wrote:Himiko Kuronaga wrote:bolsh lee wrote:Himiko Kuronaga wrote:I would also like to point out that having to use L-shift to sprint is actually a fairly bad game choice given that you can strafe sprint in this particular game.
To strafe sprint left, one would have to make use of both their middle, ring, and pinky finger. Making use of your left pinky is actually a fairly annoying task for a lot of people, especially if you have a mechanical keyboard that has legitimate resistance. I see what you mean but what other button could someone use for sprint? Anything other then lshift would feel foreign with default WASD. Unless CCP can make it customizable there would have to be a default commonly used key.. That IS the question, isnt it? My personal controls involve using a side button on my mouse, though not every mouse has them.... though every mouse SHOULD... Edit:
I for one cannot imagine sprint being anything other than left shift. This really is why its custom keybinds or bust I feel. There's going to be a lot of angry players if keys start getting switched around here, there and everywhere.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Krightun
Sanmatar Kelkoons Minmatar Republic
41
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Posted - 2014.11.20 06:08:00 -
[49] - Quote
can this thread stay near the top it's like an official 'requesting help' thread for kb/m. - Zatara Rought, are there plans for changes to the kb/m and aiming in general? ..or is it too early to ask about this. *Keep this thread at top please* - I'm Still hopeful.. |
KEROSIINI-TERO
The Rainbow Effect
1539
|
Posted - 2014.11.20 10:48:00 -
[50] - Quote
Grenade away from X.
Was pain until I remapped my mouse to mimic the x-button.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
600
|
Posted - 2014.11.20 11:15:00 -
[51] - Quote
Let's talk about kb/m dropship. The yaw needs to be unbound from the mouse and to a key. Camera sensitivity is far to high, and needs to be given an adjustable number in the control scheme. The ability to flip the vertical camera movement with the mouse is also a must.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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ScI-Iurk
Carbon 7 Iron Oxide.
15
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Posted - 2014.11.20 15:24:00 -
[52] - Quote
I would like to be able to select weapons and equipment with the number keys. It would also be great if we could select menus like the equipment and squad orders like that.
Would it be possible to make a mouse cursor able to select things if you have a menu up. Like in any typical OS. That would make a lot of sense in selecting spawn points. Also i wouldn't need to keep my DS3 next to my setup for quick browsing in menus.
And I play a lot of shooters and dust is the only one were I have trouble aiming. So if there are improvement that are feasible that would be great. Just saying. |
Ku Shala
The Generals
1020
|
Posted - 2014.11.20 17:16:00 -
[53] - Quote
if the keys are fully customisable a find key option would be nice
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Myron Kundera
The Generals
108
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Posted - 2014.11.20 17:23:00 -
[54] - Quote
Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
Put the "Aimbot" on letter (s) and "Matrix" strafing on letters (a) and (d)?
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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ScI-Iurk
Carbon 7 Iron Oxide.
20
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Posted - 2014.12.06 16:31:00 -
[55] - Quote
Zatara Rought wrote:Nevyn Tazinas wrote:Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
Remove Aim Assist from Controllers or give it to KB/M. Puts both control systems on the same level. I can live with everything else. LMAO. It is INFINITELY more difficult to aim using thumbsticks than a mouse. I'm not even having this debate here. If you cannot come to an understanding that AA in dust is LAUGHABLE outside of simply reducing the problems of hit detection...and even then it only is helpful in CQC...I don't think we can seriously progress meaningfully. It's like trying to debate evolution. AA for controllers is NECESSARY...not even just because you're balancing against KBM...but also because it's simply WAAAY more difficult to aim for DS3...and you HAVE to balance player skill to power out ratio and aim assist is a very useful way to do this. I don't wanna get into it forever, but AA in Dust is pathetic unless you're in CQC range. and even then it doesn't even help on many weapons. Here's a great article you should read about a developer speaking to Penny Arcade about how he went about balancing his game for KBM vs Gamepad. LinkPLEASE peeps. Please don't get off on all the BS about how AA needs to be removed. If this were all KBM users...I'd say yes. But it's not.
I don't think AA should be removed from the DS3 players. I play with kb/m and have been so since the start. There is a serious problem in balancing the two in this game though.
I just played a round of battlefield bad company 2 (for the first time in 1 year). In BC2 I immediatly get a positive k/d ratio. Even though this game get mostly played by a veteran crowd nowadays. Aiming and shooting feels super reactive and I generally kill who I aim at. Now back to Dust. I engage someone up close and its hardly possible to track them while they can quite easily dispose of me while running in circles. Then if i engage someone on a distance it feels like my mouse is a few milliseconds behind all the time making it super hard to hit a moving target.
Generally I'm quite adapt at FPS games. Dust often makes me feel like running around with a serious gungame handicap that I have to compensate by playing extra smart. It would be great if the dev's could look at kb/m controlls again to see if improvements could be made.
Best layout of keys: Move Forward [W] Move Backward [S] Strafe Left [A] Strafe Right [D] Sprint [Left Shift] Jump [Space] Interact [E] Reload [R] Change Stance [Left CTRL] Throw Grenade [F] Zoom [Right Mouse Button] Fire/Use Equipment [Left Mouse Button] Melee [C] Weapon Switch [Caps Lock] Communication [T] Overview Map [M] Push To Talk [Alt] Vehicle Deployment [V] Player List [Tab] Neocom [Enter] |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
829
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Posted - 2014.12.07 00:12:00 -
[56] - Quote
DarthPlagueis TheWise wrote:Remove them from the game.
Sincerely, every DS3 user. Agreed.
I really don't like the idea of kb/m and ds3 both being used in the same game, because we all know that kb/m is better for fps. I know that kb/m is terrible in Dust atm, but tbh I don't want it fixed. CCP made this game on console, so only ds3 should be used. It's simply because kb/m users would have an advantage. You'd start hearing of kb/m stomping, and you'd need to use kb/m to be competitive in PC. Even with aim assist, input thingamabobs, etc., kb/m would still have an advantage. omg just thinking about everyone doing that kb/m strafe... just no.
By all means, fix kb/m for Legion, but please keep it out of Dust, a console game.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
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bolsh lee
Ahrendee Mercenaries
1092
|
Posted - 2014.12.07 01:05:00 -
[57] - Quote
Dreis Shadowweaver wrote:DarthPlagueis TheWise wrote:Remove them from the game.
Sincerely, every DS3 user. Agreed. I really don't like the idea of kb/m and ds3 both being used in the same game, because we all know that kb/m is better for fps. I know that kb/m is terrible in Dust atm, but tbh I don't want it fixed. CCP made this game on console, so only ds3 should be used. It's simply because kb/m users would have an advantage. You'd start hearing of kb/m stomping, and you'd need to use kb/m to be competitive in PC. Even with aim assist, input thingamabobs, etc., kb/m would still have an advantage. omg just thinking about everyone doing that kb/m strafe... just no. By all means, fix kb/m for Legion, but please keep it out of Dust, a console game.
Not to be snide but you are aware of devices such as the Xim or Gimx, right ? Which actually allow aim assist to be used with keyboard and mouse on any console.. CCP has already pushed people to use such devices because of the gimped kb/m support. If CCP would just "HTFU" and implement it fully we wouldn't have aim assist and I guarantee you the gap between skilled DS3 users and skilled kb/m users won't be as big as certain people have claimed on these forums...
Some of us have actually witnessed kb/m at damn near 1 to 1 ratio during the golden years of chromosome.. Guess what ? Those skilled DS3 users weren't the ones complaining it was the majority of scrubs who are going to get worked regardless if kb/m is here or not and when they did you can guarantee they claimed the only reason they are no good is because CCP let's people use kb/m..
For example look around the forums kb/m is absolutely trash right now but people are still claiming it's the dominant tool used against them....
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K
829
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Posted - 2014.12.07 02:22:00 -
[58] - Quote
@Lee - yeah, I know it's bad now, but surely you agree that kb/m is better for FPS, and as such, if kb/m was fixed, the kb/m users would have an inherent advantage over ds3 users?
And yes, I was aware of those devices.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
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bolsh lee
Ahrendee Mercenaries
1094
|
Posted - 2014.12.07 03:26:00 -
[59] - Quote
Dreis Shadowweaver wrote:@Lee - yeah, I know it's bad now, but surely you agree that kb/m is better for FPS, and as such, if kb/m was fixed, the kb/m users would have an inherent advantage over ds3 users?
And yes, I was aware of those devices.
Sort of.. I have mixed feelings on this debate, only because I'm partially biased and also because I've seen competitive controller users go up against competitive kb/m users before and have very little problems... Before I give my theory I'd like to TLDR with "If you're good you're good no matter the input"
Will KB/M users have the inherent advantage ? Of course in certain situations.. (But so will aim assist) Will it really turn the tables on a PC match against two top competitive teams.. I really don't think so..
In a perfect world where both inputs are performing correctly, which isn't currently happening in Dust for either party..
Competitive controller user (With aim assist, since that's the industry standard) should be able to hold their own against a competitive KB/M user (Obviously with out aim assist) each one having their advantages. Controller's obvious advantage is aim assist, KB/M's obvious advantage is flick of the wrist 1-1 sensitivity.. We could go on and on about how kb/m has it easier to aim with and can land shots quicker especially long range sniper, rail etc.. But I find this hard to believe because there are some controller users that make my jaw drop on how quick and accurate they are at no-scoping or spinning head shots.. Don't believe me YouTube some MLG LAN competitions, and regardless what anyone says a mouse is not a insta win button..
The rest of the community is as follows and you'll see where I think the majority of the problem lies..
Competitive DS3 user > average controller user (The majority thinks they're getting killed by keyboard and mouse)
Competitive KB/M user > average controller user (The majority thinks they're getting killed by keyboard and mouse)
The Competitive player will beat the average player every time regardless of the input of choice, the input doesn't factor in experience, technique or just thinking ahead of your competition which is a skill learned with experience..
Now when you put an average KB/M user up against an average controller user with aim assist Its really anyone's game but ideally the controller user should win every time because their cross hair is being pulled towards the target "assisted" in landing more rounds then that guy that just plugged in his mouse the "Infamous "I win button" that he keeps reading about on the forums..
Average KB/M user Gëñ Average DS3 user
Average KB/M user GëÑ Average DS3 user
Could go either way, but I'd put my money on either one of those casual guys getting murdered in a way that made them feel inferior they will likely point the blame at gear, lag, or kb/m... |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
831
|
Posted - 2014.12.07 03:32:00 -
[60] - Quote
Can't quote, too long.
Ok, but what about when kb/m users use those 'devices' you mentioned earlier. DS3 users will surely get their asses handed to them. That matrix strafe, strafe sprinting, button mapping and aim assist = dead DS3 user...
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
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