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301. Discussion: Skillbooks for Aurum and Low Combat - in Feedback/Requests [original thread]
Well here's the thing with adding items that are variants of what's already established in the game. It doesn't take much more than copying a template, change the appropriate values, add/alter text, give it it's name and unique reference number fo...
- by Shijima Kuraimaru - at 2013.03.13 04:43:00
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302. Shield tanks are made of glass - in Feedback/Requests [original thread]
So what this comes down to is that someone is whining about loosing gear to something that is doing what it's supposed to. FGs are meant to be able to make relatively short work of HAVs, and anything else they can manage to hit. It is the infantry...
- by Shijima Kuraimaru - at 2013.03.10 21:46:00
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303. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Varek Rexus wrote: As a primarily heavy player, I think the scouts need strafing speed and generally more mobility. The cloaking sounds like a good idea with this, but I think their real strength could lie in their ability to disengage and enga...
- by Shijima Kuraimaru - at 2013.03.10 07:37:00
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304. [REQUEST] Dropship Etiquette / Dropship AID! - in Feedback/Requests [original thread]
gbghg wrote: The only countermeasure to forge guns that ever seemed workable to me was the threat detection idea, as long as we know a forge gun is charging up we can do something about it, and it doesn't effect damage against other vehicles ei...
- by Shijima Kuraimaru - at 2013.03.09 01:44:00
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305. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Garrett Blacknova wrote: If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. Elaborate on how it would be your fault? Sure it may be your fault for letting a heavy there in the f...
- by Shijima Kuraimaru - at 2013.03.09 01:24:00
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306. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
This is my idea of an appropriate cloak. Very similar to the ship style cloak. Full invisibility. Unlimited cloak time but shields zeroed while cloaked. No sprinting while cloaked. Scouts get lower movement penalty, lowered CPU/PG fitting requi...
- by Shijima Kuraimaru - at 2013.03.07 20:09:00
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307. Vehicles without turrets - in Feedback/Requests [original thread]
When I saw the title I thought "Wow. Someone's going full ******." But after reading the ideas, yeah, I like it. I could take the turret off of my LAV and harden it up to increase my chances of getting quickly to a location across the map.
- by Shijima Kuraimaru - at 2013.03.07 18:45:00
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308. Vehicles without turrets - in Feedback/Requests [original thread]
Eniram Resh wrote: I freaking love all of these ideas. I'd like the webifier turret y'all were talking about earlie, but put on a LAV. Maybe make it to where it also slows down turret rotation on the enemy target too. That way an LAV could circ...
- by Shijima Kuraimaru - at 2013.03.07 18:41:00
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309. [REQUEST] Dropship Etiquette / Dropship AID! - in Feedback/Requests [original thread]
Militia dropships are cardboard. One of my favorite targets with my 9K330. They're easy to take down in two or three shots. However... I have shot at more advanced dropships where I've hit with a full four round mag and they stayed in the air. Dam...
- by Shijima Kuraimaru - at 2013.03.07 18:34:00
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310. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Shijima Kuraimaru wrote: Little jibes about failing player retention, threats to leave, incessant whining, and other intimidation tactics are the best way to ensure your opinions and ideas get ignored. It's the main ...
- by Shijima Kuraimaru - at 2013.03.06 06:09:00
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311. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
Missile turrets of all types used to be massive damage long range sniper accurate weapons that could lay waster to everything destructible on the field. Their fix was to nerf the range too much, and put a ridiculous amount of scatter on. Now as ...
- by Shijima Kuraimaru - at 2013.03.06 05:48:00
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312. (Feedback) Ambush CRUs are a weakness - in Feedback/Requests [original thread]
What I hate is that when my team hack the CRU, and I choose the default spawn instead, I still get spawned at the CRU rather than at a different location.
- by Shijima Kuraimaru - at 2013.03.06 05:32:00
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313. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
So when scouts get cloaking, how many will QQ because they can't fire while cloaked? How many will QQ when their cloak drops, or becomes ineffective of someone gets within two meters of them? How many will QQ when they miss shots because of the fi...
- by Shijima Kuraimaru - at 2013.03.06 05:29:00
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314. Why does revive still count as death? - in Feedback/Requests [original thread]
Solutions... S1. Downed = dead. Kill count goes up, death count goes up. No bleed out timer, no calling for help, no revives, no heartbeat sound, no fading vision, standard loss of load out, go immediately to deployment screen. No need for medics...
- by Shijima Kuraimaru - at 2013.03.06 04:31:00
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315. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Too many people here don't understand what it means to be in a true beta, not some glorified nearly complete demo with "beta" in the title to make the players feel special. Moejoe, and others, are prime examples of this. They come in acting like t...
- by Shijima Kuraimaru - at 2013.03.06 03:50:00
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316. Please do not add PvE. - in Feedback/Requests [original thread]
First Eve, and now Dust. Two aspects of a game where I don't feel completely useless coming in as a beginner/less skilled player even against vet players. The reason I hated PvP in other games was because of how little experience difference it to...
- by Shijima Kuraimaru - at 2013.03.02 13:50:00
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317. Last game... Imbalanced. Was this intended? - in Feedback/Requests [original thread]
Stefan Stahl wrote: Knarf Black wrote: It's a long, painful road to travel, but if you train the hell out of SMG & sidearm skills, you will still be formidable against infantry while carrying around a Forge or Swarm. Also, Militia Swarm...
- by Shijima Kuraimaru - at 2013.03.02 05:02:00
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318. Weapon range stat - in Feedback/Requests [original thread]
I would appreciate knowing the range on my weapons with indication of the optimal band. After fitting, It would be nice to have this stat displayed in a dual format in the fitting pane. X/Y where X = base numbers and Y = Skill and module modified...
- by Shijima Kuraimaru - at 2013.03.02 04:44:00
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319. [FEEDBACK] Add turn Limters on Suits based on Type of Suit - in Feedback/Requests [original thread]
CCP thought ahead on this one. It's true, they have the same max turn ratios between DS3 and KB/M. And turn speed IS dependant on suit.
- by Shijima Kuraimaru - at 2013.03.02 04:40:00
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320. [Request] Do not do matchmaking to split k/m and controllers - in Feedback/Requests [original thread]
Cade Orion wrote: Thurak Mirunas wrote: Another way for good matchmaking is having battles on a large enough scale that its statistically unlikely 1 team will have a significant skill advantage over the other, 16 v 16 games can be greatly of...
- by Shijima Kuraimaru - at 2013.03.02 04:27:00
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