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101. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Draco Cerberus wrote: Shijima Kuraimaru wrote: Nova Knife wrote: Shijima Kuraimaru wrote: The cap is there because the game is about an investment of time and effort and how it will affect the Eve/Dust universe, not the CoD unlock ev...
- by Shijima Kuraimaru - at 2013.11.21 02:41:00
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102. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Nova Knife wrote: Shijima Kuraimaru wrote: The cap is there because the game is about an investment of time and effort and how it will affect the Eve/Dust universe, not the CoD unlock everything in a week KDR ***** ideology. Actually no...
- by Shijima Kuraimaru - at 2013.11.20 22:02:00
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103. Officer stomping - in Feedback/Requests [original thread]
sQuatch78 wrote: agree with the post and sentiment. Thought I had success in convincing my roommate to finally leave his Xbox alone for a few days and try out Dust for a bit. He plays only FPS (Call of Duty, Gears of War and Battlefield). He ...
- by Shijima Kuraimaru - at 2013.11.20 02:11:00
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104. Officer stomping - in Feedback/Requests [original thread]
Draco Cerberus wrote: Mobius Kaethis wrote: Text Grant wrote: I dont care what kind of stomping you prefer. I just went against a group of Latinos Killer Corps with Thales, Isukone assault forge, and Imperial scrambler rifles (with modifi...
- by Shijima Kuraimaru - at 2013.11.20 02:06:00
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105. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Skullmizer Vulcansu wrote: Sirpidey Adtur wrote: A few options that haven't been mentioned. I'd like to mention that I have personally never reached cap, and before I can make an informed decision about what is actually best for the player...
- by Shijima Kuraimaru - at 2013.11.20 01:57:00
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106. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
emtbraincase wrote: But as it stands, a newer player can never catch an established player. This would mean they could. Nothing more. Newer players can catch up to established players because skill levels are capped at five and there are onl...
- by Shijima Kuraimaru - at 2013.11.19 03:00:00
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107. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Garth Mandra wrote: I would much rather see some kind of splash damage falloff. So the explosion would deal maximum damage for a direct hit and as the target gets further towards the edge of the radius the damage drops to zero. This would obv...
- by Shijima Kuraimaru - at 2013.11.19 00:09:00
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108. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Shijima Kuraimaru wrote: Arkena Wyrnspire wrote: Signature radius doesn't matter so much against stationary targets because the formula gives greater weighting to the speed when something is moving very slowly. If ...
- by Shijima Kuraimaru - at 2013.11.19 00:01:00
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109. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
castba wrote: Shijima Kuraimaru wrote: I say switch to fully passive skilling like the Eve system and no-one will have to worry about the cap ever again. Then the only excuse for not having steady progression is in letting the skill queue r...
- by Shijima Kuraimaru - at 2013.11.18 23:57:00
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110. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Shijima Kuraimaru wrote: Arkena Wyrnspire wrote: Shijima Kuraimaru wrote: Signature radius has little to do with missile hits and more to do with turret tracking. It has plenty to do with missile hits. Look ...
- by Shijima Kuraimaru - at 2013.11.18 23:51:00
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111. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Your edited OP is better though signature still shouldn't have anything to do with it. Otherwise I like it except with this system, I think there should then be a damage increase if the point of detonation is in front of the speeding dropsuit.
- by Shijima Kuraimaru - at 2013.11.18 23:47:00
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112. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Shijima Kuraimaru wrote: Signature radius has little to do with missile hits and more to do with turret tracking. It has plenty to do with missile hits. Look at the formula I edited into the previous post. I've...
- by Shijima Kuraimaru - at 2013.11.18 23:44:00
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113. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Shijima Kuraimaru wrote: Arkena Wyrnspire wrote: Shijima Kuraimaru wrote: Arkena Wyrnspire wrote: I think that splash damage would be better off based on signature radius. Essentially, at the moment a grenad...
- by Shijima Kuraimaru - at 2013.11.18 23:34:00
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114. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Shijima Kuraimaru wrote: Arkena Wyrnspire wrote: I think that splash damage would be better off based on signature radius. Essentially, at the moment a grenade does equal damage to any type of suit (apart from res...
- by Shijima Kuraimaru - at 2013.11.18 23:31:00
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115. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I think that splash damage would be better off based on signature radius. Essentially, at the moment a grenade does equal damage to any type of suit (apart from resistances). With this a scout suit, for example, would t...
- by Shijima Kuraimaru - at 2013.11.18 23:25:00
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116. Officer stomping - in Feedback/Requests [original thread]
Perhaps the war academy could be a permanently selectable option that allows only militia gear. Though I actually like this idea, people will then complain about high skill levels of established players giving an unfair advantage and start QQing f...
- by Shijima Kuraimaru - at 2013.11.18 23:19:00
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117. Please make dropships explode when Shield/Armor = 0/0 not when they hit the ground - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Isn't it enough that you blow up my +million isk dropship with your easy-mode AV? HTFU, if you want to kill players, fight infantry. AV isn't easy mode. AR is easy mode.
- by Shijima Kuraimaru - at 2013.11.18 23:01:00
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118. CCP HACKER REPORT - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Lag switching is not illegal. This is New Eden and most things simply are with no good or evil assigned to them by any CCP figurehead or grunt. New Eden is based on player versus player ganking. Get used to it, watch the CC...
- by Shijima Kuraimaru - at 2013.11.18 22:55:00
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119. CCP HACKER REPORT - in Feedback/Requests [original thread]
247 ZEAD wrote: CLONE117 wrote: i dont see this as an issue. what did concern me at one point in time was when i saw exploding sniper rounds during a pub stomp.. but it was probably just a 2 players shooting a fg and an sr in the same place...
- by Shijima Kuraimaru - at 2013.11.18 22:53:00
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120. CCP HACKER REPORT - in Feedback/Requests [original thread]
abarkrishna wrote: There are severe latency problems with this game. But the fact of the matter is that lag switching will not help you at all. All damage is done server side not client side as someone had mentioned. Because of this when lag sw...
- by Shijima Kuraimaru - at 2013.11.18 22:49:00
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