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ERIC ALIGHIERI
HYPERION RESEARCH LTD.
47
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Posted - 2013.01.30 06:07:00 -
[1] - Quote
First off I just want to say 90% of people who get in dropships have NO CLUE what to do. If i drop to the ground behind enemy lines and am on the ground next to a letter that might mean GET OUT! This way I don't lose a dropship and have to fork out another 500k or more to pay for it. The funny thing is people seem to be unaware of whats going on around them . NOT EVERYONE NEEDS TO BE A HERO! If I need you out now and land the ship so you can get a letter GO GET IT. Seems like everyone is just trying to get a kill. This is not COD crap. I would like to point out that these dropships are just that... DROPSHIPS! Not a fighter not a tank not anything but a dropship. THIS MEANS GET IN AND GET OUT. Unless CCP adds flares to these ships or allow for a higher armor or NERF Forge guns there isn't a way for you just to sit around and make it so my dropship get blown to heck! IF you see a dropship and get in be AWARE not someone with sits around hoping for a kill.
On a side note FORGE GUNS NEED TO BE NERFED! Way over powered. One or two hits to my dropship (with over 3k shields) and BAM out of the air. NEXT Please add flairs to avoid swarm launcher missiles. Dropships have GREAT use and potential. As it stand now there are almost useless due to player activity and their current state as regards to how much armor they can use due to PG being so low and lack of a extra medium slot.. Also maybe even add a "launch all players button from dropship" This could be very useful |
Herrick Arcos
The Shadow Cavalry Mercenaries
56
|
Posted - 2013.01.30 06:18:00 -
[2] - Quote
I gun with a dropship pilot and we see no issue with Forge guns. The issue seems to be with pilots who are unable or unwilling to take evasive maneuvers. It is hard to hit a fast and unpredictably moving target from range with a forge gun, so if a dropship is getting killed by forges it is probably a matter of the forge gunner's skill and some luck (On their part). As far as swarms go I agree to some extent that there should be some form of defense against the heat seeking missiles of doom. I am completely on board with you on Dropship Etiquette, blueberries are completely clueless when it comes to understanding that they need to GET OUT!!!! when there is an undefended objective. Also, to add to the blueberry havoc, is the stray blueberry who decides to commandeer at turret and use it ONLY, to fire at the MCC.... EJECT BUTTON PLEASE!!!!!!!!!! If I didnGÇÖt think the eject would be abused I would be requesting it immediately. My HAV's worst enemy is crazy blueberries and their MCC blood lust. |
Bojo The Mighty
Bojo's School of the Trades
435
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Posted - 2013.01.30 06:21:00 -
[3] - Quote
Resistance Plates=Awesome
Forge guns don't really need a nerf right now, nor do swarms. I am a dropship pilot and a damn good one. I lose a majority of my DS to glitches. The real problem is the prevalence of the Installation turrets and ammo depots as I've written before. They are what allow Scouts to insta-change into the forges and swarms. But if a player is committed to AV then that's something we have to work around.
No to the Nerfs.
I think that we will be getting countermeasures against swarms, but if you read the swarm launcher description, they won't work too great. I say just operate and pilot a DS with common sense and intelligence, not Bonsai and cahones. Also my gunners get kills so I don't know what the deal is on your end of things.
Also the no-go passengers has been a problem for a while don't know where you've been. |
ERIC ALIGHIERI
HYPERION RESEARCH LTD.
47
|
Posted - 2013.01.30 06:25:00 -
[4] - Quote
Herrick Arcos wrote:I gun with a dropship pilot and we see no issue with Forge guns. The issue seems to be with pilots who are unable or unwilling to take evasive maneuvers. It is hard to hit a fast and unpredictably moving target from range with a forge gun, so if a dropship is getting killed by forges it is probably a matter of the forge gunner's skill and some luck (On their part). As far as swarms go I agree to some extent that there should be some form of defense against the heat seeking missiles of doom. I am completely on board with you on Dropship Etiquette, blueberries are completely clueless when it comes to understanding that they need to GET OUT!!!! when there is an undefended objective. Also, to add to the blueberry havoc, is the stray blueberry who decides to commandeer at turret and use it ONLY, to fire at the MCC.... EJECT BUTTON PLEASE!!!!!!!!!! If I didnGÇÖt think the eject would be abused I would be requesting it immediately. My HAV's worst enemy is crazy blueberries and their MCC blood lust.
Whats your Dropship fitting? |
Herrick Arcos
The Shadow Cavalry Mercenaries
56
|
Posted - 2013.01.30 06:48:00 -
[5] - Quote
You would have to ask pegasis prime, he is the dropship pilot. I'm just the gunner and or suicide bomber. He usually fly's shield's rather than armor as swarms seem to be a bigger threat. |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.30 06:50:00 -
[6] - Quote
suggestion: dont use expensive dropships in pub matches. noobs are idiots |
pegasis prime
The Shadow Cavalry Mercenaries
81
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Posted - 2013.01.30 07:57:00 -
[7] - Quote
General Tiberius1 wrote:suggestion: dont use expensive dropships in pub matches. noobs are idiots
We dont take any vehicle above malitia into pub matches. |
Herrick Arcos
The Shadow Cavalry Mercenaries
56
|
Posted - 2013.01.30 08:00:00 -
[8] - Quote
pegasis prime wrote:General Tiberius1 wrote:suggestion: dont use expensive dropships in pub matches. noobs are idiots We dont take any vehicle above malitia into pub matches.
What he said! |
pegasis prime
The Shadow Cavalry Mercenaries
81
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Posted - 2013.01.30 08:01:00 -
[9] - Quote
ERIC ALIGHIERI wrote:Herrick Arcos wrote:I gun with a dropship pilot and we see no issue with Forge guns. The issue seems to be with pilots who are unable or unwilling to take evasive maneuvers. It is hard to hit a fast and unpredictably moving target from range with a forge gun, so if a dropship is getting killed by forges it is probably a matter of the forge gunner's skill and some luck (On their part). As far as swarms go I agree to some extent that there should be some form of defense against the heat seeking missiles of doom. I am completely on board with you on Dropship Etiquette, blueberries are completely clueless when it comes to understanding that they need to GET OUT!!!! when there is an undefended objective. Also, to add to the blueberry havoc, is the stray blueberry who decides to commandeer at turret and use it ONLY, to fire at the MCC.... EJECT BUTTON PLEASE!!!!!!!!!! If I didnGÇÖt think the eject would be abused I would be requesting it immediately. My HAV's worst enemy is crazy blueberries and their MCC blood lust. Whats your Dropship fitting?
We fit a convex shield booster , shield resistance amplifier, shield extender , power diognostic system and a light polerized armour reppair , for the guns my lads prefer the cyclic missile and stabalised blaster combo, with that set up we can go 2-4 games with out getting shot down , and we get right into the thick of ot , we pretty much use the dropship not only for incertion and extraction but also as a poor mans gun ship . |
10mg PLUMBUM
Academy Inferno
73
|
Posted - 2013.01.30 09:53:00 -
[10] - Quote
I have already created i request by the eject button for vehicle Eject/kick
But nobody say something.
This button will be useful to squad to drop in one moment at 1 point. it will be usefull for sleeping guys.
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Josef Frantisek
WillDall Corporation
1
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Posted - 2013.01.30 14:45:00 -
[11] - Quote
10mg PLUMBUM wrote:I have already created i request by the eject button for vehicle Eject/kickBut nobody say something. This button will be useful to squad to drop in one moment at 1 point. it will be usefull for sleeping guys.
I second this. |
BEGOTTii
Universal Allies Inc.
0
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Posted - 2013.03.07 16:22:00 -
[12] - Quote
can we get a petition going!!! love the ideas. Pegasus, thanks for the specs, I have been burning up isk try to put togther a good combo.
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gbghg
L.O.T.I.S. Legacy Rising
545
|
Posted - 2013.03.07 17:45:00 -
[13] - Quote
pegasis prime wrote:General Tiberius1 wrote:suggestion: dont use expensive dropships in pub matches. noobs are idiots We dont take any vehicle above malitia into pub matches. problem, militia dropships are paper thin and die to literally everything, using standard dropships increases your survivability by 100% but cost twice as much |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.07 18:34:00 -
[14] - Quote
Militia dropships are cardboard. One of my favorite targets with my 9K330. They're easy to take down in two or three shots. However... I have shot at more advanced dropships where I've hit with a full four round mag and they stayed in the air. Damned skilled pilots, I respect that. They fly off for a bit and come back repped. Still doesn't stop me from shooting at them, I need the practice.
My point is that if you're running militia, expect it to go down easily. I don't expect my militia tanks, the only tanks I can use, to survive a match I call them in on. |
Baal Roo
Subdreddit Test Alliance Please Ignore
857
|
Posted - 2013.03.07 20:34:00 -
[15] - Quote
Forge guns can't be nerfed because they are balanced for anti-tank. What needs to happen is a SLIGHT buff to dropship baseline HP. about 400 more HP for militia, 600 for STD, and 800 for PRO, would make a big difference. |
Skihids
Tritan-Industries Legacy Rising
1001
|
Posted - 2013.03.07 20:38:00 -
[16] - Quote
pegasis prime wrote:ERIC ALIGHIERI wrote:Herrick Arcos wrote:I gun with a dropship pilot and we see no issue with Forge guns. The issue seems to be with pilots who are unable or unwilling to take evasive maneuvers. It is hard to hit a fast and unpredictably moving target from range with a forge gun, so if a dropship is getting killed by forges it is probably a matter of the forge gunner's skill and some luck (On their part). As far as swarms go I agree to some extent that there should be some form of defense against the heat seeking missiles of doom. I am completely on board with you on Dropship Etiquette, blueberries are completely clueless when it comes to understanding that they need to GET OUT!!!! when there is an undefended objective. Also, to add to the blueberry havoc, is the stray blueberry who decides to commandeer at turret and use it ONLY, to fire at the MCC.... EJECT BUTTON PLEASE!!!!!!!!!! If I didnGÇÖt think the eject would be abused I would be requesting it immediately. My HAV's worst enemy is crazy blueberries and their MCC blood lust. Whats your Dropship fitting? We fit a convex shield booster , shield resistance amplifier, shield extender , power diognostic system and a light polerized armour reppair , for the guns my lads prefer the cyclic missile and stabalised blaster combo, with that set up we can go 2-4 games with out getting shot down , and we get right into the thick of ot , we pretty much use the dropship not only for incertion and extraction but also as a poor mans gun ship .
So that's a base Shield HP of 1075 + 650 for the extender and 15% resistance for the amp. Assuming Shield Control L5 that's 1,725 * 1.25 * 1.15 = 2,479 eHP + your armor of 770 for a total of 3,249.
I have to ask how often you are in a match with a skilled user of an Assault FG because they can put out more than that in two shots. I'm wondering if you see an occasional milita FG user rather than anyone with real experience because I've got corp mate who routinely kills dropships within a couple seconds of reporting them on the field.
I've been keeping tabs on DS surviveability in every match that I'm in and I've yet to see one last an entire match. They usually last only a minute or two. |
gbghg
L.O.T.I.S. Legacy Rising
547
|
Posted - 2013.03.07 20:50:00 -
[17] - Quote
Skihids wrote:pegasis prime wrote:ERIC ALIGHIERI wrote:Herrick Arcos wrote:I gun with a dropship pilot and we see no issue with Forge guns. The issue seems to be with pilots who are unable or unwilling to take evasive maneuvers. It is hard to hit a fast and unpredictably moving target from range with a forge gun, so if a dropship is getting killed by forges it is probably a matter of the forge gunner's skill and some luck (On their part). As far as swarms go I agree to some extent that there should be some form of defense against the heat seeking missiles of doom. I am completely on board with you on Dropship Etiquette, blueberries are completely clueless when it comes to understanding that they need to GET OUT!!!! when there is an undefended objective. Also, to add to the blueberry havoc, is the stray blueberry who decides to commandeer at turret and use it ONLY, to fire at the MCC.... EJECT BUTTON PLEASE!!!!!!!!!! If I didnGÇÖt think the eject would be abused I would be requesting it immediately. My HAV's worst enemy is crazy blueberries and their MCC blood lust. Whats your Dropship fitting? We fit a convex shield booster , shield resistance amplifier, shield extender , power diognostic system and a light polerized armour reppair , for the guns my lads prefer the cyclic missile and stabalised blaster combo, with that set up we can go 2-4 games with out getting shot down , and we get right into the thick of ot , we pretty much use the dropship not only for incertion and extraction but also as a poor mans gun ship . So that's a base Shield HP of 1075 + 650 for the extender and 15% resistance for the amp. Assuming Shield Control L5 that's 1,725 * 1.25 * 1.15 = 2,479 eHP + your armor of 770 for a total of 3,249. I have to ask how often you are in a match with a skilled user of an Assault FG because they can put out more than that in two shots. I'm wondering if you see an occasional milita FG user rather than anyone with real experience because I've got corp mate who routinely kills dropships within a couple seconds of reporting them on the field. I've been keeping tabs on DS surviveability in every match that I'm in and I've yet to see one last an entire match. They usually last only a minute or two. I regularly have dropships last half the match but that's because I spent the majority of my time near my teams redline, I've only ever had 1 dropship survive the entire round and that's because there wasn't any dedicated AV users on the enemy team. and skihids I've seen forge guns do that much damage in one shot |
Vyzion Eyri
The Southern Legion
231
|
Posted - 2013.03.07 21:08:00 -
[18] - Quote
Bring all your fiery pilot troubles to this thread!
I'm aiming to compile everything pilots want to see in their dropships, every big idea ever, and pilots like you guys are what I need to tell me whether or not we keep certain ideas or drop them. (Drop them... Hehehe)
It's my fallback plan incase CCP loses sight of what a dropship really is. I don't care if the vehicle dev says its his favourite vehicle. A dropship is not an object, it is an extension of our souls, and we must show them this! |
Skihids
Tritan-Industries Legacy Rising
1001
|
Posted - 2013.03.07 21:12:00 -
[19] - Quote
I question anyone who claims that FG's aren't something to be worried about. They are balanced against HAV's which make them OP against dropships in skilled hands. Given the DS's extreme exposure, clumsy handling, and slow acceleration (outside of AB's) they just aren't a match for a decent FG. A militia DS is likely to go down in one shot or two at most. With skills that second shot is coming in less than two seconds from the first which is precious little time to react. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
130
|
Posted - 2013.03.07 21:49:00 -
[20] - Quote
No, he does "evasive maneuvers". Y'know, because vector thrust aircraft with a great deal of inertia are capable of those. |
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gbghg
L.O.T.I.S. Legacy Rising
548
|
Posted - 2013.03.07 22:05:00 -
[21] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:No, he does "evasive maneuvers". Y'know, because vector thrust aircraft with a great deal of inertia are capable of those. It's stupid our only defence against swarms is too outrun them or tank them and with forge guns the only really effective way i've found is to be a long way away and fly at a angle that is difficult for the gunner to lead |
Skihids
Tritan-Industries Legacy Rising
1001
|
Posted - 2013.03.07 23:01:00 -
[22] - Quote
gbghg wrote:Alan-Ibn-Xuan Al-Alasabe wrote:No, he does "evasive maneuvers". Y'know, because vector thrust aircraft with a great deal of inertia are capable of those. It's stupid our only defence against swarms is too outrun them or tank them and with forge guns the only really effective way i've found is to be a long way away and fly at a angle that is difficult for the gunner to lead
We are basically acting as the ducks in a shooting gallery. We are constantly exposed and move fairly predictably due to inertia and lack of wings.
Spoofing will counter swarm missiles at some point, but FGs are more complicated to balance. You can't nerf them without making them useless against HAVs, so you need to get more creative. A buff to base HP would be nice, but you would have to make dropships stronger than tanks to account for their lack of effective cover.
I favor skill based counters and one possible counter would be to light up all FGs on our radar as they charge up. Awareness is a first line of defense, and you had better believe that any threat detection system in DUST would include a FG warning. It wouldn't save us from a well executed ambush, but we would know where that round spamming FG was so we could avoid him or attempt to fly over and take him out. |
gbghg
L.O.T.I.S. Legacy Rising
548
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Posted - 2013.03.07 23:21:00 -
[23] - Quote
The only countermeasure to forge guns that ever seemed workable to me was the threat detection idea, as long as we know a forge gun is charging up we can do something about it, and it doesn't effect damage against other vehicles either |
Shijima Kuraimaru
WarRavens
173
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Posted - 2013.03.09 01:44:00 -
[24] - Quote
gbghg wrote:The only countermeasure to forge guns that ever seemed workable to me was the threat detection idea, as long as we know a forge gun is charging up we can do something about it, and it doesn't effect damage against other vehicles either
They already nerfed FG range making them a less effective area denial weapon against DSs, and FGs light up like flashing Christmas tree lights when they're charging/charged. Travel time makes sure that it takes skill for FG wielders to hit DS. And now you want something added as a standard to DSs to make FG even less effective? No. Not unless it's a high power slot dedicated module that requires significant SP investment. |
gbghg
L.O.T.I.S. Legacy Rising
565
|
Posted - 2013.03.09 03:17:00 -
[25] - Quote
Here's the thread I made on it, and yes this needs to be a module https://forums.dust514.com/default.aspx?g=posts&t=62795&find=unread |
Metall Gornya
ZionTCD Legacy Rising
4
|
Posted - 2013.03.09 07:06:00 -
[26] - Quote
I'd say instead of an eject button, make r1 turn on/off a light in the passanger compartment that indicates that the others should jump at that point, and puts a message on the passenger's screens that says "GO! GO! GO! (press ^ to jump)" |
madd greazy
OSG Planetary Operations Covert Intervention
35
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Posted - 2013.03.09 12:55:00 -
[27] - Quote
ERIC ALIGHIERI wrote:First off I just want to say 90% of people who get in dropships have NO CLUE what to do. If i drop to the ground behind enemy lines and am on the ground next to a letter that might mean GET OUT! This way I don't lose a dropship and have to fork out another 500k or more to pay for it. The funny thing is people seem to be unaware of whats going on around them . NOT EVERYONE NEEDS TO BE A HERO! If I need you out now and land the ship so you can get a letter GO GET IT. Seems like everyone is just trying to get a kill. This is not COD crap. I would like to point out that these dropships are just that... DROPSHIPS! Not a fighter not a tank not anything but a dropship. THIS MEANS GET IN AND GET OUT. Unless CCP adds flares to these ships or allow for a higher armor or NERF Forge guns there isn't a way for you just to sit around and make it so my dropship get blown to heck! IF you see a dropship and get in be AWARE not someone with sits around hoping for a kill. On a side note FORGE GUNS NEED TO BE NERFED! Way over powered. One or two hits to my dropship (with over 3k shields) and BAM out of the air. NEXT Please add flairs to avoid swarm launcher missiles. Dropships have GREAT use and potential. As it stand now there are almost useless due to player activity and their current state as regards to how much armor they can use due to PG being so low and lack of a extra medium slot.. Also maybe even add a "launch all players button from dropship" This could be very useful
Taking the words right out of my head OP. |
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