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81. Charged Melee Weapons - in Feedback/Requests [original thread]
Bump
- by Shijima Kuraimaru - at 2013.12.02 03:09:00
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82. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Ok. I'll stop playing around here and tell you why this wouldn't work. As a forge gun has travel time, we forge gunners are never aiming directly at our target when the shot is fired if the target is moving. We're trying to calculate range, speed...
- by Shijima Kuraimaru - at 2013.12.02 03:06:00
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83. WASD in Menus for Keyboard Control - in Feedback/Requests [original thread]
Niavlys77 wrote: Shijima Kuraimaru wrote: So what is being said is that people too lazy to move their hand less than six inches when not in a match. And when switching suits at a supply depot, you can't do anything non menu related anyway. T...
- by Shijima Kuraimaru - at 2013.12.02 02:53:00
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84. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Harpyja wrote: And I just realized, that with this kind of an early warning system, our hardeners will be equivalent to flares or smoke screens. Instead of popping out flares, you kick in the hardener to absorb the damage. Also, the lore for sw...
- by Shijima Kuraimaru - at 2013.12.02 02:50:00
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85. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Shijima Kuraimaru wrote: Alena Ventrallis wrote: Shijima Kuraimaru wrote: Alena Ventrallis wrote: "The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid...
- by Shijima Kuraimaru - at 2013.12.02 02:48:00
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86. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Shijima Kuraimaru wrote: Alena Ventrallis wrote: "The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit." Add this flavor text to the forge gun descripti...
- by Shijima Kuraimaru - at 2013.12.02 02:34:00
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87. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Alena Ventrallis wrote: "The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit." Add this flavor text to the forge gun description, and viola. Laser that doesn't help out forge gunner...
- by Shijima Kuraimaru - at 2013.12.02 02:15:00
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88. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Roger Cordill wrote: Or it can get big vapor trail that lasts for a bit? The idea here is to telegraph the shot before it lands for wrecking damage. Shijima Kuraimaru wrote: This is just too funny. How many of you...
- by Shijima Kuraimaru - at 2013.12.02 01:48:00
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89. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Harpyja wrote: Shijima Kuraimaru wrote: Yeah, because you know that almost no HAV pilot want anything to be a hard counter to their HAV like the apparently fast, super damage resistant, highly mobile heavy forge gunner apparently is. When ...
- by Shijima Kuraimaru - at 2013.12.02 01:26:00
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90. [request] DROPSHIP FORGE GUN resistance - in Feedback/Requests [original thread]
SponkSponkSponk wrote: make forge guns less accurate at range, accept that you will get nailed if you get within a few hundred metres, problem solved. Few hundred meters? I've never registered a hit on anything more than 308.5 meters. Doesn'...
- by Shijima Kuraimaru - at 2013.12.02 01:00:00
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91. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Yeah, because you know that almost no HAV pilot want anything to be a hard counter to their HAV like the apparently fast, super damage resistant, highly mobile heavy forge gunner apparently is.
- by Shijima Kuraimaru - at 2013.12.02 00:51:00
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92. [Suggestion] Don't give points for destroying neutral turrets and other inst... - in Feedback/Requests [original thread]
Majority tanker thought process: Neutral installations are quick and easy war points for me. YAY ME!!! Minority tanker thought process: Neutral installations could be taken by a red and possibly shoot at me. I'll take it out while it's neutral to...
- by Shijima Kuraimaru - at 2013.12.02 00:45:00
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93. Keyboard -Optimize the navigation for menus in match. - in Feedback/Requests [original thread]
As I said in another thread... So what is being said is that people too lazy to move their hand less than six inches when not in a match. And when switching suits at a supply depot, you can't do anything non menu related anyway. This thread is al...
- by Shijima Kuraimaru - at 2013.12.02 00:33:00
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94. WASD in Menus for Keyboard Control - in Feedback/Requests [original thread]
So what is being said is that people too lazy to move their hand less than six inches when not in a match. That's pathetic. LOL
- by Shijima Kuraimaru - at 2013.12.02 00:27:00
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95. Snipers head glitching is back. - in Feedback/Requests [original thread]
Head glitching is an issue. I have hit snipers who's heads were just above a hill top with my forge. Got the blue shield flash and saw the explosion, but nothing. They just sit there and plink my armor away. As for the MCC snipers... They're like...
- by Shijima Kuraimaru - at 2013.12.02 00:21:00
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96. Scale WP Rewards for HAV Destruction - in Feedback/Requests [original thread]
This can easily be abused by intentionally prolonging engagements to gain a disproportionate amount of WP in relation to value of the target.
- by Shijima Kuraimaru - at 2013.12.02 00:08:00
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97. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
This is just too funny. How many of you have actually used a forge gun to shoot at infantry? Be honest. I doubt few, if any of you know anything about the drawbacks of forge gunning, much less being a heavy.
- by Shijima Kuraimaru - at 2013.12.02 00:06:00
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98. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
The Shadow Prince wrote: 1. SP roller over. I started in June it would be nice if i can earn the SP which i miss out on before i started playing the game. This may actually help sell boosters imo. 2. After Capping SP earned should equal wp ...
- by Shijima Kuraimaru - at 2013.11.28 20:42:00
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99. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Severus Smith wrote: Skihids wrote: All this talk of detail is bassackwards. Before we design a new system we should first specify what the goals are. We can then determine if any of the goals are incompatable and their relative ranking. T...
- by Shijima Kuraimaru - at 2013.11.22 04:32:00
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100. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Vell0cet wrote: Shijima Kuraimaru wrote: Draco Cerberus wrote: Part of building a game like Dust is continuation of the release new stuff. November 19, 2013 marked the release of several new items in Eve Online. The Mobile Tractor Uni...
- by Shijima Kuraimaru - at 2013.11.22 04:30:00
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