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ZiwZih
Tritan-Industries Legacy Rising
54
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Posted - 2013.02.25 01:24:00 -
[31] - Quote
I tryed Assault today after months and months of going Scout only. It was incredible experience, Skinwave Assault with all MLT BPOs and I was performing at the moments almost like my ADV Complex fitted Scout, all with much less stress.
Sure, for some things Scout is still in advantage over an Assault (so that saying that Ass can do everything as Scout only better is not quite true), tho this really gave me the idea how much love the Scout suit lacks...
I mean, strafing is 1/2 of regular running speed -- that's a joke and should be looked upon, for start. If what someone above posted is true, that fixing hit-boxes was actually done by slowing down our speed back then, then that's horror and we might keep strafing in mud forever.
Cloaks might save only those that want to play a Scout with cloaks.
At least I have a new hobby -- I play Ambushes in Skinwave Ass now. |
Bojo The Mighty
Bojo's School of the Trades
433
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Posted - 2013.02.25 03:14:00 -
[32] - Quote
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ So true, scout suit has reduced effectiveness over an assault by too much. I understand that the scout suit isn't really a frontal combat suit, but why get rid of a module? I mean they already have low HP, tanking an assault is still going to be greater than tanking a scout because of preset HP, so why the hate?
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Tidaen
Nova Corps Marines
21
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Posted - 2013.02.25 04:32:00 -
[33] - Quote
With regards to cloaking, the one thing I would not like to see is cloaking being the only way to make the scout viable. The cloak should allow the scout to operate behind enemy lines and take out lone opponents by surprise. However I would really like scouts to be able to operate as an integral part of a squad providing a wide scan radius around the area of the squad and using its speed to flank enemy groups quickly. If the scout chooses not to equip a cloak, they need either increased HP, speed or some measure of both to increase their surviveability. I just don't want the scout to become a one trick pony with only a few possible effective fittings. |
Marc Rime
Zumari Force Projection Caldari State
31
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Posted - 2013.02.25 12:12:00 -
[34] - Quote
Jathniel wrote:Marc Rime wrote:I use a scout suit, sniper is not my primary weapon. Good for you. Marc Rime wrote:Also, most snipers I see don't use the scout suit. Very astute. I'm sorry my post was a bit long-winded for you. A short attention span is a terrible thing, and you clearly understand this. I'm not entirely sure what the point of your sarcasm was, but I now see that my point may have been somewhat unclear.
Buffing the sniper rifle won't boost/fix scouts because:
1. Most (?) snipers wear some other suit anyway, meaning it also boosts those suits. 2. It will do nothing to boost/fix the suit for everyone not using it for sniping.
Since I mainly use other weapons I believe you're wrong to say that sniper is its primary. You stated your belief/opinion on the matter but presented it as a fact, it's not.
EDIT: If scouts are to be fixed or boosted, changes need to be made to the *suit*. |
RoundEy3
Condotta Rouvenor Gallente Federation
6
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Posted - 2013.02.25 14:34:00 -
[35] - Quote
I like this thread. Anyone can see in a side by side comparrison to most other suits the scout is lacking. Yes mobility is a great bonus, but only in limited situations. I agree the true redemption for the scout suit would be cloaking. It should be treated like black ops cloaking in eve, meaning that if other suits can cloak their use and efficiency of the cloak should be poor. Where as the scout suit should be the only suit that can wear it with good cpu usage and the ability to move at normal pace, sprint, and have it activated for any prolonged period of time. Also it always seemed to me the scout suit should have an affinity for electronic fittings. Like an inherent reduction in sensor modules cpu and pg requirements. Really any sort of sensible adaptations to the scout suit are what it needs. Right now it has almost no specialty beyond running around with a shotgun (which is a good one), but still it should have something more to it than that. |
Illuminaughty-696
Omega Risk Control Services
203
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Posted - 2013.02.25 15:25:00 -
[36] - Quote
Bojo The Mighty wrote:Illuminaughty-696 wrote:Don't get me wrong, Bojo, I used to play scout exclusively, as my avatar hints; yes they mostly suck right now, as you suggest. A good, skilled player can do okay with them, but they need addressing -- so does hit detection, though. I don't want to see invincible scouts again because CCP can't fix hit detection even after six months (heck, it was probably a lot longer ago than that).
I still remember running a scout with an AR and taking down Assaults, Heavies, everything that came my way in a stand up, head-to-head fight. I do NOT want to see that again.
Edit: And yep, when the heck are we going to see scouts that actually stealth? Come on CCP. Alright, at least you agree that scouts are broke
Well, that and speed and a smaller signature profile. Those are not inconsiderable tidbits. And they aren't broke, just imbalanced. They need tweaking. The best way to play scout right now is to ramp up your speed and become a hit detection nightmare. That should not be the case.
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Aeon Amadi
Maverick Conflict Solutions
1004
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Posted - 2013.02.26 21:40:00 -
[37] - Quote
Jathniel wrote:Aeon Amadi wrote:I've given up on the Scout suit ever getting re-balanced ever since the strafe speed/HP values on advanced/prototype getting nuked.
Seriously, Heavies and HMGs are just starting to make a comeback and already they're "looking into" them because too many people have red tampons over it.
Thereby, Scouts will -never- get rebalanced so long as we keep this same development team - which are really really REALLY bad about communicating with the community. I mean, come on, they can't even put down fifteen minutes for a dev blog, what makes you think they're going to collaborate a bunch of data to see if there's a legitimate issue with the dropsuits/weapons?
To top it off the Scout is supposedly "balanced" for features that aren't even in the ****ing game yet.
Now THATS intrinsic development. Damn dude, that's harsh. The devs DO provide a weekly post stating what they have reviewed... although more meat and potatoes would be nice, so to speak. I'm working (not playing) as a logi sniper now, simply because it fills the role of a sniper better for me. I can fit a proto-rifle, gauged uplinks, gauged nanohives, triple dmg mods, some nades, and an armor repper... I can set myself and a fellow sniper up on separate perches with just my equipment alone, and STILL provide multiple spawn points and support for my crew. Everything I salivated for with the proto-scout vk1, im getting right now (and more) on a logi A-series. Im not a sniper that will find myself in the thick-of-things, so i don't require scout speed. The scout suit is simply **** useless for my gameplay style compared to what you can get out of a logi currently. Scouts can't get totally scan invisible, since all anyone has to do is scan or wave their crosshairs across the map to find snipers (instead of finding them visually), so they immediately fail at the "stealth" thing in that regard. The ONLY thing that can redeem the scout suit is the cloaking device... but if every other suit is going to get it too, AND every other suit has higher cpu/pg capacity... then again the scout suit would be rendered useless by comparison. I would simply install the cloak on my logi sniper. Only the scout should have the cloaking device, and a GOOD cloaking device. No other class would suffer a penalty if discovered through cloak like a scout would. Discover a cloaked shield tanked assault? Oh well, Duvolle to face. Discover a cloaked heavy? Bless you, you just found Predator. HMG to face. Discover a cloaked logi? *Zelda item acquisition theme* Free heals! Come again real soon! OR [weapon of your choice] to face. Discover a cloaked scout? With little to no defensive capacity he's finished. His survivability depends on not being found. The scout needs more cpu/pg capacity, OR it's primary weapon [the sniper rifle] needs to have cpu/pg requirements reduced... and it needs to get the cloaking device exclusively. ...and everything else the OP listed.
Nothing harsh about it, I'm speaking from my experience as a tester. Zero Harpuia and myself have an entire thread dedicated to the Laser Rifle skills not working and CCP has not made a single comment on it even though we've blatantly broken forum rules.
I'm about to start posting pornography just to get their attention. |
Jathniel
G I A N T
44
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Posted - 2013.02.27 03:54:00 -
[38] - Quote
Marc Rime wrote:Jathniel wrote:Marc Rime wrote:I use a scout suit, sniper is not my primary weapon. Good for you. Marc Rime wrote:Also, most snipers I see don't use the scout suit. Very astute. I'm sorry my post was a bit long-winded for you. A short attention span is a terrible thing, and you clearly understand this. I'm not entirely sure what the point of your sarcasm was, but I now see that my point may have been somewhat unclear. Buffing the sniper rifle won't boost/fix scouts because: 1. Most (?) snipers wear some other suit anyway, meaning it also boosts those suits. 2. It will do nothing to boost/fix the suit for everyone not using it for sniping. Since I mainly use other weapons I believe you're wrong to say that sniper is its primary. You stated your belief/opinion on the matter but presented it as a fact, it's not. EDIT: If scouts are to be fixed or boosted, changes need to be made to the *suit*.
The presets issued when you first make a character, are just that, presets indicating a role to be played. Scout suits were meant to snipe with. Assaults were meant to run-and-gun. Logis were meant to fix things. Heavies were meant to face enemy vehicles. These are facts, not my opinion. They are called Arbiters, Enforcers, Artificers, and Dire Sentinels, respectively.
Just because you are allowed to take one suit and put it into a different role, does not mean that the suit does not have a predetermined role that it was designed for.
And you are quite wrong on BOTH of your points: 1. If i could fit everything I needed on my scout suit, I would not use the logi suit, this is true for other snipers, but not all snipers, as well. 2. If non-snipers could fit what they needed on the suit, you would see more people using it for it's mobility advantage.
Just because you are quite content with your fitting, does not change the fact that other people have concerns with the suit's balance. |
Bojo The Mighty
Bojo's School of the Trades
450
|
Posted - 2013.02.27 19:28:00 -
[39] - Quote
Jathniel wrote: The presets issued when you first make a character, are just that, presets indicating a role to be played. Scout suits were meant to snipe with. Assaults were meant to run-and-gun. Logis were meant to fix things. Heavies were meant to face enemy vehicles. These are facts, not my opinion. They are called Arbiters, Enforcers, Artificers, and Dire Sentinels, respectively.
Just because you are allowed to take one suit and put it into a different role, does not mean that the suit does not have a predetermined role that it was designed for.
And you are quite wrong on your first point: 1. If i could fit everything I needed on my scout suit, I would not use the logi suit, this is true for other snipers, but not all snipers, as well.
I have no comment on the second.
Just because you are quite content with your fitting, does not change the fact that other people have concerns with the suit's balance.
Whoa whoa whoa. You can't design a suit around a single weapon. You certainly can't continue to think that way either. I mean heavies are better suited for sniping because a sniper gives their position away anyways so stealth isn't a factor. But they like to think that it is so they threw the scout a "weapon of choice" although it's completely not suited for scouts at the moment and probably wouldn't in the future.
No suit is meant to be something, it's just that their set up may favor roles over others. Artificers start with a remote repair tool, so they must not be supposed to equip nanites, hives, uplinks, and remote explosives right? |
Necrodermis
GunFall Mobilization Covert Intervention
461
|
Posted - 2013.02.27 19:37:00 -
[40] - Quote
the scout suit has no role. Anything the scout suit does another suit can take its place better.
People who say itGÇÖs faster obviously hasnGÇÖt tried an assault suit jumping around like a crazed baboon blowing people apart with a shot gun.
the differences in profile are so insignificant that anyone can train up that and be "stealth" or better yet not train up at all and still sneak behind enemy lines in a heavy suit.
the scanning range is small. even after you get level 5 it's only like a 25% increase to 25-30 meters.
you train that up with a logi suit and you pretty much can pick up everything still. |
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Jathniel
G I A N T
48
|
Posted - 2013.02.27 19:53:00 -
[41] - Quote
Bojo The Mighty wrote:Jathniel wrote: The presets issued when you first make a character, are just that, presets indicating a role to be played. Scout suits were meant to snipe with. Assaults were meant to run-and-gun. Logis were meant to fix things. Heavies were meant to face enemy vehicles. These are facts, not my opinion. They are called Arbiters, Enforcers, Artificers, and Dire Sentinels, respectively.
Just because you are allowed to take one suit and put it into a different role, does not mean that the suit does not have a predetermined role that it was designed for.
And you are quite wrong on your first point: 1. If i could fit everything I needed on my scout suit, I would not use the logi suit, this is true for other snipers, but not all snipers, as well.
I have no comment on the second.
Just because you are quite content with your fitting, does not change the fact that other people have concerns with the suit's balance.
Whoa whoa whoa. You can't design a suit around a single weapon. You certainly can't continue to think that way either. I mean heavies are better suited for sniping because a sniper gives their position away anyways so stealth isn't a factor. But they like to think that it is so they threw the scout a "weapon of choice" although it's completely not suited for scouts at the moment and probably wouldn't in the future. No suit is meant to be something, it's just that their set up may favor roles over others. Artificers start with a remote repair tool, so they must not be supposed to equip nanites, hives, uplinks, and remote explosives right?
No no. Oh god, please not another misunderstanding.
Yeah, we'll go ahead and call a "primary weapon" a "the weapon of choice" instead. That's a good set of words. lol
I was just trying to indicate to the other gentlemen that the presets players are given when they first make a character are simply presets indicating a role to be played. Scouts are issued a sniper as their "weapon of choice", but a lot of snipers, myself included, see fit not to use the scout suit for reasons already stated in this thread.
As you said some suits are better suited doing a role, that some other suit was designed for. A heavy would find CQC quite irritating if he only used his starter forge gun instead of a HMG. An assault is generally easier to run and gun with than a scout, etc.
I wasn't saying a particular suit should not use certain equipment. I was simply stating that the preset roles identified by CCP for certain suits are given when you first make a character. That is not a parameter of operation. Simply a preset. I was told, that by stating this, I was stating my opinion as fact, when i wasn't. lol
Time to leave the forums before I get into another misunderstand. |
Marc Rime
Zumari Force Projection Caldari State
37
|
Posted - 2013.02.28 18:13:00 -
[42] - Quote
Sorry, should have mentioned; I agree scouts could use a little tweaking. I also didn't disagree with most of what you said, only the suggestion that the suit could be fixed by tuning a weapon, wouldn't want CCP to do that on a whim and call the suit fixed ;). |
Jathniel
G I A N T
49
|
Posted - 2013.02.28 23:25:00 -
[43] - Quote
Marc Rime wrote:Sorry, should have mentioned; I agree scouts could use a little tweaking. I also didn't disagree with most of what you said, only the suggestion that the suit could be fixed by tuning a weapon (which, admittedly, was a side-note at the end of your post, but anyway ;)), wouldn't want CCP to do that on a whim and call the suit fixed ;).
lol yeah man no problem.
I could have articulated better.
On-topic: I really think a cloaking device for the scout suit would make it more useful overall vs. other scout suits. There was another thread where someone had some excellent ideas, well thought-out ideas for cloaking. |
Tidaen
Nova Corps Marines
22
|
Posted - 2013.03.01 01:32:00 -
[44] - Quote
Jathniel wrote:
On-topic: I really think a cloaking device for the scout suit would make it more useful overall vs. other scout suits. There was another thread where someone had some excellent ideas, well thought-out ideas for cloaking.
Just for reference, https://forums.dust514.com/default.aspx?g=posts&t=60694 |
Jathniel
G I A N T
49
|
Posted - 2013.03.01 01:42:00 -
[45] - Quote
Tidaen wrote:Jathniel wrote:
On-topic: I really think a cloaking device for the scout suit would make it more useful overall vs. other scout suits. There was another thread where someone had some excellent ideas, well thought-out ideas for cloaking.
Just for reference, https://forums.dust514.com/default.aspx?g=posts&t=60694
(Correction: . . .vs. other dropsuits.*)
Thanks. i was looking for that thread to keep it active.
You raised some great points!
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.01 03:17:00 -
[46] - Quote
Cross Atu wrote:What would your feelings be if CCP added an innate bonus to fitting a cloaking module on the scout dropsuit? Would that leave the problem solved, mitigated, or unchanged?
Cheers, Cross
Blah, cloaks aren't savior modules which are gonna make entire class usable. Or are you willing to force every single scout suit user to fit one? Especially as cloak module, if there's ever gonna be one, is expected to have a major handicap as well. |
Bojo The Mighty
Bojo's School of the Trades
460
|
Posted - 2013.03.01 07:30:00 -
[47] - Quote
Adjust the Scout suit please...with a cherry on top. If you have future plans for this currently limited state please chirp up little Dev! It's an interesting and clean thread! |
ladwar
Dead Six Initiative
2
|
Posted - 2013.03.01 10:20:00 -
[48] - Quote
well from all that i have read i agree that scouts SHOULD have cloaking only and it but built into every suit. now scouts do NEED some tweeting as it has very little going for it right now for usefulness over other suits. slight speed over assaults for a big drop in hp and cpu/pg isn't that good of a tradeoff. the hit detection box seems to work just fine, i don't see the massive ninja jumps. do i laugh when i use my turning speed over a heavy with an hmg, yes but thats the way is should be. |
The Robot Devil
BetaMax.
15
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Posted - 2013.03.01 11:17:00 -
[49] - Quote
Cloaking should be a module not an inherent attribute. The suit should give special attention to the cloak-a reduction in the CPU/PG- like stealth ships in eve. The scout suit is hard to work with but many people work them well. It is good to see a thread that doesn't digress into name calling. Finally, in eve a cloak module actually changes your the way the server "sees" you. While cloaked you are technically in a different type of space, this maybe the reason the cloak hasn't came to dust.
"If we hit that bulls eye then the rest of the dominoes will fall like a house of cards.....checkmate. |
Bojo The Mighty
Bojo's School of the Trades
485
|
Posted - 2013.03.04 00:40:00 -
[50] - Quote
Well cloaks are all nice but that's not going to solve the suit. Just because it can have cloaking or whatever doesn't mean that someone is going to use it, so cloaking becomes a limiting factor making it a broken suit for those who want to use it in other ways, destroying in essence Sandbox. |
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Tidaen
Nova Corps Marines
29
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Posted - 2013.03.04 04:00:00 -
[51] - Quote
KEROSIINI-TERO wrote:Blah, cloaks aren't savior modules which are gonna make entire class usable. Or are you willing to force every single scout suit user to fit one? Especially as cloak module, if there's ever gonna be one, is expected to have a major handicap as well.
Bojo The Mighty wrote:Well cloaks are all nice but that's not going to solve the suit. Just because it can have cloaking or whatever doesn't mean that someone is going to use it, so cloaking becomes a limiting factor making it a broken suit for those who want to use it in other ways, destroying in essence Sandbox.
Yup. Totally agreed. I think the cloak should be a viable option for the scout, but I would really hate for it to be the only option for being able to field it effectively I am in favor of small upgrades to the scout suit to bring it up to a more balanced state. - Walking and Running Speed - Better Sensor range and Arc - More CPU/Grid
Start with this and see how it gets used then keep making adjustments. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
424
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Posted - 2013.03.04 05:08:00 -
[52] - Quote
Ok, There are many valid points in this thread but the scout suit is good if you use it right. If you spec into scanning skills you can see through walls and slip around rather unnoticed.
I've also seen no mention of the type-2 scout suit. It has two equipment slots so you can repair and revive a heavy while using your great scan stats to spot targets for them, while having a fast shotgunner to flank targets while your newly revived and full health heavy keeps them busy.
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Professormohawk
Stasis Military Support
31
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Posted - 2013.03.04 05:17:00 -
[53] - Quote
buff the shields is all i want. |
Bojo The Mighty
Bojo's School of the Trades
515
|
Posted - 2013.03.05 20:43:00 -
[54] - Quote
Talos Alomar wrote:Ok, There are many valid points in this thread but the scout suit is good if you use it right. If you spec into scanning skills you can see through walls and slip around rather unnoticed.
I've also seen no mention of the type-2 scout suit. It has two equipment slots so you can repair and revive a heavy while using your great scan stats to spot targets for them, while having a fast shotgunner to flank targets while your newly revived and full health heavy keeps them busy.
I'm not saying you can't be effective with it, but number crunching and my experience says that if I was to go head to head in combat with myself, one as an assault suit one as a Scout (let's just say I'm just as good in both suits) the Assault would win hands down every match. |
Bojo The Mighty
Bojo's School of the Trades
515
|
Posted - 2013.03.05 20:43:00 -
[55] - Quote
Professormohawk wrote:buff the shields is all i want. They actually have amazing shield regen |
Talos Alomar
Subdreddit Test Alliance Please Ignore
442
|
Posted - 2013.03.06 02:21:00 -
[56] - Quote
Bojo The Mighty wrote:Talos Alomar wrote:Ok, There are many valid points in this thread but the scout suit is good if you use it right. If you spec into scanning skills you can see through walls and slip around rather unnoticed.
I've also seen no mention of the type-2 scout suit. It has two equipment slots so you can repair and revive a heavy while using your great scan stats to spot targets for them, while having a fast shotgunner to flank targets while your newly revived and full health heavy keeps them busy.
I'm not saying you can't be effective with it, but number crunching and my experience says that if I was to go head to head in combat with myself, one as an assault suit one as a Scout (let's just say I'm just as good in both suits) the Assault would win hands down every match.
I've found that too, kinda. If the alpha from my shottie doesn't drop people then I can be S.O.L.
I avoid going toe-to-toe with people at all costs. |
Professormohawk
Stasis Military Support
32
|
Posted - 2013.03.06 03:54:00 -
[57] - Quote
Bojo The Mighty wrote:Professormohawk wrote:buff the shields is all i want. They actually have amazing shield regen regen means jack^@& when bullets hit you. i rather have 500 shields and a slow regen then 120 with a fast regen |
Shijima Kuraimaru
WarRavens
173
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Posted - 2013.03.06 05:29:00 -
[58] - Quote
So when scouts get cloaking, how many will QQ because they can't fire while cloaked? How many will QQ when their cloak drops, or becomes ineffective of someone gets within two meters of them? How many will QQ when they miss shots because of the firing delay of dropping cloak?
Of course we don't know how cloaking is actually going to work, but if Eve is any indication, the above will be very likely. |
Tidaen
Nova Corps Marines
29
|
Posted - 2013.03.06 06:35:00 -
[59] - Quote
Shijima Kuraimaru wrote:So when scouts get cloaking, how many will QQ because they can't fire while cloaked? How many will QQ when their cloak drops, or becomes ineffective of someone gets within two meters of them? How many will QQ when they miss shots because of the firing delay of dropping cloak?
Of course we don't know how cloaking is actually going to work, but if Eve is any indication, the above will be very likely.
Pff, let the whiners quit. If people expect Cloaking to be an 'I Win' button then they should take up my-little-pony-online or some other suitable distraction. Cloaking is not a role unto its self, it needs to facilitate a specific play-style. This could be assassination, sabotage or intelligence gathering and marking targets for guided strikes. Cloaking needs to have a significant drawback to regular combat or it will become the dominant strategy above other fits. I can get plenty of kills as a scout as it exists right now, I would really hate for the addition of cloaks to ruin that for me.
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Chunky Munkey
Amarr Templars Amarr Empire
302
|
Posted - 2013.03.06 07:20:00 -
[60] - Quote
You can run an equivalent type-II logi suit that exceeds a scout in all departments except hitbox size. A B-Series Logi shotgun outperforms the same build on a scout drastically. Unless there is new content incoming that will balance the equation, I really don't think this is fair to scout users. They can be so much fun, but the lack of feasible builds, and the steep SP curve for suvivability really kills any incentive to use them. |
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