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281. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
Skihids wrote: Nobody defends an installation. You complain about the lack of interest in taking and keeping objectives, but turrets are a complete afterthought and are usually only manned if the enemy has a vehicle on the field. That means yo...
- by Shijima Kuraimaru - at 2013.04.22 21:24:00
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282. Strafe Jumping - in Feedback/Requests [original thread]
Jathniel wrote: Shijima Kuraimaru wrote: Strafe jumping and bunny-hopping are both gimmick moves that came about due to errors or inabilities for code to handle the condition realistically. It was later adopted as one of the favorable method...
- by Shijima Kuraimaru - at 2013.04.22 03:30:00
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283. Strafe Jumping - in Feedback/Requests [original thread]
Strafe jumping and bunny-hopping are both gimmick moves that came about due to errors or inabilities for code to handle the condition realistically. It was later adopted as one of the favorable methods of playstyle. IMO, it's stupid. I know as ev...
- by Shijima Kuraimaru - at 2013.04.22 02:55:00
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284. remove the floor from the MCC - in Feedback/Requests [original thread]
Give people who spawn in the MCC a one minute kill timer. It'll give them a full minute on spawn in to orient themselves, position, then jump. Otherwise they die a red-zone type death. If one minute is too long then fourty-five, or even as little ...
- by Shijima Kuraimaru - at 2013.04.22 02:30:00
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285. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
Eris Ernaga wrote: Cal Predine wrote: Any good Engineer will tell you "you get what you measure". If you measure a production line's worth by the number of widgets it produces, it will absolutely churn the things out. And the number of rejec...
- by Shijima Kuraimaru - at 2013.04.22 02:13:00
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286. [Request] Points for counter hacking. - in Feedback/Requests [original thread]
N1ck Comeau wrote: shaman oga wrote: i agree but nobody think about the fact you don't let the other team gain 100 wp, multiply it for a lot of hacking here it come an orbital strike . But me just waiting for the hack to finish so i can ge...
- by Shijima Kuraimaru - at 2013.04.22 02:02:00
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287. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
slypie11 wrote: I'm sorry, but it's not so easy for some of us to "bring in AV". You see, when I started playing dust, I speced into more infantry-sentric roles, never believing that an entire team could be completely and utterly obliterated by...
- by Shijima Kuraimaru - at 2013.03.29 21:29:00
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288. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Baal Omniscient wrote: Just popping by to give Mavado my support in this. Mavado himself has been tanking for a long time, he knows what it's like to bring a tank into an ambush and mop up. He knows how one sided it gets. Newberries have no cha...
- by Shijima Kuraimaru - at 2013.03.25 01:48:00
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289. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
RINON114 wrote: XXfootnoteXX wrote: Shijima Kuraimaru wrote: RINON114 wrote: Shijima Kuraimaru wrote: Well the way I see it, everything we use in dust has a similar counterpart from Eve. Why would cloaks be any different? Because ...
- by Shijima Kuraimaru - at 2013.03.25 01:45:00
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290. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: People should have a choice in regards to what they want to play. Being a FPS, infantry vs infantry is CORE gameplay. Nobody is saying tanks shouldn't be in the game. People like me are just asking for a infantry vs in...
- by Shijima Kuraimaru - at 2013.03.24 08:59:00
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291. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
RINON114 wrote: Shijima Kuraimaru wrote: Well the way I see it, everything we use in dust has a similar counterpart from Eve. Why would cloaks be any different? Because the ships in EVE are vastly larger and able to draw on more power? Asi...
- by Shijima Kuraimaru - at 2013.03.24 08:50:00
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292. [Request] Dropping bombs from dropships - in Feedback/Requests [original thread]
Sextus Hardcock wrote: sorry no, better EHP I can get behind. Save the bomb dropping for a Gunship Better EHP and less damage buffeting for dropships yes, but bombs for the bomber, not the fighter.
- by Shijima Kuraimaru - at 2013.03.17 01:01:00
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293. Vehicles without turrets - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: KEROSIINI-TERO wrote: I do like this idea, don't get it wrong. I've personally wanted to do that since the days of small missile turrets days of reign. I wanted to replace my large turret with small missile (as it fe...
- by Shijima Kuraimaru - at 2013.03.16 23:55:00
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294. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
RINON114 wrote: Talos Alomar wrote: RINON114 wrote: Talos Alomar wrote: RINON114 wrote: So what's your point in the context of this thread? The point is that scouts are not front-line fighters, but they aren't without their use...
- by Shijima Kuraimaru - at 2013.03.16 23:32:00
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295. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
Well the way I see it, everything we use in dust has a similar counterpart from Eve. Why would cloaks be any different?
- by Shijima Kuraimaru - at 2013.03.16 23:21:00
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296. Discussion: Skillbooks for Aurum and Low Combat - in Feedback/Requests [original thread]
The intent or AUR gear is to allow players access to gear a level or two earlier. It is not meant to be a pay to win option. This is why there will never be AUR skill books and all skill books will be ISK and available to all characters. CCP does...
- by Shijima Kuraimaru - at 2013.03.16 23:14:00
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297. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
The solution really is an easy one for all those that want Infantry only. Same for those demanding ballet bullet evasion capability. Play the games that already cater to those play styles, don't try to browbeat CCP into giving you an option that i...
- by Shijima Kuraimaru - at 2013.03.13 06:03:00
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298. Nerf Tank or Buff Anti-Armor - in Feedback/Requests [original thread]
Yeah, I'd get really bored and my prey would quickly vanish if I could two shot every tank/DS out there with my 9K330 FG. One needs to appreciate the time, SP, and ISK drivers invest in their vehicles just as the good drivers appreciate the time, ...
- by Shijima Kuraimaru - at 2013.03.13 05:15:00
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299. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Aeon Amadi wrote: Ulysses Knapse wrote: Assault Rifles. Blaster Assault Rifles. They shoot charges that are SUPPOSED to dissipate quickly. That's not what happens. They have a better range and less falloff than the Minmatar HMG, which contra...
- by Shijima Kuraimaru - at 2013.03.13 05:04:00
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300. Why don't we nerf swarms, then add in a heavy big brother? - in Feedback/Requests [original thread]
The forge gun does equivalent damage at basic level but has the potential to do much more damage than the Swarm at early levels. All swarm launchers do only 300 raw damage per missile. The low end launchers only fire four missiles for 1200 raw dam...
- by Shijima Kuraimaru - at 2013.03.13 04:56:00
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