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21. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
CLONE117 wrote: to all the dumb ppl who say tanks are 2 powerful. think of the battlefield tanks and the best way to kill then. c4 stuck to a fast vehicle. and since remote explosives stick to stuff now.. heres a good solution for u av love...
- by Shijima Kuraimaru - at 2013.12.14 10:45:00
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22. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The range nerf was needed since vehicles were going to rely on active hardeners. HAVs outrunning LAVs, however, definitely needs to be fixed. That's a confirmed glitch as it is, and I'm for toning down HAV speed even mor...
- by Shijima Kuraimaru - at 2013.12.13 10:12:00
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23. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Stephen Seneca wrote: I got one tank by myself today!!! Hurrah!! He probably lagged out or got high centered because I got all 6 swarms on him... in any case, I wanna go full proto AV at the moment.. lol. Honestly, if they were slow like they u...
- by Shijima Kuraimaru - at 2013.12.13 10:03:00
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24. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Kazu Fujiwara wrote: Alena Ventrallis wrote: Kazu Fujiwara wrote: It's something simple like that. The counter to a well played Heavy would be to play smart. Get a scout. Get a breach shotgun. Run up behind the bastard and oneshot him. (...
- by Shijima Kuraimaru - at 2013.12.13 09:44:00
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25. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
Diesel Heat seeker wrote: Mobius Wyvern wrote: Diesel Heat seeker wrote: Anyone that has been in 1.7 knows that the distance has been significantly decreased. As a proto swarm I am not satisfied with the distance reduction and the hp dama...
- by Shijima Kuraimaru - at 2013.12.12 23:04:00
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26. Heavy no longer a viable role. - in Feedback/Requests [original thread]
I-Shayz-I wrote: I've killed at least 20 tanks so far since 1.7 hit. Forge guns still work. Heavy suit is still viable. Heck, I even went on a murder spree with my SMG running into the base cause I ran out of forge gun rounds. Got at least 5 k...
- by Shijima Kuraimaru - at 2013.12.12 22:31:00
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27. Heavy no longer a viable role. - in Feedback/Requests [original thread]
WASTED MERC wrote: Really, Lucky I've only wasted about 100k SP on getting into heavy Think I'll stop right there... For the record a x ISK & y SP heavy should be comparable to a x ISK & y SP assault / scout / logi / tank e.g. a Heavy ...
- by Shijima Kuraimaru - at 2013.12.12 21:07:00
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28. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Kazu Fujiwara wrote: The problem is with the current TTK. I run a heavy with an EHP of over 1.5k. It costs me over 100,000 ISK to field one set of this fitting. I have a life expectancy of under 2 seconds versus just about anything. Do I exp...
- by Shijima Kuraimaru - at 2013.12.11 21:35:00
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29. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Shijima Kuraimaru wrote: So... Constantly getting destroyed by forge gunners yet? Didn't I say in my post that 1.7 would determine whether this was necessary or not? I will however point out that most of the issues wi...
- by Shijima Kuraimaru - at 2013.12.11 21:28:00
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30. Heavy no longer a viable role. - in Feedback/Requests [original thread]
501st Headstrong wrote: Thurak1 wrote: 501st Headstrong wrote: Oh my goodness heavies arent made to walk all over the battleield and spit out a Forge Gun blast! They are for defense and support! SUPPORT! Aiding others. Tehy are to be pair...
- by Shijima Kuraimaru - at 2013.12.11 21:23:00
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31. vehicles are OP - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Shijima Kuraimaru wrote: That's cute you think I use SWARMS or that I'd keep firing at a vehicle while the hardeners are on. So you're justifying that an HAV has a right to require less skill, effort, and be nearly indes...
- by Shijima Kuraimaru - at 2013.12.11 11:53:00
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32. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Meee One wrote: Shijima Kuraimaru wrote: Used to be able to and at the current AR range, but AR elitists cried and, since they're the majority, they got their way. Looks like the next in line of majority were HAV pilots. So, if you're a he...
- by Shijima Kuraimaru - at 2013.12.11 11:37:00
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33. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Meee One wrote: Heavies should only be weak against 2 things: 1. other heavies 2. vehicles I personally believe 1 heavy should be able to mow down at least 3 enemies (proto or not) 1 on 3 (with a HMG). Used to be able to and at the current...
- by Shijima Kuraimaru - at 2013.12.11 09:39:00
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34. vehicles are OP - in Feedback/Requests [original thread]
Pvt Numnutz wrote: were you that redberry that was shooting at my python with 60% resists active in a std swarm suit? I only ask because this is the type of rage i would expect from him. please don't bring in real world examples, it means ***...
- by Shijima Kuraimaru - at 2013.12.11 09:34:00
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35. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Superhero Rawdon wrote: +1 ive always found a way (stubborness) to make playing a heavy work but finally......i think the game has made it to where even i cant play heavy. i love my HMG, its half the reason i play this game. but now that i ...
- by Shijima Kuraimaru - at 2013.12.11 08:20:00
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36. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Ld Collins wrote: Shijima Kuraimaru wrote: Well so many of you seem to favor pointing to RL when it's convenient to you and saying "You do know this is a video game right?" when it's not convenient, I just thought... Why not join the fun? ...
- by Shijima Kuraimaru - at 2013.12.11 08:17:00
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37. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Merlox Lancaster wrote: There's a reason why they made Commandos! Duh! (Sarcastic) Have hope for the amarr heavy lazer and the galente plasma flamethrower for heavy. =D I'm hoping that there will be a heavy laser based AV weapon one day. Un...
- by Shijima Kuraimaru - at 2013.12.11 08:00:00
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38. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Ld Collins wrote: Shijima Kuraimaru wrote: Ld Collins wrote: Shijima Kuraimaru wrote: Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh right. HAV pilots like their e...
- by Shijima Kuraimaru - at 2013.12.11 07:58:00
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39. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Ld Collins wrote: Shijima Kuraimaru wrote: Pvt Numnutz wrote: did it survive because of speed or because you couldnt break its tank? if speed: there was a typo with militia injector mods and instead of 10% speed increase its set at 100% ...
- by Shijima Kuraimaru - at 2013.12.11 07:53:00
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40. 1.7 Factional Friendly fire. - in Feedback/Requests [original thread]
Merlox Lancaster wrote: Shijima Kuraimaru wrote: Perhaps a three second "No foul" on a disembarking passenger? That Idea sounds amazing, Maybe one of the devs will hopefully consider this. Should be easy enough to implement, but I cou...
- by Shijima Kuraimaru - at 2013.12.11 07:51:00
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