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461. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Average Joe81 wrote: Shijima Kuraimaru wrote: Conraire wrote: [quote=STB Vermaak Doe]Sp > isk or do stealth bombers not kill battlecruisers and battleships in EVE? Heavy forge gunners are vulnerable to every...
- by Shijima Kuraimaru - at 2012.10.20 05:15:00
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462. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
Conraire wrote: STB Vermaak Doe wrote: Sp > isk or do stealth bombers not kill battlecruisers and battleships in EVE? If they're poorly tanked a stealth bomber can take out a BC in short order, especially if they get a chance to fire m...
- by Shijima Kuraimaru - at 2012.10.20 04:40:00
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463. [Request] Remove the Redline or make it to were players cannot get kills while b... - in Feedback/Requests [original thread]
When cloaking is implemented, snipers may be very disappointed. If it follows CCP's Eve cloaking tech, and I don't see why it shouldn't... 1. Anyone within two meters of you will drop your cloak. 2. Movement speed dropped 70% to 50% while cloaked....
- by Shijima Kuraimaru - at 2012.10.19 03:18:00
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464. Forge Gun pricing? - in Feedback/Requests [original thread]
Also, you're not taking into account the cost of the rest of the fitting. For example, if I die once, it costs me to replace not only my assault forge, but also my assault scrambler, my heavy type 1 drop suit, my militia locus grenades, my basic t...
- by Shijima Kuraimaru - at 2012.10.19 02:39:00
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465. Forge should be nerfed - in Feedback/Requests [original thread]
Avenger 245 wrote: I still think forge should loose most of their splash or buff railgun installation and turrets with more splash to compare. Either they should all have splash or should all have none No splash isn't very realistic. Even a ...
- by Shijima Kuraimaru - at 2012.10.17 07:14:00
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466. Forge should be nerfed - in Feedback/Requests [original thread]
More experienced tankers aren't one hit kills. They've skilled and fitted to make that tank hard. When this build started I could wipe a tank in two or three hits of my swarm launcher. Last night, I fought with a missile tanker who took 4 full sal...
- by Shijima Kuraimaru - at 2012.10.16 01:18:00
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467. Shield Bias (Shields >> Armor) - in Feedback/Requests [original thread]
As it sits, all I can say is that if they're not there in CODEX, I hope they bring in the various damage types and armor/shield resistance mods much like they have fro ships in Eve. Armor is good against EM and thermal but vulnerable to Explosive...
- by Shijima Kuraimaru - at 2012.10.01 08:55:00
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468. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
Of course nothing says you can't shoot while you fall. So you have a choice. Fire, or ID, just not both at the same time. I'm sure there will be players good enough to get a few shots off then hit their IDs before they hit ground/roof/peak.
- by Shijima Kuraimaru - at 2012.10.01 08:38:00
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469. The mouse/keyboard controls give players who use them an unfair advantage - in Feedback/Requests [original thread]
And nothing said about those aiming and shooting with the Move Sharpshooter. LOL If that's limited too, could someone using a Move explain how game play is working for them?
- by Shijima Kuraimaru - at 2012.09.27 02:26:00
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