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41. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Pvt Numnutz wrote: oh please LOL
- by Shijima Kuraimaru - at 2013.12.11 07:50:00
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42. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Ld Collins wrote: Shijima Kuraimaru wrote: Ivy Zalinto wrote: Snail Super wrote: 1.7 crisis for infantry players against vehicles. Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter ...
- by Shijima Kuraimaru - at 2013.12.11 07:49:00
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43. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Pvt Numnutz wrote: did it survive because of speed or because you couldnt break its tank? if speed: there was a typo with militia injector mods and instead of 10% speed increase its set at 100% so they shouldnt be able to run that fast. If ta...
- by Shijima Kuraimaru - at 2013.12.11 07:47:00
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44. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Yep. People cried about getting killed by the HMG. It got nerfed to less than airsoft minigun range and accuracy. Vehicle pilots, particularly HAV pilots, complained that their vehicles were getting killed by anything infantry based, now they hav...
- by Shijima Kuraimaru - at 2013.12.11 07:42:00
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45. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Ivy Zalinto wrote: Gelan Corbaine wrote: And how are the AVer supposed to pay for their gear if they can't kill anything ? Remember .. more that 2 AVers ......only one gets paid . And we fight at a disadvantage vs well everything now. How is...
- by Shijima Kuraimaru - at 2013.12.11 07:27:00
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46. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Ivy Zalinto wrote: Snail Super wrote: Ivy Zalinto wrote: Snail Super wrote: 1.7 crisis for infantry players against vehicles. Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehic...
- by Shijima Kuraimaru - at 2013.12.11 07:13:00
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47. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Ivy Zalinto wrote: Snail Super wrote: 1.7 crisis for infantry players against vehicles. Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles. My last match I unloaded the following...
- by Shijima Kuraimaru - at 2013.12.11 07:08:00
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48. 1.7 Factional Friendly fire. - in Feedback/Requests [original thread]
Perhaps a three second "No foul" on a disembarking passenger?
- by Shijima Kuraimaru - at 2013.12.11 07:00:00
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49. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
Harpyja wrote: Nope, the range nerf was needed. Otherwise you had a skill-less weapon that can lock down objectives from the redline. In some maps, it could lock down all objectives from the redline. Since when were SWARMs able to lock onto ...
- by Shijima Kuraimaru - at 2013.12.11 06:45:00
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50. vehicles are OP - in Feedback/Requests [original thread]
Ivy Zalinto wrote: Text Grant wrote: AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reaso...
- by Shijima Kuraimaru - at 2013.12.11 06:36:00
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51. (request) Is there any way we can nerf Scrambler rifles - in Feedback/Requests [original thread]
Devilish Killzone wrote: Shadow Archeus wrote: In partial needs something done with it.....most of the time I run a crd-9 but I have imperials and carthums and the imperial is a wee bit op.....I just sit back and charge shot targets.....I do...
- by Shijima Kuraimaru - at 2013.12.11 06:24:00
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52. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
So... Constantly getting destroyed by forge gunners yet?
- by Shijima Kuraimaru - at 2013.12.11 03:38:00
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53. CCP - stop milking your playing players too much! - in Feedback/Requests [original thread]
Draco Cerberus wrote: Op, you're right we are paying to develop the game, devs need to eat right?I don't think the community as a whole wants to get rid of boosters, I for one wouldn't mind another active booster. I haven't paid for boosters th...
- by Shijima Kuraimaru - at 2013.12.07 22:06:00
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54. [Feedback] CCP Is no charity organization - in Feedback/Requests [original thread]
So who's holding a weapon on you and forcing you to spend real money on the game? If you don't like the price, don't buy it. Boosters and aurum gear are not necessary. They're there so impatient people with money to burn can buy a time advantage. ...
- by Shijima Kuraimaru - at 2013.12.07 21:59:00
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55. Request, dropship controls. - in Feedback/Requests [original thread]
It's also important to think of a dropship as a helicopter when flying it as it responds sort of like a simplified CH-46 cargo helicopter.
- by Shijima Kuraimaru - at 2013.12.07 21:52:00
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56. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Shijima Kuraimaru wrote: Mobius Wyvern wrote: CEOPyrex CloneA wrote: Read the OP and couldnt agree more With the changes coming to Dust in 1.7 i must admit tanking looks like its going to be a much more hit and mi...
- by Shijima Kuraimaru - at 2013.12.07 01:40:00
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57. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: CEOPyrex CloneA wrote: Read the OP and couldnt agree more With the changes coming to Dust in 1.7 i must admit tanking looks like its going to be a much more hit and miss game with timing being all. What i cant see (and ...
- by Shijima Kuraimaru - at 2013.12.05 22:46:00
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58. [Feedback] Commando suit has too few gains compared to the trade-offs, compared ... - in Feedback/Requests [original thread]
KA24DERT wrote: Shijima Kuraimaru wrote: Jack Boost wrote: CCP make 'new' things very carefully 'step by step'. 1. put item into game 2. no one use it? 3. ok nerf others ;) (joke) .. boost a little. Comand have potential of game breakin...
- by Shijima Kuraimaru - at 2013.12.05 08:19:00
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59. [Feedback] Commando suit has too few gains compared to the trade-offs, compared ... - in Feedback/Requests [original thread]
Jack Boost wrote: CCP make 'new' things very carefully 'step by step'. 1. put item into game 2. no one use it? 3. ok nerf others ;) (joke) .. boost a little. Comand have potential of game breaking (as same as heavy - if you read description o...
- by Shijima Kuraimaru - at 2013.12.04 23:03:00
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60. The truth about weapon damage... well my opinion - in Feedback/Requests [original thread]
Mobius Kaethis wrote: SCAR KOLOS wrote: uhg buddy this is the internet and on a forum nobody cares about punctuation although you are on the internet so i guess there really is somebody for everything. And who the hell cares so much that th...
- by Shijima Kuraimaru - at 2013.12.04 22:59:00
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