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Sev Alcatraz
Seituoda Taskforce Command Caldari State
189
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Posted - 2013.03.09 01:16:00 -
[1] - Quote
I have 3.4 million sp into shield systems (all skills regarding shield tanking) now, i am sitting at 7000+ shields on my gunlogi i had a friendly corp battle against my own corp i am in (tritan industries) i went up against an ishukone forge gun in 3 shots it chewed through my 7000 shields and i was on fire you can not definitively say that that is balanced, not to mention heavy's can get up higher then the main gun on any tank can aim
this needs to change
buff shield tanks
make it so all forge guns need to charge or nerf them if not the first option
make it so heavy's can't climb ladders
add an over heat to forge guns or remove the ever heat from all hybrid turrets
nerf av Grenade damage and range because people love to sit by supply depots and spam them (add a 30 second que between ammunition refills to stop av/grenade spam)
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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
136
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Posted - 2013.03.09 01:46:00 -
[2] - Quote
According to this damage calculator an Ishukune with perfect skills and 2x complex damage mods does 2300 damage per shot. 2300 * 3 < 7000. Something doesn't add up here. |
Tectonious Falcon
The Southern Legion
403
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Posted - 2013.03.09 03:08:00 -
[3] - Quote
You think shield tanks are weak, so your answer is to need heavies to make them even worse? |
Val'herik Dorn
CrimeWave Syndicate
316
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Posted - 2013.03.09 03:11:00 -
[4] - Quote
All forge guns require a charge point validated already in game.
Their op skill speeds up their charge time. While the higher tiers have shorter charge times in general.
Also the ishokone is proto mewning it is the best available. Now add in that they get a bonus to shield death and that damage mods dont have a stacking penalty and you get tanks die to a almost singularly purposed weapon.
They are working as intended quite literally they destroy tanks. Sure they can kill infantry but its rather difficult to do unless your targeting another heavy well inside his hmg range who is standing still right next to a wall...
Swarms againdt shields are laughable (in my experience) from both ends of it.
So forge gun killing shield tanks works just like launching proto swarms at an armor tank brings pain.
Stop trying to nerf things that kill you and find a good sniper to put a round in heavies heads... as well they are massive everything has a counter. Yours just happens to be a man mounted rail gun of doom.
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Rachoi
HavoK Core
27
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Posted - 2013.03.09 03:12:00 -
[5] - Quote
a forge gun has a damage bonus against Sheilds, as Swarm Launchers have a bonus agaisnt Armor... now... 2300 * 1.35 thanks to that and gou get PLENTY of over damage.. a simple standard one would've made you ass hurt, tanks are fine as is |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
56
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Posted - 2013.03.09 12:06:00 -
[6] - Quote
Tectonious Falcon wrote:You think shield tanks are weak, so your answer is to need heavies to make them even worse?
please use logic instead of blindy bashing threads he has 7,000 shields which is godly to shield tankers and 3.4 million sp into shield tanking this is not weak shield tanks. |
Django Quik
R.I.f.t
236
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Posted - 2013.03.09 12:16:00 -
[7] - Quote
7000s not that much shield. You'll be needing some hardeners on that too. A proto forge with 3 damage mods will easily take you down otherwise. |
pegasis prime
The Shadow Cavalry Mercenaries
83
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Posted - 2013.03.09 12:29:00 -
[8] - Quote
Django Quik wrote:7000s not that much shield. You'll be needing some hardeners on that too. A proto forge with 3 damage mods will easily take you down otherwise.
This lad is spot on here 7000 shiels is good but you will need shield hardners both passive and acctive if you want your shield tank to last |
Django Quik
R.I.f.t
236
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Posted - 2013.03.09 12:50:00 -
[9] - Quote
Also the post about forges getting a buff against shields is dead on - it's 150% buff too! |
Rachoi
HavoK Core
28
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Posted - 2013.03.09 13:59:00 -
[10] - Quote
Django Quik wrote:Also the post about forges getting a buff against shields is dead on - it's 150% buff too!
thanks for the check on that Django.
remember, the Forge Gun will always be the bane of Shield Tanks because of that bonus too.. so that damage standard, plus the extra for it hitting shields... you're down right ******, because those tanks have barely enough armor to survive FG direct hit in the first place, even with the fact FG has only 75% effectiveness |
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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
138
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Posted - 2013.03.09 14:05:00 -
[11] - Quote
Rachoi wrote:a forge gun has a damage bonus against Sheilds, as Swarm Launchers have a bonus agaisnt Armor Point a forge gun at a shield tank some time. 100% efficiency, not 135.
There are locational damage points where you'll get 135% efficiency, specifically the bottom of the HAV, and one weak spot on the back where you'll get 202% efficiency. |
Ulysses Knapse
Nuevo Atlas Corporation
101
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Posted - 2013.03.09 14:06:00 -
[12] - Quote
This is not a case of Shield HAVs being fragile, this is a case of Prototype Forge Guns being Prototype. You risked ISK to put that multi-purpose HAV on the battlefield, the Prototype Heavy risked ISK to put a single-purpose dropsuit on the battlefield. Prototype Heavies generally cost more than a lower-end HAV. Point is, the Prototype Heavy is risking almost as much as you do, and with a greater chance of dying. |
CYRAX SERVIUS
Planetary Response Organisation Test Friends Please Ignore
31
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Posted - 2013.03.09 14:59:00 -
[13] - Quote
All is fair in love and war. HTFU! |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
25
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Posted - 2013.03.09 16:28:00 -
[14] - Quote
+1 |
Jathniel
G I A N T
70
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Posted - 2013.03.09 20:04:00 -
[15] - Quote
There are shield hardener modules, and other modules that actually reduce the damage you take from any given weapon, substantially. Boat loads of HP aren't everything. You need to make a sufficient fitting.
Hardeners as you enter a hot spot. Afterburners as you try to escape. Repairers and a Logi Bro to patch yourself up. Etc.
Reconsider looking at your fit, OP? :) |
knight of 6
ZionTCD Legacy Rising
81
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Posted - 2013.03.09 22:35:00 -
[16] - Quote
Sev Alcatraz wrote:I have 3.4 million sp into shield systems (all skills regarding shield tanking) now, i am sitting at 7000+ shields on my gunlogi i had a friendly corp battle against my own corp i am in (tritan industries) i went up against an ishukone forge gun in 3 shots it chewed through my 7000 shields and i was on fire you can not definitively say that that is balanced, not to mention heavy's can get up higher then the main gun on any tank can aim
this needs to change
buff shield tanks
make it so all forge guns need to charge or nerf them if not the first option
make it so heavy's can't climb ladders
add an over heat to forge guns or remove the ever heat from all hybrid turrets
nerf av Grenade damage and range because people love to sit by supply depots and spam them (add a 30 second que between ammunition refills to stop av/grenade spam)
as a tanker, no, just no. 7000 ehp is more than enough. what are you running on it? also i think the driver may be at fault rather than the machine. it isn't an i win button care for your machine, boosters and hardeners are your friends activate them early and often. don't go in areas that the buildings out elevate your gun (don't get close to things). |
Tectonious Falcon
The Southern Legion
406
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Posted - 2013.03.09 23:50:00 -
[17] - Quote
Eris Ernaga wrote:Tectonious Falcon wrote:You think shield tanks are weak, so your answer is to need heavies to make them even worse? please use logic instead of blindy bashing threads he has 7,000 shields which is godly to shield tankers and 3.4 million sp into shield tanking this is not weak shield tanks.
Maybe you should use logic instead of stupidity. I don't even understand what the hell you're trying to say here.
The OP says shield tanks are weak and so did I, so are you going to say the same thing to the OP?
Besides my point still stands that just because shield tanks are weak doesn't mean you need to nerf heavies. Not sure if that'll get through your thick skull though. |
Principus Shmoof Triariian
Deadly Blue Dots RISE of LEGION
1
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Posted - 2013.03.10 02:46:00 -
[18] - Quote
Play like I do, if my tank philosophy was a political party it be the ultra conservative. Don't charge forth, sit back and shoot the suckers as they run by. And I have about 6000 shields yet i still hide from danger. Better alive and hiding than dead and respawning |
KalOfTheRathi
CowTek
202
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Posted - 2013.03.10 04:03:00 -
[19] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:According to this damage calculator an Ishukune with perfect skills and 2x complex damage mods does 2300 damage per shot. 2300 * 3 < 7000. Something doesn't add up here. Not really.
2295 * 3 = 6885.
If you have checked the accuracy of CCP/Shanghai Arithmetic in the past that is plenty close enough to pop the shields.
Now, if you get hit by ~2300 in one hit and the second hit happens several actions should have been initiated by the Driver. First, GTFO is the first action when shields drop that fast.
I haven't checked the actual mods that would produce 7000 shields but a Hardener will reduce the 2300 down to ~1600 HP damage. The Booster will start bouncing it back up at ~300 per pulse. Assume the first hit does full damage the second should be reduced thus:
7000 - 2300 = 4700
Hardener Activates, Booster Activates, Nitrous Oxide activates.
4700 - 1600 = 3100.
Now, at least four pulses have happened which means
3100 + (3 * 300) = 4000.
Just sitting there allowing the damage (which is probably what happened if this was an experiment) will have the HAV down to Zero in three hits which can take as little as 8 seconds. That will produce Worse Looking results than will actually happen in battle.
The above assumes the Forge Gun Splash Damage does no damage to the HAV itself. |
Mavado V Noriega
SyNergy Gaming
2382
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Posted - 2013.03.10 04:28:00 -
[20] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:According to this damage calculator an Ishukune with perfect skills and 2x complex damage mods does 2300 damage per shot. 2300 * 3 < 7000. Something doesn't add up here.
apparently according to caeli testing dmg mods do 21% dmg bonus instead of 10% so it actually does add up to over 7000 |
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KalOfTheRathi
CowTek
202
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Posted - 2013.03.10 04:38:00 -
[21] - Quote
Sev Alcatraz wrote:-- snip QQ about spending SP only to get butt hurt by Forge Guns -- make it so heavy's can't climb ladders
add an over heat to forge guns or remove the ever heat from all hybrid turrets Really?
How about make Shield HAVs tip over when hit by Melee? Or have their shield drop to Zero if it Ever gets hit with a Nova Knife?
Better yet, maybe you should learn to look up at the top of buildings. Everybody else has to because we are looking for Snipers and what is a Heavy on a rooftop except a HAV Sniper?
Ladder blocking will last one day at the most. Whenever Your HAV appears the Reds will call in a Drop Ship, load it with Forge Gun and Swarm Launcher Mercs then run a circle around the higher platforms to plant the seeds of your destruction.
Have you ever heard of Cooling Mods or Blasters that only generate 15% Heat? How about we add an Auto Nerf for someone that doesn't use the equipment available but posts QQ Nerf pleas on the Forums?
HTFU! In battle GTFO. Nitrous Oxide if you cannot figure that last one out.
One last Snark (tm) or two: The Forge Gunner you were against spent 1.2M SP on their Suit; ~1M SP on Forge Gun; ~1.5M SP for Five Skills related to Heavy Weapons. That doesn't count the rest of the SP necessary to stay alive long enough to take you on much less to take you out.
I am getting more than a little tired of self serving QQ post by HAV drivers that don't seem to realize that Everybody in this game spends the same amount of SP and nearly the same amount of ISK to enter the battlefield. Check the price on that Forge Gun on a proper Heavy suit with the mods necessary to support it. Their individual cost is less but they tend to lose more Equipment than HAV drivers.
Everything Isn't about you. |
Delirium Inferno
Chernova Industries
46
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Posted - 2013.03.10 04:40:00 -
[22] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:According to this damage calculator an Ishukune with perfect skills and 2x complex damage mods does 2300 damage per shot. 2300 * 3 < 7000. Something doesn't add up here. Aren't forge guns better verse shields than tanks though? So would they have some sort of built in damage modifier versus shields? I'm not sure so eh. |
Tectonious Falcon
The Southern Legion
406
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Posted - 2013.03.10 12:07:00 -
[23] - Quote
Delirium Inferno wrote:Alan-Ibn-Xuan Al-Alasabe wrote:According to this damage calculator an Ishukune with perfect skills and 2x complex damage mods does 2300 damage per shot. 2300 * 3 < 7000. Something doesn't add up here. Aren't forge guns better verse shields than tanks though? So would they have some sort of built in damage modifier versus shields? I'm not sure so eh.
Forge guns do equal damage to shields and armour. I don't know why everyone thinks differently. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
253
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Posted - 2013.03.10 13:10:00 -
[24] - Quote
Tectonious Falcon wrote:Delirium Inferno wrote:Alan-Ibn-Xuan Al-Alasabe wrote:According to this damage calculator an Ishukune with perfect skills and 2x complex damage mods does 2300 damage per shot. 2300 * 3 < 7000. Something doesn't add up here. Aren't forge guns better verse shields than tanks though? So would they have some sort of built in damage modifier versus shields? I'm not sure so eh. Forge guns do equal damage to shields and armour. I don't know why everyone thinks differently.
They think so because it takes a shot or two to more to kill an armor tank. The reason being that armor tank has simply more HP. |
Shijima Kuraimaru
WarRavens
174
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Posted - 2013.03.10 21:46:00 -
[25] - Quote
So what this comes down to is that someone is whining about loosing gear to something that is doing what it's supposed to. FGs are meant to be able to make relatively short work of HAVs, and anything else they can manage to hit. It is the infantry option. The FG wielder is truly a glass cannon. |
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