Pages: 1 2 3 4 5 6 7 8 9 10 [20] |
381. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
Vir Sigvaldt wrote: And I know the Assault Rifle should beat the SMG for the most part because it's a sidearm (really frustrating because it seems like anyone who doesn't have an assault rifle on their fit is suddenly at a huge disadvantage,) I...
- by Shijima Kuraimaru - at 2013.02.03 20:48:00
|
382. [Request] Increase in Scan Profile when charging (and a possible system for snip... - in Feedback/Requests [original thread]
Maken Tosch wrote: What about nova knives? They are charged weapons as well and I am concerned that the penalty of increased profile will make them less practical as they are close quarters weapons meant to sneak up on someone. The nova knif...
- by Shijima Kuraimaru - at 2013.02.03 11:00:00
|
383. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
DAMIOS82 wrote: You know i was just thinking the same last night, about militia weapons. The weapons and suits should be/are class based, so first you have the starters kits, then militia, then standard, advanced, then prototype... right. The ...
- by Shijima Kuraimaru - at 2013.02.03 08:54:00
|
384. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
Kovak Therim wrote: I don't understand why the shield and armor on dropsuits doesn't increase by 10% per tier. I though it was just heavy suits until I checked the market. As far as I could see, it was only the high/low power slots that go up d...
- by Shijima Kuraimaru - at 2013.02.03 08:30:00
|
385. A sensible friendly fire proposal. - in Feedback/Requests [original thread]
mollerz wrote: I think you should get fined for a TK. If you run out of money you get ejected. All monies are paid to the victim of the TK. Wanna kill a lame sniper on your team? You can pay him to do it. IF it's an accident, then the victim...
- by Shijima Kuraimaru - at 2013.02.03 08:26:00
|
386. reporting players: sexual harassment - in Feedback/Requests [original thread]
Common sense and common courtesy are to rapidly vanishing behaviors these days. It's a sad fact.
- by Shijima Kuraimaru - at 2013.02.03 08:21:00
|
387. Points for disabling enemy virus upload - in Feedback/Requests [original thread]
+1
- by Shijima Kuraimaru - at 2013.02.03 07:38:00
|
388. [Request] Put district on player list for easier Eve communication - in Feedback/Requests [original thread]
Vexen Arc wrote: Currently while you're in battle you can see the System and Planet on which the battle is taking place, but not the district! This has caused some confusion when trying to coordinate OBs with Eve pilots. Let us check the distr...
- by Shijima Kuraimaru - at 2013.02.03 07:37:00
|
389. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
I use an HMG normally with a SMG as back up. Under ideal circumstances, the only way any SMG should win over an AR is if the SMG gets a significant jump in the AR. In a straight up toe to toe, the SMG will, and should, loose to the AR every time s...
- by Shijima Kuraimaru - at 2013.02.03 07:36:00
|
390. [Idea] Last Man Standing - in Feedback/Requests [original thread]
Yes to last clone standing, no to zone shrinkage. Last clone standing should be the standard. It never made sense, and still doesn't, to stop when the count hit 000 and there were still clones fighting.
- by Shijima Kuraimaru - at 2013.02.03 07:29:00
|
391. [Request] Increase in Scan Profile when charging (and a possible system for snip... - in Feedback/Requests [original thread]
Ok, I do manage to catch the contrail on occasion from sniper fire and I like your revised idea of them generating an EM pulse for say a half second after they fire. I would also suggest adding skills that would lower that EM pulse. I especially l...
- by Shijima Kuraimaru - at 2013.02.03 07:25:00
|
392. Weapon STATS on fitting - in Feedback/Requests [original thread]
Patoman Radiant wrote: XxGhazbaranxX wrote: Hello, When i look in the fittings window my skills are not applied to the weapons. So for example if the sniper does 189 damage when i buy it and i have +3% damage for example, it should show on...
- by Shijima Kuraimaru - at 2013.02.03 07:09:00
|
393. A sensible friendly fire proposal. - in Feedback/Requests [original thread]
Breakin Stuff wrote: amarrian victorian wrote: or just keep friendly fire off in public matches. I'm pretty sure this was the plan From what I've been hearing yes, FF isn't going to be in pub matches, but it still doesn't stop the care...
- by Shijima Kuraimaru - at 2013.02.03 07:01:00
|
394. The Gek is OP! - in Feedback/Requests [original thread]
I can tell you that 1v1 in optimal range of the HMG... The HMG still beats the AR for raw DPS.
- by Shijima Kuraimaru - at 2013.02.02 11:09:00
|
395. [Idea] More realistic friendly fire - in Feedback/Requests [original thread]
Just what I need, to be fined/"taxed" because some idiot team mate decides to jump into my stream of HMG fire because they want to shoot at the same target I'm firing at. Friendly fire yes, fines and "taxes" no. I do like the security flagging on...
- by Shijima Kuraimaru - at 2012.12.19 20:56:00
|
396. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Khal V'Rani wrote: Shijima Kuraimaru wrote: Yeah. I don't see a kinetic slug three to four time the size of a .50 caliber round, traveling at 7000+ meters per second, only making it 50 meters. Applying realistic ...
- by Shijima Kuraimaru - at 2012.12.07 05:57:00
|
397. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
E-Dino wrote: Sylwester Dziewiecki wrote: DarkShadowFox wrote: Eh I still think dropping the range to where they have to get in close to use AV, you have to use AV grenades to get in close right? Why not have forge guns have a 50 meter...
- by Shijima Kuraimaru - at 2012.12.06 09:42:00
|
398. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Reimus Klinsman wrote: NovaShadowStorm wrote: The point of the BPO just like in EVE is you pay more upfront for it but then it lasts forever. True, but you also have to pay to manufacture it. If they implemented this, I'd personally love...
- by Shijima Kuraimaru - at 2012.12.05 09:56:00
|
399. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Lavirac JR wrote: Sorry 3 Forge Gunners should be able to take out a tank quickly if it does not retreat, that is what they do. Your problem is you want to solo this game in a tank, that should not happen. Get infant...
- by Shijima Kuraimaru - at 2012.12.04 19:27:00
|
400. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
DarkShadowFox wrote: Shijima Kuraimaru wrote: I wish a tank would sit still for just 30 seconds and not fire at me. Then I might be able to take one out with my FG. Comparing cost is a waste of breath. When it comes to comparisons in Dust, ...
- by Shijima Kuraimaru - at 2012.12.03 05:18:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] |
First page | Previous page | Next page | Last page |