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LostinBoston
Kameira Lodge Amarr Empire
0
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Posted - 2013.03.01 00:56:00 -
[1] - Quote
Started off, enemy immediately brought in 2 tanks. I thought "kill it, tanks aren't free". Both tanks could repair faster than 2 militia swarm launchers unloading at them. When we got a third swarm launcher on one of them, he just drove behind cover for a second and let his armor regen. Both tanks lasted all game and dominated every inch of the null cannon areas. I didnt think much when the most expensive assault rifle could kill me in 2-3 bullets because I could still kill them first if i managed to get headshots. But when 2 or 3 veterans can ensure victory from the start of the game no matter what, it makes me think something is wrong. Its not like i can instantly learn all the skills needed to pilot a tank. The only way i could think of to kill one would be orbital strike. However, with 2 tanks dominating our only spawn points from afar, we had no chance of building up enough points for a strike. I ask again, is this intended? Clone count was 50 to 120 and their MCC shields werent even down to half yet. |
Mithridates VI
The Southern Legion
205
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Posted - 2013.03.01 01:04:00 -
[2] - Quote
LostinBoston wrote:militia swarm launchers
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Thumb Green
Starship Troppers
30
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Posted - 2013.03.01 01:10:00 -
[3] - Quote
I feel swarm launchers are meant for LAV's & Dropships and forge guns are meant for tanks. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3077
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Posted - 2013.03.01 01:14:00 -
[4] - Quote
If tank pilots are willing to spend the ISK to make their tanks awesome, and have the skills needed to evade the swarms, then they deserve to dominate. You should use AV grenades, better swarm launchers, or a forge gun (there are militia ones).
I think it should be harder to spawn camp though, Ideally the MCC's should rotate around the map to make spawn camping harder. |
LostinBoston
Kameira Lodge Amarr Empire
0
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Posted - 2013.03.01 01:38:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:If tank pilots are willing to spend the ISK to make their tanks awesome, and have the skills needed to evade the swarms, then they deserve to dominate. You should use AV grenades, better swarm launchers, or a forge gun (there are militia ones).
So you're saying i can instantly train to use better grenades, swarm launchers, and heavy weapons? (Sarcasm)
I have no problem with a tank getting 15-20 kills, its what tanks are for and all. I have a problem with tanks being untouchable for unlucky rookies. At one point in the match i started browsing the market to see if i could throw isk at the problem like you suggest. But without ALREADY having the skills trained, it is impossible to kill a tricked out tank.
I understand that the repair mechanic is a major part of the EVE universe but in this situation it is a little much.
If you are going to argue EVE parallels in this situation then can i argue that i want to stay in a high sec zone until i have more skills trained? |
kyan west
D3ath D3alers RISE of LEGION
10
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Posted - 2013.03.01 01:41:00 -
[6] - Quote
If a tanker spends the time and isk to fit his tank right so it can live through all the crappy militia swarm launchers people use, it should dominate. People who don't spec into vehicle killing weapons, shouldn't complain about them. I don't see people with assault forge guns complaining about tanks. |
LostinBoston
Kameira Lodge Amarr Empire
0
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Posted - 2013.03.01 02:01:00 -
[7] - Quote
still a lot longer than i have been playing if he already has heavy suits and weapons.
I suppose i will change my feedback/request. Can the matchmaking system put rookies with other rookies that have relatively similar skill progress? If that makes any sense.
Like how high security systems keep rookies from getting spawn camped by veterans. |
Vaerana Myshtana
Bojo's School of the Trades
234
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Posted - 2013.03.01 02:08:00 -
[8] - Quote
LostinBoston wrote:still a lot longer than i have been playing if he already has heavy suits and weapons.
I suppose i will change my feedback/request. Can the matchmaking system put rookies with other rookies that have relatively similar skill progress? If that makes any sense.
Like how high security systems keep rookies from getting spawn camped by veterans.
Scuttlebutt is that they already have a matching system in the background, but they are trying to gather more info before switching it on. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3077
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Posted - 2013.03.01 02:09:00 -
[9] - Quote
LostinBoston wrote:KAGEHOSHI Horned Wolf wrote:If tank pilots are willing to spend the ISK to make their tanks awesome, and have the skills needed to evade the swarms, then they deserve to dominate. You should use AV grenades, better swarm launchers, or a forge gun (there are militia ones).
So you're saying i can instantly train to use better grenades, swarm launchers, and heavy weapons? (Sarcasm) I have no problem with a tank getting 15-20 kills, its what tanks are for and all. I have a problem with tanks being untouchable for unlucky rookies. At one point in the match i started browsing the market to see if i could throw isk at the problem like you suggest. But without ALREADY having the skills trained, it is impossible to kill a tricked out tank. I understand that the repair mechanic is a major part of the EVE universe but in this situation it is a little much. If you are going to argue EVE parallels in this situation then can i argue that i want to stay in a high sec zone until i have more skills trained?
No one said anything about instant.
Militia forge gun and militia heavy require no skill training, and they're much more effective than swarm launchers, so sounds like you're just looking for excuses now.
The tankers didn't instantly train for their tanks, nor should you be able to instantly train for AV gear. Its your fault for not already having the skills trained, or for not at the very least try using a cheap militia forge gun on a militia heavy (no skill training needed for that).
Why should untrained AV players be able to easily take out trained tanks?
Also, I never mentioned EVE. |
Mithridates VI
The Southern Legion
205
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Posted - 2013.03.01 02:17:00 -
[10] - Quote
I keep getting shot by snipers from the tops of buildings but I'm not a sniper.
Can we choose to join maps where we can only fight enemies we are capable of defeating? |
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Buzzwords
Deadly Blue Dots RISE of LEGION
418
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Posted - 2013.03.01 02:22:00 -
[11] - Quote
tanks indeed suck. but they're not new, and they're not goin' anywhere.
train AV... hard. find likeminded people to also train AV. become the scourge of tankers everywhere. mercilessly claim vengeance.
seriously. sort out your AV fits, or tankers WILL just keep getting away with crap like this. miltia swarms are clearly not good enough, and they're counting on people "letting someone else do it"
(and for the record, a brand new character CAN instantly train into HAVs. not like, GOOD HAVs, but still enough to kill anybody without AV equipment.) |
Eniram Resh
L.O.T.I.S. Legacy Rising
0
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Posted - 2013.03.01 02:29:00 -
[12] - Quote
May I refer you to what it seems Dust is turning into?
http://worldoftanks.com
But in all seriousness, while I do agree that one should train heavily into AV to destroy a properly fitted tank, it does seem a little ridiculous to need half of the team to switch to militia forge guns in order take out a single or pair of tanks. Numbers play a significant part in this game, especially in ambush. If half of your team is fitted with forge guns to take out the two tanks that are decimating your team with only 1 person inside each tank, then that's like 4-6 (yes I realize this isn't literally "half of a team") people trying to take out 2 people, and probably failing due to the fact that their equipment is shoddy. Meanwhile, the people who are on the same side as the tank drivers are still running around as infantry. They now proceed to farm the heavies with forge guns or the infantry with swarm launchers due to the fact that they now cant really fight back. I don't really know if anything can be done to "fix" this, besides everyone training in AV, I do feel that the stress on this matter will be alleviated once maps get larger, or contain more CQC environments. Then, when that happens everyone can complain how shotguns are OP.
In my opinion the small ambush maps should not have tanks or at least have a time limit until they can be called in, but that's just an idea. I'm perfectly fine with them on Skirmish. On ambush, where numbers play such an important roll, I just think it's a little silly.
No one on your team was skilled sufficiently in AV, and thus it cost you the game. Which kinda sucks, but... eh it happens to the best of us. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
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Posted - 2013.03.01 03:14:00 -
[13] - Quote
LostinBoston wrote:KAGEHOSHI Horned Wolf wrote:If tank pilots are willing to spend the ISK to make their tanks awesome, and have the skills needed to evade the swarms, then they deserve to dominate. You should use AV grenades, better swarm launchers, or a forge gun (there are militia ones).
So you're saying i can instantly train to use better grenades, swarm launchers, and heavy weapons? (Sarcasm) I have no problem with a tank getting 15-20 kills, its what tanks are for and all. I have a problem with tanks being untouchable for unlucky rookies. At one point in the match i started browsing the market to see if i could throw isk at the problem like you suggest. But without ALREADY having the skills trained, it is impossible to kill a tricked out tank. I understand that the repair mechanic is a major part of the EVE universe but in this situation it is a little much. If you are going to argue EVE parallels in this situation then can i argue that i want to stay in a high sec zone until i have more skills trained?
I'm saying that you CAN use instantly/almost instantly. Really.
Opening just first level of grenades or swarm launchers give you way more powerful AV tools - takes less than 50k SP, only few games. Just have patience to play few games.
Oh, don't have. Some career option actually has Grenadier L1 right from the beginning! ONLY thing you have to do is to buy some and fit it on. Presto. (later on upgrade to packed grenades and even better.) |
Buster Friently
Rosen Association
35
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Posted - 2013.03.01 03:21:00 -
[14] - Quote
LostinBoston wrote:KAGEHOSHI Horned Wolf wrote:If tank pilots are willing to spend the ISK to make their tanks awesome, and have the skills needed to evade the swarms, then they deserve to dominate. You should use AV grenades, better swarm launchers, or a forge gun (there are militia ones).
So you're saying i can instantly train to use better grenades, swarm launchers, and heavy weapons? (Sarcasm) I have no problem with a tank getting 15-20 kills, its what tanks are for and all. I have a problem with tanks being untouchable for unlucky rookies. At one point in the match i started browsing the market to see if i could throw isk at the problem like you suggest. But without ALREADY having the skills trained, it is impossible to kill a tricked out tank. I understand that the repair mechanic is a major part of the EVE universe but in this situation it is a little much. If you are going to argue EVE parallels in this situation then can i argue that i want to stay in a high sec zone until i have more skills trained?
PVE is coming
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Thrillhouse Van Houten
Expert Intervention Caldari State
10
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Posted - 2013.03.01 03:51:00 -
[15] - Quote
Vaerana Myshtana wrote:Scuttlebutt is that they already have a matching system in the background, but they are trying to gather more info before switching it on.
If this is true, that is eternally maddening.
I'm not prone to whining about tanks. They kill in a frenzy but I typically don't die to them as I actively sneak away like a coward (let someone else take on the big boys...haha. I'm all about team, really, but I'm not spec'ed for AV at all). My beef is that you have guys who have pumped every spit of SP they've gotten since the last wipe into HAV and turret skills rolling around with hamburger fresh off the grill. They go 32/0 with 3k WP in an ambush, gaining maximal SP and ISK and the blueberries get shafted because of it (even on the tankers team) with less kills, assists and WP and therefore less SP and ISK.
Soooo, why not turn on this mysterious matchmaker? "...Gather more info..." about what? The effects of algae blooms on dropsuits submerged in water?
Completely negates the problem. Rookie tankers vs. rookie AVers is hardly the fight of the century and nobody will come to the boards to tell us about it... skilled tankers vs. rookies of any kind and EVERYONE comes to the boards to tell us about it. |
Thor Thunder Fist
Better Hide R Die
81
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Posted - 2013.03.01 04:00:00 -
[16] - Quote
we had to heavily spec into tanks in order to survive the most basic of AV and OB's(which are either free or really cheap) 3m sp into tanks later and a good 2m isk per tank I don't expect to lose my tank to 2 guys with militia swarm launchers. I would prob rage quit if they got nerfed more then they already are cause against proto AV tanks are freakin butter. ok so you don't think AV does enough (it does) call down a sica and out range the enemy tanks with it's railgun turret it has about twice the DPS as the militia swarm launchers
(Eniram this is not just to you just really hate it when people call it world of tanks......) |
Chances Ghost
Prototype Technology Corp.
4
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Posted - 2013.03.01 04:52:00 -
[17] - Quote
Tanks are going to be a reality in this game, they are going to be a very big part of the picture. People really need to stop trying to change the game, and start trying to change their playstyles to match the metagame.
Its not hard to skill up to level 2 granades and wipe out a tank with packed AV and EVERY SINGLE DUST PLAYER should have already done so and have a fit ready with them equiped |
Celvice Kleine
THE DOLLARS
1
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Posted - 2013.03.01 05:15:00 -
[18] - Quote
The more general problem is putting rookies in with vets, doesn't matter if it's a tank or a squad of proto suits. By the time people get 10mil SP, a new player won't have a chance. |
Buster Friently
Rosen Association
35
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Posted - 2013.03.01 05:17:00 -
[19] - Quote
Chances Ghost wrote:Tanks are going to be a reality in this game, they are going to be a very big part of the picture. People really need to stop trying to change the game, and start trying to change their playstyles to match the metagame.
Its not hard to skill up to level 2 granades and wipe out a tank with packed AV and EVERY SINGLE DUST PLAYER should have already done so and have a fit ready with them equiped
Agree 100% |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
37
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Posted - 2013.03.01 10:32:00 -
[20] - Quote
LostinBoston wrote:Started off, enemy immediately brought in 2 tanks. I thought "kill it, tanks aren't free". Both tanks could repair faster than 2 militia swarm launchers unloading at them. When we got a third swarm launcher on one of them, he just drove behind cover for a second and let his armor regen. Both tanks lasted all game and dominated every inch of the null cannon areas. I didnt think much when the most expensive assault rifle could kill me in 2-3 bullets because I could still kill them first if i managed to get headshots. But when 2 or 3 veterans can ensure victory from the start of the game no matter what, it makes me think something is wrong. Its not like i can instantly learn all the skills needed to pilot a tank. The only way i could think of to kill one would be orbital strike. However, with 2 tanks dominating our only spawn points from afar, we had no chance of building up enough points for a strike. I ask again, is this intended? Clone count was 50 to 120 and their MCC shields werent even down to half yet.
ha this is exactly how i play in my tank but solo i am start to notice a lot more people who jump much higher on the score board then anyone else. Top war points in a game around 3,750 top kills 40 and 0 deaths. |
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ladwar
Dead Six Initiative
3
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Posted - 2013.03.01 10:46:00 -
[21] - Quote
Celvice Kleine wrote:The more general problem is putting rookies in with vets, doesn't matter if it's a tank or a squad of proto suits. By the time people get 10mil SP, a new player won't have a chance.
this |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
131
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Posted - 2013.03.01 10:48:00 -
[22] - Quote
A new matchmaking mechanic is in the works. Coupling that with getting the game more populated in general, and we'll start to see matches becoming more even-keel. |
Korvin Lomont
United Pwnage Service RISE of LEGION
4
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Posted - 2013.03.01 13:22:00 -
[23] - Quote
Chances Ghost wrote:Tanks are going to be a reality in this game, they are going to be a very big part of the picture. People really need to stop trying to change the game, and start trying to change their playstyles to match the metagame.
Its not hard to skill up to level 2 granades and wipe out a tank with packed AV and EVERY SINGLE DUST PLAYER should have already done so and have a fit ready with them equiped
The good old packed AV yes it is quite good against militia tanks and to some degree against advanced armor tanks, but they are not so usefull against shield tanks.
The biggest balancing problem I see here is the following you can't be good at AV and anti infantry at the same time whereas a tank can. So to be efficient against tanks you put yourself at a high risk against infantry and most likely get slaughtered. I think thats the reason why only few people really go AV when they see a tank, most people just try to avoid the tank as good as possible... |
WR3CK HAVOC
SVER True Blood Unclaimed.
14
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Posted - 2013.03.01 14:50:00 -
[24] - Quote
They said that even milita suited new players had a chance to kill well fitted proto players. THis is barely true for infantry but not true at all for tanks. A AV suited milita player cannot kill a well fitted proto tank. A millitia suited AV player cannot even kill a mid level tank with high level mods. TANKS NEED TO BE BALANCED THEY ARE NOT. |
Knarf Black
Subdreddit Test Alliance Please Ignore
415
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Posted - 2013.03.01 15:12:00 -
[25] - Quote
Korvin Lomont wrote:Chances Ghost wrote:Tanks are going to be a reality in this game, they are going to be a very big part of the picture. People really need to stop trying to change the game, and start trying to change their playstyles to match the metagame.
Its not hard to skill up to level 2 granades and wipe out a tank with packed AV and EVERY SINGLE DUST PLAYER should have already done so and have a fit ready with them equiped The good old packed AV yes it is quite good against militia tanks and to some degree against advanced armor tanks, but they are not so usefull against shield tanks. The biggest balancing problem I see here is the following you can't be good at AV and anti infantry at the same time whereas a tank can. So to be efficient against tanks you put yourself at a high risk against infantry and most likely get slaughtered. I think thats the reason why only few people really go AV when they see a tank, most people just try to avoid the tank as good as possible...
It's a long, painful road to travel, but if you train the hell out of SMG & sidearm skills, you will still be formidable against infantry while carrying around a Forge or Swarm.
Also, Militia Swarms are practically useless with the reduced clip size; just pay the 12k SP for Standard if you want to use them. Then head for the hills and set up a nest for yourself with nanohives and a drop uplink. To be blunt, most tank drivers are risk averse to the point of cowardice and will often retreat from otherwise futile long range attacks. Just don't expect to get a big payday for scaring them off. |
semperfi1999
Imperfects Negative-Feedback
318
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Posted - 2013.03.01 15:52:00 -
[26] - Quote
If they were well built armor tanks than there is very little you can do about them. Armor tanks with the instant top speed when using a keyboard and the armor resistances are basically invincible to a single militia swarm. Now if they are shield tanks you could have thrown ISK at the problem. To take out a sheild tank equip the flex nades and toss 3 of them quickly at the enemy shield tank. Each nade will do ~1300 dmg to the shields and I think it also deactivates any shield rechargers that might be going on the vehicle at that time. .....anyway after 3 (preferably 4 if they have 4K shields) fire 1 militia swarm launcher. They blow up so fast its not even funny. However this requires you to be able to get close to them and not have to fight off infantry so if they have good infantry backup this may not be possible but its the easiest way for a low SP player to take out a shield tank. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
25
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Posted - 2013.03.01 15:56:00 -
[27] - Quote
Knarf Black wrote:It's a long, painful road to travel, but if you train the hell out of SMG & sidearm skills, you will still be formidable against infantry while carrying around a Forge or Swarm.
Also, Militia Swarms are practically useless with the reduced clip size; just pay the 12k SP for Standard if you want to use them. Then head for the hills and set up a nest for yourself with nanohives and a drop uplink. To be blunt, most tank drivers are risk averse to the point of cowardice and will often retreat from otherwise futile long range attacks. Just don't expect to get a big payday for scaring them off. I found the same solution to the problem and it works well. However, neither the AV role you described nor the HAV role you described are fun for any of the participants. So in summary this sounds like very bad game design on CCP's part. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.03.02 05:02:00 -
[28] - Quote
Stefan Stahl wrote:Knarf Black wrote:It's a long, painful road to travel, but if you train the hell out of SMG & sidearm skills, you will still be formidable against infantry while carrying around a Forge or Swarm.
Also, Militia Swarms are practically useless with the reduced clip size; just pay the 12k SP for Standard if you want to use them. Then head for the hills and set up a nest for yourself with nanohives and a drop uplink. To be blunt, most tank drivers are risk averse to the point of cowardice and will often retreat from otherwise futile long range attacks. Just don't expect to get a big payday for scaring them off. I found the same solution to the problem and it works well. However, neither the AV role you described nor the HAV role you described are fun for any of the participants. So in summary this sounds like very bad game design on CCP's part.
Actually I rather enjoy making a tank run for cover from my Type 1 heavy suit and 9k330 FG. Of course I have two +5% heavy damage mods, a 3hp/sec rep, packed AV, and an SMG to go with it, but I can still get them to run if I have a good firing position. |
Vitoka79 from SVK
ZionTCD Legacy Rising
36
|
Posted - 2013.03.02 05:31:00 -
[29] - Quote
Celvice Kleine wrote:The more general problem is putting rookies in with vets, doesn't matter if it's a tank or a squad of proto suits. By the time people get 10mil SP, a new player won't have a chance. Exactly,this is DUST 514.You dont like it?Then play Battlefield or COD.No offence Rookie servers could be an option.Or make friends in game and join squads with them.Its a skill based game,love it or hate it. |
Celvice Kleine
THE DOLLARS
7
|
Posted - 2013.03.03 00:00:00 -
[30] - Quote
Vitoka79 from SVK wrote:Celvice Kleine wrote:The more general problem is putting rookies in with vets, doesn't matter if it's a tank or a squad of proto suits. By the time people get 10mil SP, a new player won't have a chance. Exactly,this is DUST 514.You dont like it?Then play Battlefield or COD.No offence Rookie servers could be an option.Or make friends in game and join squads with them.Its a skill based game,love it or hate it.
You have no idea what you're talking about. This isn't EVE where a newbie can run a T1 tackle frigate and be some use to a fleet, or at least they cause no harm. DUST has very finite team size and no role for militia fit rookies; All they will do is take up space and die a lot.
Battlefield and COD and both examples of games that did a good job at giving veterans a definite advantage while still giving new players a fair chance to succeed. DUST does not do this at all, so unless PvE is coming soon (sans TM) the only option is to have a rookie zone. |
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