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61. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Kelrie Nae'bre wrote: Do Amarr only manufacture lasers in EVE? I don't play EVE, and I try to mostly base my perception of the racial differences in Dust of what devs have said here. Google tells me there's Khanid (Amarr...
- by Shijima Kuraimaru - at 2013.12.04 22:42:00
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62. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Heinrich Jagerblitzen wrote: Shijima Kuraimaru wrote: My personal experience while using an alt... DAU Scrambler at point blank into the rear panel of a HAV with no active modules was less than 25%. Same scrambler at ...
- by Shijima Kuraimaru - at 2013.12.04 21:52:00
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63. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Shijima Kuraimaru wrote: Aim your AR at a HAV and you'll see what percentage of your damage you'll do. It's very low due to the vehicles "special" resistance to small arms fire. [11:44:35 PM] Hans Jagerblitzen: small ...
- by Shijima Kuraimaru - at 2013.12.04 09:32:00
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64. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Shijima Kuraimaru wrote: Alena Ventrallis wrote: Shijima Kuraimaru wrote: Where did I say that that anyone stated that they wanted all of these changes at once? Just saying that these are the "suggestions" so far ...
- by Shijima Kuraimaru - at 2013.12.04 03:45:00
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65. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Shijima Kuraimaru wrote: Where did I say that that anyone stated that they wanted all of these changes at once? Just saying that these are the "suggestions" so far and the consequences should the suggestions be heede...
- by Shijima Kuraimaru - at 2013.12.04 02:14:00
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66. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Shijima Kuraimaru wrote: So far, in this thread, vehicle players want... * A 30% reduction in range. * 5% to 20% reduction to forge damage. * A proximity forge charging alert of unspecified range. * A visible laser th...
- by Shijima Kuraimaru - at 2013.12.03 22:19:00
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67. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
So far, in this thread, vehicle players want... * A 30% reduction in range. * 5% to 20% reduction to forge damage. * A proximity forge charging alert of unspecified range. * A visible laser that does nothing for the forger, can point the heavy out...
- by Shijima Kuraimaru - at 2013.12.03 21:57:00
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68. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Shijima Kuraimaru wrote: I've seen the shift in the conversation after explaining why getting a warning when the beam sweeps the target wouldn't work as well as many think. The shift has gone to a visible projected beam...
- by Shijima Kuraimaru - at 2013.12.03 21:45:00
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69. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
I've seen the shift in the conversation after explaining why getting a warning when the beam sweeps the target wouldn't work as well as many think. The shift has gone to a visible projected beam that yes, may allow an alert pilot to put his hardn...
- by Shijima Kuraimaru - at 2013.12.03 06:35:00
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70. Charged Melee Weapons - in Feedback/Requests [original thread]
zibathy numbertwo wrote: This is a great idea that definitely should be played with. I'm not sure it will ever get added but damn it's interesting to read the banter. I personally think a melee class would be great if they could balance it rig...
- by Shijima Kuraimaru - at 2013.12.02 21:23:00
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71. Snipers head glitching is back. - in Feedback/Requests [original thread]
TechMechMeds wrote: maeth-01 2501 wrote: Shijima Kuraimaru wrote: Head glitching is an issue. I have hit snipers who's heads were just above a hill top with my forge. Got the blue shield flash and saw the explosion, but nothing. They just...
- by Shijima Kuraimaru - at 2013.12.02 21:10:00
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72. Keyboard -Optimize the navigation for menus in match. - in Feedback/Requests [original thread]
HUNK tm wrote: Shijima Kuraimaru wrote: [...] Those are more an issue of the functional limitations of the all on/all off nature of the keys. [...] Yes exactly of course but, so why not doing it with the mouse ? The cursor control works o...
- by Shijima Kuraimaru - at 2013.12.02 05:34:00
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73. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
HUNK tm wrote: @CCP (if you read it dude ) : I am full forge-gunner since the beta and I approve this message. But wait the last tank's rank to make a global balance. The video in your signature has a major flaw.
- by Shijima Kuraimaru - at 2013.12.02 05:29:00
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74. Keyboard -Optimize the navigation for menus in match. - in Feedback/Requests [original thread]
HUNK tm wrote: So you and me we must played all those good ol'pixel stuff. I never seen you in any match of PC you must talk generally about pub matches... I talk to you about optimization ! -Take the controller to select your fitt and sp...
- by Shijima Kuraimaru - at 2013.12.02 04:57:00
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75. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Heinrich Jagerblitzen wrote: My thoughts are this - its a clever idea and works to some degree, and I really don't mind giving infantry a disclaimer (which is what this would be, a "you don't get to complain now cuz lase...
- by Shijima Kuraimaru - at 2013.12.02 04:40:00
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76. WASD in Menus for Keyboard Control - in Feedback/Requests [original thread]
Niavlys77 wrote: Shijima Kuraimaru wrote: Niavlys77 wrote: Shijima Kuraimaru wrote: So what is being said is that people too lazy to move their hand less than six inches when not in a match. And when switching suits at a supply depot, ...
- by Shijima Kuraimaru - at 2013.12.02 04:22:00
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77. Keyboard -Optimize the navigation for menus in match. - in Feedback/Requests [original thread]
HUNK tm wrote: You you never played with the keyboard, right? This is a combat game. And like in Planetary every second count for the deployment. In fact while saying that you prove that you don't know what you talking about. I play with the ...
- by Shijima Kuraimaru - at 2013.12.02 04:16:00
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78. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Shijima Kuraimaru wrote: Mobius Wyvern wrote: Shijima Kuraimaru wrote: Ok. I'll stop playing around here and tell you why this wouldn't work. As a forge gun has travel time, we forge gunners are never aiming direc...
- by Shijima Kuraimaru - at 2013.12.02 03:27:00
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79. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Mobius Wyvern wrote: Shijima Kuraimaru wrote: Ok. I'll stop playing around here and tell you why this wouldn't work. As a forge gun has travel time, we forge gunners are never aiming directly at our target when th...
- by Shijima Kuraimaru - at 2013.12.02 03:25:00
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80. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Shijima Kuraimaru wrote: Ok. I'll stop playing around here and tell you why this wouldn't work. As a forge gun has travel time, we forge gunners are never aiming directly at our target when the shot is fired if the targ...
- by Shijima Kuraimaru - at 2013.12.02 03:21:00
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