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221. [Bug] Stuck at post-death map screen, can't spawn - in Technical Support/Bugs [original thread]
This has happened to me fairly regularly over the last couple of weeks. It seems to be a bit worse in 1.3. There is at least one thread on it already. There has not been any CCP response that I know of.
- by S Park Finner - at 2013.08.04 02:03:00
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222. How to make DUST 514 worth playing - in General Discussions [original thread]
Regarding the original post... The business relationships that underlie any ongoing endeavor virtually insure that CCP will not partner with SOE on the game engine. In my opinion Sony have no motivation to provide support to a competitor. Beyon...
- by S Park Finner - at 2013.08.03 19:16:00
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223. [BUG] Graphical bug with distance increase - in Technical Support/Bugs [original thread]
I agree this seems to be worse recently. An example is Spine Crescent. If you are in the turret at C/D-6 and zoom in on "A" you can see this effect for mercs moving to the West of A on the platform where A sits. The players can be seen through the...
- by S Park Finner - at 2013.08.02 22:57:00
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224. [BUG] Repair tool locking - in Technical Support/Bugs [original thread]
I noticed a couple of places in the game recently where the player takes an action -- switching to equipment, selecting a re-spawn point after death -- ant there is a long delay or no action taken at all. Perhaps all of these are variations of tem...
- by S Park Finner - at 2013.08.01 12:50:00
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225. [Bug] dropship blows up randomly says 'committed suicide". - in Technical Support/Bugs [original thread]
It could be there are several situations where this result shows up. Lag in the Red Line/Timer is one. But another possible one is getting in the way of the missiles that fly back and forth between the MCCs or down onto the MCCs. I died a couple o...
- by S Park Finner - at 2013.08.01 12:42:00
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226. [Request] Reconnect attempt when client looses connection to the server - in Feedback/Requests [original thread]
Many times recently I have had half of the client disconnect when I re-spawn. I still seem to get information from the server but it doesn't get any input from me. I see players moving around on the map, the spawn location I choose is hi-lighted b...
- by S Park Finner - at 2013.08.01 00:36:00
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227. Announcement:Dev Blog: Cleaning up the Static: Performance Improvements in Uprising 1.3 - in Announcement and Events [original thread]
Doc DDD wrote: According to the blog 1.3 fixed the comms issue? I think more data needs to be gathered as the comms are more glitchy than ever, ie no mic icons.. I can verify the missing icon issue in regular battles. In a squad of 6 when I en...
- by S Park Finner - at 2013.07.31 23:35:00
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228. [Suggestion] Spalsh Damage Alternative - in Feedback/Requests [original thread]
Harpyja wrote: The way splash damage seems to work is that it deals the same amount of damage within the splash radius (except grenades, they have correct explosion mechanics). It would be much better overall to make every explosive weapon act ...
- by S Park Finner - at 2013.07.31 02:06:00
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229. [Suggestion] Spalsh Damage Alternative - in Feedback/Requests [original thread]
Harpyja wrote: No, this will make weapons where their strengths are in splash damage completely useless (MDs and missiles). That's a legitimate criticism. The ideal would be that the weapon had two damage radii. The smaller one where splash da...
- by S Park Finner - at 2013.07.30 22:18:00
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230. Minimap Improvements - in Feedback/Requests [original thread]
CCP Android wrote: ... How would you see skills play into this. For example, if I were a pilot and I wanted to train skills that would increase the usefulness of my mini-map. If I then were to switch over to infantry the information on my mini...
- by S Park Finner - at 2013.07.30 14:49:00
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231. So, the active scanner... - in General Discussions [original thread]
If clutter is a problem why not try a different mechanism for showing how much damage a player has taken? I'm sure folks could come up with a lot of good ideas but, for example, replace the two bars with a small square divided in half. The top hal...
- by S Park Finner - at 2013.07.29 18:12:00
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232. [Suggestion] Spalsh Damage Alternative - in Feedback/Requests [original thread]
Make splash damage a percentage of remaining shield, armour or shield and armour. Set it up so direct damage is the way it is. Splash damage would be changed so that, depending on the type of weapon, it does a percentage damage to whatever it'...
- by S Park Finner - at 2013.07.29 13:51:00
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233. So, the active scanner... - in General Discussions [original thread]
CCP Wolfman wrote: RKKR wrote: Wait...a downgrade to TacNet is supposed to make this game more tactical? So I won't be able to see where my allies (not in my squad) are doing in the distance/on the mini-map? I guess I have to see how that...
- by S Park Finner - at 2013.07.29 11:59:00
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234. Minimap Improvements - in Feedback/Requests [original thread]
I'm a beginning pilot and the things that would help me most are... structure outlines
Objectives (If you are up in the air they don't show up)
A separate red-line for the ground and air boundaries -- say red for the ground, yellow for t...
- by S Park Finner - at 2013.07.29 11:41:00
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235. 514th Wing: Pilot Dropsuit Discussion - Meeting Saturday, July 27 18:00UTC - in The Council's Chamber [original thread]
Will there be a write up of yesterday's discussion posted on the forums so we can see it and comment / expand on it?
- by S Park Finner - at 2013.07.28 14:16:00
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236. To lose the Dropship you have to GET the Dropship - in General Discussions [original thread]
This was so much fun I thought I'd pull it up again.
- by S Park Finner - at 2013.07.27 22:35:00
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237. 514th Wing: Pilot Dropsuit Discussion - Meeting Saturday, July 27 18:00UTC - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: My challenge to the strike wing is that if you un-installed the turrets and MCRU off a dropship, how useful are you still? If you can get the dropship to the point that without these two things and the team still wants a ...
- by S Park Finner - at 2013.07.27 03:25:00
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238. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
CCP Wolfman wrote: Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
If you move with the DS3 and aim with the mouse does the DS3's aim a...
- by S Park Finner - at 2013.07.26 11:38:00
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239. [Bug] Variation on disconnect while spawning - in Technical Support/Bugs [original thread]
In domination I died and got the spawn screen with all the spawn points. Then the spawn points disappeared and I could not pick a point / spawn in. I could see all the players on the map moving around and I'm getting points from Drop uplinks and n...
- by S Park Finner - at 2013.07.25 22:33:00
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240. [Suggestion] Solve WP for Pilots and Vehicle Spam all at once! - in Feedback/Requests [original thread]
DJINN Jecture wrote: Eve or Dust pilot? +1 to RDVs piloted by mercs/eve pilots +1 to pilot suits DUST 514. They are the ones that don't get any war points.
- by S Park Finner - at 2013.07.25 16:52:00
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