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61. [Request] Structures subforum for Map Feedback - in Outposts [original thread]
Off Topic a bit but notice in the centre of that picture how the pipe stops rendering right in the middle of the road. For me that 's an example of one of the game's most annoying display-distance artefacts.
- by S Park Finner - at 2013.10.22 11:36:00
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62. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
In another thread someone mentioned an idea that suggested another way to manage the friendly fire issues -- reputation. If there was a visible statistic associated with characters showing how many times they have team killed in the last 10 games ...
- by S Park Finner - at 2013.10.20 21:23:00
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63. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
John Demonsbane wrote: Honestly I think a lot of these issues could probably be minimized by a combination of a few things that have already been discussed... Excellent post. If you're dead set on putting FF into FW these kinds of things are ...
- by S Park Finner - at 2013.10.19 17:43:00
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64. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Friendly Fire (FF) adds a dimension of tactics and precision to games. You have to watch your muzzle and which weapons you use. You have to be aware of your team, where they are and what they are doing. But that's all B***S***. People like and...
- by S Park Finner - at 2013.10.19 16:54:00
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65. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
Vespasian Andendare wrote: ... Also, have you guys ever considered adding in a booster that works on a per-fight basis? Then, I can buy a booster that's good for 10, 15, 20, etc. matches, and I don't necessarily have to worry if real life comes...
- by S Park Finner - at 2013.10.18 20:54:00
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66. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Knight Soiaire wrote: cSRT4 wrote: I am so excited that team killing will be turned on! I can hardly stand the wait!!! I am gonna blow up so many [team] tanks, you don't even know. For you idiot tankers out there, just remember my name ("cS...
- by S Park Finner - at 2013.10.18 19:43:00
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67. [BUG] Hard Freeze Pre-Deployment - in Technical Support/Bugs [original thread]
16:00 EVE time -- problem has spread to both Skirmish and Domination.
- by S Park Finner - at 2013.10.16 15:58:00
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68. [BUG] Hard Freeze Pre-Deployment - in Technical Support/Bugs [original thread]
Same problem. Selection set to Domination Only, Region set first to "America" then to "Automatic". Time around 13:30 EVE Time. After trying to find a battle the game finds a system, switches to the pre-battle splash screen, and hangs there with ...
- by S Park Finner - at 2013.10.16 13:37:00
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69. Slide show of what it takes to build a new character and weapon (NOT DUST 514) - in General Discussions [original thread]
Here.
- by S Park Finner - at 2013.10.16 12:56:00
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70. Where the hell is my Warbarge?? - in General Discussions [original thread]
M McManus wrote: ... The problem is not everyone joins at once, Scotty is completely worthless so you may join at 40 seconds and I may join at 5 seconds long enough for me to see my suit load in and flash to yet another loading screen.. I ag...
- by S Park Finner - at 2013.10.13 15:16:00
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71. Where the hell is my Warbarge?? - in General Discussions [original thread]
CCP Nullarbor wrote: We shortened the warbarge waiting time in pub matches to almost 0 so people spend more time in battle. We have another round of matchmaking changes coming up, and a big update to FW so we might bring it back specifically f...
- by S Park Finner - at 2013.10.13 13:34:00
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72. Need help with nanohives - in General Discussions [original thread]
I don't know if this is your problem but nanohives (and drop uplinks) don't survive in all locations. One example is under the bevelled bottom edge of those containers that are all over the map. Throw one under there and it will "pop" as soon as i...
- by S Park Finner - at 2013.10.12 18:25:00
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73. What's your Opinion on an Open World Dust 514? - in General Discussions [original thread]
The gateway into open worlds is Planetary Conquest. Once a district is owned it's structure GÇô the placement and types of facilities GÇô can be frozen and owner players can return to it at any time. It is instanced when an owner wants to enter i...
- by S Park Finner - at 2013.10.12 18:13:00
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74. Adjusting logi WPs - in General Discussions [original thread]
I've beaten this drum a lot but I'll stick it in here again -- proportional War Points are good but CCP seems averse to implementing them and has not made a comment about why (for example: "puts too heavy a load on the server" or "people would be ...
- by S Park Finner - at 2013.10.12 17:30:00
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75. Neocom Bug - in Technical Support/Bugs [original thread]
I had this happen on the selection screen where you assign things you've bought or won to particular characters. I pressed triangle to see the characteristics of the item to be assigned and after that I got the lock-up the OP describes.
- by S Park Finner - at 2013.10.12 00:06:00
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76. Apparently 1.6 will be a light patch - in General Discussions [original thread]
I see this as a positive refinement of the release process. We've heard the initial vision of the monthly release activity: Several teams working on their projects and if, at the time the window closes for a monthly release, they are ready then t...
- by S Park Finner - at 2013.10.10 13:04:00
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77. [REQUEST] WP statistics / graph at the end of battle - in Feedback/Requests [original thread]
Didn't see the original post. Good ideas all! +1
- by S Park Finner - at 2013.10.09 11:52:00
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78. In a recent video - in General Discussions [original thread]
Results of what's in the thread here .
- by S Park Finner - at 2013.10.08 21:46:00
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79. What Makes DUST 514 Different? Here's what you said! - in General Discussions [original thread]
In another thread I asked "What features of DUST 514 that players like -- current or promised for the future -- will differentiate it from potential competitors". I've attached the results at the end of this post. DUST 514 has to be at least at...
- by S Park Finner - at 2013.10.08 19:08:00
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80. In a recent video - in General Discussions [original thread]
Zero Harpuia wrote: ... What do sandbox games have to do with DUST? It's a lobby shooter with Sci-Fi elements, vehicles, and Strafe Shooter mechanics. This puts it up against CoD or Halo, not sansbox games like Just Case, GTA, Saints Row, Prot...
- by S Park Finner - at 2013.10.08 02:09:00
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