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141. Is this an effective way to reach out to the community? - in General Discussions [original thread]
DUST 514, in my opinion, needs rework of it's marketing and outreach. My question: is the kind of community interaction shown in this video better, worse or just different from what we have in DUST 514? Would CCP benefit if it moved in this dire...
- by S Park Finner - at 2013.09.09 12:51:00
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142. M/Kb v. DS3 - in General Discussions [original thread]
I'm not a player that can hit with either KB/M or DS3. So in a way I don't care about aiming with a controller or with a mouse. But I have discovered (and some other folks have mentioned) that AA seems to impact the way the mouse feels. The most ...
- by S Park Finner - at 2013.09.08 19:14:00
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143. Why are they called BPO ? BPC ? thats not what they are... - in General Discussions [original thread]
As far as research / BPO copying is concerned I could see that being limited to EVE side or to Mercenaries that want to invest in a crafting skill set. That way people that don't care don't have to deal with it. Those that do could make a delibera...
- by S Park Finner - at 2013.09.08 14:41:00
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144. Why are they called BPO ? BPC ? thats not what they are... - in General Discussions [original thread]
R F Gyro wrote: ... That makes sense to me. It explains why I have 45 GEK Assault Rifles in my inventory, but they can appear at any point on any planet instantly when I need them. If we draw out Sgt Doughnut's idea to those 45 BPCs you don't ...
- by S Park Finner - at 2013.09.08 14:35:00
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145. Why are they called BPO ? BPC ? thats not what they are... - in General Discussions [original thread]
Robert JD Niewiadomski wrote: ... There IS something that doesn't sqare for me. In EVE we "actually" store items in our hangars. Not specifically BPOs and BPCs. The items have assigned volume and mass. They ate "tangible". In respect with VR of...
- by S Park Finner - at 2013.09.08 14:25:00
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146. Why are they called BPO ? BPC ? thats not what they are... - in General Discussions [original thread]
PADDEHATPIGEN wrote: A blueprint is an instruction manual whit drawings on how to make/build something, and what materials you need to build it. When i go to the marked and buy some duvolle assault rifles, im getting rifles NOT BPC's. i dont h...
- by S Park Finner - at 2013.09.08 14:19:00
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147. CCP knows about vehicle deaths counting twice! - in Technical Support/Bugs [original thread]
In an ongoing attempt to create more useless threads on the forums This has been reported here , here , here and here . CCP has responded with Quote: Dying in a vehicle displays two deaths Known issue that we're looking into internally....
- by S Park Finner - at 2013.09.06 17:31:00
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148. Does anyone know when new SP actions are scheduled? - in General Discussions [original thread]
CCP Wolfman wrote: In 1.5 Many thanks.
- by S Park Finner - at 2013.09.06 02:10:00
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149. Does anyone know when new SP actions are scheduled? - in General Discussions [original thread]
I haven't been able to find a Dev statement on when additional ways to get SP (like for scanning or counter hacking) will be added. Dropship pilots and logistics players have had the worst of it, but there are a lot of threads about it and it's g...
- by S Park Finner - at 2013.09.06 01:32:00
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150. The new aim-assis (Actual Feedback, NOT just QQ) - in Feedback/Requests [original thread]
Does anyone know if aim-assist tracks things within an arc (like the area marked off by the AR cross hair markers) or a distance from the center point (like two meters left or right no matter the range). Also, does range interact with aim-assist i...
- by S Park Finner - at 2013.09.06 00:39:00
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151. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
CCP Eterne wrote: ... We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them....
- by S Park Finner - at 2013.09.05 18:57:00
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152. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I'm a little torn about the research lab interiors. On the one hand the clean design is excellent. On the other hand I relate to the comment above about being lost in them. It seemed to me that some interior objects -- a machine, a desk, a consol...
- by S Park Finner - at 2013.09.05 14:23:00
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153. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
I'm not going to advocate particular events as much as a set of guidelines for events. As for the particular examples I use, they aren't too important. I'm sure the other idea's folks are proposing are as good or better. I endorse ...
- by S Park Finner - at 2013.09.05 14:03:00
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154. [1.4 Possible Bug] Grenade animation lags damage - in Technical Support/Bugs [original thread]
I don't know if it's a lag issue or a real bug but several times I have gotten the death animation from a grenade death before I see the grenade arcing over to me. It may be I've just been hit by another grenade but I've seen it two times looking ...
- by S Park Finner - at 2013.09.04 01:29:00
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155. Selection wheel with M/KB is touchier in 1.4 -- would like it to be more reliable - in Feedback/Requests [original thread]
While moving the high-light to the right slot is fairly easy, if you don't release the middle mouse button at exactly the right moment as the slot is selected it is very difficult to get the selection to happen. I appreciate mini-games as much a...
- by S Park Finner - at 2013.09.04 01:24:00
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156. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
George Moros wrote: I noticed 2 issues: On the new map, during skirmish match, there was this new socket (I think it's called Reactor Core) that had a marker for large turret buried in the ground beneath it and was completely invisible/inacces...
- by S Park Finner - at 2013.09.03 21:19:00
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157. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Absolute Idiom II wrote: Great post Finner Many thanks -- but I don't believe I've ever had a CCP response to this series of posts. Perhaps there are things going on behind the scenes at CCP that lead the posts to be irrelevant. I think this w...
- by S Park Finner - at 2013.09.03 19:27:00
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158. [fedback] LOgi rep toll useless in 1,4 - in Feedback/Requests [original thread]
I strongly support some 3d HUD and mini-map mechanisms for spotting team mates in need of repair. In the current system not only identifying them but keeping track of them while yo manoeuvre is much more difficult than it was in the past and limit...
- by S Park Finner - at 2013.09.03 19:20:00
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159. 1.4 Dropship Camera Angle - in Feedback/Requests [original thread]
Even in the last build it was difficult to position a dropship over a point below it. Now it is next to impossible. While you can look down on the ship by manipulating the right stick it is very difficult to do it without yawing your ship at least...
- by S Park Finner - at 2013.09.03 19:15:00
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160. [1.4 Possible Bug] No passive skill points recorded at end of match - in Technical Support/Bugs [original thread]
Kalisi Marada wrote: Have you already capped this week. Passive SP don't count after the cap. Only WP count Of course -- thanks -- it isn't Wednesday yet. Stupid of me!
- by S Park Finner - at 2013.09.03 17:39:00
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