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181. Request- Deployable equipment for drop ships - in Feedback/Requests [original thread]
I suggested something like this a while ago and it got stomped. When I thought about why it seemed to me the folks that didn't like it had a real point. Dropships (as they stand now) are first and foremost troupe carriers. Pretty much anything yo...
- by S Park Finner - at 2013.08.28 01:02:00
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182. [Bug] Unable to Sprint - in Technical Support/Bugs [original thread]
This has been happening to me on both M/KB and DS Controller more often in the last couple of days. I do notice that the "click" when L3 is activated seems less obvious than I remember in the past but I don't know if that is real or just my imagin...
- by S Park Finner - at 2013.08.26 23:09:00
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183. Damage mod stacking penalty question. - in General Discussions [original thread]
FWIW, the long-standing EVE rule of thumb for stacking penalties is the third mod is marginal and the forth is not worth it.
- by S Park Finner - at 2013.08.25 01:46:00
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184. Supply depot issues - in Technical Support/Bugs [original thread]
Blake Kingston wrote: Yeah, they get drained. Wait for awhile and suddenly it'll hand out free presents again. I see it often enough when alot of blues rush in to hack then basically eat all the ammo inside. I still grenade spam though. I've ...
- by S Park Finner - at 2013.08.24 20:29:00
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185. A long term problem CCP should recognize now - in General Discussions [original thread]
Lance 2ballzStrong wrote: 2 reasons why this is impossible. - The engine being used (Unreal Engine 3) - PS3 (512mb of RAM + 16 player lobbies + the complexities of EVE / DUST connection + CCP inexperience with the console) I agree with a ...
- by S Park Finner - at 2013.08.24 20:02:00
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186. A long term problem CCP should recognize now - in General Discussions [original thread]
Gods Architect wrote: someone's been watching too much bf4 If I remember correctly this started in the Battlefield series with limited destruction in the previous series (Battlefield 2?). They've been working on it for a while. I'm not parti...
- by S Park Finner - at 2013.08.24 18:45:00
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187. Team Spawn and DropUplinks - in General Discussions [original thread]
If I remember the earlier threads on this correctly it's even more complicated. Different game modes have different rules for who sees and can spawn on the different drop uplinks. The question of who can see the drop uplinks of someone who is not ...
- by S Park Finner - at 2013.08.24 18:37:00
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188. A long term problem CCP should recognize now - in General Discussions [original thread]
Ryder Azorria wrote: Tl;dr Forge mode? If you mean Forge, the game, then not Forge mode as I understand it. An example. Now, in DUST 514, all the containers are always in the same place. On the bridge map (Spine Crescent) on the South side o...
- by S Park Finner - at 2013.08.24 18:33:00
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189. A long term problem CCP should recognize now - in General Discussions [original thread]
TL:DR Get someone working on player-driven dynamically changing battlefields. There is an underlying long-term problem that I have not heard anything about from CCP but which I think will be a behind-the-scenes issue: dynamically changing battle...
- by S Park Finner - at 2013.08.24 18:05:00
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190. [BUG] Rendering distance / depth calculation glitches - in Technical Support/Bugs [original thread]
While I agree with everything you've said here I'd cross post this in the models disappearing thread to be sure it gets visibility. +1.
- by S Park Finner - at 2013.08.23 22:42:00
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191. Request for Economic Damage metric displayed at the end of battle - in Feedback/Requests [original thread]
Great idea. +1.
- by S Park Finner - at 2013.08.23 22:31:00
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192. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Lots of excellent changes. A couple of questions... Does the skill point bonus count against or add to the weekly skill point cap? Are there any SP rewards for active scanners to offset the cost of taking up a slot to return squad awareness to i...
- by S Park Finner - at 2013.08.23 12:59:00
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193. Alright, what should I invest with my sp and isk? - in General Discussions [original thread]
It's all down to what you like most. In other shooters what roles have been the most fun? That's a starting point and from that you can branch out. Three examples... If you like shooting people in the face this is good advice. Heavy Breaks wro...
- by S Park Finner - at 2013.08.22 13:39:00
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194. How about a forum section for "The Game is Dead and CCP Sucks" posts? - in General Discussions [original thread]
How could we decide which posts went in it and which ones should stay in the original categories?
- by S Park Finner - at 2013.08.22 11:58:00
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195. RED LINE - in Domination Gamemode [original thread]
There has to be some indication of the "yellow zone" where the opposing team can't go but we can. We can see our red line but we can't see the other teams red line. With experience on the maps we know where it is, but if we really do get more ter...
- by S Park Finner - at 2013.08.22 11:52:00
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196. What is DUST 514? - in General Discussions [original thread]
Noc Tempre wrote: ... Actually it was an open ended question. I'm far more interested in what you think DUST is supposed to be than anyone's analysis of what it is today, because that is a beaten to death topic. Is a game with guns that says CC...
- by S Park Finner - at 2013.08.19 02:09:00
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197. Is anyone from Replication or earlier still playing? - in General Discussions [original thread]
Forlorn Destrier wrote: Christiphoros von Poe wrote: TheAmazing FlyingPig wrote: Christiphoros von Poe wrote: I just thought... But who remember the days of: -dumb fire swarms -god mode tanks -insta-kill radius forge guns -scopes o...
- by S Park Finner - at 2013.08.17 22:22:00
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198. When will the Radial Wheel get fixed for KB&M users? - in Technical Support/Bugs [original thread]
MarasdF Loron wrote: Gorra Snell wrote: jordy mack wrote: yes, u would think mapping equipment to 12345 ect would be pretty easy..... Yes, for the love of all that's holy, please do this. You know this will never happen as it would mean...
- by S Park Finner - at 2013.08.16 15:02:00
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199. [forums request] dev/gm tracker - in Feedback/Requests [original thread]
Dev / GM posts are already marked with a flag (Blue in the case of Devs) and the search function will find all Dev / GM responses and list them in reverse post-time order.
- by S Park Finner - at 2013.08.16 14:36:00
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200. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Vavilia Lysenko wrote: ...This thread is about ... It's about Mercs not rendering over about 200M most of the time. It's about Mercs disappearing into structures, clipping through walls, into buildings and other nonsense.... Almost three mont...
- by S Park Finner - at 2013.08.14 11:31:00
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