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101. Announcement:Dev Blog: New War Point Rewards in Uprising 1.5 - in Announcement and Events [original thread]
Many thanks. Good work! A question: has the hack speed for counter-hacking null cannons increased? If I'm not mistaken it was taking a lot longer to counter hack than to hack. If the speed is the same slow speed it was, is the 75 WP for a count...
- by S Park Finner - at 2013.10.04 20:55:00
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102. A New Age of WP Farming - in General Discussions [original thread]
War Points for scanning and equipment destruction are in 1.5 -- deployed on the 8th -- so those two things are not earning WP right now. We don't know for certain what the impact will be.
- by S Park Finner - at 2013.10.03 11:23:00
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103. Got a laugh out of this post... - in General Discussions [original thread]
Noc Tempre wrote: This is a PC game right? All of those issues seem like they have the same problem. Something in his memory chain is broken. Bad HDD sector, failed ram, or broken install of some kind. Or he's just using a 3200 rpm ancient driv...
- by S Park Finner - at 2013.10.02 00:35:00
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104. Got a laugh out of this post... - in General Discussions [original thread]
Monkey MAC wrote: xxwhitedevilxx M wrote: I think that the only difference is that BF4 team will fix these kind of bugs in max 4 months or even less. Yes but BF4 team is many times bigger and better looked after! Both of you guys make go...
- by S Park Finner - at 2013.10.02 00:10:00
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105. Got a laugh out of this post... - in General Discussions [original thread]
Quote: 1. I'm constantly spawning without a weapon or hands and when it does show up it shows up in stages (gun will show up then hands will follow about 5 seconds later) 2. if you stand near certain walls i can see though the wall into the adj...
- by S Park Finner - at 2013.10.01 23:24:00
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106. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
Couple of questions... Are null-cannon counter-hacks faster than they were? Does the transport bonus apply to LAVs and Tanks as well as Drop Ships?
- by S Park Finner - at 2013.09.27 23:05:00
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107. Star Citizen - in General Discussions [original thread]
Ryder Azorria wrote: S Park Finner wrote: ... Perhaps CCP could adapt what RSI is doing to DUST 514's next efforts. Not marketing Dust at all it a deliberate (and wise) decision on by CCP - you can only try a game for the first time once,...
- by S Park Finner - at 2013.09.27 18:26:00
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108. Star Citizen - in General Discussions [original thread]
Iron Wolf Saber wrote: ... I listened to a Star Citizen QnA and those developers are absolutely terrified of eve they would not even try to surpass eve's features when asked if they would. Two things: Do you have a source for that Q&A w...
- by S Park Finner - at 2013.09.27 18:11:00
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109. [Request] Changes to the end-game summary screens - in Feedback/Requests [original thread]
A lot of this could come with API based apps but it wouldn't be amiss to see it in-game for folks that don't want to hit the web for things. Different colors/flags on the player list screen for your squad / your corp
Game statistics:...
- by S Park Finner - at 2013.09.26 21:23:00
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110. Would it be a good idea to let us customize our own suits? - in General Discussions [original thread]
Monkey MAC wrote: ... Too complicated, the idea of tericide, is remove unnecessary tiers, not to overcomplicate things. No offence ... None taken -- I think, though, I didn't make the objectives clear. Let players start faster, try out mo...
- by S Park Finner - at 2013.09.25 02:26:00
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111. Would it be a good idea to let us customize our own suits? - in General Discussions [original thread]
Monkey MAC wrote: ... No, no need for that between what you and I have suggested, we have effectively tericided suits! You spec into amarr medium suit, which will allow you to buy T2 suits or T3 suits, but you then need to spec into an amarr me...
- by S Park Finner - at 2013.09.24 18:57:00
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112. Would it be a good idea to let us customize our own suits? - in General Discussions [original thread]
It's worth mentioning too that if we get to the point of being able to trade suits and equipment then players could get the skills necessary to fit a specialized suit and then sell it on the market. Players could build a skill like "able to use s...
- by S Park Finner - at 2013.09.24 17:45:00
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113. Would it be a good idea to let us customize our own suits? - in General Discussions [original thread]
Monkey MAC wrote: ... etc but the caldari will still have more sheilds than armour, and no amount of tweaking will make him armour speacilist, mthis the kinda Idea you had op? It is, but I would probably go further. Have three basic fame ...
- by S Park Finner - at 2013.09.24 16:24:00
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114. Would it be a good idea to let us customize our own suits? - in General Discussions [original thread]
If there were limits to keep them balanced and prevent "God Suits"? Be able to decide things like slot layout and bonuses?
- by S Park Finner - at 2013.09.24 14:56:00
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115. (suggestion) An active booster that DOES NOT raise the SP cap. - in Feedback/Requests [original thread]
The current boosters don't raise the skill point cap. Having a booster doesn't make it take longer to reach the cap. Did you mean an augmentation that applies additional SP to the cap but doesn't give any bonus to SP? The current way the active...
- by S Park Finner - at 2013.09.24 00:15:00
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116. CCP Logibro please clarify! Changing fit @ Supply Depot to get different equipme... - in General Discussions [original thread]
As it turns out, WP for equipment destruction has been confirmed by CCP Wolfman . That being the case, the revenge for the OP is that a few flux grenades and a Rambo attack on a location will net him a pile of SP while denying the equipment s...
- by S Park Finner - at 2013.09.23 14:05:00
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117. What happened to the warbarge? - in General Discussions [original thread]
unique1 ID wrote: Bring it back! They did say they were reducing the warbarge timer, but it's not even there right now. The most I ever get in a public contract is a passing glimpse as the game transitions from loading screen to the overhead ...
- by S Park Finner - at 2013.09.23 11:58:00
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118. stay isk positive - in General Discussions [original thread]
Breaking it out you have control over... * Your game type -- Skirmish, Domination, Ambush, PC, FW * Your play style -- "I like to play heavy" * The level of gear you fit -- "I can't afford to run proto..." * If you play in a Squad * If you play w...
- by S Park Finner - at 2013.09.20 11:45:00
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119. Request - Need long-range active scanner - in Feedback/Requests [original thread]
How about if you target someone with your weapon you can press a button on the controller and light them up for the whole team for as long as you have them in your sights? Oh, wait, ...
- by S Park Finner - at 2013.09.19 23:20:00
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120. Dear CCP: Patch notes 1.5 and the mysterious 1.6 - in General Discussions [original thread]
From IRC.. (07:00:27 AM) Bendtner92: Vehicle rework not in 1.5 anymore? ... (07:02:12 AM) [CCP]Logibro: Not in 1.5 ... (07:02:28 AM) [CCP]Logibro: Basically, we weren't happy with how it was when it came time to lock in 1.5 (07:02:40 AM) [CCP]Log...
- by S Park Finner - at 2013.09.18 11:59:00
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