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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
362
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Posted - 2013.07.29 08:32:00 -
[1] - Quote
The minimap is a very important feature, but i would like to have a better minimap, right now is all black with blue/red dots and hackable installations highlighted, i suggest to have a minimap with the rough shape of the buildings around us and the indications of nord,sud,west,est . |
Doyle Reese
OSG Planetary Operations Covert Intervention
334
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Posted - 2013.07.29 08:36:00 -
[2] - Quote
we have a North on the minimap, the others isn't really required. The outline idea would be nice though! |
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CCP Android
C C P C C P Alliance
79
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Posted - 2013.07.29 08:52:00 -
[3] - Quote
This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea |
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fell and died
Red and Silver Hand Amarr Empire
37
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Posted - 2013.07.29 09:01:00 -
[4] - Quote
Yes, NWSE indicators would be nice because, I have to admit, in the midst of a heated battle I mix those up sometimes
Also, maybe we could get different dots for large / medium / small frame dropsuits? |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
56
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Posted - 2013.07.29 09:03:00 -
[5] - Quote
Can you make an option to remove certain icons? namely the remote explosives, drop uplinks and nanohives I ask because sometimes its hard to say to squad mates where a certain threat is (like e.g. "a tank is north of alpha") when I can't see the name tag on the objective because of all the support equipment ppl dump on top of it |
ChromeBreaker
SVER True Blood
936
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Posted - 2013.07.29 09:06:00 -
[6] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
Have the map tied into the Planning table on the Barge...
I like the mini map as it is as it feels like telemetry from above... updating as more info becomes available, its very useful in all its 3D goodness... all i ask is you DONT add interior details of buildings
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Kaze Eyrou
Turalyon 514
338
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Posted - 2013.07.29 09:06:00 -
[7] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea Could we get something that allows us to easily identify who the squad leader is from the minimal from within our squad? That way during the heat of battle we can just glance up and notice that my icon is different meaning I'm squad lead or that my squadmate next to me's icon is different so we know he is the squad lead.
I know we can press select and check but I've died that way so many times now >.< |
RedRebelCork
Ahrendee Mercenaries EoN.
222
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Posted - 2013.07.29 09:09:00 -
[8] - Quote
Don't say we never give you anything Android
- Contour lines would be nice.
- Smaller nanohive icons might be a good idea.They can be overbearing at times.
- Highlight players that are low on ammo.
- Highlight players that require repairs.
- Show players in your squad that are currently broadcasting on voice comms.
- Identify enemy squad leaders when actively scanned.
- Show a flashing cross-hair where an orbital stike is being deployed.
- New icons for vehicles showing class and what direction they are facing (BF3 do this well).
- Icons should slowly fade out from last known location rather than disappear.
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cSRT4
SyNergy Gaming EoN.
16
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Posted - 2013.07.29 09:10:00 -
[9] - Quote
Something so easy it's brainless to never have had or to leave it out... when an enemy fires his/her weapon, that enemy should show up. PERIOD! The suits may have dampening and such but the weapons don't have silencers. One of MY biggest pet peeves with DUST. Seriously. NO gun has a silencer. Whether the enemy is firing at you or someone total opposite direction, they should show up on the minimap. You could then reduce the amount of time said enemy stays on the minimap according to their suit but be realistic. Guns make noise. Loud noise. All of them. |
Gaelon Thrace
DUST University Ivy League
89
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Posted - 2013.07.29 09:18:00 -
[10] - Quote
cSRT4 wrote:Something so easy it's brainless to never have had or to leave it out... when an enemy fires his/her weapon, that enemy should show up. PERIOD! The suits may have dampening and such but the weapons don't have silencers. One of MY biggest pet peeves with DUST. Seriously. NO gun has a silencer. Whether the enemy is firing at you or someone total opposite direction, they should show up on the minimap. You could then reduce the amount of time said enemy stays on the minimap according to their suit but be realistic. Guns make noise. Loud noise. All of them. Yeah, they should show up when they shoot and fade out when they stop shooting. It would be yet another blow to Scout suits, but I have to advocate for the betterment of the game as a whole and not just for the advantage of my niche. |
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DS 10
G I A N T EoN.
628
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Posted - 2013.07.29 09:27:00 -
[11] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
Distinction between Objective marker and other markers
Along the same lines, on the spawn screen, it would help if when you selected a spawn it told you what exactly you were spawning on (Objective, uplink, or CRU)
Also, a faded shade of red/blue for equipment under structures would add some accuracy to spawns/uplink hunting |
cSRT4
SyNergy Gaming EoN.
17
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Posted - 2013.07.29 09:33:00 -
[12] - Quote
One other thing. ALL vehicles should show up if they have a driver. I mean c'mon. They have motors/ engines. Motors/engines make noise. ALL of them (even Priuses; except stealth bombers). If their not being driven, sure the engines not running. The moment they start moving, they make noise.
simple theme here: if it makes noise, it SHOULD show up on the minimap. |
smartlayer
What The French CRONOS.
11
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Posted - 2013.07.29 09:45:00 -
[13] - Quote
NSWE ARE needed
An option to allow the minimap not to turn but only your little ICON (keeping North alway on top)
Option to show up or not some specific items as stated above is a good idea too
Perhaps distance indicator of the circles for the new players ? (while in the academy) |
Robert JD Niewiadomski
NULLIMPEX INC
403
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Posted - 2013.07.29 10:03:00 -
[14] - Quote
Hooray |
RedRebelCork
Ahrendee Mercenaries EoN.
226
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Posted - 2013.07.29 10:03:00 -
[15] - Quote
More:
- When an enemy fires a weapon nearby a red dot should pop up briefly on the map signifying their location but not what direction they are facing. This would be a "snapshot" as such, briefly showing where an enemy was and fading away until they fire again.
Silencers could be used on some weapons to mitigate the risk of detection from firing your weapon.
- Enemy swarm missiles should display on the map as incoming. Due to rendering issues it can be hard to see where they are coming from, the map would be a good help in this regard.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2242
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Posted - 2013.07.29 10:13:00 -
[16] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
I would love it if the minimap didn't expand/shrink depending on our movement. Right now if you sprint to an objective and stop to hack that objective it takes a few seconds for the minimap to iron itself out and give accurate locations. Is that enemy 50m away or is he 25m away? Won't know until the minimap shrinks back to normal size. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
368
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Posted - 2013.07.29 10:15:00 -
[17] - Quote
Basicaly the minimap should be a zoom of the map, the scan of the sorrounding area is provided by the suit, all the additional info are provided by the suit / tacnet. Example: the tacnet don't know if there is a crate there, but if my suit is near it should show up (suit provided info), i can't see if there is an enemy behind a crate but if a teammate see him i can see him too,if he is in range of my minimap (tacnet provided info)
Gaelon Thrace wrote:cSRT4 wrote:Something so easy it's brainless to never have had or to leave it out... when an enemy fires his/her weapon, that enemy should show up. PERIOD! The suits may have dampening and such but the weapons don't have silencers. One of MY biggest pet peeves with DUST. Seriously. NO gun has a silencer. Whether the enemy is firing at you or someone total opposite direction, they should show up on the minimap. You could then reduce the amount of time said enemy stays on the minimap according to their suit but be realistic. Guns make noise. Loud noise. All of them. Yeah, they should show up when they shoot and fade out when they stop shooting. It would be yet another blow to Scout suits, but I have to advocate for the betterment of the game as a whole and not just for the advantage of my niche.
I agree with this too, minimap should not show the direction but only the presence of someone if he shoots behind me, i know that if it's not blue it's red, but the sound direction is not very clear. |
Den-tredje Baron
ParagonX
175
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Posted - 2013.07.29 10:19:00 -
[18] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
RedRebelCork wrote:Don't say we never give you anything Android
- Contour lines would be nice.
- Smaller nanohive icons might be a good idea.They can be overbearing at times.
- Highlight players that are low on ammo.
- Highlight players that require repairs.
- Show players in your squad that are currently broadcasting on voice comms. OPTIONAL
- Show a flashing cross-hair where an orbital stike is being deployed.
- New icons for vehicles showing class and what direction they are facing (BF3 do this well).
- Icons should slowly fade out from last known location rather than disappear.
Above list (i've removed one as that would just make squad leaders targeted insanely and as they don't really have the biggest role yet why hunt them) is really good. One of the things i had to get used to just as i began playing was, that nothing was outlined on the map. So having had the time to learn the map is a huge huge advantage over new players getting in.
Having something as a rough outline of buildings and such would very very nice, also marking ladders would be nice and maybe different altitude levels can be coloured with a thicker and thicker grey colour ? So example a droppad is on the top of a roof, the ground is black while the actual roof is coloured grey. The closer the roof is to the ground the less grey it is. mmm yeah hope you get what i mean.
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5Y5T3M 3RR0R
The Southern Legion
48
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Posted - 2013.07.29 10:36:00 -
[19] - Quote
Vehicles and heavy turrets!
I'm a driver and I can tell you that knowing the direction of a turret is key to understanding behaviour and acting effectively. |
G Torq
ALTA B2O
194
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Posted - 2013.07.29 11:01:00 -
[20] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
- Building outlines
- Topography
- Roads (better traction)
- Heat-mapping (Gunfire/kills)
- In-Theater Ownership/battlelines (who has last had a majority of mercs in the area)
Critical though: Must be possible to turn on/off details on a per-merc basis |
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XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
183
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Posted - 2013.07.29 11:10:00 -
[21] - Quote
- ranges on the minimap. ranges
- effective weapon range on the minimap (think EvE online's tactical overview
- other color for squad mates (purple could possible stand out) on the other hand instead of a different color maybe a different Icon can better distinguish squad members, an S maybe.
- Lgi players appear as an R
- option to make it bigger or smaller to show more of the area.
- An exclamation mark on players with low armor
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Beren Hurin
K-A-O-S theory
834
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Posted - 2013.07.29 11:26:00 -
[22] - Quote
Its a small request, but it would be nice to know the scale of the map grids in the map feedback threads. |
Beren Hurin
K-A-O-S theory
834
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Posted - 2013.07.29 11:27:00 -
[23] - Quote
A ring that would show our weapon's optimal and effective ranges. That would make players engage at those ranges more often. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
151
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Posted - 2013.07.29 11:32:00 -
[24] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
instead of nanohives and uplinks giving off a blue aura on the mini map and big map can they just be a symbol? Often times I find picking the uplink i want difficult because the blue bubbles radiating from the other equipment around it. |
Sylwester Dziewiecki
BetaMax. CRONOS.
120
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Posted - 2013.07.29 11:40:00 -
[25] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea First of all, I would replace dot at the center with some other figure-like vehicle in which you are. Our present radar/mini map is missing sense of distance, it have some circles but they are not described, I don't even know do my infantry-modules work correctly at extending scan range, or what actual range I revele with my vehicle scanners. What ever you will do, do not forget to add lams to it.
PS As a vehcile pilot, I would like to have one extra minimap in me vehicle - right now I have to open spawn screen to check hostile vehicle movement on the map, and while I'm there someone can blow up me HAV, and I'm not even notice about it(no red light, no beeping, nothing). And that's why I want to have option to open minimap, enlarge it, so I can see 3/4 of me normal HUD, and that enlarged-minimap it could be 'thing' available just for someone with Pilot suit. |
S Park Finner
BetaMax. CRONOS.
186
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Posted - 2013.07.29 11:41:00 -
[26] - Quote
I'm a beginning pilot and the things that would help me most are...
- structure outlines
- Objectives (If you are up in the air they don't show up)
- A separate red-line for the ground and air boundaries -- say red for the ground, yellow for the air (for those that don't know, the map boundary is bigger in the air than on the ground, so you can land or drop off troops and be instantly out-of-bounds.
- Big - easy to read - N,S,E,W - (helps with orientation and when communicating to team mates)
- Some indication of areas that are too steep to climb -- perhaps some shading for cliff sides (can't land on them, can't drop passengers on them)
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Sylwester Dziewiecki
BetaMax. CRONOS.
120
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Posted - 2013.07.29 11:50:00 -
[27] - Quote
XxGhazbaranxX wrote:
- effective weapon range on the minimap (think EvE online's tactical overview
It was suggested on FF, so infantry have actual tactical overview around them whenever they want, all they have to do is to choose it from radial menu and it appear around them showing weapon range,max range.
I think, It would be really good thing to have, it would give us more space for information that can not fit to minimap. |
Robert JD Niewiadomski
NULLIMPEX INC
403
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Posted - 2013.07.29 12:02:00 -
[28] - Quote
S Park Finner wrote:(...)
- Some indication of areas that are too steep to climb -- perhaps some shading for cliff sides (can't land on them, can't drop passengers on them)
Maybe elevation contour lines will help? With bold markings for clifs. They can be painted with faint color not to obscure main info on the scanner and to blend totally with the background of scanner...
Just for aerial vehicles. It could be a bonus for the incoming pilot suit... |
xAckie
Ahrendee Mercenaries EoN.
278
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Posted - 2013.07.29 12:08:00 -
[29] - Quote
smartlayer wrote:NSWE ARE needed
allow the minimap not to turn but only your little ICON (keeping North alway on top)
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Halador Osiris
Dead Six Initiative Lokun Listamenn
506
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Posted - 2013.07.29 12:29:00 -
[30] - Quote
CCP Android wrote:This is something that we plan to look at.
What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea I'd like objectives to show up all the way to the flight ceiling. This would make it easier for dropships with a CRU to maintain a presence somewhere without being tank bait. |
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