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201. Fix Splash Damage. - in Feedback/Requests [original thread]
CCP Wolfman wrote: S Park Finner wrote: CCP Wolfman wrote: just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields. One thing that springs to mind is w...
- by S Park Finner - at 2013.08.14 10:31:00
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202. Fix Splash Damage. - in Feedback/Requests [original thread]
CCP Wolfman wrote: just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields. One thing that springs to mind is whether in any of your tests (particulalry with...
- by S Park Finner - at 2013.08.13 12:09:00
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203. New Players and E-Bushido - in General Discussions [original thread]
Aeon Amadi wrote: dday3six wrote: Players are never going to get better unless they face others doing their best, and continually seeking more challenging opponents. Taking it easy on others, regardless of gear is doing them a disservice by ...
- by S Park Finner - at 2013.08.11 12:04:00
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204. First time out of the academy... - in General Discussions [original thread]
Parson Atreides wrote: A rare high point for the Dust community (same girl who did the video in the original post). I strongly urge you folks to watch this video. How many people coming to DUST 514 would be this brave or persistent?
- by S Park Finner - at 2013.08.11 02:41:00
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205. Define skill. - in General Discussions [original thread]
Relative to FPS skill can be understood in relative terms... Given the same tools to achieve an objective -- two players facing off in a battle with the same gear -- the capability of the player (their manual dexterity, their reflexes, their abil...
- by S Park Finner - at 2013.08.10 22:10:00
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206. Y'know why we stopped calling y'all logibro's? - in General Discussions [original thread]
Ever since I took an arrow to the knee all I can do is Logistics.
- by S Park Finner - at 2013.08.09 18:17:00
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207. First time out of the academy... - in General Discussions [original thread]
Lance 2ballzStrong wrote: Viktor Zokas wrote: Casius Hakoke wrote: I'm two minutes into the video. Very painful to watch. Will update after finished with it. Painful as in a really bad player? Because she sort of sucked. rofl Yea I'm su...
- by S Park Finner - at 2013.08.09 01:36:00
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208. indestructible uplinks - in Technical Support/Bugs [original thread]
bacon blaster wrote: so, was just in skirmish, that map with the two mcc's off to the east, city in the west, a building by each mcc, and then a bridge in between the buildings. On the ground below the bridge, there is an open can. Someone thre...
- by S Park Finner - at 2013.08.09 01:28:00
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209. First time out of the academy... - in General Discussions [original thread]
This video is among the saddest I've seen -- and I try to use player videos to understand what new players go through, so I've seen a lot of ugly stuff. It is almost too painful to watch.
- by S Park Finner - at 2013.08.09 01:11:00
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210. [REQ] Time-stamps in Chat Channels - in Feedback/Requests [original thread]
CCP FoxFour wrote: Hmmmmmmm timestamps you say... that seems like a good idea... not sure we are allowed those around here... Meaning no disrespect but this was acknowledged at the end of May by Cmdr Wang, it's a recurring request, it's useful...
- by S Park Finner - at 2013.08.08 14:56:00
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211. [Request] Improving in-game information display - in Feedback/Requests [original thread]
There's a whole recent thread on changes to the minimap here . Some worth-while stuff in it. To the point of most important changes... 1) All four cardinal directions on the minimap or directly in the HUD as an overlay to show which direction yo...
- by S Park Finner - at 2013.08.07 11:53:00
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212. [Feedback] Turrets Auto-Firing on Infantry - in Feedback/Requests [original thread]
I haven't tested this myself but I believe turrets have two situations when they fire at you. 1) If you shoot at them, 2) if you come close to them and they are pointing at you. I believe the two distances are different -- they will fire further i...
- by S Park Finner - at 2013.08.06 12:02:00
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213. OMS question: Turrets - in Ambush Gamemode [original thread]
Aeon Amadi wrote: Robert JD Niewiadomski wrote: Thanx for the reply So "technically" you could arm RDVs with turrets? Cos you know, RDVs have some autonomy (it looks like) and could make for dronez if armed... That's actually a really kic...
- by S Park Finner - at 2013.08.06 11:45:00
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214. [feedback] drop uplinks always throw forwards. - in Technical Support/Bugs [original thread]
There was a discussion about this in January of this year. You can see it here. To the best of my knowledge there has been no DEV acknowledgement or action.
- by S Park Finner - at 2013.08.05 17:15:00
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215. The Vocal Majority - in General Discussions [original thread]
Iron Wolf Saber wrote: ... I do feel that as long as CCP doesn't pull the rug from underneath Dust 514 and keep developing it, its going to trend like Eve will. ... There are indications the vision of a comprehensive far future universe with ...
- by S Park Finner - at 2013.08.05 13:54:00
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216. The Vocal Majority - in General Discussions [original thread]
Panther Alpha wrote: I just going to say it ... CCP is appealing to the wrong people... there.. i say it A software developer can target any audience it wants -- but it does have to target an audience and be sure everyone in the team understa...
- by S Park Finner - at 2013.08.05 13:09:00
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217. The Vocal Majority - in General Discussions [original thread]
Acezero 44 wrote: players come an go, but everyone feels important. ... having a vocal majority has never existed on forums from what Iv seen. Of course you are right. And the "Vocal Majority" point was more rhetorical than fact. But I still...
- by S Park Finner - at 2013.08.04 16:35:00
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218. The Vocal Majority - in General Discussions [original thread]
Mobius Wyvern wrote: [>Vocal Minority >Makes post about Vocal Majority Ha! Well said. But while we all want the game we would like to play that doesn't mean that game would be a viable business. Free-to-play is about low threshold for ...
- by S Park Finner - at 2013.08.04 16:28:00
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219. The Vocal Majority - in General Discussions [original thread]
TL:DR No players, no game. Wrong players, no game. A comment in another thread got me thinking about death spirals. The forums in all current games are filled with people complaining about their personal Injustice of the Week (IotW)(tm). But i...
- by S Park Finner - at 2013.08.04 15:21:00
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220. [Bug] Stuck at post-death map screen, can't spawn - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: ... I have yet to verify that doing such actually saves the information... It does save the information. I checked. FWIW, my guess is this is one of a group of symptoms associated with a momentary loss of communication b...
- by S Park Finner - at 2013.08.04 10:58:00
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