Pages: 1 2 3 4 5 6 [7] 8 9 10 20 |
121. Announcement:Event: First Victory Bonus - in Announcement and Events [original thread]
Silas Swakhammer wrote: This is a pretty cool event, even if the reward is small. This! The event is a little thing but it's a nice one and you don't have to do anything but play a good game to get a nice bump. Good job CCP!
- by S Park Finner - at 2013.09.18 02:01:00
|
122. Squad Deploy Bug - in Technical Support/Bugs [original thread]
I don't know if this is related... Joined a squad in-game. Game ended. Stayed with squad. Squad leader queued up for a new game. I got a Scotty-Matchmaking error. I noticed I had "Waiting for deployment" up on the display. A bit later I was put i...
- by S Park Finner - at 2013.09.17 22:20:00
|
123. [Bug?] Strange Behavior - in Technical Support/Bugs [original thread]
Joined a squad in-game. Game ended. Stayed with squad. Squad leader queued up for a new game. I got a Scotty-Matchmaking error. I noticed I had "Waiting for deployment" up on the display. A bit later I was put in a game. I was in a squad. The tran...
- by S Park Finner - at 2013.09.17 17:30:00
|
124. CCP what are you doing in the way of getting new people in dust 514? - in General Discussions [original thread]
Iron Wolf Saber wrote: Well counting variants as CoD and many other modern shooters would have (lets keep meta-levels out as CoD doesn't have such nor do most games) we have a failry decent number of guns, morso than some of the older Unreals. ...
- by S Park Finner - at 2013.09.17 00:30:00
|
125. CCP what are you doing in the way of getting new people in dust 514? - in General Discussions [original thread]
Bartimaeus of Achura wrote: Iron Wolf Saber wrote: 45k to 55k uniques a day give or take. As for new players player retention, well all I will say is that the changes to thr battle acadamey are warrented. There are other changes planned for ...
- by S Park Finner - at 2013.09.16 23:46:00
|
126. Scanning in 1.4 and beyond. - in General Discussions [original thread]
S Park Finner wrote: The flip side of active scanners is hiding from them. I thought I'd put together a post to gather up what I could find out about that. A lot of this was put together in someone else's post but I have not been able to find ...
- by S Park Finner - at 2013.09.16 19:08:00
|
127. Does anyone know if - in General Discussions [original thread]
ChromeBreaker wrote: multiplied. Plus a stacking penalty, looking more like 6 I appreciate the answer but the description for the dampers doesn't say the stacking penalty applies. Could you point me to the place where that is documented? Lo...
- by S Park Finner - at 2013.09.16 16:13:00
|
128. Does anyone know if - in General Discussions [original thread]
Profile Dampers effects add up or are multiplied together? Add up -- two .25 profile dampers reduce a profile of 10 to 5 Multiplied Together -- two .25 profile dampers reduce a profile of 10 to 5.6
- by S Park Finner - at 2013.09.16 15:53:00
|
129. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: SponkSponkSponk wrote: CCP Cmdr Wang wrote: This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned o...
- by S Park Finner - at 2013.09.16 12:02:00
|
130. Scanning in 1.4 and beyond. - in General Discussions [original thread]
Bright Cloud wrote: There are modules that have a effect on active scanners. They are called "sensor dampeners". The complex reduce your signature by 25%. If your signature is lower then the scan strenght of the scanner you wont get picked up. ...
- by S Park Finner - at 2013.09.15 23:14:00
|
131. Hannari's Guide to Scanning - in Rookie Training Grounds [original thread]
I put together a summary of what we know about Active Scanners and posted it in General Discussions. I'd appreciate it if you would take a look at it and comment on it. After it has had a bit of time on the high-volume forum I'll cross post th...
- by S Park Finner - at 2013.09.15 20:04:00
|
132. Scanning in 1.4 and beyond. - in General Discussions [original thread]
Reav Hannari wrote: ... I just started a guide in the Rookie Training Grounds section. Feel free to add information to it. Information in General Discussions tends to disappear quickly due to the high volume of traffic. Great point -- do you...
- by S Park Finner - at 2013.09.15 19:00:00
|
133. Scanning in 1.4 and beyond. - in General Discussions [original thread]
Thought I'd try to put all the scanner stuff in one place so folks could comment it they wanted... Some open questions... * Do any skills change the effectiveness of active scanners and if so, how? * Do any modules change the effectiveness of act...
- by S Park Finner - at 2013.09.15 17:13:00
|
134. ****..........Are these numbers accurate??!! - in General Discussions [original thread]
To the point of the size of the player base... If the three-hour rolling average is about 3,000 players then the player base is between 20,000 and 30,000 players. Only CCP knows for sure of course. IWS may have been given the actual numbers but j...
- by S Park Finner - at 2013.09.15 14:36:00
|
135. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
The mid-range shoot and scoot style may be impacted by more than the dynamics of the weapons. Would it be worth while to think about that when looking at weapon changes? I'm not really a sniper but yesterday I had a sniper fit and came on an ene...
- by S Park Finner - at 2013.09.13 13:32:00
|
136. Could we make multi-stage interior maps with... - in General Discussions [original thread]
DUST Fiend wrote: That sounds cool, but I definitely want doors that slide open as you approach them. Too cool. The legacy of Star Trek will never die!
- by S Park Finner - at 2013.09.10 22:04:00
|
137. Could we make multi-stage interior maps with... - in General Discussions [original thread]
Aaroniero d'Lioncourt wrote: Harpyja wrote: I would like maps with catastrophic events, such as a collapsing tower, to block routes, change strategy, etc. +1 It'd be great in the middle of an ongoing battle, We'll see an aircraft crashing ...
- by S Park Finner - at 2013.09.10 17:09:00
|
138. Could we make multi-stage interior maps with... - in General Discussions [original thread]
Gelan Corbaine wrote: Skirmish 1.0 like ? Yes!
- by S Park Finner - at 2013.09.10 16:40:00
|
139. Could we make multi-stage interior maps with... - in General Discussions [original thread]
doors? Option 1: A team captures an objective and doors open for people on that team exposing new interior play spaces. Doors stay open for a short time so enemies could follow them in, but then they might get trapped unless they put down a drop ...
- by S Park Finner - at 2013.09.10 16:11:00
|
140. Curiosity: How do players qualify for "Top Corporations?" - in General Discussions [original thread]
Keri Starlight wrote: ... Personally, I love my Corp because they're a bunch of nice guys, they are exactly that kind of people you always have fun with, but we are generally open to new players and in the end this makes us a "relaxed" Corp, ev...
- by S Park Finner - at 2013.09.10 02:41:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 |
First page | Previous page | Next page | Last page |