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Himiko Kuronaga
SyNergy Gaming EoN.
1090
|
Posted - 2013.08.03 17:39:00 -
[61] - Quote
MlDDLE MANGEMENT wrote:Himiko Kuronaga wrote:xjumpman23 wrote:Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer. PS2 is currently more competitive than DUST514 and is doing more to cater to competitive players than DUST514. #FactsOnly Not really. See what I did there? PS2 has MLG Dust has Urgent Fury Not even a contest.
MLG is a rotating doorway for first person shooters and fighting games.
It's also a fraudulent business with a lot of crooks at the helm.
Don't taint a good debate by mentioning MLG, thanks. |
Mobius Wyvern
BetaMax.
2850
|
Posted - 2013.08.03 17:40:00 -
[62] - Quote
SheDevil HeadShotten wrote:Jason Pearson wrote:Iron Wolf Saber wrote:Also the worst part of Planetside 2, you can't win. Actually, the good thing about PS2 is you can't win, means you play it a lot longer ^_^ And Noc, Wolfman said 1.5 ^_^
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Do you trust CCP on delivering through that is the question pearson. Or do you trust them to not make things OP again and then nerf them to oblivion as a fix. Trick question.
If they make vehicles worth using, they're OP. The "super elite" crowd won't tolerate anything they can't go Master Chief on. |
smartlayer
What The French CRONOS.
18
|
Posted - 2013.08.03 17:50:00 -
[63] - Quote
No, but to Planetside 1 Hell yes !!! |
Telcontar Dunedain
Imperfects Negative-Feedback
538
|
Posted - 2013.08.03 18:25:00 -
[64] - Quote
Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate)
Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... |
Marston VC
SVER True Blood
678
|
Posted - 2013.08.03 18:30:00 -
[65] - Quote
It would be a huge waist of effort and resources to just totally change the game plan now, and scrap all the progress that's been made. I'd rather CCP keep doing what there doing. Not as good as planetside?? my ass, Planetside sucks, the only thing you get out of that game is a "cool" feeling because theres almost always 50+ people around you, but aside from that, theres absolutely no meaning behind it. |
Noc Tempre
Internal Error. Negative-Feedback
2332
|
Posted - 2013.08.03 18:34:00 -
[66] - Quote
Marston VC wrote:huge waist of effort and resources Sums up DUST 514 so far pretty well unfortunately. The IP is still good but certainly am questioning the value of the game development. |
TERMINALANCE
Zumari Force Projection Caldari State
205
|
Posted - 2013.08.03 18:35:00 -
[67] - Quote
Marston VC wrote:It would be a huge waist of effort and resources to just totally change the game plan now, and scrap all the progress that's been made. I'd rather CCP keep doing what there doing. Not as good as planetside?? my ass, Planetside sucks, the only thing you get out of that game is a "cool" feeling because theres almost always 50+ people around you, but aside from that, theres absolutely no meaning behind it.
I hope you can see the irony in trying to find meaning in a video game.... Why is dust better? because its connected to eve? why does that matter? what meaning is there in that? There is no meaning, ppl just think there is. And when these to games are super connected will it make either of them really more fun on the core level? when the core is fundamentally rotten?
No it wont, it wont make any difference, people will review it again see that its still just a poor mans lobbyshooter,. |
Himiko Kuronaga
SyNergy Gaming EoN.
1090
|
Posted - 2013.08.03 18:36:00 -
[68] - Quote
Noc Tempre wrote:Himiko Kuronaga wrote:Noc Tempre wrote:Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer. Have you seen the coming battle islands? Can't say that I have. I gave up on the game a while ago. Let me ask you something though. In your time with PS2 what can you honestly claim you, as a player, have accomplished? In Dust you could say "We took and held this region of space" or "we won this tournament". What can you say about PS2 that has any merit whatsoever, though? "We took an outpost that changes hands five times a day! Yea!". Not exactly inspiring. Yes the strategic element of Planetside 2 is still in development. And they are very open about what they are doing, how they are doing it, and how long it is taking. We get WIP information, they let the average consumer give input on their roadmap, and they very quickly respond to player crisis. But it really isn't any different to say you "captured X district on Y planet" at all. It is just more tedious so that makes it more meaningful? Battle lines ebb and flow in Planetside 2 over the course of hours. And fairly soon there will be outfit recognition for capturing territory. So actually very soon you will be able to capture a base and anyone who visits it will know it. And they will, because it's not a lobby that is only active when the shift is up.
Look, if you like PS2 "open world" gameplay here is what I recommend.
Don't ask to just remake the game from scratch, because thats a bad idea. There are those of us who actually like the game types we have now, we just want them iterated upon and patched up.
Instead, ask for a persistent battle zone on each planet that links the districts together. These areas could be joined at any time, and would have their own smaller outposts. Prior to a PC battle there could be optional objectives that an alliance could attempt to take and hold, somewhat similar to PS2 style conquest of flipping territory back and fourth.
If you can hold the objectives prior to the PC battle itself, maybe you get some kind of advantage going into it. Control of half the points, sentries, additional clones, whatever. That way it gives your entire alliance the ability to participate in support of the fight itself, and it doesn't screw up the core game thats been established. |
Noc Tempre
Internal Error. Negative-Feedback
2332
|
Posted - 2013.08.03 18:48:00 -
[69] - Quote
Himiko Kuronaga wrote:Noc Tempre wrote:Himiko Kuronaga wrote:Noc Tempre wrote:Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer. Have you seen the coming battle islands? Can't say that I have. I gave up on the game a while ago. Let me ask you something though. In your time with PS2 what can you honestly claim you, as a player, have accomplished? In Dust you could say "We took and held this region of space" or "we won this tournament". What can you say about PS2 that has any merit whatsoever, though? "We took an outpost that changes hands five times a day! Yea!". Not exactly inspiring. Yes the strategic element of Planetside 2 is still in development. And they are very open about what they are doing, how they are doing it, and how long it is taking. We get WIP information, they let the average consumer give input on their roadmap, and they very quickly respond to player crisis. But it really isn't any different to say you "captured X district on Y planet" at all. It is just more tedious so that makes it more meaningful? Battle lines ebb and flow in Planetside 2 over the course of hours. And fairly soon there will be outfit recognition for capturing territory. So actually very soon you will be able to capture a base and anyone who visits it will know it. And they will, because it's not a lobby that is only active when the shift is up. Look, if you like PS2 "open world" gameplay here is what I recommend. Don't ask to just remake the game from scratch, because thats a bad idea. There are those of us who actually like the game types we have now, we just want them iterated upon and patched up. Instead, ask for a persistent battle zone on each planet that links the districts together. These areas could be joined at any time, and would have their own smaller outposts. Prior to a PC battle there could be optional objectives that an alliance could attempt to take and hold, somewhat similar to PS2 style conquest of flipping territory back and fourth. If you can hold the objectives prior to the PC battle itself, maybe you get some kind of advantage going into it. Control of half the points, sentries, additional clones, whatever. That way it gives your entire alliance the ability to participate in support of the fight itself, and it doesn't screw up the core game thats been established.
You misunderstand. I'm looking at the tech of how PS2 works, and seeing how using different constraints will give you exactly the scenario you described. We wouldn't have to wait years, just months to port the art. |
Mobius Wyvern
BetaMax.
2854
|
Posted - 2013.08.03 18:48:00 -
[70] - Quote
Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... And who says it will remain that way perpetually?
They have said that they intend to develop this game beyond the lifespan of the PS3, after all.
Of course, you're just going to argue that it'll never make it that far, so I won't go to the trouble of making another long post.
Oh, and NICE DODGE BRO.
You completely failed to address the fact that you occused my outfit of Zerging, and then turned right around and accused me of complaining about it.
For one of the guys who coined the term "Dodge514", that's pretty damn hilarious. |
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Noc Tempre
Internal Error. Negative-Feedback
2332
|
Posted - 2013.08.03 18:50:00 -
[71] - Quote
Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... And who says it will remain that way perpetually? They have said that they intend to develop this game beyond the lifespan of the PS3, after all. Of course, you're just going to argue that it'll never make it that far, so I won't go to the trouble of making another long post.
If they are going to change it so dramatically in the future, why start from scratch? |
Mobius Wyvern
BetaMax.
2854
|
Posted - 2013.08.03 18:53:00 -
[72] - Quote
Noc Tempre wrote:
$10k in prizes vs Renaming a planet
One of these is not like the other.
So they just get a pass on everything because they throw money at you?
No wonder all these Republicans keep getting elected with all their "tax cuts". |
Ninjanomyx
One Who Bears Fangs At GOD
129
|
Posted - 2013.08.03 18:54:00 -
[73] - Quote
Noc Tempre wrote:CCP should work out a deal with SOE to make DUST 514 a modded Planetside 2 server. I know what you're thinking.Hear me out though: Planetside 2 is a robust mixed arms game. It can handle linked facilities, shields, walls, gates, defenses, canyons, tunnels, open fields, air combat, vegetation... It has a lot of the pieces we all were expecting of DUST 514. Features in development include constructable defenses, orbital bombardments, continental conquest and a revamped resource system that makes wars of attrition meaningful. Those features are expected by the end of the year. DUST 514 could be a fantastic high health, 4 (or even more!) faction mod of PS2 with tighter resources for special equipment and greater faction diversity. Without worrying about how to make aiming work or even how to design the netcode, they can just focus on their strengths - *****art and asymmetrical balancing.*****Using the resources already in place, DUST can translate a lot of their themes using PS2 mechanics. The "Forever War"
Faction Warfare takes place on 4 main planets at launch, 1 for each faction. These can be as large or small as CCP likes but I recommend at least PS2 continent sized. The alert code can be changed to trigger access to special areas such as asteroids, pirate bases or space stations and even maybe titans. I'm sure with just a little arm twisting these can actually be coded to trigger based on events in EVE, since SOE already has api code for exporting the results. Interplanetary Travel Network
Instead of warping around the maps with the gates, you warp to warbarges. These act as VR rooms in space. If you want to travel to a new planet, you have to wait in the VR room to simulate "travel time". Use the code for crowded servers in a new way to make space travel feel meaningful. Fight clubs (with EVE betting possible with integrated twitch streaming in PS2) could also take place aboard the barges. Veni, vidi, vici
SOE is delivering outfit capturing and continent conquest soon. Complete with redecoration and resource perks. This could very easily be small isolated areas outside of the "big 4", say around the size of the upcoming battle islands. To make the game less of a punch clock, they would only be accessible for small windows, not 24/7. So while there may be hundreds of planets to conquer, there are only a few hot spots at any given time. You can plan on sneak attacks, joint operations, backstabs to your heart's content but you have to fight to take it and win. It's likely you'll need to form coalitions since anyone can show up looking to snag your prize. I would just copy PS2's progression, fitting, cosmetics, and monitization scheme wholesale; they are solid for a F2P fps. It would honestly take an essay to fully flesh out the translation, but I know it would be a better format for portraying the struggle of all out warfare, logistics, and tactics that meaningful gameplay can emerge from. Of course it's a pipe dream, but CCP should think long and hard about it. Instant simultaneous access to PS4 and PC, continual updates to the client provided by SOE, freedom to update their balance quickly and painlessly, and still maintain the freedom of creating a living universe and a decidedly "DUST 514" gameplay. Better yet, cross-pollination with current PS2 players and the EVE playerbase could bring that fresh market they were hoping for all along. SOE wins, CCP wins, the players wins. I wish it would be seriously considered.
I has Finger Paints & Crayola Crayons, plus I have snapped many a Protractor in 1/2 while spinning them like Dradels. Can I Spearhead this Project??? |
Noc Tempre
Internal Error. Negative-Feedback
2332
|
Posted - 2013.08.03 18:54:00 -
[74] - Quote
Mobius Wyvern wrote:Noc Tempre wrote:
$10k in prizes vs Renaming a planet
One of these is not like the other.
So they just get a pass on everything because they throw money at you? No wonder all these Republicans keep getting elected with all their "tax cuts".
... nope, you can keep the cake. You are a class act - a class that doesn't dignify any more due. |
Telcontar Dunedain
Imperfects Negative-Feedback
538
|
Posted - 2013.08.03 18:56:00 -
[75] - Quote
Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... And who says it will remain that way perpetually? They have said that they intend to develop this game beyond the lifespan of the PS3, after all. Of course, you're just going to argue that it'll never make it that far, so I won't go to the trouble of making another long post.
There are far better things to do then wait around for Dust514 to getgoodGäó
Now you are talking about stuff that hypothetically MIGHT be in Dust514 in .... 2? 3? 5?+ years?
From the level of effort I've seen from CCP so far (not on individual devs) this game will have no interesting features for many many years.
Relevant - http://www.rockpapershotgun.com/2013/08/02/first-look-everquest-next/
Planetside2 shows SOE is a company that MIGHT be able to deliver Eqnext. CCP? Lol. |
Mobius Wyvern
BetaMax.
2854
|
Posted - 2013.08.03 19:04:00 -
[76] - Quote
Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... And who says it will remain that way perpetually? They have said that they intend to develop this game beyond the lifespan of the PS3, after all. Of course, you're just going to argue that it'll never make it that far, so I won't go to the trouble of making another long post. There are far better things to do then wait around for Dust514 to getgoodGäó Now you are talking about stuff that hypothetically MIGHT be in Dust514 in .... 2? 3? 5?+ years? From the level of effort I've seen from CCP so far (not on individual devs) this game will have no interesting features for many many years. Relevant - http://www.rockpapershotgun.com/2013/08/02/first-look-everquest-next/Planetside2 shows SOE is a company that MIGHT be able to deliver Eqnext. CCP? Lol. And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result. |
MlDDLE MANGEMENT
lMPurity
309
|
Posted - 2013.08.03 19:08:00 -
[77] - Quote
Damnit im out of popcorn. Please refrain from smacking Mobius around for another 2 minutes and 30 second -/+ 15 seconds.
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MlDDLE MANGEMENT
lMPurity
309
|
Posted - 2013.08.03 19:10:00 -
[78] - Quote
Mobius Wyvern wrote: And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result.
Yet you chug the CCP kool aid, they can't deliver and they screw up more then anyone around. Please just stop, the Amarrian roleplayers arent as deluded as a cult as the cult of EVEtards.
|
S Park Finner
BetaMax.
191
|
Posted - 2013.08.03 19:16:00 -
[79] - Quote
Regarding the original post...
The business relationships that underlie any ongoing endeavor virtually insure that CCP will not partner with SOE on the game engine.
In my opinion Sony have no motivation to provide support to a competitor. Beyond that, productizing any software is a significant effort. While I don't know how far along SOE is on those efforts for their platform I suspect going full boat to build it for and external partner would be a big additional effort.
For CCP's part, they have made commitments of time, money and relationships GÇô many of which are not in-and-of-themselves bad GÇô that would be very difficult to back out of. The choice of Unreal and building it as the endpoint of their development tool chain is one example. It is a well regarded engine that will be on the PS4 and which has many exemplars of successful games. It also has many well-known drawbacks. But CCP signed up for it and that's what they have to deal with.
At any rate, we can say Gǣdump it and do GǪ whateverGǥ but we all know, deep down, that real life isn't that easy.
To the somewhat larger issue...
CCP screwed up. A few months ago I wrote this...
[required snark] I can see the meeting where DUST 514 got green-lighted. "Let's see... we'll build our fist FPS, our first console title, the first FPS linked real-time to a PC MMO, our first development studio in the Far East, we'll build the studio from scratch, and we'll use a game engine we've never used before. Any of you guys know how to manage all that? No worries, what could go wrong?" [/required snark]
Well, we're where we are now because, I believe now, there was more truth to this than I really had information to back up when I wrote it.
But for me the real question is if CCP have the resources and will to stick it out. I just don't know the answer to that. CCP have a track record of being tenacious. But they have a lot of irons in the fire and there's only so much time and money to go around.
Back in the closed beta I wrote that CCP really gets two shots at success. First, is the PS3 launch. Second is the PS4 launch. That's different than GÇ£If we don't see a lot of change in 1.4 (or 1.5 or whatever) DUST is done.GÇ¥ Even if DUST 514 limps along with 6-8K different players per day and CCP sticks with it there is a chance they can re-launch on the PS4 and make a long term go of it. There's even a chance that it will slowly build on the PS3 as development continues.
We've seen in this thread where folks have said they stick with the game because of all the effort they've put into it so far and the hope that CCP will press on and, eventually, deliver on the promise of the game.
Other folks have said they're not sure why but they really like playing. Maybe it's flogging Flaylocks, blasting around in LAVs or putting together a squad that stomps the other team even when that other team uses all the cheap tricks. But they are all having fun.
We've also seen a lot of GÇ£DUST 514 is dead GÇô move on. You are wasting your time.GÇ¥ posts. That's fine if, as an individual, that's the way you feel. But I have more faith in player's ability to make their own decisions about these things. Gamer's don't, in my opinion, have to be beaten into leaving. If a player finds a reason to stick with the game they know it. If they don't like it they know that too. If there are other games they might like better it's not like they won't hear about them. Let them decide on their own.
CCP is in trouble with DUST 514. I believe they have the potential for turning the game around. Even it it takes a long time and doesn't happen until they commit to the PS4. But to do that they have to keep it alive. And what I don't know is if the players will give them the chance to do that and if they have the will and the resources to make it happen. |
Mobius Wyvern
BetaMax.
2854
|
Posted - 2013.08.03 19:22:00 -
[80] - Quote
MlDDLE MANGEMENT wrote:Mobius Wyvern wrote: And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result.
Yet you chug the CCP kool aid, they can't deliver and they screw up more then anyone around. Please just stop, the Amarrian roleplayers arent as deluded as a cult as the cult of EVEtards. Why, because I'm more willing to believe in a studio that only has one good game to their name so far as opposed to one that has so many failed ones, that in some cases were good until they broke them with mechanics that no one wanted or needed?
Be honest with me, all of you who are still arguing this point: are you going to biomass your characters?
Not stop playing, not uninstall the game, but destroy all your characters?
If you aren't willing to take that final step, you're just blowing hot air. |
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MlDDLE MANGEMENT
lMPurity
309
|
Posted - 2013.08.03 19:26:00 -
[81] - Quote
Mobius Wyvern wrote:MlDDLE MANGEMENT wrote:Mobius Wyvern wrote: And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result.
Yet you chug the CCP kool aid, they can't deliver and they screw up more then anyone around. Please just stop, the Amarrian roleplayers arent as deluded as a cult as the cult of EVEtards. Why, because I'm more willing to believe in a studio that only has one good game to their name so far as opposed to one that has so many failed ones, that in some cases were good until they broke them with mechanics that no one wanted or needed? Be honest with me, all of you who are still arguing this point: are you going to biomass your characters? Not stop playing, not uninstall the game, but destroy all your characters? If you aren't willing to take that final step, you're just blowing hot air.
It doesnt even have one good Game. EVE is NOT a good game, its a game where bad gamers go to think they are good that is all. |
Ninjanomyx
One Who Bears Fangs At GOD
129
|
Posted - 2013.08.03 19:27:00 -
[82] - Quote
Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... And who says it will remain that way perpetually? They have said that they intend to develop this game beyond the lifespan of the PS3, after all. Of course, you're just going to argue that it'll never make it that far, so I won't go to the trouble of making another long post.
There are far better things to do then wait around for Dust514 to getgoodGäó
Now you are talking about stuff that hypothetically MIGHT be in Dust514 in .... 2? 3? 5?+ years?
From the level of effort I've seen from CCP so far (not on individual devs) this game will have no interesting features for many many years.
Relevant - http://www.rockpapershotgun.com/2013/08/02/first-look-everquest-next/
Planetside2 shows SOE is a company that MIGHT be able to deliver Eqnext. CCP? Lol.[/quote] And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because *****I used to chug the SOE Kool Aid myself, and got burned as a result.*****[/quote]
I hear that..... I was all up in that SoE Snatch 'till DCUO went from P2P -> F2P op P2P -> P2W + P2P + Aesthetic Micros (Then added to PvP P2W....& I left). I hear they now have Orbital Bombardments & Barbie's Dreamhouse
@ EVERYONE
Screw EVE Planetside 514.....I'll be where the Battles truly matter, METAL GEAR ONLINE 3!!!!! *Guzzles FoxDie Cola while scarfing down Kojima Cakes* |
MlDDLE MANGEMENT
lMPurity
309
|
Posted - 2013.08.03 19:29:00 -
[83] - Quote
Ninjanomyx wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... And who says it will remain that way perpetually? They have said that they intend to develop this game beyond the lifespan of the PS3, after all. Of course, you're just going to argue that it'll never make it that far, so I won't go to the trouble of making another long post. There are far better things to do then wait around for Dust514 to getgoodGäó Now you are talking about stuff that hypothetically MIGHT be in Dust514 in .... 2? 3? 5?+ years? From the level of effort I've seen from CCP so far (not on individual devs) this game will have no interesting features for many many years. Relevant - http://www.rockpapershotgun.com/2013/08/02/first-look-everquest-next/Planetside2 shows SOE is a company that MIGHT be able to deliver Eqnext. CCP? Lol. And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because *****I used to chug the SOE Kool Aid myself, and got burned as a result.*****[/quote]
I hear that..... I was all up in that SoE Snatch 'till DCUO went from P2P -> F2P op P2P -> P2W + P2P + Aesthetic Micros (Then added to PvP P2W....& I left). I hear they now have Orbital Bombardments & Barbie's Dreamhouse
@ EVERYONE
Screw EVE Planetside 514.....I'll be where the Battles truly matter, METAL GEAR ONLINE 3!!!!! *Guzzles FoxDie Cola while scarfing down Kojima Cakes* [/quote]
Yea and if i want to play a F2P lobby shooter ill just play Blacklight Retribution, no matter what category Dust falls in there is something out there thats does it better and is more fun. Really the fanbois cant argue this all they have is lolPotential. |
Mobius Wyvern
BetaMax.
2855
|
Posted - 2013.08.03 19:29:00 -
[84] - Quote
Ninjanomyx wrote: I hear that..... I was all up in that SoE Snatch 'till DCUO went from P2P -> F2P op P2P -> P2W + P2P + Aesthetic Micros (Then added to PvP P2W....& I left). I hear they now have Orbital Bombardments & Barbie's Dreamhouse @ EVERYONE Screw EVE Planetside 514.....I'll be where the Battles truly matter, METAL GEAR ONLINE 3!!!!! *Guzzles FoxDie Cola while scarfing down Kojima Cakes* If all else fails:
There's always Metal Gear. |
Telcontar Dunedain
Imperfects Negative-Feedback
538
|
Posted - 2013.08.03 19:45:00 -
[85] - Quote
MlDDLE MANGEMENT wrote: Yea and if i want to play a F2P lobby shooter ill just play Blacklight Retribution, no matter what category Dust falls in there is something out there thats does it better and is more fun. Really the fanbois cant argue this all they have is lolPotential.
Pretty much this.
Dust514 has failed to deliver a game that has anything to recommend over anything else.
I don't see a path to how it could at this point (there are things that they could do, but they aren't going to do them).
There is no magic card that CCP was holding back to make this all come together.
They are making it up as they go along and flailing.
|
Mobius Wyvern
BetaMax.
2855
|
Posted - 2013.08.03 19:48:00 -
[86] - Quote
MlDDLE MANGEMENT wrote:Mobius Wyvern wrote:MlDDLE MANGEMENT wrote:Mobius Wyvern wrote: And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result.
Yet you chug the CCP kool aid, they can't deliver and they screw up more then anyone around. Please just stop, the Amarrian roleplayers arent as deluded as a cult as the cult of EVEtards. Why, because I'm more willing to believe in a studio that only has one good game to their name so far as opposed to one that has so many failed ones, that in some cases were good until they broke them with mechanics that no one wanted or needed? Be honest with me, all of you who are still arguing this point: are you going to biomass your characters? Not stop playing, not uninstall the game, but destroy all your characters? If you aren't willing to take that final step, you're just blowing hot air. It doesnt even have one good Game. EVE is NOT a good game, its a game where bad gamers go to think they are good that is all. And again: opinions.
But that's nothing to worry about considering that anyone that doesn't share your opinions is just inferior to you. |
MlDDLE MANGEMENT
lMPurity
309
|
Posted - 2013.08.03 19:56:00 -
[87] - Quote
Mobius Wyvern wrote:MlDDLE MANGEMENT wrote:Mobius Wyvern wrote:MlDDLE MANGEMENT wrote:Mobius Wyvern wrote: And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result.
Yet you chug the CCP kool aid, they can't deliver and they screw up more then anyone around. Please just stop, the Amarrian roleplayers arent as deluded as a cult as the cult of EVEtards. Why, because I'm more willing to believe in a studio that only has one good game to their name so far as opposed to one that has so many failed ones, that in some cases were good until they broke them with mechanics that no one wanted or needed? Be honest with me, all of you who are still arguing this point: are you going to biomass your characters? Not stop playing, not uninstall the game, but destroy all your characters? If you aren't willing to take that final step, you're just blowing hot air. It doesnt even have one good Game. EVE is NOT a good game, its a game where bad gamers go to think they are good that is all. And again: opinions. But that's nothing to worry about considering that anyone that doesn't share your opinions is just inferior to you.
QFT |
Mobius Wyvern
BetaMax.
2856
|
Posted - 2013.08.03 19:58:00 -
[88] - Quote
MlDDLE MANGEMENT wrote:QFT Thank you for reinforcing my point. |
Mortedeamor
Wraith Shadow Guards
144
|
Posted - 2013.08.09 17:10:00 -
[89] - Quote
Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. hey so what r u smoking i want sum |
KING SALASI
MAJOR DISTRIBUTION
201
|
Posted - 2013.08.09 17:46:00 -
[90] - Quote
Mobius Wyvern wrote:Telcontar Dunedain wrote:Noc Tempre wrote:CCP should work out a deal with SOE to make DUST 514 a modded Planetside 2 server.
....
Better yet, cross-pollination with current PS2 players and the EVE playerbase could bring that fresh market they were hoping for all along. SOE wins, CCP wins, the players wins. I wish it would be seriously considered. CCP lacked Sony's original ambitious vision of Planetside2. For all the great talk from CCP what they -attempted- was very incomplete clone of BF2142 that they would then figure out how to duct tape to Eve Online while we all waited around (the five year plan). After playing both Planetside2 and Dust514 I see zero benefit to most players spending time in the Eve universe. Sony plans on making a space game as part of Planetside2. That will be much more interesting then Eve Online. I don't really care about space nerds and I want a real game that requires aim and flying. Sony will deliver that, Eve Online is stuck in 2002 MMO control schemes. No benefit to actual game players to continue paying attention to Dust514. Come back in 18 months and compare it again to where Planetside2 got in the same period. I have a guess which will come out ahead. I'll pay attention to what CCP does with Eve VR but if they are as vanilla as they were with Dust514 it will not be worth any attention. Wow, Telc, you've really been downing the SOE Kool Aid. If you think for even a second that SOE is capable of building Planetside 2 up into a space game good enough and with enough depth to be an EVE killer, you're being rather blind to their long history of making either broken games, or good games that they break later with terrible updates. We all know what happened to the first Planetside, after all. There's a reason John Smedley is referred to as "The Lord of Lies". After playing through the Tech Test, the Closed Beta, and then more than half a year of the release, I watched them push cosmetics while putting any new meaningful content on the back burner, and watched them get sales on new weapons by nerfing old ones. I'm as bitter as I am on this subject because I was a complete Planetside 2 fanboy. When people tried to warn me not to get my hopes up, I just laughed and pointed to all the cool fights I was participating in, and all the posts they made on the forums about cool content that was coming soon. I believed, and I got burned. Planetside 2 was my second MMO, and I wish I'd picked a better one to get that invested in. Now, before you just reply back that I think Dust is great because I suck, or something, this game isn't at all what I was hoping to be a part of either. The sum-total interaction between the two is orbital strikes, which I had some guy in SI tell me was worthless because EVE players can't be trusted to push the button fast enough. You can say that the POS tower bonuses to PC infrastructure is a link, but no one really gives a **** about that. It's not enough of a bonus to make an EVE player want to drag all their production out to low-sec where it can be attacked. Orbital Strikes, lauded as a game-changer, are just me whoring myself out for a Dust player's killstreak. There's no ISK flow, no industry, not even a social space we can share. You don't even get a change of Local channel when you join a battle in Dust, so a lot of EVE players never even see a Dust player. I get that they wanted to go for what Torfi said about "if all the EVE players were to die in a meteor impact, Dust would still go on, and vise versa", but what we have now is proof that that doesn't work. If you want the two games to cooperate, you have to not just try and prod them to do so, but either provide new content that relies on that connection, or adjust existing content to make them more dependent on each other. I got into Dust thinking that Districts would be the PI colonies you could set up on planets, so that when I set up a colony, I was making a map for Dust players. Districts don't even show up in Planet View in EVE, and I could put a PI colony right over where the District should be and it doesn't mean anything. I also got into Dust hoping to spec into Fighters and take on enemy Fighters or provide close air support over large-scale battlefields. These maps are barely a kilometer across, and flying even a Dropship is like asking to die. The reason I'm never getting rid of my character, even if I may spend time just accruing Passive while I pursue other things, is because while CCP stumbles, breaks things, makes grand pronouncements they can't back up later, and sometimes just leaves me scratching my head in bewilderment with some of the decisions they make, EVE was my first MMO not only because of the world it represents, but because I fell in love with their vision. There's a lot of that vision that's still yet to come, but over the last few years they've been working on delivering it, especially now that they're working both on that and fixing things that were left broken for years. I'm with the CPM on this one. If 1.4 doesn't go well, CCP is going to have a ***** of a time trying to salvage this project. However, I have confidence that CCP Shanghai is no happier about this game being what it is right now than we are, and that they're working their asses off to fix their mistakes and get back on the right track. At the end of the day, I'll pick CCP over SOE anytime.
Good speech but my money is SOE CCP hasn't showed me bleep with Dust after a year long beta. CCP Eve online that game is awesome, Dust on the other hand is just bad period.
How will Dust compete with PS2 large scale battles? When Dust can only field 16 vs 16.
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