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161. [1.4 Bug] On Battle Selection Screen -- Can not enter a battle - in Technical Support/Bugs [original thread]
In battle finder, in public contracts, with only Domination selected, the game starts to count up to finding a battle and then returns to the top-level battle finder screen with no message. You can select it again and it does the same thing. You c...
- by S Park Finner - at 2013.09.03 17:38:00
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162. [1.4 Possible Bug] No passive skill points recorded at end of match - in Technical Support/Bugs [original thread]
Unless I'm miss reading this, passive skill points over time are not being accrued in ambush and skirmish. Have they been removed and now only WP-based skill points are being counted?
- by S Park Finner - at 2013.09.03 17:20:00
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163. [1.4 Possible Bug] -- Death in a vehicle seems to count twice - in Technical Support/Bugs [original thread]
In the end-game screen it shows two deaths one right over the other at the time I die in a vehicle. I noticed on one of them a "road kill" message came up just as the vehicle was destroyed.
- by S Park Finner - at 2013.09.03 17:15:00
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164. [1.4 bug] Mouse Sensitivity @ 20% = null input - in Technical Support/Bugs [original thread]
I get the same behaviour at 20%
- by S Park Finner - at 2013.09.03 17:12:00
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165. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
TL:DR Players want to play the game AND earn the maximum skill points possible during the event. This event limits how players play the game while making it difficult to maximize skill points. It is a bad event design. Reasons and alternativ...
- by S Park Finner - at 2013.09.03 13:44:00
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166. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Bottom line of the 3000 SP mechanism as it is set up now... play less time, earn less points, get more bonus. Some things that have come out... Newer players are more likely to earn more bonus if they play more games
Older players are mo...
- by S Park Finner - at 2013.09.02 14:54:00
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167. Announcement:Dev blog: No Fighting in the Lab Room: New Outpost Coming in Uprising 1.4 - in Announcement and Events [original thread]
I know other folks have said it but it's worth repeating... This is an outstanding dev blog. It shows how all the parts of the team contribute to the results
It gives visibility into many of the considerations for each part of the design
...
- by S Park Finner - at 2013.09.01 21:40:00
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168. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
Quil Evrything wrote: S Park Finner wrote: It had to do with the way ADS was implemented. In the computer code, the scope didn't really "magnify" the image. What happened was the image was drawn as though the player was closer to the targe...
- by S Park Finner - at 2013.09.01 15:29:00
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169. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
2100 Angels wrote: I didn't have the patience to read through your entire post so forgive me if these things have already been addressed. There are a couple of flaws with your theories: 1) Snipers can't currently render past ~450m, how can you...
- by S Park Finner - at 2013.09.01 13:35:00
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170. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
This might better go in another thread but it's the event that set me to thinking about it... There are a lot of reasons why marketing / game-design folks might not want to say outright why they are doing something... The reason might not be ...
- by S Park Finner - at 2013.08.31 17:18:00
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171. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
So the optimal strategy is... Everyone jumps into an ambush match and sits around roasting marshmallows on their lasers and singing kumbaya for 10 minutes.
Everyone quits the game.
Repeat 66 times.
- by S Park Finner - at 2013.08.31 00:30:00
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172. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
It's a good idea to allow firing from passengers in dropships because it opens up all kinds of play style alternatives and has a lot of ways to balance it quickly without needing a major update. There is the whole new potential for setting up...
- by S Park Finner - at 2013.08.30 12:32:00
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173. [bug] Kills turning into kill assists - in Technical Support/Bugs [original thread]
I've noticed with the NT-511 sniper rifle I've occasionally gotten a hit I know did not kill the target but I got the kill while I was setting up the second shot.
- by S Park Finner - at 2013.08.29 18:47:00
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174. Sprint not working on spawn - in Technical Support/Bugs [original thread]
Minor Treat wrote: CCP Logibro wrote: What did you spawn in on? Drop uplink, CRU, objective, random spawn or something else? Any other details you can give? Has this issue been common or was it just a one off? actually I find Sprint to not...
- by S Park Finner - at 2013.08.29 18:44:00
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175. Sprint not working on spawn - in Technical Support/Bugs [original thread]
CCP Logibro wrote: What did you spawn in on? Drop uplink, CRU, objective, random spawn or something else? Any other details you can give? Has this issue been common or was it just a one off? I've had this happen to me for the first time in the...
- by S Park Finner - at 2013.08.29 15:44:00
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176. Should your character's race make a difference in the game? - in General Discussions [original thread]
Disturbingly Bored wrote: Did the 50th anniversary of the "I Have A Dream Speech" inspire you to make this thread? Ha! No. I was more thinking it's silly to go through all that character creation when it doesn't make any difference. What's ...
- by S Park Finner - at 2013.08.28 22:02:00
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177. Should your character's race make a difference in the game? - in General Discussions [original thread]
Forlorn Destrier wrote: [... Instead of having race based stats, I think it is best to give new players a time limited booster for the first 1 million skill points earned (beyond the 500k you start with), akin to what Eve has done. This would a...
- by S Park Finner - at 2013.08.28 17:52:00
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178. Should your character's race make a difference in the game? - in General Discussions [original thread]
Keri Starlight wrote: I think it's ok it does not. You might want to be Gallente because you like the race, but you may dislike the Gallente gear's feel or just fall in love with Scrambler rifles. I believe it's fine you have the opportunity ...
- by S Park Finner - at 2013.08.28 13:30:00
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179. Should your character's race make a difference in the game? - in General Discussions [original thread]
XANDER KAG wrote: Why should it? Also what changes would you be suggesting among the races. I don't have a preference myself. semperfi1999 suggested lower prices for race specific items. Some other possibilities... In EVE there was an id...
- by S Park Finner - at 2013.08.28 13:26:00
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180. Should your character's race make a difference in the game? - in General Discussions [original thread]
Now it doesn't -- it's all in the suits and gear. What do you folks think? Would it make creating your character better or is it needless complication?
- by S Park Finner - at 2013.08.28 13:12:00
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