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101. [Poll] Amarr Logi Progression/Sidearm Debate - in Feedback/Requests [original thread]
I-Shayz-I wrote: The defining characteristic of the Amarr Logi suit should be its unrivaled effectiveness in combat due to the sidearm. Originally only available at the prototype level, the progression from ADV to PRO gave you an additional lo...
- by MINA Longstrike - at 2015.05.29 11:34:00
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102. why there should be an isk buyable skill reset - in Feedback/Requests [original thread]
killertojo42 wrote: In a changing game where you plan your skilling carefully just to get punished by nerfs then double punished by having to use aurum if you have a useless character if you have a newer character or only between 10-20 million ...
- by MINA Longstrike - at 2015.05.29 10:44:00
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103. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Support/utility weapon slot U designation on fitting screen Can fit: Side Arm Light weapon (x% penalty to fitting) Utility weapons IWS. No. Jesus christ no.
- by MINA Longstrike - at 2015.05.29 10:29:00
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104. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
I'd like to remind people that the primary argument for the amarr keeping their sidearm last time was to defend their uplinks... with the changes to bandwidth and the MASSIVE buffs to carried equipment the need to 'defend' uplinks on the logi itse...
- by MINA Longstrike - at 2015.05.29 10:27:00
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105. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: When assault is worrying about it's speed, let's be honest. Is it about the run-strafe speed. Because I see assault players saying "I will trade run for sprint any day of the week" even though fast sprinting should get you i...
- by MINA Longstrike - at 2015.05.29 09:57:00
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106. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Regis Blackbird wrote: Making Logis Sidearm only but retaining the grenade slot I think is the step in the right direction. We have excellent Sidearms now, and when I need to switch to a weapon in my Logi suite I'm usually already in CQC. N...
- by MINA Longstrike - at 2015.05.28 22:15:00
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107. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CeeJ Mantis wrote: Mini-rant here: 1. Nobody seems to like commandos, but give the assault the commando's bonuses and weapon selection, and people seem all on board 2. This assault pity about how the class with the highest kills/spawn is going ...
- by MINA Longstrike - at 2015.05.28 21:55:00
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108. Lets Talk Assault bonuses - in Feedback/Requests [original thread]
Vicious Minotaur wrote: Augmenting weapon range for assaults, based on previous discussions, is something that is off the table. Most of the CPM seem against it (whether it be optimal/effective) and I doubt Rattati would go for it, considering ...
- by MINA Longstrike - at 2015.05.28 15:34:00
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109. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Would make a hell of a lot more sense to just switch Logi/Assault HP values instead of their speed values. And that right there is how you truly get slayer logi's. Please just stop talking Aeon, I dont think you've said ...
- by MINA Longstrike - at 2015.05.28 15:30:00
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110. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Kain Spero wrote: Now that's an interesting find. That minmatar were double dipping on speed? Not really, that was something we knew way, way back when we were screaming at CCP to please un**** the initial iteration of the amarr scout, where...
- by MINA Longstrike - at 2015.05.28 12:46:00
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111. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: Where as the faction fit ck.0 wielding a RR certainly can kill an ak.0 or gk.0 outside of their racial weapons optimal range, which is not a very defense oriented action all things considered Four. Meter. Difference. B...
- by MINA Longstrike - at 2015.05.28 12:33:00
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112. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Talos Vagheitan wrote: CCP Rattati wrote: what if proto is "only" 7 high/lows I was actually thinking this too. What if a Logi takes the assault fitting, and simply drags the sidearm, and two more slots into EQ. Carries more equipment ...
- by MINA Longstrike - at 2015.05.28 12:18:00
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113. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: MINA Longstrike wrote: Iron Wolf Saber wrote: Nade lost on logis and giving them all side arms instead would make them distinctively disadvantaged vs an assault. Logi's already have a disadvantage vs assaults tho...
- by MINA Longstrike - at 2015.05.28 10:02:00
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114. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Nade lost on logis and giving them all side arms instead would make them distinctively disadvantaged vs an assault. Logi's already have a disadvantage vs assaults though - HP & Regen. Flux grenades are way too use...
- by MINA Longstrike - at 2015.05.28 09:51:00
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115. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: The Eristic wrote: 8 slots + 4 equip + Light + Sidearm on all four in exchange for the grenade slot? Or sidearm on just Amarr/Cal for the grenade? hmmm, that's certainly an option. I think the grenade fits the amarr co...
- by MINA Longstrike - at 2015.05.28 09:28:00
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116. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: MINA Longstrike wrote: So I can see Basic suits/Assaults using the same powercore (with the [role core] applying its skill bonuses to the suit and maybe modifying some inherent stats) and I can see the same thing happening...
- by MINA Longstrike - at 2015.05.26 09:51:00
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117. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
So I can see Basic suits/Assaults using the same powercore (with the [role core] applying its skill bonuses to the suit and maybe modifying some inherent stats) and I can see the same thing happening with heavies/sentinels and lights/scouts. I sti...
- by MINA Longstrike - at 2015.05.26 09:34:00
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118. Sticky:[Update] Factional Warfare and Planetary Conquest Payouts - in Feedback/Requests [original thread]
Aeon Amadi wrote: You need to seriously iron out your WP reward bias with some playstyles before you consider adding more WP Thresholds to this game, especially in a game mode that will throw you in an almost-over or written off match on a whim...
- by MINA Longstrike - at 2015.05.25 23:46:00
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119. ISK cost vs effectiveness - in Feedback/Requests [original thread]
Driving vehicles will make you broke relatively quickly in addition to not accomplishing much in most matches. I've always wanted it to be a sustainable primary career, rather than playing a complete secondary role to everything infantry. Vehicle...
- by MINA Longstrike - at 2015.05.25 23:42:00
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120. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I love how the Cal-Logi blows the others out of the water, despite it's reputation as the hands down "worst logi". Core locus nades & nanohive spam? Locus Grenades are what, 8nanites each? If using proto hives you ...
- by MINA Longstrike - at 2015.05.23 11:31:00
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