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21. Can we get shield regulators to affect the shield inhibition value? - in Feedback/Requests [original thread]
Sequal's Back wrote: Good idea ! I don't think it would be OP. Armor is constently repping and it doesn't make it OP. Armor regen in some suits (gal heavy, gal assault and amarr assault mostly) can go up to 30-40hp/s which is close to what a ...
- by MINA Longstrike - at 2015.08.01 16:46:00
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22. Ship hangar - in Feedback/Requests [original thread]
Dewie Cheecham wrote: With the addition to "our" warbarge, it would be a nice move for the sake of immersion to open the door to the gantry and ships hanger, allowing us to see the barge. The barge isn't an asset that has a model currently. ...
- by MINA Longstrike - at 2015.08.01 04:10:00
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23. [Brainstorm] RADICAL FW / LP IDEA - in Feedback/Requests [original thread]
Forcing people to play fw to get prototype gear is kind of a problem. It removes functionality and choice.
- by MINA Longstrike - at 2015.07.31 22:21:00
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24. [Brainstorm] RADICAL FW / LP IDEA - in Feedback/Requests [original thread]
I dont think this really fixes anything and at best it introduces a whole slew of new problems.
- by MINA Longstrike - at 2015.07.31 22:13:00
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25. Let me see who is in chat during battle. - in Feedback/Requests [original thread]
Switch voice channels?
- by MINA Longstrike - at 2015.07.31 21:30:00
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26. [Feedback] Lore - in Feedback/Requests [original thread]
^While it may have originated in germany, it became a ubiquitous term throughout europe applied to all organizations with that type of structure. Seriously, read the post, stop for a few minutes and process what it said.
- by MINA Longstrike - at 2015.07.31 21:23:00
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27. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
I think personally myo's need to be changed to flat values of melee damage and jump speed. Right now they're either 'not good enough' at one module, or at 3 modules they're wildly out of balance (412.51% melee damage and god knows what for actual ...
- by MINA Longstrike - at 2015.07.31 21:21:00
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28. [Feedback] Lore - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Galm Fae wrote: Also the word Jaeger (in regards to a military unit) isn't exclusively German at all. It was originally Hessian in origin Hessian's were 18th century German mercenaries... So the word Jaeger is is with...
- by MINA Longstrike - at 2015.07.31 21:06:00
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29. [Feedback] Lore - in Feedback/Requests [original thread]
Preferably not completely fabricated I dont think, frames of reference and context are important.
- by Mina Longstrike - at 2015.07.31 06:56:00
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30. [Feedback] Lore - in Feedback/Requests [original thread]
Not quite. Read the thread.
- by MINA Longstrike - at 2015.07.31 06:44:00
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31. [Feedback] Lore - in Feedback/Requests [original thread]
knight guard fury wrote: Mina Longstrike wrote: knight guard fury wrote: i can think of some pretty good names for the minmatar ranks... give me some time and ill list them It's not ranks, it's like... paramilitary elites. So State pe...
- by MINA Longstrike - at 2015.07.31 06:40:00
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32. [Feedback] Lore - in Feedback/Requests [original thread]
knight guard fury wrote: i can think of some pretty good names for the minmatar ranks... give me some time and ill list them It's not ranks, it's like... paramilitary elites. So State peacekeepers -> Rasetsu Peacemakers.
- by MINA Longstrike - at 2015.07.31 06:33:00
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33. Can we get shield regulators to affect the shield inhibition value? - in Feedback/Requests [original thread]
^In short if the current numbers don't work well, they can be adjusted. I'm willing to accept feedback on well reasoned numbers.
- by MINA Longstrike - at 2015.07.31 05:59:00
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34. Can we get shield regulators to affect the shield inhibition value? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I disagree. These numbers are far, far too high. This makes shields regen through certain weapons within their optimal, like almost all the kinetic damage weapons (CR, HMG, etc.) That should never, never happen. The pu...
- by MINA Longstrike - at 2015.07.31 04:28:00
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35. Can we get shield regulators to affect the shield inhibition value? - in Feedback/Requests [original thread]
Sicerly Yaw wrote: Wall of text critical hit The notion occured to me because I largely don't ever see inhibition values kick in even when people are shooting me at well outside their optimal range, I mean even at 115 m (FOURTY METERS past o...
- by MINA Longstrike - at 2015.07.31 04:10:00
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36. Can we get shield regulators to affect the shield inhibition value? - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Really good idea +1 Thanks, I liked it too.
- by Mina Longstrike - at 2015.07.31 00:04:00
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37. [Feedback] Lore - in Feedback/Requests [original thread]
benandjerrys wrote: Read the descriptions of the pub corps you fight for. That stuff is moderately in place just not used. All their ceos and the stories that CCP could make, non existent too. It really seems to sound like you think we're cr...
- by MINA Longstrike - at 2015.07.30 21:25:00
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38. Can we get shield regulators to affect the shield inhibition value? - in Feedback/Requests [original thread]
Currently I'm finding on shield suits, that the shield inhibition value almost never actually comes into play. Is it possible that would get shield regulators to also increase the shield inhibition value (by the same amount the module affects dela...
- by MINA Longstrike - at 2015.07.30 16:59:00
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39. [Feedback] Lore - in Feedback/Requests [original thread]
So one group I'd kind of like to reference to is the shinsengumi who I feel with some work could end up being a caldari 'elite' type group that would work well. Would require some name tweaking though.
- by MINA Longstrike - at 2015.07.30 00:58:00
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40. [Feedback] Lore - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: True Adamance wrote: Not sure a soldier would enjoy being a Squire.....would seem like a demotion from Templar, Cyber Knight, Kameira. However the concept of cohorts does intrigue me. I went through the unfinishe...
- by MINA Longstrike - at 2015.07.29 23:48:00
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