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81. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
El just spitballing, but something like say, 18% resistance to splash damage for nanohives per level for callogi? So direct hits would still take them out, but at level 5 callogi they only take 10% damage from grenades/mass drivers (Flux damage is...
- by MINA Longstrike - at 2015.06.07 07:22:00
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82. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Bright Cloud wrote: The Eristic wrote: Balistyc Farshot wrote: Bright Cloud wrote: Could we please change the cal. logi bonus to something usefull? The cal logi also needs some love in the bonus area. +3% per level to HP restored...
- by MINA Longstrike - at 2015.06.06 08:50:00
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83. New Light Weapon: Plasma Rifle - in Feedback/Requests [original thread]
Sgt Kirk wrote: Electron Rifle Ion Rifle Neutron Rifle Plasma Rifle All of those are 'assault' rifles, just different gradients of them. (not correcting you, just providing more supporting info) https://wiki.eveonline.com/en/wiki/Hybrid_t...
- by MINA Longstrike - at 2015.06.03 10:20:00
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84. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
Vehicles already have some issues with being hounded all across the map by AV pokey. Look at judges old video about 400m swarms - they were able to deny the whole map to dropships... an 'AV sniper' if set up in the right spot could harass a tank o...
- by MINA Longstrike - at 2015.06.02 17:21:00
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85. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
Yes I'm inclined to be reactionary towards things that have typically been a problem for vehicles.
- by MINA Longstrike - at 2015.06.02 16:49:00
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86. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
Pokey Dravon wrote: Thokk Nightshade wrote: How about we allow Sniper rifles to do damage to vehicle? IRL (I know, not a valid comparison but worth noting), a Barrett .50 Cal will punch a hole through an engine block of a truck and stop it i...
- by MINA Longstrike - at 2015.06.02 16:27:00
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87. [Poll] Amarr Logi Progression/Sidearm Debate - in Feedback/Requests [original thread]
And yet with only 3 equipment slots, I can practically guarantee that amarr logi's will be second fiddle to any other in PC - Gallogi's provide scans, Minlogi's provide reps, Callogis (with 4 equip & their higher bandwidth) will be able to lay...
- by MINA Longstrike - at 2015.06.02 08:50:00
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88. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
I've talked about this in triage ward, but logi's bonuses do in most cases are directly influenced by their eve 'warfare' doctrines. Caldari = Siege warfare, they take a place and entrench it with nanohives and rep hives - making them incredibly ...
- by MINA Longstrike - at 2015.06.01 07:48:00
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89. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Vitharr Foebane wrote: MINA Longstrike wrote: Vitharr Foebane wrote: MINA Longstrike wrote: Logistics are team oriented - their first line of defense should be their team, their last line should be their own light weapon. You do not n...
- by MINA Longstrike - at 2015.06.01 06:44:00
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90. AR variants - in Feedback/Requests [original thread]
Sgt Kirk wrote: ARs are getting a buff in raw damage soon. Rattati already confirmed it. I just hope this doesn't push things into OP territory. Ewww, I had always thought the guns damage ended at weird places and that its damage projecti...
- by MINA Longstrike - at 2015.06.01 06:21:00
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91. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Vitharr Foebane wrote: MINA Longstrike wrote: Logistics are team oriented - their first line of defense should be their team, their last line should be their own light weapon. You do not need a sidearm. is staying alive and defending your...
- by MINA Longstrike - at 2015.06.01 02:48:00
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92. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Vitharr Foebane wrote: MINA Longstrike wrote: I want to address an elephant in the room here: I do not think people arguing for keeping the sidearm on the amarr logi (in exchange for a high slot) are arguing in good faith or without conflict...
- by MINA Longstrike - at 2015.05.31 21:59:00
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93. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
I want to address an elephant in the room here: I do not think people arguing for keeping the sidearm on the amarr logi (in exchange for a high slot) are arguing in good faith or without conflicts of interest. Making a 'trade' of ~70 non-primary ...
- by MINA Longstrike - at 2015.05.31 10:42:00
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94. [Poll] Amarr Logi Progression/Sidearm Debate - in Feedback/Requests [original thread]
Slave of MORTE wrote: The loss of the high slot is the only option i see that leaves the amar logi with a side arm and viable ..and I agree something will have to be done prior to the speed changes or the suit will become op The sidearm isn...
- by MINA Longstrike - at 2015.05.31 10:34:00
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95. Caldari Speed - in Feedback/Requests [original thread]
If we were representing eve properly, shields would be in highs (as they are) with damage mods in lows. Armor would be in lows with kincats / 'utility' mods in highs (stuff like i dunno, magazine size expanders or something). Currently I feel t...
- by MINA Longstrike - at 2015.05.30 21:47:00
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96. why there should be an isk buyable skill reset - in Feedback/Requests [original thread]
killertojo42 wrote: You forget PvE, CCP's biggest feature promised and never given at the start of the game in open and closed beta and is a feature that we all know of and is shown in original trailers, so no not even CCP's first promise was k...
- by MINA Longstrike - at 2015.05.30 09:53:00
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97. [Idea] Foot Commander Roles and responsibilities. - in Feedback/Requests [original thread]
Summary: Sawdeth writes a giant post about nothing, and wastes peoples time with pointless drivel. Fyi sawdeth, everyone has their own 'rules' about how to squadlead, communicate and play with others.
- by MINA Longstrike - at 2015.05.30 09:49:00
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98. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
The Eristic wrote: MINA Longstrike wrote: I'd like to remind people that the primary argument for the amarr keeping their sidearm last time was to defend their uplinks... with the changes to bandwidth and the MASSIVE buffs to carried equipme...
- by MINA Longstrike - at 2015.05.30 08:29:00
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99. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Just want to chime in: I haven't actually looked at your numbers adipem, but I'd really be in favor of logi's having (comparatively) lower sprint speeds, in exchange for faster walk speeds. While using an active piece of equipment like a rep tool,...
- by MINA Longstrike - at 2015.05.30 02:01:00
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100. the commando role bonus should be a "skin" applied to any ... - in Feedback/Requests [original thread]
"I'm going to use commando role bonus on assault suits! That way with only two or three damage mods I can have ~25-40% more damage, while still being on the suit that has the best base stats in the game!". Gal/amarr assault suits, using the comma...
- by MINA Longstrike - at 2015.05.29 22:36:00
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