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121. CCP Rattati wants to change all the suits. Nice. - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=202616 is what that blogpost is talking about really. Basically due to the way that dust is coded every dropsuit is different entity entirely. This idea allows us to use 'the same' racial mo...
- by MINA Longstrike - at 2015.05.19 23:46:00
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122. More FW events. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Songs of Seraphim wrote: I'd love more incentive to play FW. And if there was a system implemented to penalize hoppers, but that's just me. I think there should be a faction specific rating system, where you can ...
- by MINA Longstrike - at 2015.05.19 23:40:00
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123. Remove Sniper Rifle Sway - in Feedback/Requests [original thread]
TheEnd762 wrote: NINEinch WEAPON wrote: Yes if they remove the sway, my guess is you will be able to hip fire better in cqc. .. it will be op It only has sway in ADS. And it only has no dispersion in ADS. Trying to shoot it without aim...
- by MINA Longstrike - at 2015.05.18 14:30:00
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124. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Would it be possible to assign a suits role bonus to the powercore module? and allow it to enable/disable slots? So in theory you only have light, medium and heavy frames but the powercore applies the role bonus (via referencing a check on player...
- by MINA Longstrike - at 2015.05.15 01:47:00
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125. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Another thing that can be done, or two actually, are faction fitting bonuses, i really like them because they can be seen like a mini wow set bonus, and more efficacy bonuses. This is also all in relation to our work on an i...
- by MINA Longstrike - at 2015.05.14 08:32:00
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126. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
VALCORE72 wrote: does this mean the rail rifle will be toned down slightly lol im losen fights at close range with my ar that i shouldn't . You're not, nor should you ever be guaranteed to win a fight at close range.
- by MINA Longstrike - at 2015.05.13 19:33:00
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127. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Adipem Nothi wrote: Scheneighnay McBob wrote: OMFG this is the funniest thread I've read lately. People are crying about caldari suits being UP, when at the proto level, they have the best KD We know that snipe...
- by MINA Longstrike - at 2015.05.12 21:14:00
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128. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: OMFG this is the funniest thread I've read lately. People are crying about caldari suits being UP, when at the proto level, they have the best KD We're only looking at one metric though. This is only scratching the...
- by MINA Longstrike - at 2015.05.12 18:54:00
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129. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
So, as I thought not much is actually 'wrong' with caldari suits... at least on first glance. I'll give my thoughts on the various statistical differences. Caldari commando: sniper rifles. Outright I think sniping is the big reason this thing see...
- by MINA Longstrike - at 2015.05.12 16:46:00
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130. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Wanted to drop in and add a request for acquisition matches being available in fw - tossed out at random, but with smaller total sizes (6v6, 8v8, 10v10 or something like that) because currently faction warfare only really happens if you can get a ...
- by MINA Longstrike - at 2015.05.06 11:49:00
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131. nova class of weapons - in Feedback/Requests [original thread]
Would any of these things be different or unique enough to warrant their own models and the work that goes into them? Would they add any new and exciting gameplay? all signs point to no, this is pointless redundancy for the sake of redundancy. We...
- by MINA Longstrike - at 2015.05.04 21:49:00
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132. Assault variants of rifles hurt the game - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Alena Ventrallis wrote: So basically your saying that Gallente should have absolutely no long range options, the Caldari should be unable to push a point, and most perplexing of all, that removing content somehow ma...
- by MINA Longstrike - at 2015.05.04 21:15:00
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133. Assault variants of rifles hurt the game - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Georgia Xavier wrote: ScR is already a "tactical" rifle. Tac rifles being semi auto weapons of course. But a Tactical version of every other weapon would be nice too So you're telling me that the tactical sniper r...
- by MINA Longstrike - at 2015.05.04 21:10:00
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134. Breach Scrambler rifle - in Feedback/Requests [original thread]
Bright Cloud wrote: Ive had a look trough various weapons in the game and if you look at the AR's you notice alot of their variants try to be similar to other races weapons. Burst AR= Combat Rifle Tac AR= scrambler rifle Breach AR= Rail rifle ...
- by MINA Longstrike - at 2015.05.04 15:30:00
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135. [Ideas] Making LAVs Battle Worthy - in Feedback/Requests [original thread]
I've always wanted LAV's to function more like Trukks & Rhinos from Dawn of War 2. Decent hp, hard to wear down with small arms fire, mobile reinforcement points with 'scary' anti-infantry weapons (that can potentially get upgraded to light an...
- by MINA Longstrike - at 2015.05.04 15:28:00
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136. making Acusition better - in Feedback/Requests [original thread]
I'm in favor of using the bigger skirmish maps honestly.
- by MINA Longstrike - at 2015.05.02 21:59:00
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137. Just camped enemy spawn in Acquisition - in Feedback/Requests [original thread]
Acquisition should be using the biggest maps, not the smallest ones. Terminals should last less time (~3 mins) and vehicles should be a lot more desireable, both as mobile spawn centers and infantry cover, and as a means to move around the map to ...
- by MINA Longstrike - at 2015.05.01 13:37:00
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138. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: MINA Longstrike wrote: What I would like to see is the swarm functioning like the plasma cannon with a dumbfire round bit a single change of 'if the swarm round gets to within $value meters of target, the projectile ...
- by MINA Longstrike - at 2015.04.30 19:54:00
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139. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Honestly I'm just adding my two cents after reading the surface of the thread (and not delving deeply into the numbers or connotations that they might have) but in its current form, I loathe the swarm launcher, the amount of player skill require...
- by MINA Longstrike - at 2015.04.30 19:48:00
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140. Caldari Assault and Gallente Assault skills - in Feedback/Requests [original thread]
miya tj wrote: Shotgun rate and the recoil reducing the Caldari Assault skill bonus of weapon, Want to change the Gallente Assault of skill bonus to range increase of weapon. I might mean is not transmitted well because English is not good. ...
- by MINA Longstrike - at 2015.04.29 21:43:00
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