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381. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's...
- by MINA Longstrike - at 2015.01.27 17:13:00
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382. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: MINA Longstrike wrote: I think the currently 'proposed' blaster will end up being something that harvests maximum tears from infantry if it functions identically to the variant we have in game. By changing to to be a ...
- by MINA Longstrike - at 2015.01.27 15:18:00
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383. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I think the currently 'proposed' blaster will end up being something that harvests maximum tears from infantry if it functions identically to the variant we have in game. By changing to to be a shotgun style turret you can make it so its still 't...
- by MINA Longstrike - at 2015.01.27 07:21:00
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384. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
So we LBX-10 the blaster turret? Changing it from a high RoF 'precision' weapon into vehicular shotgun turret? I can get behind this.
- by MINA Longstrike - at 2015.01.26 22:03:00
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385. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
^none of those are really caldari. Animal names are more of a minmatar thing.
- by MINA Longstrike - at 2015.01.26 19:36:00
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386. Make firing weapons cause you to flash on radar - in Feedback/Requests [original thread]
Talos Vagheitan wrote: When firing your weapon, it should cause you to appear on enemy radar. Of course, taking into account your Scan Profile. Firing each shot would temporarily spike your scan profile, causing you to appear. Individual weap...
- by MINA Longstrike - at 2015.01.26 17:33:00
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387. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
Minmatar names: Some of these I'll have to defer to our resident expert CCP Rattati. I'm snatching a some of these from Icelandic language and norse myth. In general MLT LAV: Badger STD LAV: Wolverine Scout LAV: Weasel Logistics LAV: Saehrimnir ...
- by MINA Longstrike - at 2015.01.26 17:11:00
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388. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
DeathwindRising wrote: they where designed to be a hard counter to armor, and i always assumed that laser turrets would be OP vs shields whenever they come out Hard counters are terrible design. Soft counters are much nicer. Essentially it g...
- by MINA Longstrike - at 2015.01.26 13:11:00
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389. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
DeathwindRising wrote: would rather not post these for all the world to see, but here are some PC tank fights from last week. Im running test fits in both videos to judge their competitiveness. http://youtu.be/kXD5TCWfj64?t=8m http://youtu...
- by MINA Longstrike - at 2015.01.26 13:05:00
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390. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
^one adv damage mod and catching someone between cycles or shooting at any armor tank.
- by MINA Longstrike - at 2015.01.26 12:01:00
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391. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
This will be the 199billionth time weve made this thread, and were getting pretty efficient at it! Over the course of multiple threads like this one, the vast majority has demonstrated an almost unanimous desire for kick reduction.
- by MINA Longstrike - at 2015.01.26 11:00:00
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392. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: MINA Longstrike wrote: For reference can we get a maximum heat capacity for large rails / blasters? First impression: Holy crap proposed rails do a lot of damage, I think they might drastically edge out other weapons base...
- by MINA Longstrike - at 2015.01.26 09:42:00
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393. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
100 for maximum heat is a good number, makes total sense. Made an edit to previous post about lengthening missile 'volley' duration from 1.5s (10 shots @ .15s / shot) to 2.4 seconds (10 shots @ .24s / shot). Less punishing to miss individual shots...
- by MINA Longstrike - at 2015.01.26 09:34:00
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394. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
For reference can we get a maximum heat capacity for large rails / blasters? First impression: Holy crap proposed rails do a lot of damage, I think they might drastically edge out other weapons based on that alone (3 railgun rounds >>> f...
- by MINA Longstrike - at 2015.01.26 09:28:00
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395. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: MINA Longstrike wrote: Is it possible that we'll also see some semblance of racial parity from this too? If no one else does I'm already theorycrafting large turrets for racial parity. Once we have the hulls finalized...
- by MINA Longstrike - at 2015.01.26 09:20:00
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396. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Is it possible that we'll also see some semblance of racial parity from this too?
- by MINA Longstrike - at 2015.01.26 09:01:00
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397. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
^no but with the names I've got for hav & dropships, LAV's will need to be redone to fit thematically.
- by MINA Longstrike - at 2015.01.25 22:27:00
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398. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
Amarr names: I'm going to make a small break from conventional eve naming schemes in places and use names based on the best approximation of words that form amarr language if I can actually find translations. Some names will have a translated name...
- by MINA Longstrike - at 2015.01.25 17:34:00
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399. AV feedback - in Feedback/Requests [original thread]
I'm talking more about have them zoom by air targets and potentially waste fuel in turning around then coming back to target. there's no real easy guesswork for this though.
- by MINA Longstrike - at 2015.01.24 20:06:00
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400. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think swarms update the target's last location based on a timer. So every... we'll say half second it updates the target location. So it bombs along on the last valid trajectory and THEN updates 30m later.so your dropship...
- by MINA Longstrike - at 2015.01.24 19:41:00
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