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881. Vehicles Should not Survive Critical State - in Feedback/Requests [original thread]
Exionous wrote: MINA Longstrike wrote: No, the burning damage was taken away for a reason. If you're not a vehicle user you shouldn't be trying to dictate how vehicle users play, go away. Invincible Treaded Thingy is my alternate tanker a...
- by MINA Longstrike - at 2014.04.21 00:41:00
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882. Vehicles Should not Survive Critical State - in Feedback/Requests [original thread]
No, the burning damage was taken away for a reason. If you're not a vehicle user you shouldn't be trying to dictate how vehicle users play, go away.
- by MINA Longstrike - at 2014.04.20 23:30:00
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883. Minmitar 9mm? - in Feedback/Requests [original thread]
Denn Maell wrote: A Minmatar projectile pistol? Yes! But I want a Space-Magnum. Single shot firing high damage, and a sound that would make heavies **** themselves. Minmatar would likely use a machine pistol - Less Alucard and more Robocop ...
- by MINA Longstrike - at 2014.04.13 07:55:00
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884. Player Market - Financial Markets - in Feedback/Requests [original thread]
CCP Saberwing wrote: CCP Z (yes, real Dev name) is examining and looking to build a fully-functioning DUST economy. You're right - currently the economy doesn't function as it should but I assure you we're taking it seriously and have someone o...
- by MINA Longstrike - at 2014.04.02 01:32:00
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885. Can you the Machine Guns alittle - in Feedback/Requests [original thread]
This sentence no verb. Also you cannot just the verb out of a sentence.
- by MINA Longstrike - at 2014.03.07 00:55:00
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886. Future heavy weapon ideas? - in Feedback/Requests [original thread]
Auris Lionesse wrote: heavy melee weapons and shield l1 for shield r1 for melee amarr get a golden mace caldari get a nova sword gallente get a sledge hammer minmatar gets a rusty pipe Even some of the fastest scouts have issues catching ...
- by MINA Longstrike - at 2014.02.21 08:48:00
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887. (Equipment Idea) Energy Leacher - in Feedback/Requests [original thread]
Draxus Prime wrote: debating if it should be called a energy leacher or just a energy vampire 5 second lock on time When locked you take the enemies shield and transfer it to your own to replenish it That's not how energy vampires work - t...
- by MINA Longstrike - at 2014.02.20 05:06:00
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888. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
D legendary hero wrote: MINA Longstrike wrote: D legendary hero wrote: Aikuchi Tomaru wrote: Respecs in Dust are not necessary. ...stuff so, why did vehicles need a respec? if you agreed with the vehicle respec then you automaticall...
- by MINA Longstrike - at 2014.02.18 02:48:00
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889. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
D legendary hero wrote: Aikuchi Tomaru wrote: Respecs in Dust are not necessary. ...stuff so, why did vehicles need a respec? if you agreed with the vehicle respec then you automatically agreed for an infantry respec. if, you don't, then ...
- by MINA Longstrike - at 2014.02.18 02:02:00
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890. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
DUST Fiend wrote: MINA Longstrike wrote: DUST Fiend wrote: Piraten Hovnoret wrote: As stated in numerous threads Respec on the drop suit command YES Respec on the equipment YES Respec on weapons NO Oh and if tankers got respec wy s...
- by MINA Longstrike - at 2014.02.17 20:01:00
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891. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
DUST Fiend wrote: Piraten Hovnoret wrote: As stated in numerous threads Respec on the drop suit command YES Respec on the equipment YES Respec on weapons NO Oh and if tankers got respec wy should not infantry get it? You have to ref...
- by MINA Longstrike - at 2014.02.17 19:45:00
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892. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Asterion Cretos wrote: Joel II X wrote: Pretty dark in here. I've brought extra torches. You guys want some? You're welcome. On topic. I honestly don't see why we have to fight for this. A Dropsuit Command respec should have been an o...
- by MINA Longstrike - at 2014.02.17 19:41:00
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893. Heavy Duty Remote Explosive - in Feedback/Requests [original thread]
"I am a whiny baby who wants to be able to 1hit the mean tanks that 'mess with my game', I don't want to cope and I don't want to have to spec into av, I just want vehicles dead, dead, dead! Or better yet removed from the game so I can treat this ...
- by MINA Longstrike - at 2014.02.13 12:12:00
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894. Let's Fix the Plasma Launcher.. - in Feedback/Requests [original thread]
Improve the targeting reticule, increase damage for the projectile the further it travels - or - give more rounds in clip and more rounds carried.
- by MINA Longstrike - at 2014.02.11 07:04:00
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895. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Denn Maell wrote: The problem with a bonus to modules (especially the armor rep and shield rechargers/regulators) is that we have to also look at how many slots are available. If a Gallente has a passive bonus to armor rep module, he'd be a foo...
- by MINA Longstrike - at 2014.02.10 19:34:00
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896. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
The stamina bonus isn't that bad... It stacks with modules - a proto amarr scout with a cplx cardiac reg will be able to sprint outright for upwards of 60 seconds. This also applies to bunny hopping and the like too. Honestly I don't think it's so...
- by MINA Longstrike - at 2014.02.10 08:00:00
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897. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
BL4CKST4R wrote: Texs Red wrote: General12912 wrote: each race has their own idea on what assault should be. minmatar/caldari favor offense and higher hp regen, amarr and gallente favor defense. I am pretty sure that is incorrect. Minm...
- by MINA Longstrike - at 2014.02.10 07:22:00
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898. CCP: Punish button for bad needle users. - in Feedback/Requests [original thread]
TechMechMeds wrote: Soraya Xel wrote: The inherent problem here, is that you shouldn't be forced to get up when someone needles you. CCP badly needs to implement an Accept/Reject option. And how exactly does a dead clone decide to stay de...
- by MINA Longstrike - at 2014.01.24 00:51:00
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899. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
With the 'fixing' of scanners preventing scan-spinning I think that the cooldowns may be a bit too long for some variants - no one liked the constant 'you've been scanned herpadur' crap but could you please implement some short range scanners with...
- by MINA Longstrike - at 2014.01.23 10:51:00
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900. [New Deployable] Bubble Shield - in Feedback/Requests [original thread]
We already prettymuch have these in the form of triage nano hives.
- by MINA Longstrike - at 2014.01.21 19:34:00
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