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861. Don't remove passive dampening from cloaks. - in Feedback/Requests [original thread]
Instead tie it to the cloaking device skill at 3-5% per level.
- by MINA Longstrike - at 2014.05.22 20:18:00
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862. Cosmetic portrait idea. - in Feedback/Requests [original thread]
Can we get our portrait to display our current favorited suit as opposed to just a generic med frame? With a potential option for people to view your suit model. Updating at downtime.
- by MINA Longstrike - at 2014.05.21 20:14:00
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863. [Feedback] Amarr suit and Stuff. - in Feedback/Requests [original thread]
Amarr weapons do not reload quickly. It's 4s on the laser rifle and close to 3 on the scr. Amarr commandos are reasonably balanced when it comes to lasers (2800 dmg / 60 shots at commando 5, vs the assaults 3700 / 80 shots at assault 5), they're g...
- by MINA Longstrike - at 2014.05.21 06:29:00
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864. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
Xx-VxF-xX wrote: MINA Longstrike wrote: PLEASE PLEASE PLEASE PLEASE PLEASE GIVE ME A TACTICAL RAIL RIFLE. Had that before they had the rail rifle. It's the sniper rifle and it even comes in 3 versions ;) All of them 1000% useless for a...
- by MINA Longstrike - at 2014.05.21 00:57:00
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865. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
PLEASE PLEASE PLEASE PLEASE PLEASE GIVE ME A TACTICAL RAIL RIFLE.
- by MINA Longstrike - at 2014.05.20 01:44:00
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866. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
I'm mostly a dropship user, my skills aren't really super-invested in dropships as I wanted to branch out and do a little bit more but here are my thoughts on on the various turrets. Large blaster : Its RoF is probably a bit too high, and its ran...
- by MINA Longstrike - at 2014.05.20 01:40:00
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867. (Feedback) Vehicle Damage Mods are too powerful - in Feedback/Requests [original thread]
Part of the issue is that some turrets themselves hit way, way too hard (80gj particle cannon), and when combined with 2-3x dmg mods end up in around the 2700-3600 dmg range.
- by MINA Longstrike - at 2014.05.17 21:13:00
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868. new logi, assault, and heavy support gear ideas - in Feedback/Requests [original thread]
CLONE117 wrote: id rather heavies get a slow ammo regeneration for their hmgs. No. That hurts heavies reliance on logi's even more, You need to be playing as part of the team, not just running around with a nearly invincible cal / gal heavy.
- by MINA Longstrike - at 2014.05.17 09:46:00
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869. [Feedback] High slot modules in general are lacking - in Feedback/Requests [original thread]
Cyrus Grevare wrote: As someone mentioned somewhere sometime ago, giving Myofibril stimulants a bonus to jumping power might make it more attractive. It's easy to see how the same module that gives you added punching power can do the same for y...
- by MINA Longstrike - at 2014.05.17 09:44:00
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870. 80GJ Minmatar Turret Idea - in Feedback/Requests [original thread]
Problems - 80GJ is a measure of power required for railguns because that's what it takes to actually charge the capacitor banks and fire. Minmatar weapons are measured conventionally in terms of millimetre barrel bores, with the absolute biggest g...
- by MINA Longstrike - at 2014.05.02 01:35:00
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871. uplink camping counter - in Feedback/Requests [original thread]
You think it'll be used to prevent camping - I think it will end up being used as deployable scanners.
- by MINA Longstrike - at 2014.04.29 07:18:00
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872. [request] Vehicles need way higher DB rating - in Feedback/Requests [original thread]
Godin Thekiller wrote: MINA Longstrike wrote: Godin Thekiller wrote: You realize that passive scanning doesn't pick up vehicles, right? It does, you just need to have the scan *range* to do it, the 10m on most suits doesn't do it as th...
- by MINA Longstrike - at 2014.04.29 03:09:00
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873. A suit that gets better... - in Feedback/Requests [original thread]
No, this idea is dumb.
- by MINA Longstrike - at 2014.04.28 20:22:00
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874. [Suggestion] Proto tier sold only in LP store. - in Feedback/Requests [original thread]
True Adamance wrote: Factions don't produce Prototype gear. Corporations like Cathrum, Core Constructions, Allotek, and Wyrkomi make gear like this.....and they first and foremost are businesses. Point in case, more than a few caldari proto...
- by MINA Longstrike - at 2014.04.27 22:51:00
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875. [request] Vehicles need way higher DB rating - in Feedback/Requests [original thread]
Godin Thekiller wrote: You realize that passive scanning doesn't pick up vehicles, right? It does, you just need to have the scan *range* to do it, the 10m on most suits doesn't do it as the vehicle has to be practically on top of you and gi...
- by MINA Longstrike - at 2014.04.27 22:42:00
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876. Orbital strikes - in Feedback/Requests [original thread]
True Adamance wrote: The basic OB is a Laser Strike..... and CCP has said Missiles were an inefficient means of OB delivery as they had travel time and an atmosphere to pass through. Would be nice to see Min Siege Cannon OB. A Siege Shell/ Pr...
- by MINA Longstrike - at 2014.04.27 22:38:00
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877. Make pistols better. - in Feedback/Requests [original thread]
Tonka Legacy wrote: MINA Longstrike wrote: The scrambler pistol is still *amazing*, it does not need a RoF buff - the basic scrambler fires 4.75 times a sec, and the assault fires 5.01 times, the breach is down to 2.25 (which is a tradeoff f...
- by MINA Longstrike - at 2014.04.25 03:09:00
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878. Make pistols better. - in Feedback/Requests [original thread]
The scrambler pistol is still *amazing*, it does not need a RoF buff - the basic scrambler fires 4.75 times a sec, and the assault fires 5.01 times, the breach is down to 2.25 (which is a tradeoff for its insane damage). Land headshots with them a...
- by MINA Longstrike - at 2014.04.25 02:10:00
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879. Ability to pick up weapons on the battlefield - in Feedback/Requests [original thread]
I don't think dust is coded in a manner that supports this, and it ignores everything to do with fitting requirements, operational skills and a great deal of this games design choice.
- by MINA Longstrike - at 2014.04.21 07:10:00
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880. Vehicles Should not Survive Critical State - in Feedback/Requests [original thread]
^Maybe you missed the part where I was talking about tanks *before* 1.7 and I wasn't exaggerating anything. Burning damage was a harmful mechanic that served no real purpose, which is why it doesn't exist anymore. Reading comprehension is hard.
- by MINA Longstrike - at 2014.04.21 01:13:00
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