Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
541. Is there any reason why variant weapons still have higher isk costs? - in Feedback/Requests [original thread]
I understand that it's a legacy design thing, but I really feel that the increased isk costs to variant weapons (and possibly equipment) should be done away with. It doesn't serve any real purpose other than to seemingly hurt the wallet of players...
- by MINA Longstrike - at 2014.10.27 23:42:00
|
542. Need Ammo symbol - in Feedback/Requests [original thread]
CCP Rattati wrote: Already on our list, thanks! If you want to experiment with designs, such as does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo? Would a similar s...
- by MINA Longstrike - at 2014.10.27 16:37:00
|
543. CPM input request: Commandos - in Feedback/Requests [original thread]
Cross Atu wrote: Let's table the great nomenclature debate for the moment and refocus on the suit How significant in the scheme of things do you mercs feel the recent native rep changes are for the various racial commandos? It probably he...
- by MINA Longstrike - at 2014.10.27 00:02:00
|
544. How to make scouts be scouts - in Feedback/Requests [original thread]
You shouldn't be 100% invisible all the time. Right now there are too many advantages to being a scout for not enough meaningful disadvantages.
- by MINA Longstrike - at 2014.10.26 22:39:00
|
545. Do you earn more for killing proto? - in Feedback/Requests [original thread]
Wasn't claiming that you were. I know that a lot of mechanics and stuff are very obscure and can be hard to pick up. I've got a relatively good mind for remembering trivia, but not for remembering the sources of that trivia.
- by MINA Longstrike - at 2014.10.26 00:44:00
|
546. Do you earn more for killing proto? - in Feedback/Requests [original thread]
Really wish I could give solid answers. Mostly it's come from tidbits by devs, information picked up from wiki's and other reputable sources and etcetera, I really don't know where I've picked all of it up but it seems to match up with what I've s...
- by MINA Longstrike - at 2014.10.26 00:32:00
|
547. Do you earn more for killing proto? - in Feedback/Requests [original thread]
Oh and in pc base clone value is 200k
- by MINA Longstrike - at 2014.10.25 17:19:00
|
548. Do you earn more for killing proto? - in Feedback/Requests [original thread]
Sp = (3x #of seconds in battle) + Wp Payouts = base value (not sure exactly what this value is) + (6000isk + isk value of equipped items and dropsuit) per clone = total payout pool. Which is then divided up among players based on their warpoints e...
- by MINA Longstrike - at 2014.10.25 17:18:00
|
549. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
John Demonsbane wrote: Malleus Malificorum wrote: For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using...
- by MINA Longstrike - at 2014.10.24 14:21:00
|
550. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Aeon Amadi wrote: Sure, I'd be down for it. I really don't think it's that big of a deal, honestly. I think people forget that Shields in and of themselves innately have faster regeneration and this is especially true -on- suits intended for s...
- by MINA Longstrike - at 2014.10.23 19:08:00
|
551. Nanite Injector sucks! - in Feedback/Requests [original thread]
Nanite injectors are much more valuable if you're not using free fits.
- by MINA Longstrike - at 2014.10.23 17:58:00
|
552. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Aeon Amadi wrote: MINA Longstrike wrote: Arkena Wyrnspire wrote: Innate reps will never be as effective as modular reps and they never should be. I see no problem with having the least armour oriented race not having much regen. Not even...
- by MINA Longstrike - at 2014.10.23 16:24:00
|
553. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Innate reps will never be as effective as modular reps and they never should be. I see no problem with having the least armour oriented race not having much regen. Not even the Gallente have noticeable innate rep rates....
- by MINA Longstrike - at 2014.10.23 14:01:00
|
554. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: Revised proposal - MM and Amarr same, sentinel less then Assault, Commando and Logi the same, and overall lower hp/s Gallente Commando3 Logi3 Assault2.5 Sentinel2 Scout1.5 Minmatar Commando2.5 Logi2.5 Assault2 Sentinel1.5 S...
- by MINA Longstrike - at 2014.10.23 13:24:00
|
555. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
DeathwindRising wrote: Here's the biggest reason why we shouldn't do this: it makes absolutely no sense in terms of the already established design in dust and eve online. Shields have native regen. Not armor. You change this and shields go fr...
- by MINA Longstrike - at 2014.10.22 21:43:00
|
556. Assault bonuses - in Feedback/Requests [original thread]
Atiim wrote: Bump. Let the thread stay dead, it doesn't need to exist when there's Cross Atu's thread.
- by MINA Longstrike - at 2014.10.22 17:46:00
|
557. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
John Demonsbane wrote: Anyway, back on topic. Pokey's spreadsheet is interesting, but I think I'm OK with the numbers still... the use of %'s sorta skews things a little as I'm not sure how big a deal that is considering the sizeable difference...
- by MINA Longstrike - at 2014.10.22 17:36:00
|
558. CPM input request: Commandos - in Feedback/Requests [original thread]
True Adamance wrote: Cross Atu wrote: So, this may be a thing, take a look. Why is it a thing. Why is armour magically repairing? because balance and quality of life. Shield tanks are designed to break in dust, unlike in eve where a...
- by MINA Longstrike - at 2014.10.22 04:39:00
|
559. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Cross Atu wrote: A few quick points of context since I was neck deep in Logistics at the time you reference below. MINA Longstrike wrote: I think that anything higher than 3 or 3.5 runs the risk of being too powerful - If we look back to the...
- by MINA Longstrike - at 2014.10.22 04:28:00
|
560. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
I think that anything higher than 3 or 3.5 runs the risk of being too powerful - If we look back to the old logi bonus of +1 armor rep per level, it got to the point where level 5 logis did not fit any armor repair modules to their suit . I thin...
- by MINA Longstrike - at 2014.10.22 03:18:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |