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521. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Fox Gaden wrote: MINA Longstrike wrote: Fox Gaden wrote: I support making the Assault Rail Rifle into a viable close to mid range weapon, as an urban warfare viable alternative to the Rail Rifle for people heavily invested in Rail Rifle O...
- by MINA Longstrike - at 2014.10.31 22:01:00
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522. What would an Amarr light AV be like? - in Feedback/Requests [original thread]
Ripley Riley wrote: In Eve Online some Amarr ships (Malediction, Vengeance, Sacrilege, Damnation) receive bonuses with missiles. I say give the Amarr an EM missile launcher. Picture a swarm launcher, but gold with Amarr-esque designs on it. I...
- by MINA Longstrike - at 2014.10.31 16:15:00
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523. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
CCP Rattati wrote: My favorite post of the year Lots of people like numbers. I'm one of them, just not nearly as handy at graphs / excel. Thank you though for being willing to reduce the kick on rail rifles. I'd still like to see the metric ...
- by MINA Longstrike - at 2014.10.31 16:08:00
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524. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Fox Gaden wrote: I support making the Assault Rail Rifle into a viable close to mid range weapon, as an urban warfare viable alternative to the Rail Rifle for people heavily invested in Rail Rifle Operation. I'd be up for that if the AR isn'...
- by MINA Longstrike - at 2014.10.30 17:20:00
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525. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
There's a strong difference between performing well and being able to perform at all.
- by MINA Longstrike - at 2014.10.29 18:22:00
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526. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Gabriella Grey wrote: f that is done you are ignoring Laser weapons completely. We are trying to balance the game not keep the status quo of unbalance. Cant properly balance something that has a grand total of 2 weapons.
- by MINA Longstrike - at 2014.10.29 17:58:00
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527. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
CCP Rattati wrote: Just like the AR is painted into a corner by having very short range? Arbitrarily? It means "based solely on one's opinion", does this seem a very arbitrary process? "Used" more? No, it kills more. The Chart shows Kills, no...
- by MINA Longstrike - at 2014.10.29 17:24:00
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528. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Boot Booter wrote: Let me just stop you there. "Because it paints it into a corner like the laser rifle, you are turning a racial servicemans weapon (a weapon that should be functional across all ranges)" Using this philosophy the rail rifle ...
- by MINA Longstrike - at 2014.10.29 17:14:00
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529. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
CCP Rattati wrote: MINA Longstrike wrote: ^Completely serious. There hasn't been any data provided that suggests that the RR was overperforming in CQC or that it was even getting a much much higher KDR than other weapons. Just a lot of data ...
- by MINA Longstrike - at 2014.10.29 16:41:00
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530. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
^Completely serious. There hasn't been any data provided that suggests that the RR was overperforming in CQC or that it was even getting a much much higher KDR than other weapons. Just a lot of data that says "people like using it".
- by MINA Longstrike - at 2014.10.29 16:26:00
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531. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
CCP Rattati wrote: It doesn't really matter though, no single rifle should be doing 50% of all Rifle kills. We could also just have nerfed damage until it was not as extremely good at all ranges, hurting the weapons primary function. I belie...
- by MINA Longstrike - at 2014.10.29 14:41:00
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532. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
So what I'm seeing here, is that the rifle was roughly balanced and you decided to hit it with a harsh nerf anyways, because you didn't like the fact that it was being used in a game where the map design accommodates two things - long range poking...
- by MINA Longstrike - at 2014.10.29 14:24:00
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533. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
^I'm fine with your weapon being better than mine at short range, so long as I still get to actually *use* my weapon at short range. In its current state it's not possible.
- by MINA Longstrike - at 2014.10.28 22:37:00
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534. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
postapo wastelander wrote: Tried it just few minutes ago and weapon is topnotch balanced, end of story. Oh? and how many kills did you manage in CQC? against what suits and weapons?
- by MINA Longstrike - at 2014.10.28 22:09:00
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535. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
Why should I have to pay (in terms of SP and ISK) to have a 'not bad' weapon.
- by MINA Longstrike - at 2014.10.28 20:48:00
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536. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
zzZaXxx wrote: MINA Longstrike wrote: Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, every infantry weapon should ...
- by MINA Longstrike - at 2014.10.28 20:44:00
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537. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
Killer's Coys wrote: For me it's not excessive. The RR is made for long distance The ARR is made for short/middel distance That's all These changes essentially turn the rail rifle from a 'mainline' infantry weapon into a specialist weapon a...
- by MINA Longstrike - at 2014.10.28 20:12:00
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538. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, every infantry weapon should be serviceable with or without a bonus this ...
- by MINA Longstrike - at 2014.10.28 15:43:00
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539. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
Niche passive scan callogi Logistics Ck.0 3 complex shield extender 2 complex precision enhancer 2 complex range amplifier 1 enhanced armor plate 1 enhanced reactive plate Rail rifle Locus grenade Nanite injector BDR-2 Repair tool Allotek (R) N...
- by MINA Longstrike - at 2014.10.28 14:57:00
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540. Is there any reason why variant weapons still have higher isk costs? - in Feedback/Requests [original thread]
Bright Cloud wrote: Its cause the variants mimic other weapons so lets look at the AR for example: TAC AR= Scrambler Breach AR= Rail rifle Burst AR= Combat rifle You pay extra isk to have footstep into a different weapon category. Other weapo...
- by MINA Longstrike - at 2014.10.28 10:13:00
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