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DeadlyAztec11
Ostrakon Agency Gallente Federation
5521
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Posted - 2014.10.23 11:11:00 -
[181] - Quote
hfderrtgvcd wrote:All they need is a grenade slot. Exactly.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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Coleman Gray
Opus Arcana Covert Intervention
1238
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Posted - 2014.10.23 11:19:00 -
[182] - Quote
Well currently only got Lvl 5 in Gallente and Minmatar Commando's as well as lvl 3 in Caldari. Never felt like the suit wasn't viable since the racials was all added in, but with the recent assault HP buff, perhaps a similar buff for Commando's may bring them upto speed, or perhaps just a cpu/pgu increase as well as the extra mod slot to bring the Commando's fittings to their Sentinel Counter parts.
Original Commando, before all you posers just saying
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Spectral Clone
Abandoned Privilege Top Men.
2927
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Posted - 2014.10.23 12:14:00 -
[183] - Quote
Coleman Gray wrote:Well currently only got Lvl 5 in Gallente and Minmatar Commando's as well as lvl 3 in Caldari. Never felt like the suit wasn't viable since the racials was all added in, but with the recent assault HP buff, perhaps a similar buff for Commando's may bring them upto speed, or perhaps just a cpu/pgu increase as well as the extra mod slot to bring the Commando's fittings to their Sentinel Counter parts.
Why commandos have less slots, less fittings rom and less hp does boggle my mind. Either it gets more slots (1 more moduler) compared to the sentinel and keep the current Hp, or it should get similar Base Hp as a sentinel, same amount of slots, but no resistance bonuses.
Either was, it needs more Cpu/Pg if more slots are given.
Fix mouse support in Dust 514!
How to do it: https://forums.dust514.com/default.aspx?g=posts&m=965407#post965407
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
607
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Posted - 2014.10.23 12:23:00 -
[184] - Quote
Any chance we can get the damage bonus increases to 3 or 4% per level? |
Savage Mangler
Molon Labe. General Tso's Alliance
175
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Posted - 2014.10.23 20:03:00 -
[185] - Quote
Firbolg Barun wrote:Cross Atu wrote:New info to keep in mind for balance considerations moving forward. Now, give gal commando 4 lows, and similar fitting capabilities as a heavy. Then we will have commandos being the best rep-tankers in Dust. Base: 3 hp/s Mods: 4x armor repairers = 37.5 hp/s Sum: 40.5 hp/s Is it cool? YEAH. Is this OP? No. Pretty much how I run my Galmando. Plates are too cumbersome therefore reps is the only way to go. Fits the suppression role very, allowing you to pop out, spray some rounds and return to cover with very little problems. A proto galmando can rep the entirety of his armor back in 20 seconds or less with 3 complex reppers.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Vance Vyth
G0DS AM0NG MEN General Tso's Alliance
80
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Posted - 2014.10.24 01:36:00 -
[186] - Quote
I run commando exclusively I feel as if they should have more of a suppression role; be more about survival. commando's should have a more "solo" persona in mind.
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö _ - (a¦Ñ_a¦Ñ) "+60"
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1140
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Posted - 2014.10.24 01:41:00 -
[187] - Quote
True Adamance wrote:SCREW YOU ALL AMMANDO IS NOT WHAT ITS CALLED. WERE NOT GODDAMN SCRUBBY SCOUT HIPSTERS IN HERE!
MAN THE **** UP! lol ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando ammando
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Blueprint For Murder
Immortal Guides
165
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Posted - 2014.10.24 02:18:00 -
[188] - Quote
One ammando is miss spelled how long did it take you to find it?
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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The Master Race
Immortal Guides
183
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Posted - 2014.10.24 02:18:00 -
[189] - Quote
One ammando is miss spelled how long did it take you to find it?
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Cross Atu
OSG Planetary Operations Covert Intervention
3455
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Posted - 2014.10.24 03:31:00 -
[190] - Quote
Let's table the great nomenclature debate for the moment and refocus on the suit
How significant in the scheme of things do you mercs feel the recent native rep changes are for the various racial commandos?
See a cool idea thread? Mail me the title and I'll take a look =)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13815
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Posted - 2014.10.24 03:35:00 -
[191] - Quote
Cross Atu wrote:Let's table the great nomenclature debate for the moment and refocus on the suit How significant in the scheme of things do you mercs feel the recent native rep changes are for the various racial commandos?
Since I don't much are for native reps I'll let someone else field this one.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Gabriella Grey
THE HANDS OF DEATH RUST415
199
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Posted - 2014.10.24 05:13:00 -
[192] - Quote
Cross Atu wrote:Input and feedback is being sought regarding the state of Commandos within Dust, and how to polish the experience. When responding to this thread please note your primary role / primary context for use of each item being commented on so that proper context can be applied. Cheers, Cross PS ~ Commandos are something I know comparatively little about, so please do your best to be detailed and constructive so that I am able to provide the very best feedback and ideas to CCP. Thanks
Proto Amarr Commando! I bring the holy light to all of the non believers 7th Fleet style! Currently I like how the commando is. It is not really an all out offensive suit but it is also not all defense, rather something in between, depending on what is needed. For long range I like to anoint the enemy with my laser rifle, and for CQC (Thanks Stefan and King Checkmate), I will use the assault scrambler rifle. The only thing I think that could actually make commandos better is allowing them better sprint speed to keep up with assaults. I have always wanted them to have better armor repair since the slot layouts on them were always limited, but that is coming soon from what I have read. One thing that could really make it feel right at home would be since commandos are really a repurposed heavy suit, make it so that they have commando only hybrid modules. My example would be like a damage modifier/precision enhancer modifier. or an shield regulator/armor repair module.
Always Grey Skies
Leader of the Alpaca Commandos
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Meee One
Amakakeru-Ryu-no-Hirameki
1191
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Posted - 2014.10.26 18:39:00 -
[193] - Quote
Be for warned,i don't use lolmandos but i just thought of this crazy idea.
Everyone says commandos are suppression fighters,i think this is very vague. Snipers can suppress,scouts can suppress,assaults can suppress,etc.
How about refining that definition? commandos could be bombardment suppression. Focused on getting as many rounds on the enemy as possible.
sacrifice:damage increase.
Gain:50-75% faster reload speed 100% ammunition capacity for racial weapons.
The one thing everyone seems to forget is that commandos are heavies too,and they sacrifice armor not ammo. With this,commandos could launch seemingly endless rounds at enemies keeping them effectively suppressed through bombardment.
2 birds 1 stone.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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danthrax martin
Immortal Guides
165
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Posted - 2014.10.26 22:54:00 -
[194] - Quote
I would like to see some kind of fitting cost reduction. Be it reps or equipment. I'm sooo close to my perfect fit. I run a swarm/br ar fit with range and reps in mind. Would love to fit my triage or allotek hive without as much sacrifice.
Pro Galmando - Gal Sentinel
Suicidal A/V Moron
I shall overcome spellcheck
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MINA Longstrike
Kirjuun Heiian
1448
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Posted - 2014.10.27 00:02:00 -
[195] - Quote
Cross Atu wrote:Let's table the great nomenclature debate for the moment and refocus on the suit How significant in the scheme of things do you mercs feel the recent native rep changes are for the various racial commandos?
It probably helps the minmatar commando the most and cal commando 2ndmost because they have very 'goofy' fittings thanks to slot layouts. Though I'm not quite certain that it shores up all of the Minmatar commando's problems, I firmly believe that in order for any suit to be 'competitive' it must have a minimum of 2 lows (preferably 3) offset by 3 highs (2 highs can get it done if there's 3 lows).
Right now the damage race between commando's and assaults is very comparable however assaults bring a lot more to the table in terms of defensive/regenerative stats and commando's bring more in terms of 'utility' and weaponry.
In the long run I don't think the native reps will change much if anything for commando's.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Blueprint For Murder
Immortal Guides
178
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Posted - 2014.10.27 00:40:00 -
[196] - Quote
Despite the many down sides to the commando the down time is by far the worse as someone said earlier I in the time it takes my my health to return can easily watch 3 team mates die and do. I still don't understand why we do not have grenades that extra half pound was just to much?
Edit: LR/SG A-1 C
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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The Master Race
Immortal Guides
183
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Posted - 2014.10.27 00:40:00 -
[197] - Quote
Despite the many down sides to the commando the down time is by far the worse as someone said earlier I in the time it takes my my health to return can easily watch 3 team mates die and do. I still don't understand why we do not have grenades that extra half pound was just to much?
Edit: LR/SG A-1 C
Edit2: As a Laser rifle user a lot of bullets come my way and in a thick fire fight I have as much down time as I do up time if not more.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4005
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Posted - 2014.10.27 07:57:00 -
[198] - Quote
Native reps are going to have minimal net effect upon actual gameplay.
Mostly my opinion is that commandos are basically bonused as assaults for fatties without giving them a separate role.
It's like they were designed so that heavy suits could assault without having to drop points into assault.
I know that's not the design intent but it's what the default uses of the suits seem to drop into.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Blueprint For Murder
Immortal Guides
182
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Posted - 2014.10.27 15:35:00 -
[199] - Quote
I created a thread side seat commando that would give the class its own area of game play for sure if it can be done. https://forums.dust514.com/default.aspx?g=posts&m=2385448#post2385448
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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The Master Race
Immortal Guides
183
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Posted - 2014.10.27 15:35:00 -
[200] - Quote
I created a thread side seat commando that would give the class its own area of game play for sure if it can be done. https://forums.dust514.com/default.aspx?g=posts&m=2385448#post2385448
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Ku Shala
The Generals
989
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Posted - 2014.10.27 16:22:00 -
[201] - Quote
its a heavy suit let it carry a heavy weapon and a light weapon at the cost of hp
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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XxVEXESxX
34
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Posted - 2014.10.27 17:53:00 -
[202] - Quote
Cross Atu wrote:Let's table the great nomenclature debate for the moment and refocus on the suit How significant in the scheme of things do you mercs feel the recent native rep changes are for the various racial commandos?
I think you will have to nerf me after the changes. Lol But I cant think of anything that could help the suit aside from either an extra equipment slot or slightly and I mean at most 1 sec better delays. Adding highs or lows would throw off ehp and damage numbers since the repair added tomorrow is pretty much a free module.
Front line suppression support?
PSN: XxVEXESxX
Minmatar loyalist
MK.0 A/C/L
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4021
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Posted - 2014.10.27 18:01:00 -
[203] - Quote
Ku Shala wrote:its a heavy suit let it carry a heavy weapon and a light weapon at the cost of hp Because we all know NOTHING could possibly go wrong with this plan.
Forge +swarms/PLC, here I come!
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Ku Shala
The Generals
989
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Posted - 2014.10.27 18:37:00 -
[204] - Quote
Breakin Stuff wrote: Because we all know NOTHING could possibly go wrong with this plan.
Forge +swarms/PLC, here I come!
good luck killing a scout with swarms or a forge with no splash
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4022
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Posted - 2014.10.27 18:43:00 -
[205] - Quote
Ku Shala wrote:Breakin Stuff wrote: Because we all know NOTHING could possibly go wrong with this plan.
Forge +swarms/PLC, here I come!
good luck killing a scout with your swarms or a forge with no splash or any other infantry for that matter.
Yes because the sidearm is so very effective.
I use an assault forge. It's easier to splash the scouts to death than try to kill them with a bolt pistol.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Ku Shala
The Generals
989
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Posted - 2014.10.27 18:47:00 -
[206] - Quote
Breakin Stuff wrote:[
Yes because the sidearm is so very effective.
I use an assault forge. It's easier to splash the scouts to death than try to kill them with a bolt pistol. so you dont play this and/or haven't realized that the forge does not splash? direct hit only
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Dremel wp
Shadow Company HQ Lokun Listamenn
45
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Posted - 2014.10.27 18:47:00 -
[207] - Quote
How about built in ammo regen? No grenade slot ,so no 'nade spam. Lets commando use their equipment slot for something other than nanohives. I'm thinking something slow like 1-2%/sec.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4022
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Posted - 2014.10.27 18:48:00 -
[208] - Quote
Ku Shala wrote:Breakin Stuff wrote:[
Yes because the sidearm is so very effective.
I use an assault forge. It's easier to splash the scouts to death than try to kill them with a bolt pistol. so you dont play this and/or haven't realized that the forge does not splash? direct hit only
for the last goddamn time, Assault forge Guns have retained the splash. Keep up and don't try to correct me on anything regarding how sentinels and heavy weapons work. You're going to wind up looking like an idiot.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Ku Shala
The Generals
989
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Posted - 2014.10.27 18:57:00 -
[209] - Quote
or you could explain why my Idea would be op instead of being a troll all the time.maybe learn how to aim instead of spam splashing infantry to death with an av weapon.
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Blueprint For Murder
Immortal Guides
184
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Posted - 2014.10.27 19:01:00 -
[210] - Quote
The assault forge serves to many purposes area denial/AV/sniper so with the light slot for assault there is no role you could not apply with one singular suit and fit.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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