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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12936
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Posted - 2014.08.18 03:54:00 -
[91] - Quote
Bradric Banewolf wrote:CCP hates gallente?!
HTFU they gave you tanks, DS, LAV, sockets, all of your racial content for the most part and you are still bitching.
This game practically is EVE: Gallente-Caldari War Simulator
You are looking at a dude with 3 racial weapons, no vehicles, no sockets, and no faith left that any of this will ever be implemented.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Sly Marb0
Screaming Falcons
12
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Posted - 2014.08.18 13:22:00 -
[92] - Quote
True Adamance wrote:Bradric Banewolf wrote:CCP hates gallente?! HTFU they gave you tanks, DS, LAV, sockets, all of your racial content for the most part and you are still bitching. This game practically is EVE: Gallente-Caldari War Simulator You are looking at a dude with 3 racial weapons, no vehicles, no sockets, and no faith left that any of this will ever be implemented.
What is Legion? |
Arkena Wyrnspire
Fatal Absolution
17130
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Posted - 2014.08.18 14:16:00 -
[93] - Quote
Sly Marb0 wrote:True Adamance wrote:Bradric Banewolf wrote:CCP hates gallente?! HTFU they gave you tanks, DS, LAV, sockets, all of your racial content for the most part and you are still bitching. This game practically is EVE: Gallente-Caldari War Simulator You are looking at a dude with 3 racial weapons, no vehicles, no sockets, and no faith left that any of this will ever be implemented. What is Legion?
Nonexistent?
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
153
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Posted - 2014.08.18 23:44:00 -
[94] - Quote
I'm interested in a ROF increase for the AR.
The Blazing Intellect Machine
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Joel II X
Dah Gods O Bacon
3081
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Posted - 2014.08.20 00:26:00 -
[95] - Quote
Bump |
Jack 3enimble
Vengeance Unbound Dark Taboo
223
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Posted - 2014.08.20 03:25:00 -
[96] - Quote
UPDATE
i've talked to Cross Atu and Zatara and they will discuss this.
Here's my thread in the Counsil's Chamber:
https://forums.dust514.com/default.aspx?g=posts&t=172184&find=unread
I've messaged Cross ingame and he looked at it too |
Arkena Wyrnspire
Fatal Absolution
17251
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Posted - 2014.08.20 10:54:00 -
[97] - Quote
I've talked with Zatara as well, yeah.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Scar Scrilla
337
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Posted - 2014.08.20 13:11:00 -
[98] - Quote
Alam Storm wrote:i think the change to both caldari and gallente assault suit bonuses is a great idea
i like the idea that caldari gets the recoil reduction
but i specially love the idea of the gallente getting a small range buff. i have been a gallente assault since closed beta and i have always used the assault rifle. range has always been an issue but i always thought putting a red dot sight on the auto AR would defo improve the rifle but having a range buff defo is a better idea
That's what I thought too... If there just was an idea to implement a kind of scope or smthg as a GallAss+AR only bonus would be interesting...maybe a zoom increase of X% when ADSing with an AR or smthng. i know it sounds weird but it would certainly benefit the AR (except the TAC versions)
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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Sgt Kirk
Fatal Absolution
7321
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Posted - 2014.08.20 13:16:00 -
[99] - Quote
True Adamance wrote:Bradric Banewolf wrote:CCP hates gallente?! HTFU they gave you tanks, DS, LAV, sockets, all of your racial content for the most part and you are still bitching. This game practically is EVE: Gallente-Caldari War Simulator You are looking at a dude with 3 racial weapons, no vehicles, no sockets, and no faith left that any of this will ever be implemented. we only have that stuff because we are at war with Caldari.
You can't give a bad guy nothing to work with in a movie. That's just a terrible plot design waiting to happen.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Arkena Wyrnspire
Fatal Absolution
17303
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Posted - 2014.08.21 15:21:00 -
[100] - Quote
Bump.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Sgt Kirk
Fatal Absolution
7470
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Posted - 2014.09.04 22:42:00 -
[101] - Quote
A RoF bonus would be the most premier bonus option for the Gallente while building in the Current dispersion and recoil bonus into the plasma rifles itself.
Gallente Weaponry across the board experience the same exact problem no matter if it's a Large Blaster Turret, Small Blaster Turret or a handheld weapon. They just don't apply enough damage in their close range to make them worth running when there are better, more versatile options out there.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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MINA Longstrike
Kirjuun Heiian
1267
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Posted - 2014.09.04 23:15:00 -
[102] - Quote
Sgt Kirk wrote:A RoF bonus would be the most premier bonus option for the Gallente while building in the Current dispersion and recoil bonus into the plasma rifles itself.
Gallente Weaponry across the board experience the same exact problem no matter if it's a Large Blaster Turret, Small Blaster Turret or a handheld weapon. They just don't apply enough damage in their close range to make them worth running when there are better, more versatile options out there.
So ask for a damage buff to the weapon itself. There's a thread where you can do that.
The problem with a RoF bonus is that it flat inflates dps - throwing away the balance we're at - it drops the TTK of the weapon in every situation. Range also increases the ability to project dps (one of the often complained about issues with the rail rifle), in essence both range and RoF are such psychotically powerful bonuses that only the mad or people who don't have a good grasp on balance would suggest them. The current gallente bonus is quite good for keeping your effective dps high while strafing in close quarters.
The biggest 'problem' with the current gallente bonus is that it is an 'invisible' bonus - with the scr and the combat rifle you can quite easily see how much of a bonus you're getting it feels good because you can notice it. It's a lot harder to notice the current bonus even though it is *incredibly* powerful, even the caldari's reload bonus is easier to notice (and thus by extension 'feels good')... when 'invisible' bonuses crop up in game design they have to get to a point where they're almost overpowered in order to actually be valued. I've seen this happen in all sorts of games from castlevania curse of darkness (where the best 'pokemon' had a ton of invisible bonuses, but from what you were told in the stats screen they looked like crap) to games like league of legends and beyond.
I firmly believe that if the AR needs a DPS or Range increase it should be done *on the rifle itself* rather than using one suit to prop up a flawed weapon (especially in manners that seem overtly harmful)... The SCR, Laser, Combat rifle and SMG don't require one to be skilled into the respective assaults in order to be good, it almost seems like it's mandatory to be good with the AR currently. When I mention overtly harmful, given two suits that have relatively similar HP values and assuming relatively similar accuracy and neither has the 'drop' on the other, you never have a clear favorite in a fight between the bonused suit and the unbonused suit (sure it might favor the assault *slightly* if a fight drags out) but if one were to give the gallente either a range or rof increase it would always be favored to win fights... This would not be balanced.
I'm in favor of kick reduction for the Caldari, as it gives them a slight performance edge with their rail weaponry that applies fairly well to rr, sniper, magsec and bolt pistol. As for the gallente, I feel that their current bonus is powerful for cqc though if weapons change so that kick + dispersion provided by the suit (practically necessary for the ion pistol and the TAR right now) reload + dispersion would be an acceptable substitute (allowing you to still be accurate while strafing in close quarters).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cat Merc
Onslaught Inc RISE of LEGION
11985
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Posted - 2014.09.05 04:59:00 -
[103] - Quote
MINA Longstrike wrote:Sgt Kirk wrote:A RoF bonus would be the most premier bonus option for the Gallente while building in the Current dispersion and recoil bonus into the plasma rifles itself.
Gallente Weaponry across the board experience the same exact problem no matter if it's a Large Blaster Turret, Small Blaster Turret or a handheld weapon. They just don't apply enough damage in their close range to make them worth running when there are better, more versatile options out there. So ask for a damage buff to the weapon itself. There's a thread where you can do that. The problem with a RoF bonus is that it flat inflates dps - throwing away the balance we're at - it drops the TTK of the weapon in every situation. Range also increases the ability to project dps (one of the often complained about issues with the rail rifle), in essence both range and RoF are such psychotically powerful bonuses that only the mad or people who don't have a good grasp on balance would suggest them. The current gallente bonus is quite good for keeping your effective dps high while strafing in close quarters. The biggest 'problem' with the current gallente bonus is that it is an 'invisible' bonus - with the scr and the combat rifle you can quite easily see how much of a bonus you're getting it feels good because you can notice it. It's a lot harder to notice the current bonus even though it is *incredibly* powerful, even the caldari's reload bonus is easier to notice (and thus by extension 'feels good')... when 'invisible' bonuses crop up in game design they have to get to a point where they're almost overpowered in order to actually be valued. I've seen this happen in all sorts of games from castlevania curse of darkness (where the best 'pokemon' had a ton of invisible bonuses, but from what you were told in the stats screen they looked like crap) to games like league of legends and beyond. I firmly believe that if the AR needs a DPS or Range increase it should be done *on the rifle itself* rather than using one suit to prop up a flawed weapon (especially in manners that seem overtly harmful)... The SCR, Laser, Combat rifle and SMG don't require one to be skilled into the respective assaults in order to be good, it almost seems like it's mandatory to be good with the AR currently. When I mention overtly harmful, given two suits that have relatively similar HP values and assuming relatively similar accuracy and neither has the 'drop' on the other, you never have a clear favorite in a fight between the bonused suit and the unbonused suit (sure it might favor the assault *slightly* if a fight drags out) but if one were to give the gallente either a range or rof increase it would always be favored to win fights... This would not be balanced. I'm in favor of kick reduction for the Caldari, as it gives them a slight performance edge with their rail weaponry that applies fairly well to rr, sniper, magsec and bolt pistol. As for the gallente, I feel that their current bonus is powerful for cqc though if weapons change so that kick + dispersion provided by the suit (practically necessary for the ion pistol and the TAR right now) reload + dispersion would be an acceptable substitute (allowing you to still be accurate while strafing in close quarters). So... Either you keep your existing damage on target (Gallente), or you get an extra 500-600 damage per clip effectively allowing you to miss quite a few times and still have the same damage the rifle applies normally. If you don't miss, then you get an extra 500-600 damage.
See the issue?
I do not see how a ROF or a range increase is more powerful than an extra 500-600 damage per clip. Both have their uses.
What I see in your post is someone being touchy over previously large issues (TTK and Sharpshooter), which in this situation, won't really be a problem.
Feline overlord of all humans - CAT MERC
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Indy Strizer
Like A Moth To A Flame
157
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Posted - 2014.10.08 05:00:00 -
[104] - Quote
Bump.
After letting my thoughts on this ferment, the hotfixes and balance passes for assaults were implemented have passed, I'm leaning more towards the idea of making the bonuses compensate for each racial rifle's weakness. My previous ideas were basically modeled around my perception of the Amarr bonus, that is, it enables you to spam that laser goodness a bit more.
I think my ideas would get too powerful and we'd end up at square one all over again, but even more importantly, it would not necessarily make the assault any better at... Assaulting... That is... Aggressively taking on people on such.
The bonus for Amarr enables the Amarr to use the scrambler a bit more aggressively and confrontationally without having to worry about overheating.
I really like the idea of range extension for Gallente and I'm personally leaning more towards reduced spool time for the Caldari than reduced recoil. I would miss the rapid reload honestly. I'm curious what others think of possibly getting two bonuses?
I know it sounds selfish, but hey, it only applies to one weapon after all. |
The Master Race
Immortal Guides
89
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Posted - 2014.10.08 05:48:00 -
[105] - Quote
Decreasing dispersion does increase range while it doesn't change the damage drop off it does make it able to hit. Dispersion is still the biggest issue when looking at the AR and ionp; I would rather the current bonus increased. As it is the Ar and ionp are completely unreliable even at close range increasing there range in taking away the current bonus would just be a cruel tease.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Blueprint For Murder
Immortal Guides
156
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Posted - 2014.10.08 05:48:00 -
[106] - Quote
Decreasing dispersion does increase range while it doesn't change the damage drop off it does make it able to hit. Dispersion is still the biggest issue when looking at the AR and ionp; I would rather the current bonus increased. As it is the Ar and ionp are completely unreliable even at close range increasing there range in taking away the current bonus would just be a cruel tease.
The miracle food of high-energy plankton gathered from the oceans of the world.Im a wizard
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1904
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Posted - 2014.10.08 07:28:00 -
[107] - Quote
The Master Race wrote:Decreasing dispersion does increase range while it doesn't change the damage drop off it does make it able to hit. Dispersion is still the biggest issue when looking at the AR and ionp; I would rather the current bonus increased. As it is the Ar and ionp are completely unreliable even at close range increasing there range in taking away the current bonus would just be a cruel tease. The thing is, at ranges where dropoff becomes a factor, you can simply aim down your sights and remve all dispersion and kick for up to 25 rounds. if you feather the trigger, you never have t worry about dispersion. Range is a good area, because part of what makes the rifle underperform is every other rifle can kill it before it gets into optimal. This alleviates that.
I'm all for a recoil reduction on CalAssault.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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The Master Race
Immortal Guides
90
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Posted - 2014.10.08 08:08:00 -
[108] - Quote
Did you guys just act like the rail rifle isn't retardeadly op jesus get real guys I would take a mil RR over my gal assalts proto AR any day in fact I often do. Jesus stop fronting you have no skill and your over power weapon carries your fail asses. Now we should talk about bad the dispersion, range, and recoil is on the CR. 8b I am tired of when I wave my hand in front of the screen people are not die jesus ccp you nerfed it to death.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Blueprint For Murder
Immortal Guides
156
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Posted - 2014.10.08 08:08:00 -
[109] - Quote
Alena Ventrallis wrote:[ The thing is, at ranges where dropoff becomes a factor, you can simply aim down your sights and remve all dispersion and kick for up to 25 rounds. if you feather the trigger, you never have t worry about dispersion. Range is a good area, because part of what makes the rifle underperform is every other rifle can kill it before it gets into optimal. This alleviates that.
I'm all for a recoil reduction on CalAssault.
Range would be very helpful, but depending on rng you can't even hit someone in front of you half the time as it is with the current bonuses. The very best part is their are so many variants of the AR and they are all so bad. I bet the tac is great if you cheat with turbo though.
Did you guys just act like the rail rifle isn't retardeadly op jesus get real guys I would take a mil RR over my gal assalts proto AR any day in fact I often do. Jesus stop fronting you have no skill and your over power weapon carries your fail asses. Now we should talk about bad the dispersion, range, and recoil is on the CR. 8b I am tired of when I wave my hand in front of the screen people are not die jesus ccp you nerfed it to death.
The miracle food of high-energy plankton gathered from the oceans of the world.Im a wizard
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TheD1CK
Dead Man's Game RUST415
1329
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Posted - 2014.10.08 17:17:00 -
[110] - Quote
I won't rant Vs the playerbases view... I'd just be ganked
Ck,0 Assault - Reload Bonus
If you fight CQ with Caldari weapons (Rail/Assault Rail and Bolt/MSMG) The reload bonus is good. It allows me to empty my ARR clip, reload and engage again without giving the enemy time to close the range As the first reply to thread states .. mercs want slaying power way to much.. That is shown by the players constant ask for Buffs to anything they can't slay with.
I use the Ck,0 to support my team in fire fights, covering them as they advance.. and I like it The only Issue is fitting layout, making a fit to match the other assaults 1v1 can be tricky As they will all HP tank better than the Ck,0 while having more use of Armour rep support
Prior to the Cal Assault having the reload bonus I had no SP invested in it or the Cal weapons, Upon originally using the Bolt Pistol, I specc'd into L5 Rail L5 Bolt L5 Assault.. To combine the weapons with the suit bonus and it is a good fit with the exception Of Heavies/Scouts being the bane of Assaults at times.... most of the time
CCP please consider fools like me before altering the Assaults, I don't want to be punished for spending my SP on something that is not OP (prior to hotfix: EZ modeBP) and take note that some mercs want DPS, kill, kill, kill, but a rare few actually enjoy 'fighting' as opposed to ...
DESTROY ALL CLONES with OP weapons within 5 minutes .. followed by asking, 'why does no-one play Dust anymore'
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Atiim
13142
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Posted - 2014.10.22 17:30:00 -
[111] - Quote
Bump.
The 1st Matari Commando
-HAND
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MINA Longstrike
Kirjuun Heiian
1431
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Posted - 2014.10.22 17:46:00 -
[112] - Quote
Let the thread stay dead, it doesn't need to exist when there's Cross Atu's thread.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Atiim
13142
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Posted - 2014.10.22 17:49:00 -
[113] - Quote
MINA Longstrike wrote:Let the thread stay dead, it doesn't need to exist when there's Cross Atu's thread. Truth be told, I bumped the wrong thread.
The 1st Matari Commando
-HAND
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