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Horizon Limit
Nexus Balusa Horizon
59
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Posted - 2014.10.20 19:20:00 -
[151] - Quote
So, what's the conclusion? Will we be buffed enough to be better than assaults in some situations? Will we have a nade slot? I'm tired of RE behind angles, no other class need to bring an AoE weapon to deal with them.
Voice of oga....
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Cross Atu
OSG Planetary Operations Covert Intervention
3376
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Posted - 2014.10.20 19:26:00 -
[152] - Quote
I'll try to have a proposal linked in the main thread within the next couple of days. The feedback has been strong here, so my thanks to everyone who is keeping this thread useful and active.
In the spirit of iterative balance I intend to do two things. First is to provide a proposal that makes a solid, if smaller initial step. Second is to keep this thread active for feedback and polish following that because alterations (and/or additions) may be called for.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3766
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Posted - 2014.10.20 20:56:00 -
[153] - Quote
looking forward to see what you cook up cross.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13684
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Posted - 2014.10.20 21:02:00 -
[154] - Quote
I am prepared for the inevitable buff followed by the crippling nerf as a result of a breach of the "If it ain't broke don't fix it" rule.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Cross Atu
OSG Planetary Operations Covert Intervention
3377
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Posted - 2014.10.20 21:39:00 -
[155] - Quote
True Adamance wrote:I am prepared for the inevitable buff followed by the crippling nerf as a result of a breach of the "If it ain't broke don't fix it" rule. I think there's some grey area in there for ongoing polish. But said phenomenon is part of why keeping it to smaller changes seems advisable.
Besides, anything I propose has to be cleared by CCP R who by and large has been doing a pretty solid job on that front
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3377
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Posted - 2014.10.20 21:41:00 -
[156] - Quote
Breakin Stuff wrote:looking forward to see what you cook up cross. o7
Once iteration #1 goes up we can see what responses the merc here assembled can give, refine as needed
See a cool idea thread? Mail me the title and I'll take a look =)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3768
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Posted - 2014.10.20 22:10:00 -
[157] - Quote
Cross Atu wrote:Breakin Stuff wrote:looking forward to see what you cook up cross. o7 Once iteration #1 goes up we can see what responses the merc here assembled can give, refine as needed
Given that the discussion has remained civil and free of the usual freefire idiocy any chance of conning the devs into active discussion? Honestly I'd like to see their input as well as our weird agreeing in oddly different wasy discussion.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Cross Atu
OSG Planetary Operations Covert Intervention
3383
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Posted - 2014.10.21 03:56:00 -
[158] - Quote
Breakin Stuff wrote:Cross Atu wrote:Breakin Stuff wrote:looking forward to see what you cook up cross. o7 Once iteration #1 goes up we can see what responses the merc here assembled can give, refine as needed Given that the discussion has remained civil and free of the usual freefire idiocy any chance of conning the devs into active discussion? Honestly I'd like to see their input as well as our weird agreeing in oddly different wasy discussion. Once 1.9 drops? Quite possibly. Until then I'd expect them to remain mostly busy. Even if I can't however, I may at least be able to get a 'general impression/vision statement' thing regarding the commando role. I'm happy to give it a shot at least
See a cool idea thread? Mail me the title and I'll take a look =)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3783
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Posted - 2014.10.21 07:57:00 -
[159] - Quote
If you can give us a vision statement we can give you more useful, systematic and targeted feedback.
Right now our feedback is basically a shotgun when we need a tac rifle.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Cross Atu
OSG Planetary Operations Covert Intervention
3384
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Posted - 2014.10.21 16:04:00 -
[160] - Quote
Breakin Stuff wrote:If you can give us a vision statement we can give you more useful, systematic and targeted feedback.
Right now our feedback is basically a shotgun when we need a tac rifle. Totally reasonable.
On a somewhat related note, that proposal may be delayed a bit as there are some possible new developments incoming which, if they are finalized would alter the landscape here a bit.
Sorry the above is so vague, I really will try to get you guys something more useful and actionable soon, there's just so much on the go right now I don't want to start building on a baseline that may no longer be there in a handful of weeks.
I want to reiterate however that this thread is not over nor forgotten in the least, and I will make best efforts to have something more meaningful to report.
See a cool idea thread? Mail me the title and I'll take a look =)
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Ripley Riley
Incorruptibles
3983
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Posted - 2014.10.21 16:11:00 -
[161] - Quote
Cross Atu wrote:On a somewhat related note, that proposal may be delayed a bit as there are some possible new developments incoming which, if they are finalized would alter the landscape here a bit. [Crystal Balling intensifies]
My advice to you, playa...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3795
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Posted - 2014.10.21 16:13:00 -
[162] - Quote
Oh if you could get CCP to loosen the death grip on information you'd be my hero.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Cross Atu
OSG Planetary Operations Covert Intervention
3387
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Posted - 2014.10.22 02:27:00 -
[163] - Quote
So, this may be a thing, take a look.
See a cool idea thread? Mail me the title and I'll take a look =)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13730
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Posted - 2014.10.22 03:15:00 -
[164] - Quote
Cross Atu wrote:So, this may be a thing, take a look.
Why is it a thing. Why is armour magically repairing?
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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MINA Longstrike
Kirjuun Heiian
1427
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Posted - 2014.10.22 04:39:00 -
[165] - Quote
True Adamance wrote:Cross Atu wrote:So, this may be a thing, take a look. Why is it a thing. Why is armour magically repairing?
because balance and quality of life.
Shield tanks are designed to break in dust, unlike in eve where a properly fitted and functioning shield tank doesn't break - in fact there's weapons that break shields immediately in dust. Shield users aren't 'allowed' to use all their lowslots for shield tanking because they always need to throw something at armor or they succumb to attrition.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1977
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Posted - 2014.10.22 06:58:00 -
[166] - Quote
So Cross, what's the status on some iterations for commandos?
Mercs whine about the rail rifle but refuse to shield tank to counter it.
But that's none of my business.
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Spectral Clone
Abandoned Privilege Top Men.
2924
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Posted - 2014.10.22 07:12:00 -
[167] - Quote
When will the on hit snare effect be removed? Having a big hitbox is the main drawback of commando suits due to being easily slowed down by bullets.
Fix mouse support in Dust 514!
How to do it: https://forums.dust514.com/default.aspx?g=posts&m=965407#post965407
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Cross Atu
OSG Planetary Operations Covert Intervention
3398
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Posted - 2014.10.22 07:50:00 -
[168] - Quote
Spectral Clone wrote:When will the on hit snare effect be removed? Having a big hitbox is the main drawback of commando suits due to being easily slowed down by bullets. Should already be gone, if it isn't either I have hallucinated an entire change log, there is a bug that is making the game behave improperly, or peoples anecdotal impressions are giving them false positives.
It has been quite awhile since I deployed in a commando, but I haven't encountered any notable bullet related slowdown of late during my own play (except, you know, the kind that leads to bleedout )
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3398
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Posted - 2014.10.22 07:53:00 -
[169] - Quote
Alena Ventrallis wrote:So Cross, what's the status on some iterations for commandos? Pending, somewhat delayed in light of possible native regen changes as they would have some impact on the question.
Primary outline at this point however is a focus on improved fitting ability as a first pass followed by a deeper look at the applied skill buffs if/as needed.
See a cool idea thread? Mail me the title and I'll take a look =)
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1978
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Posted - 2014.10.22 07:58:00 -
[170] - Quote
Cross Atu wrote:Alena Ventrallis wrote:So Cross, what's the status on some iterations for commandos? Pending, somewhat delayed in light of possible native regen changes as they would have some impact on the question. Primary outline at this point however is a focus on improved fitting ability as a first pass followed by a deeper look at the applied skill buffs if/as needed. As far as fitting goes, giving Cal an extra low and the rest an extra high with extra fitting would do wonders for making them more viable. But I definitely feel like, if we keep them as heavy suits, they need to be about regen, while sentinels need to be about raw hp.
Mercs whine about the rail rifle but refuse to shield tank to counter it.
But that's none of my business.
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Cross Atu
OSG Planetary Operations Covert Intervention
3398
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Posted - 2014.10.22 08:18:00 -
[171] - Quote
Alena Ventrallis wrote:Cross Atu wrote:Alena Ventrallis wrote:So Cross, what's the status on some iterations for commandos? Pending, somewhat delayed in light of possible native regen changes as they would have some impact on the question. Primary outline at this point however is a focus on improved fitting ability as a first pass followed by a deeper look at the applied skill buffs if/as needed. As far as fitting goes, giving Cal an extra low and the rest an extra high with extra fitting would do wonders for making them more viable. But I definitely feel like, if we keep them as heavy suits, they need to be about regen, while sentinels need to be about raw hp.
From the total feedback I have received keeping the Commando less tanked than the sentinel seems to be the trend. Thus as you say letting the Commando get their eHP via regen more than raw buffer, much as the Logistics frame would get its eHP via regen rather than the raw buffer of the Assault in the medium frame line.
Keeping this arc allows more role uniqueness which also improves balance be removing or at least mitigating zero sum relationships between suits/roles.
Making sure that this pardigm is present within both the Mando/Sent, and Logi/As line further promotes uniqueness by adding an element of contrast to the Assault Commando comparison.
So yes, the intent is to keep the Commando as the heavy frame it is, but no "as heavy" as the Sentinel. Which is part of why iteration here is going to be effected by the results of this thread.
See a cool idea thread? Mail me the title and I'll take a look =)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3833
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Posted - 2014.10.22 09:10:00 -
[172] - Quote
It's a good start Cross. Please pass along my complements to theDev team.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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KA24DERT
TeamPlayers Negative-Feedback
674
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Posted - 2014.10.23 01:45:00 -
[173] - Quote
Minmando here, Mass Driver + Plasma Cannon.
I don't think I've had more fun in Dust before speccing into Minmatar Commando.
I love the existing bonuses as-is and wouldn't change those.
I would like the suit to be a bit more tankable, the bigger hitbox makes the suit melt, but I worry that would further displace assaults.
Or is the slowness of the commando enough of a drawback to merit a bonus to repping?
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1133
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Posted - 2014.10.23 01:52:00 -
[174] - Quote
I don't even use my Ammando. I feel that the assault is superior even with the mando having damage boost
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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Blueprint For Murder
Immortal Guides
160
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Posted - 2014.10.23 01:57:00 -
[175] - Quote
Yea every pretty much everything is better than the armando at using lazers cause of the slots, but i like haveing my shotty too the lazer is just the bate...mwaahhaahahaa MWHAHAHAHJAJAJ
The miracle food of high-energy plankton gathered from the oceans of the world.Im a wizard
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The Master Race
Immortal Guides
160
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Posted - 2014.10.23 01:57:00 -
[176] - Quote
Yea every pretty much everything is better than the armando at using lazers cause of the slots, but i like haveing my shotty too the lazer is just the bate...mwaahhaahahaa MWHAHAHAHJAJAJ
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13760
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Posted - 2014.10.23 02:15:00 -
[177] - Quote
SCREW YOU ALL AMMANDO IS NOT WHAT ITS CALLED. WERE NOT GODDAMN SCRUBBY SCOUT HIPSTERS IN HERE!
MAN THE **** UP!
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3853
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Posted - 2014.10.23 05:13:00 -
[178] - Quote
Amarr are all scrubby scout hipsters. Don't lie.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Cross Atu
OSG Planetary Operations Covert Intervention
3447
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Posted - 2014.10.23 10:55:00 -
[179] - Quote
New info to keep in mind for balance considerations moving forward.
See a cool idea thread? Mail me the title and I'll take a look =)
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Firbolg Barun
Abandoned Privilege Top Men.
54
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Posted - 2014.10.23 10:59:00 -
[180] - Quote
Cross Atu wrote:New info to keep in mind for balance considerations moving forward.
Now, give gal commando 4 lows, and similar fitting capabilities as a heavy.
Then we will have commandos being the best rep-tankers in Dust. Base: 3 hp/s Mods: 4x armor repairers = 37.5 hp/s Sum: 40.5 hp/s
Is it cool? YEAH.
Is this OP? No.
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