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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
iKILLu osborne
Kirjuun Heiian
445
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Posted - 2014.10.24 10:43:00 -
[61] - Quote
501st Headstrong wrote:You guys in PIE are so damn role-play oriented. I love it :) As for the suits and modules, I like the idea of having special officer suits perhaps, similar to when suits in FW use to have bugs. The Amarr Commando had 2 light Weapons and a Sidearm, the Minscout had three Equipment, Etc. Perhaps these LP suits would cost a far greater LP bonus, and require rank 10 PLUS Lvl 5 in that suit??? i'm lvl 10 cal, that being said I support this idea 100%
ps. i would want my omega scout ck.0 to have a extra high slot
lp cal scout i demand it
kirjuun heiian now recruiting cal loyalist
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
657
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Posted - 2014.10.24 10:52:00 -
[62] - Quote
iKILLu osborne wrote:501st Headstrong wrote:You guys in PIE are so damn role-play oriented. I love it :) As for the suits and modules, I like the idea of having special officer suits perhaps, similar to when suits in FW use to have bugs. The Amarr Commando had 2 light Weapons and a Sidearm, the Minscout had three Equipment, Etc. Perhaps these LP suits would cost a far greater LP bonus, and require rank 10 PLUS Lvl 5 in that suit??? i'm lvl 10 cal, that being said I support this idea 100% ps. i would want my omega scout ck.0 to have a extra high slot
I personally think it could add in those suits with bonuses to their respective skill trees. For example: Omega Precision Enhancers in the Caldari Loyalty Store: Add 35% bonus to Precision Enhancement at the expense of High db. Makes it easier to pick up all scouts, no matter how dampened, but now they can find you.
Minmatar: Ultron Regulators: Lower Shield Delay Values to 1 percent, at the expense of super high PG and CPU constraints.
Amarr: Tacyon-Reinforced Armor Plates: Lessens the amount of damage REs do by the value listed. Proto lessens damage by 300, but at no bonus to actual armor.
Gallente: Nanobomb Armor Repair: Repairs Dropsuit armor at 20 a second per module at the cost of 100 less armor every time equipped.
Note these are very OP and as such we need a major tonedown XD
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman83
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John Demonsbane
Unorganized Ninja Infantry Tactics
4257
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Posted - 2014.10.24 14:16:00 -
[63] - Quote
Malleus Malificorum wrote:For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store.
The Khanid missle tank is the most genius idea in this entire thread! It needs to happen.
True Adamance wrote:
Still its not Amarrian Technology and has no place in our LP store or on our LP fits.
We just have to suck it up until we get some Amarr AV options.
Genius idea #2... Change the Imperial Specialist Viziam LR to do vehicle damage like as was done with knives! I would totally spend all my current LP on those.
(The godfather of tactical logistics)
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MINA Longstrike
Kirjuun Heiian
1443
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Posted - 2014.10.24 14:21:00 -
[64] - Quote
John Demonsbane wrote:Malleus Malificorum wrote:For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store. The Khanid missle tank is the most genius idea in this entire thread! It needs to happen. True Adamance wrote:
Still its not Amarrian Technology and has no place in our LP store or on our LP fits.
We just have to suck it up until we get some Amarr AV options.
Genius idea #2... Change the Imperial Specialist Viziam LR to do vehicle damage like as was done with knives! I would totally spend all my current LP on those.
To throw a bone to minmatar players, give them a white madrugar and call it a "Thukker Tribes" tank?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4257
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Posted - 2014.10.24 14:37:00 -
[65] - Quote
Feedback on the Amarr fits, which some people have already said to a certain extent:
1) Get rid of the uplinks on the Assault and Commando and give them nanohives. I put some type of repair hive (K17's usually) on all my Amarr assault fits, for example.
2) Scanner on Amarr scout makes no sense, it has the best inherent precision. That's the one that should have the uplink.
3) Dual tanking? Eeewww. (Well, except for the logi, I guess, I do dual tank some of my medic fits so I can stay alive.) But no respectable Amarr assault would be caught dead with an equal number of shield extenders and damage mods.
4) Assuming the buff that's coming up works, I like the idea of the AScR on the logi suit.
5) I'd prefer a repair tool on the Amarr logi, too. My sentinels hunger for reps!
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4257
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Posted - 2014.10.24 14:41:00 -
[66] - Quote
MINA Longstrike wrote:John Demonsbane wrote:Malleus Malificorum wrote:For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store. The Khanid missle tank is the most genius idea in this entire thread! It needs to happen. True Adamance wrote:
Still its not Amarrian Technology and has no place in our LP store or on our LP fits.
We just have to suck it up until we get some Amarr AV options.
Genius idea #2... Change the Imperial Specialist Viziam LR to do vehicle damage like as was done with knives! I would totally spend all my current LP on those. To throw a bone to minmatar players, give them a white madrugar and call it a "Thukker Tribes" tank?
Go for it. My RP persona wants to say no, but the gamer in me says we need more variety for everyone. While we're at it, lets give you guys a Specialist MD that does vehicle damage too! Holy crap we just fixed Dust!
(The godfather of tactical logistics)
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Sgt Kirk
Fatal Absolution
8107
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Posted - 2014.10.25 02:35:00 -
[67] - Quote
Instead of having disproportionate lore with Vehicles in a desperate attempt for Diversity why not just make a Guristas Line of vehicles since we already have Caldari and Gallente weaponry and just make it to where you have to train both Races to get access to it.
For those who are unfamiliar with Guristas and EVE in general they are pirates and some of their ships can be piloted by the player. To fly these ships you need both Caldari and Gallente ship skills so why not kill to birds with one stone and bring vehicle diversity through lore accuracy.
CCP holds the Caldari's hand so this doesn't happen again.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
127
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Posted - 2014.10.25 03:49:00 -
[68] - Quote
Sgt Kirk wrote:Instead of having disproportionate lore with Vehicles in a desperate attempt for Diversity why not just make a Guristas Line of vehicles since we already have Caldari and Gallente weaponry and just make it to where you have to train both Races to get access to it.
For those who are unfamiliar with Guristas and EVE in general they are pirates and some of their ships can be piloted by the player. To fly these ships you need both Caldari and Gallente ship skills so why not kill to birds with one stone and bring vehicle diversity through lore accuracy.
Because caldari and gallente already have practically all of the art assets that exist within this game. If they slapped the label of 'caldari/gallente warfare simulator' on dust it wouldn't be inappropriate.
Weep not poor children, For life is this way, Murdering beauty and passion.
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Dead Cavino
KILL-EM-QUICK RISE of LEGION
1
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Posted - 2014.10.25 08:41:00 -
[69] - Quote
The minmatar assault looks like a fun fit, however it lacks the cpu for it to be a valid fitting. Even at max skills. would have to use both specialist combat rifle and specialist flaylock. |
Alena Ventrallis
Vengeance Unbound
2025
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Posted - 2014.10.25 09:29:00 -
[70] - Quote
For the State.
Mercs whine about the rail rifle but refuse to shield tank to counter it.
But that's none of my business.
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Songs of Seraphim
Murphys-Law
8
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Posted - 2014.10.25 16:44:00 -
[71] - Quote
The Caldari logistics would actually not have enough CPU for that fit... It would be able to fit the shield extenders, regulators, and recharger/energizer, alongside a weapon (after fitting optimization) with no other slots. And that's at max core skills. Unless we run a CPU module, we can't fit much -- is that what you guys envision the Caldari logi?
IF we had the CPU to sport all those utility modules, I'd say replace the Cardiac Regulator with a Kinetic Catalyzer, if there would be a State version. And the Uplink for a normal Repair Tool. The fit would be fine that way.
As for the Caldari assault.... the range amplifier seems useless on it... swap it out for a reactive plate and it should be fine. |
iKILLu osborne
Kirjuun Heiian
446
|
Posted - 2014.10.26 01:53:00 -
[72] - Quote
501st Headstrong wrote:iKILLu osborne wrote:501st Headstrong wrote:You guys in PIE are so damn role-play oriented. I love it :) As for the suits and modules, I like the idea of having special officer suits perhaps, similar to when suits in FW use to have bugs. The Amarr Commando had 2 light Weapons and a Sidearm, the Minscout had three Equipment, Etc. Perhaps these LP suits would cost a far greater LP bonus, and require rank 10 PLUS Lvl 5 in that suit??? i'm lvl 10 cal, that being said I support this idea 100% ps. i would want my omega scout ck.0 to have a extra high slot I personally think it could add in those suits with bonuses to their respective skill trees. For example: Omega Precision Enhancers in the Caldari Loyalty Store: Add 35% bonus to Precision Enhancement at the expense of High db. Makes it easier to pick up all scouts, no matter how dampened, but now they can find you. Minmatar: Ultron Regulators: Lower Shield Delay Values to 1 percent, at the expense of super high PG and CPU constraints. Amarr: Tacyon-Reinforced Armor Plates: Lessens the amount of damage REs do by the value listed. Proto lessens damage by 300, but at no bonus to actual armor. Gallente: Nanobomb Armor Repair: Repairs Dropsuit armor at 20 a second per module at the cost of 100 less armor every time equipped. Note these are very OP and as such we need a major tonedown XD considering the cal scouts range bonus,stacking the omega precision enhancor it would make it super op, so instead of a high db cost, a medium range reduction and medium db increase
minmatar seems a fair trade off considering most of their suits are hard to fit, so sacrifices would have to be made
amarr seems a bit circumstantial and as we all know ehp is king, so i doubt it would see much use, but if it gave a buffer to all weaponry at the cost of *movement* speed it would be useful
on the gallente, i love the concept but on lighter suits it wouldn't be possible
lp cal scout i demand it
kirjuun heiian now recruiting cal loyalist
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knight guard fury
Carbon 7 Iron Oxide.
1152
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Posted - 2014.10.27 03:37:00 -
[73] - Quote
As a minmatar warrior and Assault dual tanker, I fit my proto assaults with a medium tank of around 270 shields and 460 armo. 2x complex shield extenders, 2x enhanced shield enegizers, 2x enhanced armor repairs, 2x enhanced armor plates with a specialist cr and core flaylock I do pretty good with this fit and it has a fairly good 63 shield regen and 12 armor regen.
IMO You should allow the std and adv armor plates and armor repair in the LP store for minmatar so we won't have to completely rely on going to gallente or pubs to make up for that. also ferroscales in the min would be nice since the min scout relies on speed and some type of tank.
since we are light to medium dual tankers I would find this ok.
also IMO I wouldn't bother putting shields on a min logi because it is armor base. every minmatar suit can dual tank properly except the min logi, which armor tank
on a side note, I would love a minmatar HAV,even if its just a remodeled caldari HAV with a remodeled missile turret for an auto cannon
SP earned perday/week
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Unlucky Fluke
The Rainbow Effect
47
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Posted - 2014.10.27 10:48:00 -
[74] - Quote
Amarr scout: The gunslinger:
1 Precision enhancers 1 Sidearm damage mod
2x Scrambler pistol
Flux Nades
Cloak Nanohive (Needs to be good, Allotek would be best)
2x Dampener 2x Ferroscale plate (Or 1 ferro, 1 reactive if without Allotek hive)
Reasoning: Having a dual vielding (not at the same time obviously) simply is very cool and what better suit for it than the Amarr scout? In my opinion the Scrambler rifle is "hardly competitive" on any suit thats not the Amarr assault, in which case the Amarr scout should get the assault Scrambler rifle.
I've set the suit up for stealthy play, with a thouch of surviveabilty and omph. Scramber pistols do pack a punch but they're not shotguns, a damage mod and/or tank will be needed, even when getting the drop on some suits. And don't forget either very good hives or indeed allotek hives, Scrmbler pistols are prone to run out of ammo soon as long as you use them as primaries...
For refference I'll put up my 2 gunslinger suits: (I am at 10 M SP so I've stuck with stuff that I know works)
The "assault" gunslinger: The "damn it another shotgun in my back" gunslinger:
2 shield extenders 2 precision enhancers (working on getting proto)
2 Breach scrambler pistols 2 TY-5 breach scrambler pistols 1 flux nade 1 flux nade
1 Proto 200 m Flux scanner 1 proto 15 DB "scout sniffer" scanner 1 Allotek hive 1 Allotek hive
3 ferrsscale plates 3 ferroscale plates 1 proto repper 1 proto repper
The "assault" suit will eventually max out at 680 HP, though with no E-war boost. I like the 200 M scanner mostly due to huge maps and small player count, I want to spend as little time as possible "searching for something to shoot at". As you can see, I don't much care for the cloak, I think its a huge crutch and I can normally sneak up on most people wthout it, I will refuse to use it with a future NK fit as a possible exception.
RIP KB!
100 K kills, you made it after all.
MAG was better!
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Nirwanda Vaughns
861
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Posted - 2014.10.27 12:37:00 -
[75] - Quote
Could we perhaps start seeing other 'Specialist' items like damage mods, dropsuits, codebreakers, armour repair plates, shield extenders ect that are proto gear but add a little somethign extra in a way that Navy items in EVE are sometimes slightly better?
increase hack speed bonus to specialist codebreakers specialist complex shield extender which gives 70hp instead 66 an extra 1or2% to specialist complex DM's the assault suits have a little extra hp (10-20 extra depending on suit) perhaps small increase in PG/CPU to logi suits
nothing that is going to cause a suit to be stupidly OP, if we can have proto weapons for advanced fittings i doubt a gallente assault Gk.0 with 20 extra base armour is gonna tip the balance but it'd be something interesting to have (create proper factional colours for the 4 militia too) perhaps somehting similar to the Type-II/B-Type/Vk.1s from closed beta. a logi gk.0 with one less low/hi slot but a 4th or 5th equipment slot just things to add further specialization to the roles
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2050
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Posted - 2014.10.28 01:53:00 -
[76] - Quote
Nirwanda Vaughns wrote:Could we perhaps start seeing other 'Specialist' items like damage mods, dropsuits, codebreakers, armour repair plates, shield extenders ect that are proto gear but add a little somethign extra in a way that Navy items in EVE are sometimes slightly better?
increase hack speed bonus to specialist codebreakers specialist complex shield extender which gives 70hp instead 66 an extra 1or2% to specialist complex DM's the assault suits have a little extra hp (10-20 extra depending on suit) perhaps small increase in PG/CPU to logi suits
nothing that is going to cause a suit to be stupidly OP, if we can have proto weapons for advanced fittings i doubt a gallente assault Gk.0 with 20 extra base armour is gonna tip the balance but it'd be something interesting to have (create proper factional colours for the 4 militia too) perhaps somehting similar to the Type-II/B-Type/Vk.1s from closed beta. a logi gk.0 with one less low/hi slot but a 4th or 5th equipment slot just things to add further specialization to the roles To tie into this, I would like to see specialist variants. In particular, State Ishukone Specialist Assault Rail Rifle
Proof that Rattati/CCP do listen to the playerbase.
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MINA Longstrike
Kirjuun Heiian
1463
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Posted - 2014.10.28 14:57:00 -
[77] - Quote
Niche passive scan callogi
Logistics Ck.0 3 complex shield extender 2 complex precision enhancer 2 complex range amplifier 1 enhanced armor plate 1 enhanced reactive plate
Rail rifle Locus grenade
Nanite injector BDR-2 Repair tool Allotek (R) Nanohive
433/437 CPU & 69/97pg with logi 3, electronics and engineering 4, nanocircuitry 5
443 Shield 271 armor 4hp/s armor 4/5s shield delays 33.3m passive scans 26.7624 precision (rounds to 27?)
Not as useful as having a scout in the squad, but still pretty good for not getting snuck up on by things.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2178
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Posted - 2014.10.28 15:27:00 -
[78] - Quote
CamClarke wrote:Wait, they're still in the game?
Sarcasm aside, they're worthless. Fluxes are better even against vehicles.
They ain't worthless, they are just situational. I guess you could compare the two..... I might actually use the AV nade in place of my regular locus if it had the same CPU cost as locus.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2181
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Posted - 2014.10.28 15:30:00 -
[79] - Quote
Sgt Kirk wrote:Instead of having disproportionate lore with Vehicles in a desperate attempt for Diversity why not just make a Guristas Line of vehicles since we already have Caldari and Gallente weaponry and just make it to where you have to train both Races to get access to it.
For those who are unfamiliar with Guristas and EVE in general they are pirates and some of their ships can be piloted by the player. To fly these ships you need both Caldari and Gallente ship skills so why not kill to birds with one stone and bring vehicle diversity through lore accuracy.
I could see this being an easy case of stat tweaks and a new custom paint job but I am sure people would rather get Amarr and Minmatar vehicles before this.
That being said I would love a Serpentis Tank or Serpentis coloured Gallente scout - I wont lie
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Ku Shala
The Generals
989
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Posted - 2014.10.28 16:16:00 -
[80] - Quote
caldari fits should lose 1 extender in place of a regulator or second energizer (excluding scout )
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
42
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Posted - 2014.10.28 22:04:00 -
[81] - Quote
CCP Rattati wrote:CoochMaster Flex wrote:not bad. Not bad at all. They are only proto fits? To have more slots to play with, this is a theoretical exercise Can you fix slots so it's not proto or bust and make all levels of suit have the same number of slots while you are at it. Fittings should make the difference of what level of gear you can fit. Not the current exponential power scale where you get more base armour/shields, more slots and more fittings at each step. Slot equality, then you can start real balancing work rather than the current Proto or bust power situation. |
knight guard fury
Carbon 7 Iron Oxide.
1152
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Posted - 2014.10.29 04:32:00 -
[82] - Quote
I like to consider that the minmatar and amarr have tech-I and tech-II dropsuits, the basic and assault suits. the minmatar basic proto has the old 5/2 layout while the newer version has 4/4. it would being wresting if you could add in the other variation of the suit in the faction store, even though it is the basic frame it is still a very good suit for shield tanking, and you could probably give it a slight color change so it won't be the same as the assault republic color them.
I am going to get L5 basic frame once I get L5 dropsuits shields so I can use the old 5/2 layout because I actually like the different possibilities of what playstyles I can use for it. I've also noticed that I am more of a suppressed or supporter when using the basic variations, as in I'm more careful, and I stay back and keep a distance from my enemies when unless unable to. and now that we got passive healing it makes it a lot easier to decide what I really want on it since it is shield tank.
same as the amarr, because the racial is 3/5 and the basic is 3/4, so it's basically like the basic is the T1 and the assault is the T2 version of it.
I also feel that the other races should have a slight slot difference in the basic frames from the assaults so it gives variety in the suits and how you can play with them.
SP earned perday/week
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Devadander
Woodgrain Atari
147
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Posted - 2014.10.29 21:40:00 -
[83] - Quote
I would like to see all races get a 5% resistance to weakness if it's an LP suit.
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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knight guard fury
Carbon 7 Iron Oxide.
1152
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Posted - 2014.10.30 02:49:00 -
[84] - Quote
Devadander wrote:I would like to see all races get a 5% resistance to weakness if it's an LP suit.
that would be an interesting thing to have for LP suits and I think it would add some more interest for people to do FW more often
but I think it should be a 10% resistance
SP earned perday/week
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2086
|
Posted - 2014.10.30 06:40:00 -
[85] - Quote
For Calmanndo:
Complex Extender Complex Extender Complex Energizer
Complex Regulator
State Ishukone Assault Rail Rifle State Wykiromi Swarm Launcher
State K-2 Nanohive
All State issue gear, gives a close quarters brawler with AV capability. Once the ARR kick problem is fixed, this will be my main fit.
Proof that Rattati/CCP do listen to the playerbase.
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Lazer Fo Cused
Shining Flame Amarr Empire
39
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Posted - 2014.10.31 14:32:00 -
[86] - Quote
1. When will you add in the LP versions of the ADS?
2. When will you add LP versions of the vehicle modules? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4302
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Posted - 2014.11.01 13:59:00 -
[87] - Quote
Lazer Fo Cused wrote:1. When will you add in the LP versions of the ADS?
2. When will you add LP versions of the vehicle modules?
3. Can we also be able to take the small turrets off of the LP vehicles since they barely have enough CPU/PG to build a proper tank without having to gimp yourself for turrets you dont want on
1. When will you stop making every post an eye-gouging list?
2. When will you stop making every post an eye-gouging list?
3. When will you stop making every post an eye-gouging list?
Did I remember to ask you When will you stop making every post an eye-gouging list?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Gabriel Ceja
Knights of Eternal Darkness League of Infamy
63
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Posted - 2014.11.01 23:46:00 -
[88] - Quote
For the Minmatar commando I would prefer to see it with the Republic boundless combat rifle instead of the mass driver and caldari commando definitely needs a rail rifle other than that the Commando fits you posted look pretty cool
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2722
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Posted - 2014.11.03 03:05:00 -
[89] - Quote
We need Minmitar Knives. Then, the Min Scout would have republic specialist boundless CR, Freedom Rust Knives (calling the name now), complex shield extenders, and complex code breakers
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
693
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Posted - 2014.11.03 13:21:00 -
[90] - Quote
Ummm...will all this come out in 1.9?
Please say yes
Ace Boone's Son
John's Desciple
Danizzle's Friend/ All Min Suits proto/ Bring on the Star Wars Battlefront 3 Dice..
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