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281. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Alex-ZX wrote: Breakin Stuff wrote: drop HMG to 2000 RPM, increase range to 40m. puts it at 650 DPS-ish. Please do not mess with the hmg. If ccp want to makes autocannons in that way go ahead, but the hmg is good as it is right now. I w...
- by MINA Longstrike - at 2015.02.17 06:22:00
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282. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Uhg 1 hardener limitation....I hate heavy handed stuff like that....oh well, time to get to work and break things. Shouldn't that be left to that guy that breaks stuff? The one hardener limitation on proto fits doesn't s...
- by MINA Longstrike - at 2015.02.17 06:19:00
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283. How to improve the Siganal-to-Noise Ratio in Vehicle/AV discussions. - in Feedback/Requests [original thread]
I thought this thread was going to suggest a ban for spkr and any other vehement, belligerent person on either side. I am disappoint.
- by MINA Longstrike - at 2015.02.17 03:02:00
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284. [Discussion] Vehicle Skill Progression - in Feedback/Requests [original thread]
I remember the old skill tree (option a) and while it felt awesome and closely mirrored dropsuit skills (aside from passive bonuses) there were always huge meta-issues if you skilled into something 'less viable'. I really hate the current tree (o...
- by MINA Longstrike - at 2015.02.17 02:59:00
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285. [Request] Hotfix Roadmap - in Feedback/Requests [original thread]
Wish list for hotfix echo: I somehow become the recipient of everyone else's warbarge components found in strong boxes or end of match salvage. Make it happen ccp :)
- by MINA Longstrike - at 2015.02.16 07:13:00
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286. Infantry Shield Damage Threshold. - in Feedback/Requests [original thread]
tritan abbattere wrote: what if you made the threshold 25% of the recharge rate? Could have more dynamic shield regeneration. Calscouts & calsents would be op, commandos of all varieties would be up.
- by MINA Longstrike - at 2015.02.15 18:58:00
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287. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Arkena Wyrnspire wrote: I would note that a 25% range bonus would barely take ARs up to CR ranges. Not sure about bothering keeping the current bonus, Noc. It just doesn't really do anything. I don't play gallente......
- by MINA Longstrike - at 2015.02.15 18:51:00
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288. @rattati AV Spreadsheet error - in Feedback/Requests [original thread]
See now why I wanted to standardize PLC charge at .45s, change operation to 3% reload per level, and up the damage by a tier? It's essentially what the galmando does to the weapon.
- by MINA Longstrike - at 2015.02.13 20:42:00
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289. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lynn Beck wrote: Not sure if on topic, but the RR seriously kicks too much in ADS. Think it about it lore wise too, why would a long range race allow their primary use rifle to kick so damn much, regardless of the techno...
- by MINA Longstrike - at 2015.02.13 18:18:00
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290. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
duster 35000 wrote: Breakin Stuff wrote: What this tells me is that shield suits are still deeply in the minority despite the fact that they are damn good. And that any scrambler tech instantly forces them to use armor suits, while armor d...
- by MINA Longstrike - at 2015.02.13 11:34:00
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291. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
^Breakin, I didn't mean to imply that forge guns should be left at current (pre operation) charge values. Much like the plasma cannon I'd like to see them standardized at their current (max operation) charge values. Forge guns do need some improvi...
- by MINA Longstrike - at 2015.02.13 11:02:00
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292. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Pagl1u M wrote: We need the kills/spawn ratio of hmg It's too damn high, ranking with top tier rifles. I am working on Hotfix Echo, where the plan is to rein in the range, and nothing else. They are too effective in "r...
- by MINA Longstrike - at 2015.02.13 10:55:00
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293. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
I'm just going to do some stream of consciousness style posting here. Disclaimer: Not all points will be well argued or supported, but I feel that they have some merit to them, most of this is opinion but I'll try to ground with some supported rea...
- by MINA Longstrike - at 2015.02.13 09:10:00
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294. [Idea] Destroyer Class HAV Turrets - in Feedback/Requests [original thread]
Yes to idea, maybe to the specifics of the numbers.
- by MINA Longstrike - at 2015.02.13 05:15:00
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295. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
sir RAVEN WING wrote: Sgt Kirk wrote: Why are all the colors around the same tones! Excellent question! What about the colorblind people? Think of them! As a shirt of mine once said "F*ck the colourblind". Nah just kidding, color dif...
- by MINA Longstrike - at 2015.02.13 05:10:00
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296. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Ambush still accounting for a *lot* of rr kills I think. I don't see it too often in objective based game modes, unless its a Dom where heavies aren't that great. Burst rifles too bursty (less RoF higher dmg bursts). Tar maybe slightly higher dam...
- by MINA Longstrike - at 2015.02.13 04:41:00
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297. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: MINA Longstrike wrote: I think a great deal of swarm problems could be solved if they were simply required to sustain a lock and damage was buffed appropriately. Death to fire and forget. Even more damage? Jesus Christ...
- by MINA Longstrike - at 2015.02.12 20:28:00
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298. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Banjo Robertson wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spaw...
- by MINA Longstrike - at 2015.02.12 19:45:00
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299. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going a...
- by MINA Longstrike - at 2015.02.12 18:07:00
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300. Suggestion: Give apex logistics advanced variants of their primary e... - in Feedback/Requests [original thread]
Breakin Stuff wrote: MINA Longstrike wrote: Breakin Stuff wrote: If we give APEX any advanced fittings I believe that they should be placed on the LP suits. Make the Aurum suits stuck with basic. Give aur suit bearers the option to upgra...
- by MINA Longstrike - at 2015.02.12 07:12:00
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