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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2380
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Posted - 2015.02.12 20:07:00 -
[121] - Quote
Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit.
1 player = 1 player A single AVer should be able to stand toe to toe with any single vehicle.
Stop with all this "teamwork for thee, but not for me" bullshit. Accept that 1 player should be able to kill you without too much trouble, because that's just how good FPSs work.
Home at Last <3
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Pocket Rocket Girl
Psygod9
294
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Posted - 2015.02.12 20:07:00 -
[122] - Quote
Spkr4theDead wrote:Pokey wrote:
So basically you have no idea what the appropriate time to kill is. In other words you are incapable of being constructive to the balance process, as you don't actually have a means to offer up any quantitative suggestions. At least every can see that clearly now.
I'm sure you want it to be one second, probably less. Double swarm Minmando can take out an unhardened armor tank in 5 volleys. I would know, it's happened to me. So that's a little over 5 seconds. That's unacceptable
LOL still mad about that? well considering this:
me 30m away
you reversed in a straight line up and down hills: first down a hill ( gave me height advantage)
your tank: shields 1200 armor 4000 (1st volly wiped your shields)
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Mary Sedillo
Molon Labe. General Tso's Alliance
373
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Posted - 2015.02.12 20:08:00 -
[123] - Quote
True Adamance wrote:Mary Sedillo wrote:True Adamance wrote:Mary Sedillo wrote:Swarm Launchers do NOT need a buff. I repeat, they are fine as they are. Work as a TEAM. You should NOT be able to easily lone wolf a tank. I need teamwork to survive, and AV should have the same weight on their shoulders. However that doesn't change as Vesta said that a Gunnlogi and a mild case of competency makes you effectually invincible on the field unless the JLAV'c come rolling in. That's not right. Hell I never felt like more of a scrub than when I picked up the Shield HAV...... made everything so easy and boring. Also one of your previous statements has me concerned when you talk about Railguns and skill...... you fire a round every 1.8 seconds and have very fair turret tracking values and stability. To put it into perspective you should try getting used to tanks that fire every 10.4 seconds and can't accurately be fired while on the move..... I am a ******* competent tanker and I use the Gunnlogi and I can confidently say they are NOT invincible if you use teamwork! For fucks sake, use your head when engaging! I have a whole squad who can spot for me as well, and I still get caught occasionally. If not caught, suppressed all to hell. What you want is a return to tanks being ******* easy to kill by just about anything. Well, return our ******* rail range and I'll chill in the back when you break the Gunnlogi like you guys broke the ******* Madrugar with your infantry bitching. Dude you need to get YOUR head around this. Vesta I'm pretty sure tanks. I drive tanks. I switched from the Madrugar to the Gunnlogi when I couldn't delude myself any further that the Shield HAV was statistically better in every sense than its armour counter part and that while using it could essentially be invincible. Yes I am a tanker and I am saying that I almost have to try to **** up to have AV destroy me while I use a Gunnlogi...... oddly for me I do better Anti Infantry in a Sica for some reason but that's besides the point. For what the Gunnlogi is, that being a standard or T1 tank hull, it is too cheap and too effective to justify the level of power it puts me on, especially in that it naturally has, with the current AV of Dust, great natural resistances and additional 15% more effecient resistances than its armour counter part allowing it to have the following. -Superior eHP values -165 regen sec after a manable 3-4 second cool down without the requirements of a module. -40% hardeners which are currently the cause of the superior eHP values -Better fitting stats -Better mobility attributes Putting all of these things together has yielded a tank that is understandably rather over powered.
Buff up the Madrugar, more PG, CPU, and that should do fine. Used to use Maddy for busting shields but with the removal of slots, CPU and the like, much harder to fit.
Do you mean all you do is chill in redline?
I mean, I could do that too if I wanted to be invincible. I've got a solid Gunnlogi, but if I roam, I can die. Makes me think you just chill near the back.
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Mary Sedillo
Molon Labe. General Tso's Alliance
374
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Posted - 2015.02.12 20:10:00 -
[124] - Quote
Fizzer XCIV wrote:Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit.
1 player = 1 player A single AVer should be able to stand toe to toe with any single vehicle. Stop with all this "teamwork for thee, but not for me" bullshit. Accept that 1 player should be able to kill you without too much trouble, because that's just how good FPSs work.
I do have to use teamwork to survive as a tank. I need my spotter to keep an eye out for drops. Infantry to handle AV, capturing nodes. And gunners on my tank for sweeping people nearby.
I am NEVER running my tank solo. To easy to get ambushed and killed.
If I have to use teamwork to survive against the enemy infantry and tanks, you need teamwork to handle me and my crews. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2382
|
Posted - 2015.02.12 20:13:00 -
[125] - Quote
Mary Sedillo wrote:True Adamance wrote:Mary Sedillo wrote:True Adamance wrote:Mary Sedillo wrote:Swarm Launchers do NOT need a buff. I repeat, they are fine as they are. Work as a TEAM. You should NOT be able to easily lone wolf a tank. I need teamwork to survive, and AV should have the same weight on their shoulders. However that doesn't change as Vesta said that a Gunnlogi and a mild case of competency makes you effectually invincible on the field unless the JLAV'c come rolling in. That's not right. Hell I never felt like more of a scrub than when I picked up the Shield HAV...... made everything so easy and boring. Also one of your previous statements has me concerned when you talk about Railguns and skill...... you fire a round every 1.8 seconds and have very fair turret tracking values and stability. To put it into perspective you should try getting used to tanks that fire every 10.4 seconds and can't accurately be fired while on the move..... I am a ******* competent tanker and I use the Gunnlogi and I can confidently say they are NOT invincible if you use teamwork! For fucks sake, use your head when engaging! I have a whole squad who can spot for me as well, and I still get caught occasionally. If not caught, suppressed all to hell. What you want is a return to tanks being ******* easy to kill by just about anything. Well, return our ******* rail range and I'll chill in the back when you break the Gunnlogi like you guys broke the ******* Madrugar with your infantry bitching. Dude you need to get YOUR head around this. Vesta I'm pretty sure tanks. I drive tanks. I switched from the Madrugar to the Gunnlogi when I couldn't delude myself any further that the Shield HAV was statistically better in every sense than its armour counter part and that while using it could essentially be invincible. Yes I am a tanker and I am saying that I almost have to try to **** up to have AV destroy me while I use a Gunnlogi...... oddly for me I do better Anti Infantry in a Sica for some reason but that's besides the point. For what the Gunnlogi is, that being a standard or T1 tank hull, it is too cheap and too effective to justify the level of power it puts me on, especially in that it naturally has, with the current AV of Dust, great natural resistances and additional 15% more effecient resistances than its armour counter part allowing it to have the following. -Superior eHP values -165 regen sec after a manable 3-4 second cool down without the requirements of a module. -40% hardeners which are currently the cause of the superior eHP values -Better fitting stats -Better mobility attributes Putting all of these things together has yielded a tank that is understandably rather over powered. Buff up the Madrugar, more PG, CPU, and that should do fine. Used to use Maddy for busting shields but with the removal of slots, CPU and the like, much harder to fit. Do you mean all you do is chill in redline? I mean, I could do that too if I wanted to be invincible. I've got a solid Gunnlogi, but if I roam, I can die.Makes me think you just chill near the back. This makes me think that you just suck. I have absolutely no SP into vehicles at all, and I can easily survive an entire match in a Sica while roaming around. Only once 2-3 AVers ambush me does my tank get destroyed. I don't die, because I just pop out with a MLT HMG fit and kill them all.
Vehicles are OP.
Home at Last <3
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Spkr4theDead
Red Star.
2905
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Posted - 2015.02.12 20:14:00 -
[126] - Quote
Vesta Opalus wrote:Gabriel Ceja wrote:I'm not sure about when the new tanks come out but with the status quo AV is in a pretty good spot the problem is not the AV because you never hear about a armor tank, DS, or ADS that they couldn't kill because it ate their swarms.
The problem according to most threads like this is the shield tanks that can just stand there and take the beating but even the tanks itself is not to blame it is the ability to stack shield hardeners.
When shield hardeners are stacked swarms can no longer do enough damage to stop the shield regen from kicking in so if anything the best thing to do is not allow hardeners to be stacked, even if it does lower the already scarce fitting options, because it's not only a problem for AV but it also poses a problem to armor tank users.
The stacking of hardeners is also an imbalance among tanks because if you think swarms look bad hitting a harden stacked shield tank you should see how pitiful the large blaster turret is against a tank like that. Actually you can still stack hardeners on an ADS and on the... Saga II LAV I think? so that swarms cannot do enough damage to stop shield regen, effectively making the vehicle invincible while the hardeners are up (and before anyone starts the TRY THIS TRY THAT bullshit I was using a minmando with proto swarms and max dmg modding). But right now the biggest issue with vehicle balance is #1 railgun turret performance vs. dropships and #2 gunnlogi just needs to get nerfed somehow to bring it in line with the madruger. Or, you know, armor can be buffed so it can actually have a chance against shield.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2905
|
Posted - 2015.02.12 20:15:00 -
[127] - Quote
Vesta Opalus wrote:Mary Sedillo wrote:I recommend you guys pick up either solid AV-fits to swap into, pick up a skilled rail tanker, or prepare jihad jeeps to take out a high-experience tanker. We are not Warpoint Pinatas and continuous nerfing won't make you any better. I run into groups of AV all the time. The difference between them getting me and me getting them or getting out of there is skill, coordination. Watch my routes, mix up your AV, and don't be sad if you don't get me. I won't be sad if you do catch and kill my tank. I'll "GG". Your narrative of continuous nerfs is completely demolished by the simple reality that the Gunnlogi right now is basically invincible if its piloted by someone who isnt a complete moron. How do you explain how effective the gunnlogi is while still pretending tanks have been nerfed into the ground? Intelligence is OP.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Mary Sedillo
Molon Labe. General Tso's Alliance
374
|
Posted - 2015.02.12 20:18:00 -
[128] - Quote
I don't ******* suck. Been playing since Open Beta. All I do is vehicles. I live em. I breath em. I know the ins-and-outs.
I roam in either single hardener v. infantry, or double hardener v. tanks. With extenders or damage mods as appropriate.
They are NOT invincible and if you are running a militia tank, you are ****. You haven't been tanking long enough to know what AV does and what the appropriate reaction is.
Calling me an idiot? No, just calling out ****-ass infantry who come to the forums because they want ALL tanks to be easy to kill. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17133
|
Posted - 2015.02.12 20:19:00 -
[129] - Quote
Mary Sedillo wrote:True Adamance wrote:Mary Sedillo wrote:True Adamance wrote:Mary Sedillo wrote:Swarm Launchers do NOT need a buff. I repeat, they are fine as they are. Work as a TEAM. You should NOT be able to easily lone wolf a tank. I need teamwork to survive, and AV should have the same weight on their shoulders. However that doesn't change as Vesta said that a Gunnlogi and a mild case of competency makes you effectually invincible on the field unless the JLAV'c come rolling in. That's not right. Hell I never felt like more of a scrub than when I picked up the Shield HAV...... made everything so easy and boring. Also one of your previous statements has me concerned when you talk about Railguns and skill...... you fire a round every 1.8 seconds and have very fair turret tracking values and stability. To put it into perspective you should try getting used to tanks that fire every 10.4 seconds and can't accurately be fired while on the move..... I am a ******* competent tanker and I use the Gunnlogi and I can confidently say they are NOT invincible if you use teamwork! For fucks sake, use your head when engaging! I have a whole squad who can spot for me as well, and I still get caught occasionally. If not caught, suppressed all to hell. What you want is a return to tanks being ******* easy to kill by just about anything. Well, return our ******* rail range and I'll chill in the back when you break the Gunnlogi like you guys broke the ******* Madrugar with your infantry bitching. Dude you need to get YOUR head around this. Vesta I'm pretty sure tanks. I drive tanks. I switched from the Madrugar to the Gunnlogi when I couldn't delude myself any further that the Shield HAV was statistically better in every sense than its armour counter part and that while using it could essentially be invincible. Yes I am a tanker and I am saying that I almost have to try to **** up to have AV destroy me while I use a Gunnlogi...... oddly for me I do better Anti Infantry in a Sica for some reason but that's besides the point. For what the Gunnlogi is, that being a standard or T1 tank hull, it is too cheap and too effective to justify the level of power it puts me on, especially in that it naturally has, with the current AV of Dust, great natural resistances and additional 15% more effecient resistances than its armour counter part allowing it to have the following. -Superior eHP values -165 regen sec after a manable 3-4 second cool down without the requirements of a module. -40% hardeners which are currently the cause of the superior eHP values -Better fitting stats -Better mobility attributes Putting all of these things together has yielded a tank that is understandably rather over powered. Buff up the Madrugar, more PG, CPU, and that should do fine. Used to use Maddy for busting shields but with the removal of slots, CPU and the like, much harder to fit. Do you mean all you do is chill in redline? I mean, I could do that too if I wanted to be invincible. I've got a solid Gunnlogi, but if I roam, I can die. Makes me think you just chill near the back.
That depends. I'm more than willing to use the redline to access a specific area of the map from which to fire or to move down a different avenue that isn't being occupied. However that's besides the point... using a shield tank makes a significant difference to survivability and grants an absurd durability for a 200,000 or less ISK hull.... Gunnlogi cost what now? 95,000 ISK.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Mary Sedillo
Molon Labe. General Tso's Alliance
379
|
Posted - 2015.02.12 20:20:00 -
[130] - Quote
Fizzer XCIV wrote:Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit.
1 player = 1 player A single AVer should be able to stand toe to toe with any single vehicle. Stop with all this "teamwork for thee, but not for me" bullshit. Accept that 1 player should be able to kill you without too much trouble, because that's just how good FPSs work.
I mean, I could spell it out for you, but its easier to move mountains than it is to convince someone with conversation. |
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Mary Sedillo
Molon Labe. General Tso's Alliance
379
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Posted - 2015.02.12 20:21:00 -
[131] - Quote
Full advance fit, you are looking at 350,000. Proto'd out to the hilt, 600,000.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2980
|
Posted - 2015.02.12 20:21:00 -
[132] - Quote
CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least. If you ask me, I think you're going about it all wrong.
AV should be concerned with point defense and area denial, not necessarily killing vehicles all the time. Good positioning needs to be sought as well, you can't expect to just run up to an HAV and kill it every time solo. AV needs to distract vehicles from their other targets, either by forcing them to engage AVers or to flee, but I still hold that a single AVer should not necessarily kill a vehicle every time except when in very good position or having set a good trap, etc.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Mary Sedillo
Molon Labe. General Tso's Alliance
379
|
Posted - 2015.02.12 20:23:00 -
[133] - Quote
Vulpes Dolosus wrote:CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least. If you ask me, I think you're going about it all wrong. AV should be concerned with point defense and area denial, not necessarily killing vehicles all the time. Good positioning needs to be sought as well, you can't expect to just run up to an HAV and kill it every time solo. AV needs to distract vehicles from their other targets, either by forcing them to engage AVers or to flee, but I still hold that a single AVer should not necessarily kill a vehicle every time except when in very good position or having set a good trap, etc.
This guy gets it!
This is what AV does currently rather well. Get some AV on the field and suddenly that tank has to be extremely cautious before engaging certain points.
I have to be the same way when flying or driving the LAV. |
MINA Longstrike
Kirjuun Heiian
2170
|
Posted - 2015.02.12 20:28:00 -
[134] - Quote
Spkr4theDead wrote:MINA Longstrike wrote: I think a great deal of swarm problems could be solved if they were simply required to sustain a lock and damage was buffed appropriately. Death to fire and forget.
Even more damage? Jesus Christ, why is the only solution to buff AV?
You saw 'increased damage' and didn't bother to look for any context beyond that did you? You just went for a straight kneejerk reaction of 'this means its a buff!!!!!' Instead of considering that by being forced to maintain lock swarms wouldn't be fire & forget things that *always* hit.
I'm just sitting down after a blood donation, skimming the thread, I'll try to gather my thoughts for a big perspective on av balance type post soon.
Main points: -high differences between std & pro -one av ineffectual, multiple av terrifyingly lethal -'waves of opportunity' incentivizes flight over fight -high cost of vehicles makes them unsustainable if so much as a single loss is occurred (which is why people want to not die)
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Spkr4theDead
Red Star.
2908
|
Posted - 2015.02.12 20:29:00 -
[135] - Quote
Fizzer XCIV wrote:Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit.
1 player = 1 player A single AVer should be able to stand toe to toe with any single vehicle. Stop with all this "teamwork for thee, but not for me" bullshit. Accept that 1 player should be able to kill you without too much trouble, because that's just how good FPSs work. You're not in a mech with double small turrets.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Balistyc Farshot
The Exemplars RISE of LEGION
62
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Posted - 2015.02.12 20:34:00 -
[136] - Quote
CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least.
I think this is by far the best thing we have ever heard. The head of development on our game is tired of hearing the sausage is tasty by a few loud people and is walking into line to try one like everyone else.
Yes, AV against shields is weak currently. Sorry vehicle guys, it happens. My militia sica pushes around 2 proto swarmers and yes, I am a jerk by jumping out in my heavy and feeding them some hmg.
I think the coolest thing I saw in your post is that you understand AV grenades are not worth it unless you are standing next to a supply depot. They need work - plain and simple.
My last observation for everyone who is complaining he is doing it wrong: Think about this, he is a noobish player running proto AV against non-proto vehicles and losing. He probably is going to tune out all the talk of AV being OP going forward.
Ratiti - +1 those vehicles weren't in a PC, it is worse there with people bringing their best. If you don't have a vehicle you will lose to a vehicle heavy team outright. I liked the post from the tanker about REs, that is so true.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Mary Sedillo
Molon Labe. General Tso's Alliance
387
|
Posted - 2015.02.12 20:36:00 -
[137] - Quote
Balistyc Farshot wrote:CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least. I think this is by far the best thing we have ever heard. The head of development on our game is tired of hearing the sausage is tasty by a few loud people and is walking into line to try one like everyone else. Yes, AV against shields is weak currently. Sorry vehicle guys, it happens. My militia sica pushes around 2 proto swarmers and yes, I am a jerk by jumping out in my heavy and feeding them some hmg. I think the coolest thing I saw in your post is that you understand AV grenades are not worth it unless you are standing next to a supply depot. They need work - plain and simple. My last observation for everyone who is complaining he is doing it wrong: Think about this, he is a noobish player running proto AV against non-proto vehicles and losing. He probably is going to tune out all the talk of AV being OP going forward. Ratiti - +1 those vehicles weren't in a PC, it is worse there with people bringing their best. If you don't have a vehicle you will lose to a vehicle heavy team outright. I liked the post from the tanker about REs, that is so true.
Lonewolfing an Experienced Tanker shouldn't be an easy option. You'll outright push tanks to the hills if you kneecap their survivability. |
Mary Sedillo
Molon Labe. General Tso's Alliance
387
|
Posted - 2015.02.12 20:37:00 -
[138] - Quote
USE FLUXES. Hit me with a flux grenade when I have no hardener and you effectively nuke 1/3rd of my shields on my heavy extender build, or more than 1/2 on double hardener without hardener, effectively forcing me to evacuate the area. AV nades aren't as useful because Madrugars, which those work mostly against, have been broken and serious tankers don't use them as often anymore. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17134
|
Posted - 2015.02.12 20:43:00 -
[139] - Quote
Fizzer XCIV wrote:Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit.
1 player = 1 player A single AVer should be able to stand toe to toe with any single vehicle. Stop with all this "teamwork for thee, but not for me" bullshit. Accept that 1 player should be able to kill you without too much trouble, because that's just how good FPSs work.
Not really mate. I agree that tanks shouldn't be so tough to kill you don't even bother, but I'm against them being weak and not having proper weapons systems.
However you know as well as I do that there will always be those people who dime the system. Not illegitimately by because they can use their tools to become worth more than the 1 = 1 paradigm.
Regardless of what is done tankers will find ways to burns the maps and teams to the ground because that's what they do.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Mary Sedillo
Molon Labe. General Tso's Alliance
387
|
Posted - 2015.02.12 20:48:00 -
[140] - Quote
True Adamance wrote:Fizzer XCIV wrote:Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit.
1 player = 1 player A single AVer should be able to stand toe to toe with any single vehicle. Stop with all this "teamwork for thee, but not for me" bullshit. Accept that 1 player should be able to kill you without too much trouble, because that's just how good FPSs work. Not really mate. I agree that tanks shouldn't be so tough to kill you don't even bother, but I'm against them being weak and not having proper weapons systems. However you know as well as I do that there will always be those people who dime the system. Not illegitimately by because they can use their tools to become worth more than the 1 = 1 paradigm. Regardless of what is done tankers will find ways to burns the maps and teams to the ground because that's what they do.
Suppression. If you field AV, good tanks will begin to evacuate that area. Use cover. Don't charge a tank out in the open and expect to live. Use teamwork. Good tankers have a squad communicating with him. Do the same.
If I am being AV'd, I have little time for much more than withdrawing to engage at another level.
As for your militia tank, who was on the other side? Disorganized AV isn't good at killing much of anything, but run against an organized squad and you'll change that tune.
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Mary Sedillo
Molon Labe. General Tso's Alliance
388
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Posted - 2015.02.12 20:50:00 -
[141] - Quote
Also, lets remove proto-suits in the game that are incredibly tough to 1v1 in basic or militia suits. 1 = 1 right? Even for Infantry. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7149
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Posted - 2015.02.12 20:54:00 -
[142] - Quote
Mary Sedillo wrote:Also, lets remove proto-suits in the game that are incredibly tough to 1v1 in basic or militia suits. 1 = 1 right? Even for Infantry. I find it hilarious that you think there's a tank nerf in the offing
AV
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Mary Sedillo
Molon Labe. General Tso's Alliance
388
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Posted - 2015.02.12 20:55:00 -
[143] - Quote
Breakin Stuff wrote:Mary Sedillo wrote:Also, lets remove proto-suits in the game that are incredibly tough to 1v1 in basic or militia suits. 1 = 1 right? Even for Infantry. I find it hilarious that you think there's a tank nerf in the offing
Tank nerfs are always preceding by Infantry who know not the role bitching on the forums about it. |
Tesfa Alem
Death by Disassociation
842
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Posted - 2015.02.12 20:58:00 -
[144] - Quote
Here is the whole balance in a nutshell.
1 tank vs Infantry = Tank wins
1 Infantry AV vs 1 tank = tank advantage
2 Infantry AV vs 1 Tank, = AV advantage
1 Tank + 1 infantry vs 2 AV = Infantry advantage, Tank and AV disadvantage.
1 Tank + 1 infantry AV vs 1 tank = Tank and AV advantage
2 Tank VS 2 AV = whoever gets first kill has advatange.
1 infantry vs 1 AV = infantry advantage.
1 infantry AV vs ADS = AV advantage
1 infantry vs 1 ADS= ADS wins
2 infantry AV vs 1 or more ADS= Infantry AV wins
Most of threads are about people gettin the short end of the stick in each situation. Think outside the box.
Redline for Thee, but no Redline for Me.
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Pocket Rocket Girl
Psygod9
295
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Posted - 2015.02.12 20:59:00 -
[145] - Quote
Mary Sedillo wrote:Pocket Rocket Girl wrote:[
Still too OP for Spker they need to be nerfed meow, how do you expect balanced game if tanks are being pelted by cotton balls and causing them to drive off backwards in a straight line.... up a hill.... with 1200 shields.... and 4000 armor Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit.
oh i know hun i was just being sarcastic the last part is actually what happened when i came across spker and i was using a dual swarm minmando
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Mary Sedillo
Molon Labe. General Tso's Alliance
388
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Posted - 2015.02.12 21:02:00 -
[146] - Quote
Pocket Rocket Girl wrote:Mary Sedillo wrote:Pocket Rocket Girl wrote:[
Still too OP for Spker they need to be nerfed meow, how do you expect balanced game if tanks are being pelted by cotton balls and causing them to drive off backwards in a straight line.... up a hill.... with 1200 shields.... and 4000 armor Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit. oh i know hun i was just being sarcastic the last part is actually what happened when i came across spker and i was using a dual swarm minmando
I've seen those. Can tell by how hard they hit lol. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17135
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Posted - 2015.02.12 21:04:00 -
[147] - Quote
Tesfa Alem wrote:Here is the whole balance in a nutshell.
1 tank vs Infantry = Tank wins
1 Infantry AV vs 1 tank = tank advantage
2 Infantry AV vs 1 Tank, = AV advantage
1 Tank + 1 infantry vs 2 AV = Infantry advantage, Tank and AV disadvantage.
1 Tank + 1 infantry AV vs 1 tank = Tank and AV advantage
2 Tank VS 2 AV = whoever gets first kill has advatange.
1 infantry vs 1 AV = infantry advantage.
1 infantry AV vs ADS = AV advantage
1 infantry vs 1 ADS= ADS wins
2 infantry AV vs 1 or more ADS= Infantry AV wins
Most of threads are about people gettin the short end of the stick in each situation. Think outside the box.
I dunno about you and I won't argue it. But I've noted that once AV vs Tank engagement gets into the 2v2's and more AV gains a distict advantage even against multiple tanks especially if they're smart about it and basically operate on a "Alpha Strike" principle.
The most impressive AV I ever saw was 4 AVers (1 Forger 3x Swarms) vs 4 tanks (3 Shield and 1 Armour) they basically used the forger to Mark the targeted HAV and alpha'd it off field with missiles. Was honestly beautiful and with the space of 30 seconds 3 tanks were on fire and I couldn't more from behind a crate.......
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7150
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Posted - 2015.02.12 21:06:00 -
[148] - Quote
Mary Sedillo wrote:Breakin Stuff wrote:Mary Sedillo wrote:Also, lets remove proto-suits in the game that are incredibly tough to 1v1 in basic or militia suits. 1 = 1 right? Even for Infantry. I find it hilarious that you think there's a tank nerf in the offing Tank nerfs are always preceding by Infantry who know not the role bitching on the forums about it. the same could be said about vehicle drivers vs. AV
AV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17135
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Posted - 2015.02.12 21:07:00 -
[149] - Quote
Breakin Stuff wrote:Mary Sedillo wrote:Breakin Stuff wrote:Mary Sedillo wrote:Also, lets remove proto-suits in the game that are incredibly tough to 1v1 in basic or militia suits. 1 = 1 right? Even for Infantry. I find it hilarious that you think there's a tank nerf in the offing Tank nerfs are always preceding by Infantry who know not the role bitching on the forums about it. the same could be said about vehicle drivers vs. AV
"Could be"?
You mean
"Is always"
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7156
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Posted - 2015.02.12 21:21:00 -
[150] - Quote
True Adamance wrote:Breakin Stuff wrote:Mary Sedillo wrote:Breakin Stuff wrote:Mary Sedillo wrote:Also, lets remove proto-suits in the game that are incredibly tough to 1v1 in basic or militia suits. 1 = 1 right? Even for Infantry. I find it hilarious that you think there's a tank nerf in the offing Tank nerfs are always preceding by Infantry who know not the role bitching on the forums about it. the same could be said about vehicle drivers vs. AV "Could be"? You mean "Is always" honestly it's pointless. Spkr4thedead is pissed off that he basically ignored by treating everyone in the HAV feedback thread like trash.
This is more of the same, only he's bringing his other buddy from back in the day who also liked to say get gud scrub when the HAVs were averaging between 20 and 50 KD in beta.
AV
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