Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
261. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
I wanted to see names based off of respective racial languages, but I've since given up on it, too much fighting. Maybe compromise could be reached as those who wanted 'normal' military rank titles now have loyalty ranks, but those who wanted more...
- by MINA Longstrike - at 2015.02.22 21:28:00
|
262. Squad idea: Health Bars / Tacnet interfacing - in Feedback/Requests [original thread]
Soul Cairn wrote: I would have a reason to use a scanner on my CalLogi. Yes, I the Unicorn. That sounds like a misunderstanding, you wouldn't need a scanner to have this stuff display... It would just some of the same assets that the scanner...
- by MINA Longstrike - at 2015.02.22 05:20:00
|
263. Squad idea: Health Bars / Tacnet interfacing - in Feedback/Requests [original thread]
No comments? Bump.
- by MINA Longstrike - at 2015.02.22 02:18:00
|
264. Squad idea: Health Bars / Tacnet interfacing - in Feedback/Requests [original thread]
Here's a speculative thing. Would it be possible to repurpose the active scanner display thing to show a portrait of your squad members currently equipped suit (and the number of meters they are from you?), and use the 'charge' bar that the scanne...
- by MINA Longstrike - at 2015.02.21 19:26:00
|
265. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Im very confused on how the "HAV and SHAV Progression" thread turned into "Lets talk about installations!" Rattati is going to come back from vacation and be like "Guys..." ... I have ADHD.
- by MINA Longstrike - at 2015.02.21 08:47:00
|
266. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
I'd like to see purchaseable turret bases. Give them functionally infinite powergrid / cpu and let them fit small and large turrets, if at all possible. Make them purchaseable assets and remove some of the redline crap. Allow them to be called in...
- by MINA Longstrike - at 2015.02.21 02:20:00
|
267. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
FYI I have 4 accounts spkr, I only tank on Mina, I destroy you relatively regularly on other characters because you play like you post, headstrong moronic and belligerent.
- by MINA Longstrike - at 2015.02.20 04:05:00
|
268. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
Spkr4theDead wrote: MINA Longstrike wrote: Pokey is incredibly reasonable, I don't really appreciate you trying to belittle him when he's trying to foster healthy discussion on something perceived by a reasonably large portion of the communi...
- by MINA Longstrike - at 2015.02.20 03:41:00
|
269. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
Doc DDD wrote: MINA Longstrike wrote: Pokey is incredibly reasonable, I don't really appreciate you trying to belittle him when he's trying to foster healthy discussion on something perceived by a reasonably large portion of the community to...
- by MINA Longstrike - at 2015.02.20 03:29:00
|
270. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
Pokey is incredibly reasonable, I don't really appreciate you trying to belittle him when he's trying to foster healthy discussion on something perceived by a reasonably large portion of the community to be a problem. If you can't act like an adul...
- by MINA Longstrike - at 2015.02.20 02:03:00
|
271. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
One Eyed King wrote: I am trying to understand what the real issue is. That Minmandos are better at AV? Is that really a problem if that turns out to be the case? They start off with much lower HP than other heavies. They have comperable HP ...
- by MINA Longstrike - at 2015.02.20 01:38:00
|
272. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
So I don't to derail the thread much more, but here's a thought what if swarms fired relatively similarly to plasma cannons but when the missile got close to a vehicle it started using av grenade style homing to 'lock on' to the vehicle. This lea...
- by MINA Longstrike - at 2015.02.19 20:34:00
|
273. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
It never seems to get any traction in other threads or often (like with breakin has been doing in this thread) it is hand-waived and pooh-poohed aside. While the bonus to the plasma cannon might be incredibly significant that weapon *is* difficul...
- by MINA Longstrike - at 2015.02.19 20:24:00
|
274. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Minmando with damage mods gives a 3.6% benefit to alpha over a triple mod assault. The benefit is purely ppsychological. Edit: misquote because phone. If the bonus 'doesn't do anything' why keep it? The suit is being use...
- by MINA Longstrike - at 2015.02.19 20:00:00
|
275. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Sgt Kirk wrote: This thread stopped being constructive once he got in here. As always, I have the same mindset as True in this one. I don't want passive armor regen. I really don't want it to be a thing. How armor repairs worked back in the...
- by MINA Longstrike - at 2015.02.18 07:59:00
|
276. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Passive Regen still needs to die in a fire, it's too hard to balance. Passive Regen should be slow to take light damage, active regen to temporarily rep through incoming DPS. I feel about the same and largely it translate...
- by MINA Longstrike - at 2015.02.18 01:18:00
|
277. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Did a little testing today and the assault rail rifle doesn't start having any damage drop off until 71m. This seems to be where this weapon is overperforming I would happily take 100 less dps for 26m more range. Std rail seems to be okay, I'm not...
- by MINA Longstrike - at 2015.02.17 22:28:00
|
278. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
steadyhand amarr wrote: MINA Longstrike wrote: I hope this is somewhat related; Can we *please* get some sort of ELO system implemented in faction warfare. I am regularly seeing players that have under 1000 lifetime kills get utterly smashed...
- by MINA Longstrike - at 2015.02.17 10:40:00
|
279. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
I hope this is somewhat related; Can we *please* get some sort of ELO system implemented in faction warfare. I am regularly seeing players that have under 1000 lifetime kills get utterly smashed by q-syncs of veterans that can have upwards of 70 0...
- by MINA Longstrike - at 2015.02.17 09:11:00
|
280. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Avallo Kantor wrote: Would it be possible to add passive modules that increase the err... "hardness" of that single hardener module? The basic idea is something akin to the Shield Boost Amplifier from EVE. Link: https://wiki.eveonline.com/en...
- by MINA Longstrike - at 2015.02.17 06:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |