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Thread Statistics | Show CCP posts - 3 post(s) |
Spkr4theDead
Red Star.
2903
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Posted - 2015.02.12 19:19:00 -
[91] - Quote
Fizzer XCIV wrote: Then why do you always cry about vehicles being underpowered when, from your own mouth, it usually takes 2+ people to kill you? I don't get where you are coming from here.
Are you a skilled player that 1v2s regularly, or a whiner? You can't be both without being an *******.
1. Experience 2. Experience 3. Experience
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Atiim
Titans of Phoenix
15588
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Posted - 2015.02.12 19:21:00 -
[92] - Quote
Spkr4theDead wrote: So you instantly dismiss it because you don't use it. Great argument you have there.
No, he instantly dismisses it because the odds of you facing someone with Dual Swarms is so low that it could be considered comical, and that dual swarms itself is so impractical that it is to be considered comical.
Its a valid argument.
The 1st Matari Commando
-HAND
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Tesfa Alem
Death by Disassociation
841
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Posted - 2015.02.12 19:21:00 -
[93] - Quote
You know guys, since the HAV and Turret feedback threads closed, I was wondering how long it would take for threads like these crop up.
Ahhhh, so familiar.
Redline for Thee, but no Redline for Me.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7142
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Posted - 2015.02.12 19:24:00 -
[94] - Quote
Tesfa Alem wrote:You know guys, since the HAV and Turret feedback threads closed, I was wondering how long it would take for threads like these crop up.
Ahhhh, so familiar.
Another episode of Spkr4thedead versus everyone else per usual. nothing to see here.
AV
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4933
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Posted - 2015.02.12 19:25:00 -
[95] - Quote
Tebu Gan wrote:Pokey Dravon wrote:Spkr4theDead wrote: Anything a vehicle can do, infantry can do 10x better, except taking good links off a roof. Again, what's the point of vehicles in that case?
And thus you've finally reached the point of the conversation where everyone has been saying "Vehicles need a more defined role on the battlefield." Congrats. Ever run a gunnlogi with double shield hardeners and a complex extender or double complex extenders and a single hardener with 2 small proto rails? The role becomes quite clear, killin infantry. Of course most maps don't allow for this too often given infantry's mobility in enclose areas over the tanks. And lots and lots of cover. But when you get a bridge map or other open map, you better look the **** out, cause I'm gonna **** something up. I've taken to physically switching to my top gun to kill infantry, leaving my large rail to take down big targets. Hmm and nothing sweeter than taking a tank down with a combination of your main gun, overheating it, then switching to the small to finish them off.
I have actually, those small rails do serious work on infantry. And I love swapping between my large and small to deal with different sized targets, it's a tactic that many AVers seem to get tripped up on which makes it all that much more effective.
I was however speaking in a general sense that all vehicles can't simply be focused around killing infantry, namely because you start to run into issues where a vehicle performs more like a powerup instead of an alternate role.
It's important to establish what each type of player can do and what they cannot do, and try to build a system where all of the bases get covered and everything has a means to counter each other, depending on the individual situation. So for example an HAV can't get into tiny spaces or climb ladders, but in exchange they're effectively immune to nearly all weapons in the game save a handful. Inversely, they're big and easy to hit with those AV weapons, but can also move far faster than infantry and have a longer TTK.
There are tons of factors involved which makes balancing more difficult, but it also means that there is more to it than simply damage vs HP. The numbers are important but it's also important to take the maps and weapon performance into account. If you've ever taken a statistics class you'll know that you always throw out ouliers, which is why extreme examples or overly anecdotal evidence needs to be ignored. Whats important is looking at the general performance across a wide spread of settings and situations in order to get a proper feel for what the whole story is.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Mary Sedillo
Molon Labe. General Tso's Alliance
370
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Posted - 2015.02.12 19:29:00 -
[96] - Quote
The Plasma Cannon WRECKS shields on a shield vehicle. Hits harder than most forge guns when it comes to damage. Definitely not UP. Most swarms my shields can shrug off a great deal of damage from my hardener, but that PLC can still burst through some of that hardener.
As for killing tanks, due to CCP breaking the Madrugar, most people have been running the Shield tank, and with current meta, it is more survivable. With more SP and experience, one can be tough to kill. I notice that it takes very organized AV to down me and I am okay with that.
I recommend Rattati if you are hunting tanks to bring a squad that can support you on the hunt. Mixed AV with some form of rail tank and you will make short work of a tank. If all else fails, fit up a Jihad Jeep and you can put the fear of fiery death into most tankers.
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Mary Sedillo
Molon Labe. General Tso's Alliance
370
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Posted - 2015.02.12 19:31:00 -
[97] - Quote
Oh gawd more vehicle nerfs incoming.
>.<
Infantry who don't know the role talking about the role that people have been practicing and skilling into about to screw it up some more. |
Mary Sedillo
Molon Labe. General Tso's Alliance
370
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Posted - 2015.02.12 19:35:00 -
[98] - Quote
Spkr4theDead wrote:Atiim wrote:CCP Rattati wrote: The situation is not even close to what you are describing, for me at least.
That's because you were fighting people who know how to use a vehicle. The OP is not one of those people. Says a guy that thinks because he has SP into vehicles, that makes him a tanker. Oh, and my crazy month of PC experience > your assumptions based on very little experience.
I've got plenty of PC tanking experience. Not that enjoyable to be honest. Vehicles in PC are more like cherries on a cake. One can get to killing a lot of infantry and holding a point, but there is always that nagging feeling that you are just killing the other teams tanks lol.
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Pocket Rocket Girl
Psygod9
294
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Posted - 2015.02.12 19:35:00 -
[99] - Quote
Pokey Dravon wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all those vehicles skills then? What's the point that of Rattati trying to bring hulls back? Why have vehicles at all? why have dropsuits at all? the red dots can kill me in them! Why have LAVs at all? The red dots can kill me in them! Why have... It's a BATTLE SIMULATION! NOT A GODDAMNED TANK LOVER FAIRYLAND! Spkr's ideal AV weapon. The Swab Launcher. Fires harmless cotton balls at enemy vehicles. They don't do damage but the sound of cotton relentlessly bouncing off of the tanks hull will annoy them into submission and cause them to drive off.
Still too OP for Spker they need to be nerfed meow, how do you expect balanced game if tanks are being pelted by cotton balls and causing them to drive off backwards in a straight line.... up a hill.... with 1200 shields.... and 4000 armor
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Vesta Opalus
T.H.I.R.D R.O.C.K
416
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Posted - 2015.02.12 19:37:00 -
[100] - Quote
Pokey Dravon wrote:Breakin Stuff wrote: Proto galmando shares the same difficulty getting into an optimal firing position as a sentinel.
His choice of the scout is tactically sound.
If gaining optimal position is the goal, Scout is actually pretty legit. If you're going for raw DPS with a PLC, Nothing can come close to the Gallmando. They both have merit and it comes down more so to personal playstyle.
Scout also gains access to either remotes or cloak, and AV grenades, and much better evasion of the scans & infantry that will be trying to take a crap in your mouth the second you shoot a swarm/plc. |
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Mary Sedillo
Molon Labe. General Tso's Alliance
370
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Posted - 2015.02.12 19:38:00 -
[101] - Quote
Pocket Rocket Girl wrote:Pokey Dravon wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all those vehicles skills then? What's the point that of Rattati trying to bring hulls back? Why have vehicles at all? why have dropsuits at all? the red dots can kill me in them! Why have LAVs at all? The red dots can kill me in them! Why have... It's a BATTLE SIMULATION! NOT A GODDAMNED TANK LOVER FAIRYLAND! Spkr's ideal AV weapon. The Swab Launcher. Fires harmless cotton balls at enemy vehicles. They don't do damage but the sound of cotton relentlessly bouncing off of the tanks hull will annoy them into submission and cause them to drive off. Still too OP for Spker they need to be nerfed meow, how do you expect balanced game if tanks are being pelted by cotton balls and causing them to drive off backwards in a straight line.... up a hill.... with 1200 shields.... and 4000 armor
Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit.
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Mary Sedillo
Molon Labe. General Tso's Alliance
370
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Posted - 2015.02.12 19:41:00 -
[102] - Quote
I recommend you guys pick up either solid AV-fits to swap into, pick up a skilled rail tanker, or prepare jihad jeeps to take out a high-experience tanker. We are not Warpoint Pinatas and continuous nerfing won't make you any better. I run into groups of AV all the time. The difference between them getting me and me getting them or getting out of there is skill, coordination. Watch my routes, mix up your AV, and don't be sad if you don't get me. I won't be sad if you do catch and kill my tank. I'll "GG". |
MINA Longstrike
Kirjuun Heiian
2169
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Posted - 2015.02.12 19:45:00 -
[103] - Quote
Pokey Dravon wrote:CCP Rattati wrote:Banjo Robertson wrote:CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least. Does this mean you wana buff the plasma cannon some more? The very least it means that AV is not inordinately powerful. The PLC is actually, as demonstrated by Breakin, painfully UP compared to Swarms. The PLC is for sure a very difficult to use weapon and while it can be used at range, typically my most successful runs with it involve me getting up close and personal with an HAV which almost always ends in my death or the HAV's death, rarely do they run at that point. Also note that when I do get an HAV kill with it, its typically because I can alpha down the shield's buffer before the hardener goes up. Once that hardener is up....good luck. I think the main problem with swarms is their concept in general. Typically Missiles in EVE are known for 2 things. 1. They're useful from their max range all the way down to 0km. They don't suffer from tracking issues, so they can target anything if its within their effective range. 2. They never miss. Damage can be reduced if the target is small/moving fast, and in exceedingly rare instances they can outrun/outrange the missiles. What this leads to is a philosophy of "Constant Sustained DPS". They don't tear targets apart like say a Blaster would with crazy close range DPS, but what they do allow is that once you start firing on the target, that target is going to sustain moderate amounts of damage for a long period of time while they try to either kill the AVer or simply outrange the enemy. I think after the range of the Swarms got castrated, the obvious assumption was that the DPS had to increase to compensate which was reasonable...but it's also not quite working right. I'm not advocating for a return to the crazy ranges we had before (What was it, 400m?) but it might be interesting to take a look at the concept for a longer range, lower DPS swarm launcher that is built more around long term sustained DPS rather than shorter range higher DPS.
I think a great deal of swarm problems could be solved if they were simply required to sustain a lock and damage was buffed appropriately. Death to fire and forget.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Vesta Opalus
T.H.I.R.D R.O.C.K
416
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Posted - 2015.02.12 19:46:00 -
[104] - Quote
Gabriel Ceja wrote:I'm not sure about when the new tanks come out but with the status quo AV is in a pretty good spot the problem is not the AV because you never hear about a armor tank, DS, or ADS that they couldn't kill because it ate their swarms.
The problem according to most threads like this is the shield tanks that can just stand there and take the beating but even the tanks itself is not to blame it is the ability to stack shield hardeners.
When shield hardeners are stacked swarms can no longer do enough damage to stop the shield regen from kicking in so if anything the best thing to do is not allow hardeners to be stacked, even if it does lower the already scarce fitting options, because it's not only a problem for AV but it also poses a problem to armor tank users.
The stacking of hardeners is also an imbalance among tanks because if you think swarms look bad hitting a harden stacked shield tank you should see how pitiful the large blaster turret is against a tank like that.
Actually you can still stack hardeners on an ADS and on the... Saga II LAV I think? so that swarms cannot do enough damage to stop shield regen, effectively making the vehicle invincible while the hardeners are up (and before anyone starts the TRY THIS TRY THAT bullshit I was using a minmando with proto swarms and max dmg modding).
But right now the biggest issue with vehicle balance is #1 railgun turret performance vs. dropships and #2 gunnlogi just needs to get nerfed somehow to bring it in line with the madruger. |
Spkr4theDead
Red Star.
2904
|
Posted - 2015.02.12 19:46:00 -
[105] - Quote
Atiim wrote:Spkr4theDead wrote: So you instantly dismiss it because you don't use it. Great argument you have there.
No, he instantly dismisses it because the odds of you facing someone with Dual Swarms is so low that it could be considered comical, and that dual swarms itself is so impractical that it is to be considered comical. Its a valid argument. Again, dismissing what I say simply because you don't like it.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17131
|
Posted - 2015.02.12 19:48:00 -
[106] - Quote
Tebu Gan wrote:Pokey Dravon wrote:Spkr4theDead wrote: Anything a vehicle can do, infantry can do 10x better, except taking good links off a roof. Again, what's the point of vehicles in that case?
And thus you've finally reached the point of the conversation where everyone has been saying "Vehicles need a more defined role on the battlefield." Congrats. Ever run a gunnlogi with double shield hardeners and a complex extender or double complex extenders and a single hardener with 2 small proto rails? The role becomes quite clear, killin infantry. Of course most maps don't allow for this too often given infantry's mobility in enclose areas over the tanks. And lots and lots of cover. But when you get a bridge map or other open map, you better look the **** out, cause I'm gonna **** something up. I've taken to physically switching to my top gun to kill infantry, leaving my large rail to take down big targets. Hmm and nothing sweeter than taking a tank down with a combination of your main gun, overheating it, then switching to the small to finish them off.
Which is ideally what you should be doing (I did it with missile and rail tanks) leaving the main to to be an anti tank/vehicle weapon.
At the risk of Rattati saying "NO TRUE GODDAMNIT NO!" why are the so painfully wussy.
Not in terms of stats but sounds and functionality.
https://www.youtube.com/watch?v=pHfCyx5FRIs
The important bit start at 1:50...... this is the kind of thing that defines a tank from an IFV.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Vesta Opalus
T.H.I.R.D R.O.C.K
416
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Posted - 2015.02.12 19:48:00 -
[107] - Quote
Mary Sedillo wrote:I recommend you guys pick up either solid AV-fits to swap into, pick up a skilled rail tanker, or prepare jihad jeeps to take out a high-experience tanker. We are not Warpoint Pinatas and continuous nerfing won't make you any better. I run into groups of AV all the time. The difference between them getting me and me getting them or getting out of there is skill, coordination. Watch my routes, mix up your AV, and don't be sad if you don't get me. I won't be sad if you do catch and kill my tank. I'll "GG".
Your narrative of continuous nerfs is completely demolished by the simple reality that the Gunnlogi right now is basically invincible if its piloted by someone who isnt a complete moron.
How do you explain how effective the gunnlogi is while still pretending tanks have been nerfed into the ground? |
Mary Sedillo
Molon Labe. General Tso's Alliance
371
|
Posted - 2015.02.12 19:49:00 -
[108] - Quote
Swarm Launchers do NOT need a buff. I repeat, they are fine as they are. Work as a TEAM. You should NOT be able to easily lone wolf a tank. I need teamwork to survive, and AV should have the same weight on their shoulders. |
Mary Sedillo
Molon Labe. General Tso's Alliance
371
|
Posted - 2015.02.12 19:51:00 -
[109] - Quote
Vesta Opalus wrote:Mary Sedillo wrote:I recommend you guys pick up either solid AV-fits to swap into, pick up a skilled rail tanker, or prepare jihad jeeps to take out a high-experience tanker. We are not Warpoint Pinatas and continuous nerfing won't make you any better. I run into groups of AV all the time. The difference between them getting me and me getting them or getting out of there is skill, coordination. Watch my routes, mix up your AV, and don't be sad if you don't get me. I won't be sad if you do catch and kill my tank. I'll "GG". Your narrative of continuous nerfs is completely demolished by the simple reality that the Gunnlogi right now is basically invincible if its piloted by someone who isnt a complete moron. How do you explain how effective the gunnlogi is while still pretending tanks have been nerfed into the ground?
But current Gunnlogis AREN'T immortal.
Let me let you in on a secret. Double Hardener Gunnlogi SEEMS great on the surface and I use them from time to time, but they have a key flaw. Over-reliance on the hardeners. Once those modules are on cooldown, they are HIGHLY vulnerable. Hit them with both active and they won't do anything.
Here is what I've noticed to be effective against my double hardener build when I am roaming.
Setting AV players along my retreat path. Usually as I am retreating, I have my hardeners down. Catch me on the retreat and you can have a treat of a tank. |
Spkr4theDead
Red Star.
2905
|
Posted - 2015.02.12 19:52:00 -
[110] - Quote
Breakin Stuff wrote:Tesfa Alem wrote:You know guys, since the HAV and Turret feedback threads closed, I was wondering how long it would take for threads like these crop up.
Ahhhh, so familiar. Another episode of Spkr4thedead versus everyone else per usual. nothing to see here. That doesn't make you think that it's essentially 3-10 people ganging up and bullying me because I won't compromise on vehicles?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17133
|
Posted - 2015.02.12 19:53:00 -
[111] - Quote
Mary Sedillo wrote:Swarm Launchers do NOT need a buff. I repeat, they are fine as they are. Work as a TEAM. You should NOT be able to easily lone wolf a tank. I need teamwork to survive, and AV should have the same weight on their shoulders.
However that doesn't change as Vesta said that a Gunnlogi and a mild case of competency makes you effectually invincible on the field unless the JLAV'c come rolling in.
That's not right. Hell I never felt like more of a scrub than when I picked up the Shield HAV...... made everything so easy and boring.
Also one of your previous statements has me concerned when you talk about Railguns and skill...... you fire a round every 1.8 seconds and have very fair turret tracking values and stability. To put it into perspective you should try getting used to tanks that fire every 10.4 seconds and can't accurately be fired while on the move.....
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Mary Sedillo
Molon Labe. General Tso's Alliance
371
|
Posted - 2015.02.12 19:54:00 -
[112] - Quote
I got your back bro. Haters gonna hate because they don't want to have think to take us down. We are going to think when trying to take down some infantry/tanks ;) |
Mary Sedillo
Molon Labe. General Tso's Alliance
371
|
Posted - 2015.02.12 19:55:00 -
[113] - Quote
True Adamance wrote:Mary Sedillo wrote:Swarm Launchers do NOT need a buff. I repeat, they are fine as they are. Work as a TEAM. You should NOT be able to easily lone wolf a tank. I need teamwork to survive, and AV should have the same weight on their shoulders. However that doesn't change as Vesta said that a Gunnlogi and a mild case of competency makes you effectually invincible on the field unless the JLAV'c come rolling in. That's not right. Hell I never felt like more of a scrub than when I picked up the Shield HAV...... made everything so easy and boring. Also one of your previous statements has me concerned when you talk about Railguns and skill...... you fire a round every 1.8 seconds and have very fair turret tracking values and stability. To put it into perspective you should try getting used to tanks that fire every 10.4 seconds and can't accurately be fired while on the move.....
I just told you they AREN'T invincible! Nerf em and watch as more tanks chill in the redline. They shouldn't be pricey pinatas for AV to mindlessly blow up. |
Mary Sedillo
Molon Labe. General Tso's Alliance
371
|
Posted - 2015.02.12 19:57:00 -
[114] - Quote
True Adamance wrote:Mary Sedillo wrote:Swarm Launchers do NOT need a buff. I repeat, they are fine as they are. Work as a TEAM. You should NOT be able to easily lone wolf a tank. I need teamwork to survive, and AV should have the same weight on their shoulders. However that doesn't change as Vesta said that a Gunnlogi and a mild case of competency makes you effectually invincible on the field unless the JLAV'c come rolling in. That's not right. Hell I never felt like more of a scrub than when I picked up the Shield HAV...... made everything so easy and boring. Also one of your previous statements has me concerned when you talk about Railguns and skill...... you fire a round every 1.8 seconds and have very fair turret tracking values and stability. To put it into perspective you should try getting used to tanks that fire every 10.4 seconds and can't accurately be fired while on the move.....
I am a ******* competent tanker and I use the Gunnlogi and I can confidently say they are NOT invincible if you use teamwork!
For fucks sake, use your head when engaging! I have a whole squad who can spot for me as well, and I still get caught occasionally. If not caught, suppressed all to hell.
What you want is a return to tanks being ******* easy to kill by just about anything. Well, return our ******* rail range and I'll chill in the back when you break the Gunnlogi like you guys broke the ******* Madrugar with your infantry bitching.
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Spkr4theDead
Red Star.
2905
|
Posted - 2015.02.12 20:01:00 -
[115] - Quote
Pocket Rocket Girl wrote:Pokey Dravon wrote:Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:why should we stop at "drive off?"
No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all those vehicles skills then? What's the point that of Rattati trying to bring hulls back? Why have vehicles at all? why have dropsuits at all? the red dots can kill me in them! Why have LAVs at all? The red dots can kill me in them! Why have... It's a BATTLE SIMULATION! NOT A GODDAMNED TANK LOVER FAIRYLAND! Spkr's ideal AV weapon. The Swab Launcher. Fires harmless cotton balls at enemy vehicles. They don't do damage but the sound of cotton relentlessly bouncing off of the tanks hull will annoy them into submission and cause them to drive off. Still too OP for Spker they need to be nerfed meow, how do you expect balanced game if tanks are being pelted by cotton balls and causing them to drive off backwards in a straight line.... up a hill.... with 1200 shields.... and 4000 armor Proper placement ensures a vehicle will have a really tough time. That's why I messaged you saying to post about how hard it was for 5 swarms to kill me.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Mary Sedillo
Molon Labe. General Tso's Alliance
373
|
Posted - 2015.02.12 20:01:00 -
[116] - Quote
The Madrugar is broken, we don't ******* need to break the Gunnlogi, just elevate the Madrugar to something more workable than as is. Bring the Gunnlogi down to the Madrugar's level and you will effectively force tanks, if they wish to remain ISK-positive without begging in Pubs, to be redline-snipers. |
Spkr4theDead
Red Star.
2905
|
Posted - 2015.02.12 20:05:00 -
[117] - Quote
Mary Sedillo wrote:I recommend you guys pick up either solid AV-fits to swap into, pick up a skilled rail tanker, or prepare jihad jeeps to take out a high-experience tanker. We are not Warpoint Pinatas and continuous nerfing won't make you any better. I run into groups of AV all the time. The difference between them getting me and me getting them or getting out of there is skill, coordination. Watch my routes, mix up your AV, and don't be sad if you don't get me. I won't be sad if you do catch and kill my tank. I'll "GG". Intelligence is OP.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17133
|
Posted - 2015.02.12 20:06:00 -
[118] - Quote
Mary Sedillo wrote:True Adamance wrote:Mary Sedillo wrote:Swarm Launchers do NOT need a buff. I repeat, they are fine as they are. Work as a TEAM. You should NOT be able to easily lone wolf a tank. I need teamwork to survive, and AV should have the same weight on their shoulders. However that doesn't change as Vesta said that a Gunnlogi and a mild case of competency makes you effectually invincible on the field unless the JLAV'c come rolling in. That's not right. Hell I never felt like more of a scrub than when I picked up the Shield HAV...... made everything so easy and boring. Also one of your previous statements has me concerned when you talk about Railguns and skill...... you fire a round every 1.8 seconds and have very fair turret tracking values and stability. To put it into perspective you should try getting used to tanks that fire every 10.4 seconds and can't accurately be fired while on the move..... I am a ******* competent tanker and I use the Gunnlogi and I can confidently say they are NOT invincible if you use teamwork! For fucks sake, use your head when engaging! I have a whole squad who can spot for me as well, and I still get caught occasionally. If not caught, suppressed all to hell. What you want is a return to tanks being ******* easy to kill by just about anything. Well, return our ******* rail range and I'll chill in the back when you break the Gunnlogi like you guys broke the ******* Madrugar with your infantry bitching.
Dude you need to get YOUR head around this.
Vesta I'm pretty sure tanks. I drive tanks. I switched from the Madrugar to the Gunnlogi when I couldn't delude myself any further that the Shield HAV was statistically better in every sense than its armour counter part and that while using it could essentially be invincible.
Yes I am a tanker and I am saying that I almost have to try to **** up to have AV destroy me while I use a Gunnlogi...... oddly for me I do better Anti Infantry in a Sica for some reason but that's besides the point.
For what the Gunnlogi is, that being a standard or T1 tank hull, it is too cheap and too effective to justify the level of power it puts me on, especially in that it naturally has, with the current AV of Dust, great natural resistances and additional 15% more effecient resistances than its armour counter part allowing it to have the following.
-Superior eHP values -165 regen sec after a manable 3-4 second cool down without the requirements of a module. -40% hardeners which are currently the cause of the superior eHP values -Better fitting stats -Better mobility attributes
Putting all of these things together has yielded a tank that is understandably rather over powered.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Spkr4theDead
Red Star.
2905
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Posted - 2015.02.12 20:06:00 -
[119] - Quote
MINA Longstrike wrote:Pokey Dravon wrote:CCP Rattati wrote:Banjo Robertson wrote:CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least. Does this mean you wana buff the plasma cannon some more? The very least it means that AV is not inordinately powerful. The PLC is actually, as demonstrated by Breakin, painfully UP compared to Swarms. The PLC is for sure a very difficult to use weapon and while it can be used at range, typically my most successful runs with it involve me getting up close and personal with an HAV which almost always ends in my death or the HAV's death, rarely do they run at that point. Also note that when I do get an HAV kill with it, its typically because I can alpha down the shield's buffer before the hardener goes up. Once that hardener is up....good luck. I think the main problem with swarms is their concept in general. Typically Missiles in EVE are known for 2 things. 1. They're useful from their max range all the way down to 0km. They don't suffer from tracking issues, so they can target anything if its within their effective range. 2. They never miss. Damage can be reduced if the target is small/moving fast, and in exceedingly rare instances they can outrun/outrange the missiles. What this leads to is a philosophy of "Constant Sustained DPS". They don't tear targets apart like say a Blaster would with crazy close range DPS, but what they do allow is that once you start firing on the target, that target is going to sustain moderate amounts of damage for a long period of time while they try to either kill the AVer or simply outrange the enemy. I think after the range of the Swarms got castrated, the obvious assumption was that the DPS had to increase to compensate which was reasonable...but it's also not quite working right. I'm not advocating for a return to the crazy ranges we had before (What was it, 400m?) but it might be interesting to take a look at the concept for a longer range, lower DPS swarm launcher that is built more around long term sustained DPS rather than shorter range higher DPS. I think a great deal of swarm problems could be solved if they were simply required to sustain a lock and damage was buffed appropriately. Death to fire and forget. Even more damage? Jesus Christ, why is the only solution to buff AV?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Mary Sedillo
Molon Labe. General Tso's Alliance
373
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Posted - 2015.02.12 20:06:00 -
[120] - Quote
Spkr4theDead wrote:Mary Sedillo wrote:I recommend you guys pick up either solid AV-fits to swap into, pick up a skilled rail tanker, or prepare jihad jeeps to take out a high-experience tanker. We are not Warpoint Pinatas and continuous nerfing won't make you any better. I run into groups of AV all the time. The difference between them getting me and me getting them or getting out of there is skill, coordination. Watch my routes, mix up your AV, and don't be sad if you don't get me. I won't be sad if you do catch and kill my tank. I'll "GG". Intelligence is OP.
So by infantry standards, nerf Intelligence. Got ya. |
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