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401. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Laser Strike operates as a combination of Major Flux and Major Warbarge Strikes. The initial 'shot' acts as a flux, taking out shields instantly while the remaining are directed to armour. That's how it was explained to me anyway.
- by Megaman Trigger - at 2014.12.27 20:58:00
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402. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
This debate about innate reps and better shield regen would be in addition to the current passive rep and boosters modules, right?
- by Megaman Trigger - at 2014.12.25 22:07:00
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403. [Dropship Feature Request] - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Agreed. We (all vehicles really, to one extent of another) need to see our gunner's/passanger's health and what I'm/ they're aiming at (everything you're aiming at, at a certain range). Being able to see each of our gun...
- by Megaman Trigger - at 2014.12.22 02:41:00
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404. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
If there's going to be more AV added, can we at least get through adding the missing Heavy Weapons first before making new Light AV? Well, that and bringing back the missing HAVs and then balancing the current one.
- by Megaman Trigger - at 2014.12.22 02:28:00
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405. HMG & IWS - in Feedback/Requests [original thread]
True Adamance wrote: Megaman Trigger wrote: GLOBAL fils'de RAGE wrote: It should be on trigger pull, because the gyros would be at full rpm. Movement speed for you and the weapon would become slow, but very smooth- slaving the weapon woul...
- by Megaman Trigger - at 2014.12.22 00:13:00
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406. HMG & IWS - in Feedback/Requests [original thread]
GLOBAL fils'de RAGE wrote: It should be on trigger pull, because the gyros would be at full rpm. Movement speed for you and the weapon would become slow, but very smooth- slaving the weapon would cause it to want to continue in that direction. ...
- by Megaman Trigger - at 2014.12.21 23:26:00
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407. HMG & IWS - in Feedback/Requests [original thread]
True Adamance wrote: Megaman Trigger wrote: True Adamance wrote: Breakin Stuff wrote: Thaddeus Reynolds wrote: I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup...
- by Megaman Trigger - at 2014.12.21 23:16:00
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408. an idea for resistance mods. - in Feedback/Requests [original thread]
I assume that any Resistance Mods would have a stacking penalty?
- by Megaman Trigger - at 2014.12.21 23:09:00
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409. HMG & IWS - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: Thaddeus Reynolds wrote: I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devasta...
- by Megaman Trigger - at 2014.12.21 22:53:00
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410. Heavy Laser ETA... - in Feedback/Requests [original thread]
I want my Shining Laser.
- by Megaman Trigger - at 2014.12.11 13:47:00
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411. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
As it stands, Sentinels have trouble surviving a basic RE. Advanced and Proto wipe them out instantly, so it seems like they're already exempt from the resistance (1750 from a PRoto - 45% for shields and resist should equal 963 in damage but that ...
- by Megaman Trigger - at 2014.12.06 09:24:00
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412. Swapping BPO - in Feedback/Requests [original thread]
I'd be happy just being able to trade BPO between my own characters. Being able to trade in a BPO and a pile of ISK for a new one? I can see that making people happy.
- by Megaman Trigger - at 2014.12.03 16:05:00
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413. New heavy weapons? - in Feedback/Requests [original thread]
Auris Lionesse wrote: Megaman Trigger wrote: Auris Lionesse wrote: still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the ...
- by Megaman Trigger - at 2014.12.03 12:26:00
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414. New heavy weapons? - in Feedback/Requests [original thread]
Auris Lionesse wrote: still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the forgegun since gal use rails interchangably with bl...
- by Megaman Trigger - at 2014.12.02 14:21:00
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415. New heavy weapons? - in Feedback/Requests [original thread]
Greiv Rabbah wrote: Satisfied with that? Lol. anyway a hmg is not an autocannon but id like to see an autocannon in dust esp as a turret on vehicles. I also dint see why your pointing out that dust is vs is relevant at all. I for one still fav...
- by Megaman Trigger - at 2014.12.01 19:43:00
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416. New heavy weapons? - in Feedback/Requests [original thread]
Gyn Wallace wrote: Megaman Trigger wrote: Actually, the Gallente Heavy Weapon would be better off as a Plasma weapon rather than an explosive. Forge Gun for the basis but works like a horizontal Plasma Cannon. Sounds like the flux variant. ...
- by Megaman Trigger - at 2014.11.29 17:55:00
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417. New heavy weapons? - in Feedback/Requests [original thread]
Gyn Wallace wrote: For the Gallente heavy weapon, a Heavy Mass Driver. Graphics from the regular mass driver. Stats: Halve the magazine capacity, halve the maximum ammo carried, halve the maximum range while maintaining the height of the arc an...
- by Megaman Trigger - at 2014.11.29 17:20:00
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418. quick easy fix for RE's spam - in Feedback/Requests [original thread]
RE's wouldn't be so much of an issue, vs Sentinels, if the splash resistance and shield resistance worked. If REs are exempt by design, then perhaps lowering the Proto back to 1500 and making the damage across range 1000, 1250, 1500. Working re...
- by Megaman Trigger - at 2014.11.29 15:08:00
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419. [request] Nerf Rail Rifle damage and clip size! - in Feedback/Requests [original thread]
When I first heard about the racial rifles, I always thought a rail rifle would be a medium range single shot weapon with a short charge, like a larger bolt pistol or a smaller Charge Sniper, not an automatic weapon. That or the sniper weapons wer...
- by Megaman Trigger - at 2014.11.29 14:58:00
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420. New heavy weapons? - in Feedback/Requests [original thread]
LudiKure ninda wrote: jade gamester wrote: Ohhhhh and a sentinel melee weapon? Double handed sword CHAIN FIST!
- by Megaman Trigger - at 2014.11.29 14:58:00
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