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181. Winning streak rewards - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Megaman Trigger wrote: Would there be any way to reward players for breaking out of the redline to cap a point or two behind enemy lines? Would give incentive not to hide in the redline or quit but rather to actually ...
- by Megaman Trigger - at 2015.09.03 22:32:00
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182. Winning streak rewards - in Feedback/Requests [original thread]
Would there be any way to reward players for breaking out of the redline to cap a point or two behind enemy lines? Would give incentive not to hide in the redline or quit but rather to actually try. Once you're redlined, there's little incentive...
- by Megaman Trigger - at 2015.09.03 20:43:00
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183. Changing Swarms to Heavy Weapons, making Mass Drivers Light AV - in Feedback/Requests [original thread]
Only the Breach MD should be made an AV weapon, with a buff to direct impact damage, not all MDs.
- by Megaman Trigger - at 2015.09.03 20:15:00
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184. Radical Tank Idea - in Feedback/Requests [original thread]
True Adamance wrote: Megaman Trigger wrote: True Adamance wrote: Talos Vagheitan wrote: True Adamance wrote: Sure and right now our HAV game play is abominable. It's not fun, its not realistic, and it doesn't work. I suggest we ha...
- by Megaman Trigger - at 2015.09.03 15:37:00
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185. Interesting addition to Flux strikes and Flux Grenades - in Feedback/Requests [original thread]
As long as it only disables the readouts and doesn't actually completely blind a player, I'd be okay with Flux knocking out the HUD. Very much like the idea of Flux being more useful against HAVs. Maybe make Flux hit indiscriminately, friend and ...
- by Megaman Trigger - at 2015.09.03 12:02:00
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186. Radical Tank Idea - in Feedback/Requests [original thread]
True Adamance wrote: Talos Vagheitan wrote: True Adamance wrote: Sure and right now our HAV game play is abominable. It's not fun, its not realistic, and it doesn't work. I suggest we have both relative realism and gameplay. Well I t...
- by Megaman Trigger - at 2015.09.02 21:42:00
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187. Alternative variant (Breach?) Scanner - in Feedback/Requests [original thread]
Rathet than call it a Breach scanner, why not call it "Passive Scan Amplifier" or Scan Amp instead?
- by Megaman Trigger - at 2015.09.02 19:49:00
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188. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Tesfa Alem wrote: I hate to be that guy, but what's to encourage swarmer to use the new tweaked assaults that give pilots a better chance, rather than wyrokamis? probably something sweet like more missile shots per clip. 5 instead of three w...
- by Megaman Trigger - at 2015.09.02 19:43:00
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189. Would CCP be willing to rent server time? - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Maken Tosch wrote: Talos Vagheitan wrote: Seems like a great idea. However, could this be considered P2W? As long as it is for training purposes, I do not see how this would be considered pay to win. Because c...
- by Megaman Trigger - at 2015.09.02 18:52:00
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190. Red line instant death - Killed by guns from Mothership instead - in Feedback/Requests [original thread]
What if we had a "yellow zone" that replaces the ground spawn redline; killing a clone that's inside is worth negative WP, as the redline is supposed to represent a none combat area due to civilians etc (or something to that effect) anf killing fr...
- by Megaman Trigger - at 2015.09.02 16:30:00
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191. [Inquiry] Powercore Update. - in Feedback/Requests [original thread]
Murder Medic wrote: CCP Rattati wrote: its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this. If they would give you a proper sized dev team and f...
- by Megaman Trigger - at 2015.09.01 18:19:00
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192. --How to make pub contracts more fun-- - in Feedback/Requests [original thread]
Ardos 130297 wrote: Or another thing, remove the domination from the game and stay with skirmish, ambush and acquisition :) No thanks, some of us like dom.
- by Megaman Trigger - at 2015.09.01 16:46:00
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193. Let's Spice Things Up! - in Feedback/Requests [original thread]
Dropship Bowling. Reminds me of Car Darts with a Caravan bullseye.
- by Megaman Trigger - at 2015.08.31 20:26:00
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194. Shield AV Gear - in Feedback/Requests [original thread]
Breakin Stuff wrote: Megaman Trigger wrote: Ghost Hyperhex wrote: Caldari: Railgun, Missiles Gallente: Blaster Caldari: Forge Gun, Swarms, AV grenades Gallente: Plasma Cannon, Flux grenades Minmatar: Demolition equipment (REs and Proxie...
- by Megaman Trigger - at 2015.08.31 19:04:00
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195. Shield AV Gear - in Feedback/Requests [original thread]
Ghost Hyperhex wrote: Caldari: Railgun, Missiles Gallente: Blaster Caldari: Forge Gun, Swarms, AV grenades Gallente: Plasma Cannon, Flux grenades Minmatar: Demolition equipment (REs and Proxies) Amarr: None Isn't this more correct?
- by Megaman Trigger - at 2015.08.31 17:24:00
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196. grende bandwidth - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Breakin Stuff wrote: Megaman Trigger wrote: Why not drop Core damage to 500 (Locus Genades would do 300/400/500) and increase nanite cost? 400/450/500 You both have not taken into account the one thing which mak...
- by Megaman Trigger - at 2015.08.31 17:15:00
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197. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
CommanderBolt wrote: KEROSIINI-TERO wrote: CommanderBolt wrote: KEROSIINI-TERO wrote: Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken. Laser is ...
- by Megaman Trigger - at 2015.08.31 13:34:00
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198. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: CommanderBolt wrote: KEROSIINI-TERO wrote: Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken. Laser is supposed to have that ha...
- by Megaman Trigger - at 2015.08.31 11:34:00
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199. grende bandwidth - in Feedback/Requests [original thread]
Sicerly Yaw wrote: consider why I proposed this and I did say that a new bandwidth could be introduced fixing any problem you should have with the idea, the nades are fairly balanced as they are all the numbers work well and the cost to damge ...
- by Megaman Trigger - at 2015.08.31 11:09:00
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200. grende bandwidth - in Feedback/Requests [original thread]
What I'm arguing is that simply buffing the number of carried Sleek or Packed grenades isn't going to solve their fundamental issues, especially not in the way that you want to buff those numbers. Fundamental issues: Variants are not available a...
- by Megaman Trigger - at 2015.08.30 14:01:00
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