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KA24DERT
TeamPlayers Negative-Feedback
832
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Posted - 2014.11.25 15:37:00 -
[181] - Quote
Vesta Opalus wrote: Mass Drivers and sentinels are fine as is imo (at least in terms of the explosive resists)
Cool opinion bro, but explain to me how a 25% resist to shield and armor against one of the lowest damage light weapons in the game is "fine".
The rifles do at least twice the DPS and get almost half the resist to only shield OR armor.
Quote: So what if you run into a sentinel with a mass driver and he can fire back at you, you lose. Big deal. Lets talk about the **** in the game thats effectively uncounterable first before we go after this fringe case stuff thats not even really imbalanced. We can talk about ... logi/heavy blobs...
So mass drivers being ineffective against sentinels aren't a problem, but sentinel blobs are a problem.
Quote:Hell we can even talk about how remote explosives one shot every suit in the game regardless of meta level, and we mentioned that in this same thread. Anyone else think thats some BS? Because I sure do.
I'm one of the last few semi-competent massholes in the game, and I need to defend my weapon because there's nobody lef to do it.
You can talk about your issues, and I can talk about mine, but don't try to say my issue isn't legitimate just because you hold it as a low priority. |
Mad Syringe
ReDust Inc.
348
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Posted - 2014.11.25 22:29:00 -
[182] - Quote
KA24DERT wrote: I'm one of the last few semi-competent massholes in the game...
Everything you wrote so far, makes me think you are not...
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
133
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Posted - 2014.11.26 01:19:00 -
[183] - Quote
Now mistake me if I'm wrong, but don't explosive weapons get a +20% vs Armour? That would mean a Sentinel without Shields only has a 5% resistance.
This is, of course, ignoring Proficiency, which boosts the MD's damage vs Armour by a further 15%, meaning that the MD is getting +10% damage now. If that's a Min Commando, that's +20% with the level 5 skill. Is that an Enhanced Damage mod you have there? Well now, that's now +25% vs Armour.
So, if my maths is correct, doesn't that mean a Freedom Mass Driver on a Min Commando deals 200 damage in splash vs Armour per round to any Sentinel? Against anything else you're looking at about 240 vs Armour (20% vs armour + 15% Prof 5 + 10% Min bonus + 5% EDM = +50%!) per round.
Purifier. First Class.
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KA24DERT
TeamPlayers Negative-Feedback
833
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Posted - 2014.11.26 02:57:00 -
[184] - Quote
Megaman Trigger wrote:Now mistake me if I'm wrong, but don't explosive weapons get a +20% vs Armour? That would mean a Sentinel without Shields only has a 5% resistance.
This is, of course, ignoring Proficiency, which boosts the MD's damage vs Armour by a further 15%, meaning that the MD is getting +10% damage now. If that's a Min Commando, that's +20% with the level 5 skill. Is that an Enhanced Damage mod you have there? Well now, that's now +25% vs Armour.
So, if my maths is correct, doesn't that mean a Freedom Mass Driver on a Min Commando deals 200 damage in splash vs Armour per round to any Sentinel? Against anything else you're looking at about 240 vs Armour (20% vs armour + 15% Prof 5 + 10% Min bonus + 5% EDM = +50%!) per round.
That looks about right.
The effect on armor is kind of what the primary race specific sentinel-resists do, but much more severe (15% less projectile damage vs armor, in the case of the Amarr sentinel).
However instead of lightly negating the splash damage bonus to armor, it totally nullifies them with 5% to spare.
Now consider that this is NOT a race specific bonus, but a sentinel-wide bonus, and that it isn't just to armor, it's to shield as well(effectively 45%).
This is what a targeted resist does in the case of the Combat Rifle: https://forums.dust514.com/default.aspx?g=posts&m=2449662#post2449662
And the damage for that Combat Rifle is much higher than the estimated 240 for the MD.
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Victor Moody Stahl
Amarr Templars Amarr Empire
155
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Posted - 2014.11.26 05:15:00 -
[185] - Quote
And said CR has more DPS anyways. Of course the ACR/CR is going to murder stuff faster, it's already got a higher DPS than the MD does.
*facepalm*
Buff Logis | Nerf Scouts
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
133
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Posted - 2014.11.26 12:14:00 -
[186] - Quote
KA24DERT wrote:Megaman Trigger wrote:Now mistake me if I'm wrong, but don't explosive weapons get a +20% vs Armour? That would mean a Sentinel without Shields only has a 5% resistance.
This is, of course, ignoring Proficiency, which boosts the MD's damage vs Armour by a further 15%, meaning that the MD is getting +10% damage now. If that's a Min Commando, that's +20% with the level 5 skill. Is that an Enhanced Damage mod you have there? Well now, that's now +25% vs Armour.
So, if my maths is correct, doesn't that mean a Freedom Mass Driver on a Min Commando deals 200 damage in splash vs Armour per round to any Sentinel? Against anything else you're looking at about 240 vs Armour (20% vs armour + 15% Prof 5 + 10% Min bonus + 5% EDM = +50%!) per round. That looks about right. The effect on armor is kind of what the primary race specific sentinel-resists do, but much more severe (15% less projectile damage vs armor, in the case of the Amarr sentinel). However instead of lightly negating the splash damage bonus to armor, it totally nullifies them with 5% to spare. Now consider that this is NOT a race specific bonus, but a sentinel-wide bonus, and that it isn't just to armor, it's to shield as well(effectively 45%). This is what a targeted resist does in the case of the Combat Rifle: https://forums.dust514.com/default.aspx?g=posts&m=2449662#post2449662And the damage for that Combat Rifle is much higher than the estimated 240 for the MD.
The Sentinel projectile resistance also nullifies the CR's bonus vs Armour (Amarr is -15% and Gallente is -10%, while the projectile's bonus is +10% vs Armour, meaning it's -5% damage vs Amarr and +0% vs Gallente.) The CR is, simply put, designed to kill targets quickly while the Mass Driver is designed to act as a breaching tool (throw defenders off while pushing into an objective) and as an area-denial weapon. You can kill with it, yes, but it's more of a support weapon designed to either keep the enemy on the back foot or flush them out of cover..
Purifier. First Class.
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KA24DERT
TeamPlayers Negative-Feedback
834
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Posted - 2014.11.26 13:43:00 -
[187] - Quote
Victor Moody Stahl wrote:And said CR has more DPS anyways. Of course the ACR/CR is going to murder stuff faster, it's already got a higher DPS than the MD does.
*facepalm*
Megaman Trigger wrote: You can kill with it, yes, but it's more of a support weapon designed to either keep the enemy on the back foot or flush them out of cover..
So a "support weapon" deserves a 25% resistance to shield and armor for ALL SENTINELS because "support weapon".
But the Combat Rifle deserves 15% resistance to ARMOR ONLY on AMARR SENTINELS ONLY, because it has "more DPS anyways" and is "designed to kill targets quickly".
I think I understand now: the worse a weapon is at slaying, the more it should get nerfed.
It couldn't be more obvious, thanks guys! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5356
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Posted - 2014.11.26 14:48:00 -
[188] - Quote
I love this thread. It's pure comedy gold.
10/10.
Will recommend to friends.
OP'S use of ignoring logic and ranting has truly made this troll thread amazing.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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KA24DERT
TeamPlayers Negative-Feedback
835
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Posted - 2014.11.26 22:07:00 -
[189] - Quote
Breakin Stuff wrote:I love this thread. It's pure comedy gold.
10/10.
Will recommend to friends.
OP'S use of ignoring logic and ranting has truly made this troll thread amazing.
I'm sorry you think I'm trolling, when my actual trolls are mildly entertaining, instead of filled of boring facts and numbers.
I'm sorry that your analogies about mass drivers and chutney failed to sway me.
I'm sorry that you said that "Shield sents don't have the hp to survive MD period", and then i laid out a detailed play-by-play of such a scenario, showing that they CAN survive the MD very nicely.
I'm sorry that you made a post claiming that you can "2-shots every non sentinel in the game", and that I cast some suspicion on that.
I'm sorry that you "two shot anything that isn't a proto fit.", but that even with your magic Mass Driver, somehow your K/D ratio is 0.95.
I'm sorry that when I corner you with facts, you keep bringing up your Sentinel CQC proposal, which has some merit, but doesn't eliminate the need for my proposal.
I'm sorry that you want to be right, but you're wrong.
I'm sorry that if you're not wrong, you don't have the skill-set to convey it using fact and reason instead of chutney.
But most importantly, I'm embarrassed to hell that I keep trying to actually reason with you. |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
133
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Posted - 2014.11.27 00:50:00 -
[190] - Quote
KA24DERT wrote:So a "support weapon" deserves a 25% resistance to shield and armor for ALL SENTINELS because "support weapon".
But the Combat Rifle deserves 15% resistance to ARMOR ONLY on AMARR SENTINELS ONLY, because it has "more DPS anyways" and is "designed to kill targets quickly".
I think I understand now: the worse a weapon is at slaying, the more it should get nerfed.
It couldn't be more obvious, thanks guys!
Actually, the probable reason that the MD gets it's high resistance is because you can hit multiple opponents with one blast where as the higher DPS weapon can only hit 1 target at a time. Potentially it can deal much more damage to more targets at one time. There's also the fact that cover is next to useless thanks to both the arc of the projectile and the blast itself. Add in the Sentinel's often glacial speed, especially those with high Armour values, rendering it next to impossible to get out of said blasts and the 25% resistance starts to makes sense.
Mass Driver vs cluster of advancing Sentinels = dealing damage to lots of targets for only 1 round of ammo.
Essentially it's a force multiplier designed to support your own side's advance by flushing targets out of cover or slow the enemy's advance on you.
Purifier. First Class.
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Victor Moody Stahl
Amarr Templars Amarr Empire
158
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Posted - 2014.11.27 01:21:00 -
[191] - Quote
KA24DERT wrote:I'm sorry you think I'm trolling, when my actual trolls are mildly entertaining, instead of filled of boring facts and numbers. I'm sorry that your analogies about mass drivers and chutney failed to sway me. I'm sorry that you said that " Shield sents don't have the hp to survive MD period", and then i laid out a detailed play-by-play of such a scenario, showing that they CAN survive the MD very nicely. I'm sorry that you made a post claiming that you can " 2-shots every non sentinel in the game", and that I cast some suspicion on that. I'm sorry that you " two shot anything that isn't a proto fit.", but that even with your magic Mass Driver, somehow your K/D ratio is 0.95. I'm sorry that when I corner you with facts, you keep bringing up your Sentinel CQC proposal, which has some merit, but doesn't eliminate the need for my proposal. I'm sorry that you want to be right, but you're wrong. I'm sorry that if you're not wrong, you don't have the skill-set to convey it using fact and reason instead of chutney. But most importantly, I'm sorry as hell that I keep trying to actually reason with you.
I'd like to point out two things:
1. I'm the one that keeps plugging Breakin's proposal (because it's awesome), and I am NOT an alt of Breakin's. In fact, were it not for the fact that Breakin is surprisingly insightful and intelligent on matters of DUST-ness, I would vehemently despise him purely because he is a Goon. Seriously, the only reason I don't is because of aforementioned intelligence. Also he's pretty funny, in that dry humor sort of way.
2. You're still bad, and stupid. Also, your tears are still like a heavenly ambrosia. Also also, pay attention to other people pointing out that you can engage multiple, clustered enemies with ease, and that cover is almost nonexistent (for the enemy, that is) when using the MD- there is very little that you cannot hit and drive back.
Addendum: lifetime KDR is a bad measuring stick of player performance. It becomes incredibly difficult to change it unless you go MAXIMUM SCRUB, and do something that gives lots of kills with very little chance that you might die.
Like spam a tank in ambush. Case in point: duna2002.
Buff Logis | Nerf Scouts
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KA24DERT
TeamPlayers Negative-Feedback
840
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Posted - 2014.11.27 06:58:00 -
[192] - Quote
Victor Moody Stahl wrote:KA24DERT wrote:I'm sorry you think I'm trolling, when my actual trolls are mildly entertaining, instead of filled of boring facts and numbers. I'm sorry that your analogies about mass drivers and chutney failed to sway me. I'm sorry that you said that " Shield sents don't have the hp to survive MD period", and then i laid out a detailed play-by-play of such a scenario, showing that they CAN survive the MD very nicely. I'm sorry that you made a post claiming that you can " 2-shots every non sentinel in the game", and that I cast some suspicion on that. I'm sorry that you " two shot anything that isn't a proto fit.", but that even with your magic Mass Driver, somehow your K/D ratio is 0.95. I'm sorry that when I corner you with facts, you keep bringing up your Sentinel CQC proposal, which has some merit, but doesn't eliminate the need for my proposal. I'm sorry that you want to be right, but you're wrong. I'm sorry that if you're not wrong, you don't have the skill-set to convey it using fact and reason instead of chutney. But most importantly, I'm sorry as hell that I keep trying to actually reason with you. I'd like to point out two things: 1. I'm the one that keeps plugging Breakin's proposal (because it's awesome), I provided a direct link to Breakin Stuff plugging his proposal.
Of course you're continually posting nonsense after I repeatedly address your points: You need help with reading comprehension.
Quote: 2. You're still bad, and stupid. Also, your tears are still like a heavenly ambrosia. Also also, pay attention to other people pointing out that you can engage multiple, clustered enemies with ease, and that cover is almost nonexistent (for the enemy, that is) when using the MD- there is very little that you cannot hit and drive back.
Yeah, tears, awesome.
We get it, you like typing tears a lot.
I've addressed the caveats of hitting multiple targets many times in this thread.
But as you just showed, you can't read, so it doesn't matter if i re-state my rebuttal here, or link to it. You can't/won't read, and if you are reading you aren't processing it.
So just respond again and tell me more about tears, because tears man, tears.
And don't forget to mention how stupid I am while I have tears, otherwise you won't win the argument.
Mass Driver Advocate
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KA24DERT
TeamPlayers Negative-Feedback
842
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Posted - 2014.11.29 10:35:00 -
[193] - Quote
Megaman Trigger wrote:KA24DERT wrote:So a "support weapon" deserves a 25% resistance to shield and armor for ALL SENTINELS because "support weapon".
But the Combat Rifle deserves 15% resistance to ARMOR ONLY on AMARR SENTINELS ONLY, because it has "more DPS anyways" and is "designed to kill targets quickly".
I think I understand now: the worse a weapon is at slaying, the more it should get nerfed.
It couldn't be more obvious, thanks guys! Actually, the probable reason that the MD gets it's high resistance is because you can hit multiple opponents with one blast where as the higher DPS weapon can only hit 1 target at a time.
The most probable reason the Mass Driver gets its high resist is because the splash resist is meant to target Remote Explosive splash, which can do 1500 splash damage and totally destroys the Sentinel's survivability in an instant.
Whereas a stacked MD build does only 260 splash damage. That's over 6 times less than an RE.
25% nerf against one of the weakest weapons in the game is just an honest mistake, but it's a mistake that needs fixing.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5525
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Posted - 2014.11.29 10:54:00 -
[194] - Quote
Actually the splas resistance was to counter vehicle splash damage, of which only two classes of turret retain: missile in large and small.
Without splash resistance a sentinel dies in 4 hits from a python/incubus using missiles. It jumps up to six on the amarr/caldari and 5 on gallente and minmatar with the splash resists.
That's why splash resists are a thing.
The fact that the mass driver was entirely too effective at destroying heavies in the past was a secondary concern but it is still a concern.
Further, as I pointed out, direct hits completely bypass the resistance. Because no sentinel has explosive resistance. Splash resistance, yes, but no explosive resistance.
I'm inclined to believe splash damage is untyped. Otherwise the amarr sentinel would be unstoppable entirely with missiles after the profile change from explosive to projectile on said items as it enjoys a further -15 projectile resistance.
Honestly the quiet noise being made about changing suit bonuses to being module dependent rather than inherent strikes me as the overall best solution to this problem.
That way if CCP makes hardeners you can bonus the fits to gain hardener efficiency. Or you could bonus them for plate efficiency.
If I had my choice I'd bonus cal for extenders, minmatar for resists, gallente for rep and amarr for plate efficiency.
I'm not really a fan of the static bonusing.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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KA24DERT
TeamPlayers Negative-Feedback
861
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Posted - 2014.11.30 05:18:00 -
[195] - Quote
Breakin Stuff wrote:Actually the splas resistance was to counter vehicle splash damage, of which only two classes of turret retain: missile in large and small.
Without splash resistance a sentinel dies in 4 hits from a python/incubus using missiles. It jumps up to six on the amarr/caldari and 5 on gallente and minmatar with the splash resists.
That's why splash resists are a thing. I totally buy that, but REs were certainly in mind as well.
I just doubt that Mass Drivers were an intentional target of the bonus.
Quote:The fact that the mass driver was entirely too effective at destroying heavies in the past was a secondary concern but it is still a concern. Bad Heavies still die to Mass Drivers in a not-too-obnoxious amount of time, Bad Sentinels have too much immunity to pay for their tactical mistakes.
Quote: Further, as I pointed out, direct hits completely bypass the resistance. Because no sentinel has explosive resistance. Splash resistance, yes, but no explosive resistance.
Direct hits aren't the answer for a number of reasons.
1) It's hard to land a hit on a moving target 2) That moving target can stop moving and screw up your perfectly led shot 3) Net Code is broken, and your beautiful direct hit can sometimes sail right through a dropsuit. 4) If you can land a direct hit on them, they can see you, if they can see you, you are dead. 5) Even landing 100% direct hits, you will still get owned.
Quote: I'm inclined to believe splash damage is untyped. Otherwise the amarr sentinel would be unstoppable entirely with missiles after the profile change from explosive to projectile on said items as it enjoys a further -15 projectile resistance.
Honestly the quiet noise being made about changing suit bonuses to being module dependent rather than inherent strikes me as the overall best solution to this problem.
That way if CCP makes hardeners you can bonus the fits to gain hardener efficiency. Or you could bonus them for plate efficiency.
If I had my choice I'd bonus cal for extenders, minmatar for resists, gallente for rep and amarr for plate efficiency.
I'm not really a fan of the static bonusing.
You're probably right about types, and being how varied the weapons are, they probably should keep "types" as a rule of thumb, and do a weapon specific matrix of resists(which can inherit damage profiles from damage types).
But as you said, that's if they decide to keep doing suit resists at all.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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KA24DERT
TeamPlayers Negative-Feedback
900
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Posted - 2014.12.06 03:29:00 -
[196] - Quote
Yeah, this is still kinda screwed.
Been running a Plasma Cannon in addition to my Mass Driver, but it's not helping much unless I get direct hits (which can sail through even slow moving heavies).
Honestly with the amount of Sentinel Spam going on, I might backtrack on my position that remotes and nades be exempt, and that the Splash bonus be removed all together.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
138
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Posted - 2014.12.06 09:24:00 -
[197] - Quote
As it stands, Sentinels have trouble surviving a basic RE. Advanced and Proto wipe them out instantly, so it seems like they're already exempt from the resistance (1750 from a PRoto - 45% for shields and resist should equal 963 in damage but that doesn't happen.) In fact, REs seem to be dealing damage ABOVE their listed amounts, so even those with enough HP to survive an RE generally don't.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5669
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Posted - 2014.12.06 12:54:00 -
[198] - Quote
Megaman Trigger wrote:As it stands, Sentinels have trouble surviving a basic RE. Advanced and Proto wipe them out instantly, so it seems like they're already exempt from the resistance (1750 from a PRoto - 45% for shields and resist should equal 963 in damage but that doesn't happen.) In fact, REs seem to be dealing damage ABOVE their listed amounts, so even those with enough HP to survive an RE generally don't. Pretty much this.
I don't think it should be fixed until the spam peters out a bit.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2297
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Posted - 2014.12.06 16:35:00 -
[199] - Quote
I nearly agreed with the OP until he brought up Breakin's KDR.
I then realized that he's just a stooge that doesn't realize this is a game meant to be played for fun and not some measure of a persons worth.
KDR <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Isk Efficiency Anyway.
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5673
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Posted - 2014.12.06 20:21:00 -
[200] - Quote
Alaika Arbosa wrote:I nearly agreed with the OP until he brought up Breakin's KDR. I then realized that he's just a stooge that doesn't realize this is a game meant to be played for fun and not some measure of a persons worth. KDR <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Isk Efficiency Anyway.
Best part is I'm AV primary. When I'm running my primary fits I'm a sitting duck for assaults.
But the mass driver has been my baby since right before chromosome. I bring her out to keep her feeling loved, attended, and drenched in the blood of unworthy pubbies.
KILL ALL THE THINGS!!!!
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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KA24DERT
TeamPlayers Negative-Feedback
902
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Posted - 2014.12.06 20:38:00 -
[201] - Quote
Alaika Arbosa wrote:I nearly agreed with the OP until he brought up Breakin's KDR. I then realized that he's just a stooge that doesn't realize this is a game meant to be played for fun and not some measure of a persons worth. KDR <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Isk Efficiency Anyway. I play for fun, I have fun winning, and I don't like programatical imbalances getting in the way of my winning.
I brought up the KDR as a footnote to counter what I felt was Breakin's implication that the Mass Driver is some sort of OP killing machine.
Has nothing to do with Breakin as a person or a player, and everything to do with the extreme unlikelyhood that Breakin is two-shotting everyone with a MD.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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Alena Ventrallis
Vengeance Unbound
2247
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Posted - 2014.12.06 20:55:00 -
[202] - Quote
KA24DERT wrote:Victor Moody Stahl wrote:And said CR has more DPS anyways. Of course the ACR/CR is going to murder stuff faster, it's already got a higher DPS than the MD does.
*facepalm* Megaman Trigger wrote: You can kill with it, yes, but it's more of a support weapon designed to either keep the enemy on the back foot or flush them out of cover..
So a "support weapon" deserves a 25% resistance to shield and armor for ALL SENTINELS because "support weapon". But the Combat Rifle deserves 15% resistance to ARMOR ONLY on AMARR SENTINELS ONLY, because it has "more DPS anyways" and is "designed to kill targets quickly". I think I understand now: the worse a weapon is at slaying, the more it should get nerfed. It couldn't be more obvious, thanks guys! Alright, we need some sense here.
If you're a scout and you start taking fire from a MD, how do you survive?
If you're a logo and you start taking fire from a MD, how do you survive?
If your answer was anything other than " book it for cover as fast as possible" congratulations, you're dead. The only way to escape is to get away from the splash, and since no one can outjump the explosion (maybe, MAYBE a scout gets lucky once or twice in a month) all you can do is run as fast as you can out of range or put something between you and the MD.
Can you run particularly fast in a sentinel? Even assuming you toss some kincarlts on it, the most you can really hope for is to be more or less the speed of a medium suit with no kincats, and that's assuming you don't slap any plates on AND you have a larger hitbox than a medium. So the splash resistance means you have as much chance of surviving a MD as the other suits, not so much that you avoid and evade the splash, but that you can soak it up better than most.
If sentinels had 50-75% resistance, you'd have a valid complaint. But its not like its particularly difficult to kill a sentinel with a MD assuming you don't charge straight at it and hope for the best. Throw on some proficiency and watch them melt.
Also, yes the MD is a support weapon. If you're assaulting the point with a Laser Rifle, you're doing it wrong. No different than the MD. Your job isn't to run in and slay, your job is to flush the enemy out of cover so your assaults can kill them. Or should we whine that the sniper rifle isn't good to assault with?
Strapped down to my bed, feet cold and eyes red
I'm out of my head, am I alive or am I dead
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
613
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Posted - 2014.12.06 21:25:00 -
[203] - Quote
KA24DERT wrote:Breakin Stuff wrote:I love this thread. It's pure comedy gold.
10/10.
Will recommend to friends.
OP'S use of ignoring logic and ranting has truly made this troll thread amazing. I'm sorry you think I'm trolling, when my actual trolls are mildly entertaining, instead of filled of boring facts and numbers. I'm sorry that your analogies about mass drivers and chutney failed to sway me. I'm sorry that you said that " Shield sents don't have the hp to survive MD period", and then i laid out a detailed play-by-play of such a scenario, showing that they CAN survive the MD very nicely. I'm sorry that you made a post claiming that you can " 2-shots every non sentinel in the game", and that I cast some suspicion on that. I'm sorry that you " two shot anything that isn't a proto fit.", but that even with your magic Mass Driver, somehow your K/D ratio is 0.95. I'm sorry that when I corner you with facts, you keep bringing up your Sentinel CQC proposal, which has some merit, but doesn't eliminate the need for my proposal. I'm sorry that you want to be right, but you're wrong. I'm sorry that if you're not wrong, you don't have the skill-set to convey it using fact and reason instead of chutney. But most importantly, I'm sorry as hell that I keep trying to actually reason with you.
lol
Comedy Gold, indeed.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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KA24DERT
TeamPlayers Negative-Feedback
905
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Posted - 2014.12.06 22:23:00 -
[204] - Quote
Alena Ventrallis wrote: Alright, we need some sense here.
If you're a scout and you start taking fire from a MD, how do you survive?
If you're a logo and you start taking fire from a MD, how do you survive?
If your answer was anything other than " book it for cover as fast as possible" congratulations, you're dead.
Congratulations, you've described exactly how to die against a MD user. Most of my kills are from people like you who forget that the MD is mostly smoke and noise.
If you are being shot by a MD, the best thing for you to do is start shooting IMMEDIATELY. If you go behind cover against an MD, you will probably die. If you try to run, you will probably die.
If I were smarter I'd just let you spread that ProTip.
Quote: ...So the splash resistance means you have as much chance of surviving a MD as the other suits, not so much that you avoid and evade the splash, but that you can soak it up better than most.
The Sentinel's hedge against the MD's damage is their silly high HP,
Even if a Sentinel for some reason decides to follow your sage advice and run for cover, they will have lots of time to contemplate life before they pop. Whereas a Rifle can pop the heavy before they can even GET to cover.
The MD's low DPS does not warrant the HIGHEST resistance to a light weapon in the game on the HIGHEST hp suits in the game.
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Mad Syringe
ReDust Inc.
369
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Posted - 2014.12.07 15:20:00 -
[205] - Quote
This is getting funny...
OP is obviously a troll, who tries to get MD buffed for that it can be nerfed into oblivion afterwards.
And why, because his Amarrian overseers do not like the MD as it already is...
And please OP, if you want to insult or provoke me in game, you have to give it a little more class... otherwise its just boring kiddo!
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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KA24DERT
TeamPlayers Negative-Feedback
907
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Posted - 2014.12.07 21:59:00 -
[206] - Quote
Mad Syringe wrote:This is getting funny...
OP is obviously a troll, who tries to get MD buffed for that it can be nerfed into oblivion afterwards.
And why, because his Amarrian overseers do not like the MD as it already is...
And please OP, if you want to insult or provoke me in game, you have to give it a little more class... otherwise its just boring kiddo! Cool conspiracy story bro.
I don't want the MD buffed, aside from perhaps returning the old trajectory from chromosome.
I just want to be able to do something against the ridiculous sentinel spam again.
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KA24DERT
TeamPlayers Negative-Feedback
920
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Posted - 2014.12.11 22:38:00 -
[207] - Quote
Yep, still a problem.
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KA24DERT
TeamPlayers Negative-Feedback
976
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Posted - 2015.01.06 17:11:00 -
[208] - Quote
Hey, looks like Mass Driver threads are back in style!
Whiirrlll, Cover Girl!
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KA24DERT
TeamPlayers Negative-Feedback
979
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Posted - 2015.01.07 19:21:00 -
[209] - Quote
Now available in Original Recipe.
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KA24DERT
TeamPlayers Negative-Feedback
1030
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Posted - 2015.02.12 21:40:00 -
[210] - Quote
Rise from your grave.
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