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21. New MASS DRIVER type. - in Feedback/Requests [original thread]
Sounds like the Vengeance Launcher from Space Marine. No thanks, I'd rather not deal with that hell again.
- by Megaman Trigger - at 2015.12.17 18:43:00
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22. Put this on the Trello: Improved team communication - in Feedback/Requests [original thread]
I'd like the option to mark a targets for my squad or call for ammo without using a mic, because there are times when I play but can't use my mic, such as being on at 3am.
- by Megaman Trigger - at 2015.12.16 00:00:00
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23. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
tritan abbattere wrote: zzZaXxx wrote: Which ones are fine? Amarr sentinal is the standard for heavies and it's having trouble standing up against assaults. All commandos suck. Amarr and Minmatar scouts have a profile disadvantage but a...
- by Megaman Trigger - at 2015.12.15 13:09:00
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24. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
DIinkelFritz wrote: Check your fittings and descriptions. The magstabs don't have stacking penalties. I put it on my suits just to make sure and they stack equally. 3 on a Gal assault :21% dmg + 15% to rate of fire =36%dps bonus 2 on Comman...
- by Megaman Trigger - at 2015.12.14 12:23:00
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25. At least one new map!!! - in Feedback/Requests [original thread]
Luther Mandrix wrote: I want a all inside map with no installations or vehicles Firefight in a ship or building Sounds like a Sentinel's dream.
- by Megaman Trigger - at 2015.12.13 18:56:00
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26. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
DIinkelFritz wrote: Commandos...need a buff. Comparing the two, fully fitted, my assault suit is faster, has more upward mobility, more dmg buff from weapon upgrades, smaller hit box, smaller profile, stronger scan resolution, grenades, pg/cpu,...
- by Megaman Trigger - at 2015.12.12 11:26:00
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27. LP Assault Dropship - in Feedback/Requests [original thread]
There should be an LP version of just about everything in the ISK store.
- by Megaman Trigger - at 2015.12.11 19:14:00
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28. Snow ball lancher do Damage - in Feedback/Requests [original thread]
I heard Snowball Launchers destory equipment. Is that true?
- by Megaman Trigger - at 2015.12.07 11:48:00
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29. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Text Grant wrote: Megaman Trigger wrote: Text Grant wrote: Sorry, but you have no place in a vehicle balance thread. Your idea of balance is with tanks killing everything. How did you even become cpm when you are so biased? I dunno i...
- by Megaman Trigger - at 2015.12.05 12:29:00
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30. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Text Grant wrote: Sorry, but you have no place in a vehicle balance thread. Your idea of balance is with tanks killing everything. How did you even become cpm when you are so biased? I dunno if I'd call Breakin biased in favour of tanks. I...
- by Megaman Trigger - at 2015.12.05 12:07:00
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31. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Personally, the biggest complaint I have with HAVs isn't the Hardeners, it's the acceleration and top speed allowing to withdraw far too quickly while under fire. A HAV shouldn't be capable of 100% speed in reverse any more than infantry, hence th...
- by Megaman Trigger - at 2015.12.04 23:39:00
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32. Dropship altitude - in Feedback/Requests [original thread]
Alena Ventrallis wrote: AV nades aren't made to kill dropships. Grab a swarm launcher. And if that doesn't work, grab a Forge Gun.
- by Megaman Trigger - at 2015.12.04 11:45:00
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33. Dropship altitude - in Feedback/Requests [original thread]
Devs are going for balance, not realism. Up until recently, Mass Drivers did very little vs any vehicle.
- by Megaman Trigger - at 2015.12.04 00:55:00
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34. Dropship altitude - in Feedback/Requests [original thread]
It might be that Mass Drivers and explosive weapons deal full damage vs HAVs and LAVs but only partial vs Dropships. Next time you take aim, check your efficiency rating. In which case, you'll need a bigger gun.
- by Megaman Trigger - at 2015.12.04 00:35:00
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35. Dropship altitude - in Feedback/Requests [original thread]
Freshbrood Clan Strife wrote: Megaman Trigger wrote: Dropships are anything but broken. I speak as a dedicated Sentinel when I say Dropships are not OP. A Dropship can't engage at maximum range, or even half their maximum range; aiming is to...
- by Megaman Trigger - at 2015.12.04 00:15:00
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36. Dropship altitude - in Feedback/Requests [original thread]
Dropships are anything but broken. I speak as a dedicated Sentinel when I say Dropships are not OP. A Dropship can't engage at maximum range, or even half their maximum range; aiming is too difficult at that range and infantry doesn't render (vehi...
- by Megaman Trigger - at 2015.12.03 23:48:00
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37. Penalties for campers or poor teammates (Help balance Dust) - in Feedback/Requests [original thread]
Freshbrood Clan Strife wrote: No it wouldn't. I only play commando. Anyone who's ever played with me knows I'm always on the front lines. And on top of that I'm usually the 1st one at Alpha. But to be fair, give heavies a 60 second timer the...
- by Megaman Trigger - at 2015.12.03 23:38:00
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38. Penalties for campers or poor teammates (Help balance Dust) - in Feedback/Requests [original thread]
This would also penalise slower suits (Sentinels and Commandos) moving into position as well as stealthy Scouts flanking enemy positions and laying Uplinks.
- by Megaman Trigger - at 2015.12.03 22:55:00
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39. Dropship altitude - in Feedback/Requests [original thread]
Assault Dropship turrets have, at most, about 250m range. Forge Guns and Large Rail Turrets have 300m, so an ADS can't engage without being within range of an AV weapon. Swatting ADS with a Forge is fun. There's also the rendering issue (infantry...
- by Megaman Trigger - at 2015.12.03 22:52:00
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40. [Suggestion] Confirmed Kill Bonus - in Feedback/Requests [original thread]
If we're suggesting a WP bonus for being revived, as an incentive, then why not have an WP incentive to terminate a clone too? +10WP "Immortal" bonus +15WP "Termination" bonus
- by Megaman Trigger - at 2015.12.03 01:15:00
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