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101. New weapon. - in Feedback/Requests [original thread]
Genral69 death wrote: Megaman Trigger wrote: Tom Ingez wrote: True, but have amarr (forge guns) and only Minmatar have machine guns Forge Guns are Caldari, not Amarr. Yet you get forgun guns in the Amar combat pack And they also c...
- by Megaman Trigger - at 2015.10.04 22:13:00
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102. Slotted weapons. - in Feedback/Requests [original thread]
I'd like the ability to customise my weapons but I doubt that's something we'd see unless we had a port.
- by Megaman Trigger - at 2015.10.04 16:47:00
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103. Toxic gas granades idea - in Feedback/Requests [original thread]
Not sure a toxic gas grenade would work since the Dropsuits are, I assume, sealed and pressurised to allow use in any environment. A corrosive grenade, on the other hand, could work.
- by Megaman Trigger - at 2015.10.04 16:46:00
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104. The Breach Forge Gun : An Amazing Weapon needing a small tweak. - in Feedback/Requests [original thread]
The long charge is enough of a penalty, the immobilisation is excessive.
- by Megaman Trigger - at 2015.10.04 13:55:00
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105. AHMG is messed up! - in Feedback/Requests [original thread]
HAVs have two weak points; the Power Generator/battery and the very underneath of the Hull. I think Shield HAVs take a little extra damage from the sides, between the front and rear plating but I'm not sure. That said, I believe the Efficiency ra...
- by Megaman Trigger - at 2015.10.03 01:55:00
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106. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
So, just like with your Scout idea, your giving Amarr both highest armour and best rep rates, when best reps should be Gallente. Why should Amarr have the best native reps if that's the Gallente's speciality?
- by Megaman Trigger - at 2015.10.01 22:45:00
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107. Warp module for dropships - in Feedback/Requests [original thread]
shaman oga wrote: Megaman Trigger wrote: Would also be abused like hell for teleport escapes or just warping quickly. Imagune two or three Dropships acting as relay points; spawn, warp, exit DS, warp to next DS, exit DS repeat. Easy points...
- by Megaman Trigger - at 2015.10.01 16:13:00
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108. Warp module for dropships - in Feedback/Requests [original thread]
Would also be abused like hell for teleport escapes or just warping quickly. Imagune two or three Dropships acting as relay points; spawn, warp, exit DS, warp to next DS, exit DS repeat.
- by Megaman Trigger - at 2015.10.01 15:39:00
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109. Reactive plates need rep bonuses for Gallante Sentinel! - in Feedback/Requests [original thread]
Firstly, passive armour reps DO rep through damage. It's only shield regen that stops. Devs, CPM and anyone else can/will confirm. Secondly, CalSent is unchanged by this new Hotfix. The CalSent was, in fact, the baseline for the shield adjustment...
- by Megaman Trigger - at 2015.09.29 20:47:00
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110. SL Nerf - Sparks new weapon idea - FLUX Launcher - in Feedback/Requests [original thread]
Happy hunting.
- by Megaman Trigger - at 2015.09.29 20:16:00
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111. Prepare for Falcon Pawnches - in Feedback/Requests [original thread]
Fox-Four drinking game: take a shot for every Commando melee kill on a HAV. Two shots if Commando dies in the explosion.
- by Megaman Trigger - at 2015.09.29 18:44:00
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112. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
6th of October, I'm guessing, if it's not out today.
- by Megaman Trigger - at 2015.09.29 13:41:00
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113. SL Nerf - Sparks new weapon idea - FLUX Launcher - in Feedback/Requests [original thread]
Trooper X wrote: I'm new to the game and only play solo in pub matches. I've seen the strikes, but for solo players I don't have the access to that kind of thing... If I could earn the WP and call my own strikes, that would be a whole differe...
- by Megaman Trigger - at 2015.09.29 13:17:00
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114. New weapon. - in Feedback/Requests [original thread]
Devadander wrote: I want a heavy rocket barrage weapon. Cyclone Missile Launcher to go with our Assault Cannons?
- by Megaman Trigger - at 2015.09.29 11:09:00
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115. SL Nerf - Sparks new weapon idea - FLUX Launcher - in Feedback/Requests [original thread]
We have Flux Strikes, both minor and major, that can do that. Also, Swarms aren't the only weapon that can defend against Dropships. We have the Forge Gun which, given it's range, actually does a better job of it. Swarms look like they're being ...
- by Megaman Trigger - at 2015.09.29 11:06:00
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116. Gallante Sentinel needs to have base rep at 10/sec - in Feedback/Requests [original thread]
Lost Apollo wrote: I posted this is your other thread too... I have to, respectfully, disagree here. Hang on before anyone rages. Yes the shield regeneration vs armor repair is really no comparison. Regen, clearly, goes to shields. It isn't...
- by Megaman Trigger - at 2015.09.29 10:58:00
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117. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
ColdBlooded Max wrote: sorry but all this shield talk think about the cr i can see now ill be running away alot more now because we all know the cr dont do **** to shield and before u say use ur sidearm i am a min logi Why not use a Flux ...
- by Megaman Trigger - at 2015.09.28 20:34:00
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118. New weapon. - in Feedback/Requests [original thread]
Axel Giatsu wrote: Or how about an EMP nade that would be cool and effective in some cases. Flux Grenades are EMP grenades or the Dust equivalent.
- by Megaman Trigger - at 2015.09.28 19:40:00
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119. New weapon. - in Feedback/Requests [original thread]
Saint Winter wrote: 1. Heavy Weapons 1) Ion Heavy Machine Gun (Gallente) 2) Rail Heavy Machine Gun (Caldari) 3) Laser Heavy Machine Gun (Amarr) As a Sentinel, I can say that more HMG's isn't what Sentinels...
- by Megaman Trigger - at 2015.09.28 19:37:00
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120. New weapon. - in Feedback/Requests [original thread]
There have been calls for equipment designed to ensnare and slow HAVs and LAVs, which would allow AV more time to work. To be honest, I'd rather see a Heavy Laser or Scrambler Cannon for Amarr.
- by Megaman Trigger - at 2015.09.28 19:06:00
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